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Why do you want skill lines, not class?

KhajiitFelix
KhajiitFelix
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And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.
  • Bouldercleave
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    I can understand that concept, but sometimes creating an entire new character (especially one that is a new class all together) can be a breath of fresh air.

    I'm not too excited about necromancers, but I plan to create one and basically start from scratch. No CP until I hit lvl 50, and as always, only basic crafted gear and weapons. I want to challenge myself so I really LEARN the class.
    The difference between stupidity and genius is that genius has its limits.- Albert Einstein -
  • Kagukan
    Kagukan
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    I would rather have a skill line but it is what it is. I simply don't have time to start a new character.
  • DedEmbryonicCell19
    DedEmbryonicCell19
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    Classes are much better than just getting skill lines .. if we had the ability to have more skills it would make sense ..

    But only having 10 skills between 2 bars you won't even be utilizing half the skill lines to begin with ..

  • Osteos
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    I welcome new classes! I like creating different characters. Warden was a great addition. I wasn't on the necromancer hype train but I am glad they are adding the class and it will be interesting to see what they bring to the table.

    Personally I would like a magicka melee class or weapon line, one that uses one handed weapon and the touch spells like from Oblivion.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • KhajiitFelix
    KhajiitFelix
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL


    Edited by KhajiitFelix on February 13, 2019 6:41PM
  • Xerikten
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL


    easy doesn't equate fast nor not time consuming.
  • Facefister
    Facefister
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL

    There is nothing easier than training your mount, but it takes 180 days.
  • Red_Feather
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    More skill lines is fun to experiment with and find synergies. It's like the original guild wars game. So many skills and builds in that game. It had 1000s of builds.
  • srfrogg23
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    And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.

    I want both. The bonus to getting new skill lines is that it offers more customization possibilities to existing characters and new reasons to play old alts.

    Obviously, new classes are great for experiencing the game again with a new set of class skills.
  • bluebird
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    With a new class, we get 15 active skills, 3 ultimates, and 12 passives. If the same amount of skills were released as skill lines, it would make the game a lot more customizable.

    As a class, magcros will use like 6 class skills and fill the rest with MG and Staff skills, while stamcros will use the same BiS DW/BoW build that makes all stam specs in this game regardless of class be 60% the same (thanks to NBs and DKs, if we looked at Sorcs the similarity would be far worse :lol:). Meanwhile, all other classes and builds are unaffected.

    As a skill line (or spellcrafting or some such) you could still combine the same new skills with guild and weapons skills like necros will, but all characters could add some niche abilities or interesting combinations to their own skill set too.

    While the corpse mechanic seems interesting and I hope they pull it off, to me it's less interesting to get a class who has the same abilities like the rest (recoloured basic AoE, basic class spammable, basic class buff, etc) than to get unique and new skills added as options as a skill line.
  • Castagere
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    I want a real stamina based skill line. We can morph a couple of skills to stamina from magic so why not give us a full stamina skill line.
  • dodgehopper_ESO
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    If they make a class I'd like to see something from the traditional past like 'Barbarian' with more stamina oriented skills just to mix things up. That being said I'd just prefer they added skill lines. I'm looking forward to making my TankCro and Stamcro (and MagCro if they let us buy enough slots) but going forward I generally would prefer Spellcrafting and weapon skills/combos.

    It would be also nice if we could make a few others. I'd like to get a 3rd Warden on the account too.
    Edited by dodgehopper_ESO on February 13, 2019 8:29PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
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    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Iskiab
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    Another skill line? What a terrible idea.

    They always seem to put one overpowered ability in each skill line so people have a reason to do it. Any more skill lines and every class will be the same.
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  • Sandman929
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    Skill lines are a way to expand and diversify existing characters. You can add a new flavor to a Dragonknight, Sorcerer, etc and create something new.
    Honestly I wish all the existing class lines were skill lines as well, to mix and match some DK skills with some NB skills, and so on and so on.
    Daggerfall Covenant - Xbox One NA
  • idk
    idk
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    Some do stick with only one character but that is not the case with most players I know in both raiding and casual players.
    Really, idk
  • iCaliban
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    I do want new classes. Psijic skill line was a big let down.
  • KhajiitFelix
    KhajiitFelix
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    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Yes
  • Numerikuu
    Numerikuu
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    Signed, sealed, delivered. 100% this.
  • FlyingSwan
    FlyingSwan
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    Lack of interesting levelling content means it's a real drag to level a new char. Plus skill lines are flavour that can be added to any char, whereas classes are a rather old fashioned and siloed way of doing this sort of thing, which I thought the world had moved on from sometime ago.

    That said, levelling the Psijic skill line was the epitomy of boredom, I gave up after a few areas. Whoever in ZOS thought that was a good idea needs shooting.
    Edited by FlyingSwan on February 13, 2019 8:47PM
  • Solariken
    Solariken
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    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?
  • iCaliban
    iCaliban
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    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.
  • AcadianPaladin
    AcadianPaladin
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    I don't want either. Unless you mean dumping all classes and just having skill lines that every character can access.

    Two classes is twice as hard to balance as one. Three classes is three times as hard. . . you see where I'm going. I'm not delighted with the game's ability to balance the classes we have so I don't think more classes is a good idea as it simply compounds the problem.

    As far as adding stand alone skill lines, I don't like that either. I already have way more skills I'd like to slot than my 10 slots allow so more skill lines simply adds to the frustration.
    PC NA (PvE)
  • KhajiitFelix
    KhajiitFelix
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    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    You are right. No good skills = no good $$$$$

    Also if every class could have every skill in game, where would be diversity? Everyone would be the same.
  • josiahva
    josiahva
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    I would rather be able to choose my desired skill lines and class would derive from that choice
  • Solariken
    Solariken
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    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    What the Necro MIGHT be, agreed. I fully expect the Necro will be a thousand times better than Warden which is trash tier design (my opinion, don't rage at me).

    Have you used Temporal Guard in PvP? It's amazing.

    Elemental weapon was a bit lazy in design but it fills a niche and I think it looks/feels great to use with a staff.

    Meditate and Acceleration are also a bit niche but really great skills.

    IDK personally I'd take Psijic-type skill line additions over junk classes like the Warden all day.

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