It's a mixed bag.
Some races I feel still stick close to the theme or lore of their race established in previous games, others I feel have moved away from that in order to try and give ESO races more flavour.
Overall I think they still match up mostly to what you would expect of them, it's just tiny little things (like stamina regain from magicka skills) which annoy me.
I mean TES has always had a somewhat flexible lore, things have changed over the previous titles before. Also with this being an MMO we have to accept some things need to change for game balance reasons.It's a mixed bag.
Some races I feel still stick close to the theme or lore of their race established in previous games, others I feel have moved away from that in order to try and give ESO races more flavour.
Overall I think they still match up mostly to what you would expect of them, it's just tiny little things (like stamina regain from magicka skills) which annoy me.
Yeah I feel like biggest thing with altmer's Change is it simply doesn't fit with lore or immersion.
I mean TES has always had a somewhat flexible lore, things have changed over the previous titles before. Also with this being an MMO we have to accept some things need to change for game balance reasons.It's a mixed bag.
Some races I feel still stick close to the theme or lore of their race established in previous games, others I feel have moved away from that in order to try and give ESO races more flavour.
Overall I think they still match up mostly to what you would expect of them, it's just tiny little things (like stamina regain from magicka skills) which annoy me.
Yeah I feel like biggest thing with altmer's Change is it simply doesn't fit with lore or immersion.
The first release of the racial passive changes I felt pretty much hit the right mark for lore purposes, there could be some tweaks but mostly it made sense.
However since the community backlash about balance we've had changes which suddenly make less sense lore wise.
I just feel like we're stuck in this place of lore or balance, but not both.
I don't understand why they couldn't just lower Altmer's damage a little, and keep magicka regen, or keep the stealth focus of the Bosmer/Khajiit but make it a little weaker but improve them elsewhere.
I personally do not care about the lore and the racial's being related to it, how ever I have always seen Altmer as magika strong people and the stam passive seems silly to me. If its silly to me then its going to be worse for those who do care about the lore and like Altmers. I am feeling a bit sad about all the racial changes so far as I was kinda hoping any race could fill any role effectively, but it does not seem it will be that way. This is just how I feel on the subject anyway @Tasear
PS: I still really want a Nord frost Mage
I mean TES has always had a somewhat flexible lore, things have changed over the previous titles before. Also with this being an MMO we have to accept some things need to change for game balance reasons.It's a mixed bag.
Some races I feel still stick close to the theme or lore of their race established in previous games, others I feel have moved away from that in order to try and give ESO races more flavour.
Overall I think they still match up mostly to what you would expect of them, it's just tiny little things (like stamina regain from magicka skills) which annoy me.
Yeah I feel like biggest thing with altmer's Change is it simply doesn't fit with lore or immersion.
The first release of the racial passive changes I felt pretty much hit the right mark for lore purposes, there could be some tweaks but mostly it made sense.
However since the community backlash about balance we've had changes which suddenly make less sense lore wise.
I just feel like we're stuck in this place of lore or balance, but not both.
I don't understand why they couldn't just lower Altmer's damage a little, and keep magicka regen, or keep the stealth focus of the Bosmer/Khajiit but make it a little weaker but improve them elsewhere.
Indeed. I kind of feel this is something they should have been more careful with change on, or given the update more time to go through the processes.MLGProPlayer wrote: »I mean TES has always had a somewhat flexible lore, things have changed over the previous titles before. Also with this being an MMO we have to accept some things need to change for game balance reasons.It's a mixed bag.
Some races I feel still stick close to the theme or lore of their race established in previous games, others I feel have moved away from that in order to try and give ESO races more flavour.
Overall I think they still match up mostly to what you would expect of them, it's just tiny little things (like stamina regain from magicka skills) which annoy me.
Yeah I feel like biggest thing with altmer's Change is it simply doesn't fit with lore or immersion.
The first release of the racial passive changes I felt pretty much hit the right mark for lore purposes, there could be some tweaks but mostly it made sense.
However since the community backlash about balance we've had changes which suddenly make less sense lore wise.
I just feel like we're stuck in this place of lore or balance, but not both.
I don't understand why they couldn't just lower Altmer's damage a little, and keep magicka regen, or keep the stealth focus of the Bosmer/Khajiit but make it a little weaker but improve them elsewhere.
The saddest thing about all this is that balance is actually worse than it was after the first round of PTS and ZOS has somehow engendered even more community backlash.
The concept is stupid.
When u look at fantasy books/movies, the mainheros or "intresting persons" r the odd ones. "leaving the shire", "leaving menzobaranzan", "dwarf growing up among humans", "ogre becoming intelligent from magic amulett", "elf befriending a dwarf" and so on. what makes those characters cool and intresting is that they break with stereotypes and do the unexpected thing.
A fantasygame advertising "do what ever u want"-freedom, trying to push u into a "u should really pick breton if u want a healer"-meta is just wrong.
I'd be okay with passives making a certain chosen path more difficult or easy. For competitive endgame, after i maxed out my char, the combateffectiveness _should_ be equal, no matter what looks or lorebackground i picked.
e.g. If i roll an orc wizard, who left his home cause he couldnt stand the stupid brutes in his clan anymore, i should be able to become as strong as the next best guy who copy pasted some meta-alcast build. Because my orc is smarter than others and has an untypical strong magicka manipulation talent.
How so? In what way is a Bosmer a better archer than a Breton? And what of their stealth that has been a consistent aspect of their identity since they were first called 'Bosmer?'b]Bosmer[/b]
Forest hunter, bow masters => Yes
Razorback174 wrote: »When an entire race has a tradition called the "right of theft", and then has their useful stealth bonus removed for an increase in detecting others and a useless, clunky roll-dodge active passive skill, you know ZoS has ignored the lore.
When an entire race that is famous for unmatched magical talents gets a stamina-restoring passive instead, you know ZoS has ignored the lore.
validifyedneb18_ESO wrote: »Altmer is a little bland, Dunmer is still cool AF and even more so with all that stam now.
Most other races seem to have maintained their style and niche, with a few exceptions. Not woodelf though, wood elves are fine.
Short answer:
#$/^& ZENIMAX!!!
Long answer:
How anyone could give Altmer stamina racials is beyond stupid. I picked that race, what? Like fifteen years ago? When came Oblivion? Anyway, I picked that race for PURE. MAGICAL. DESTRUCTION. Despite the drawbacks back then. Some considered Bretons the best in Oblivion, I stayed true to my High Elves, the most magic-infused race in the whole game. And when I played the other games afterwards (started with Oblivion), I stayed true and identified myself with it. Well, my virtual self.
And now ZOS come along and just meddle with more than twenty years of lore legacy. Just !@#$^ off, ZOS.
Short answer:
#$/^& ZENIMAX!!!
Long answer:
How anyone could give Altmer stamina racials is beyond stupid. I picked that race, what? Like fifteen years ago? When came Oblivion? Anyway, I picked that race for PURE. MAGICAL. DESTRUCTION. Despite the drawbacks back then. Some considered Bretons the best in Oblivion, I stayed true to my High Elves, the most magic-infused race in the whole game. And when I played the other games afterwards (started with Oblivion), I stayed true and identified myself with it. Well, my virtual self.
And now ZOS come along and just meddle with more than twenty years of lore legacy. Just !@#$^ off, ZOS.
So did I.And Altmer was just vulnerable at the beginning. You had 3 ways to bypass their magic weakness later on and ended up enjoying their pure supremacy. Breton was the easy mode choice. In that regard, ESO and Oblivion are similar now.
Silver_Strider wrote: »Are you kidding me? I've listed several reasons as to why Argonian racials have been the most lore unfriendly racials of any race.
From Daggerfall to Oblivion, Argonian's have always had low Endurance, which equated to low health in those games so for them to suddenly have the same health as Nords made absolutely no sense. Then, there's the whole Shadowscale/Guerilla Warfare lore that is constantly flaunted in our face but is never represented in their racials at all. No Stamina, no sneak related passives, nothing. The only mildly Lore Friendly passive was Argonian's ability to recover health quicker than other races, which has now somehow magically extended itself into affecting others as well apparently. I can see the potion passive as somewhat lore friendly as I can see the parallels between that and how Argonians are altered by ingesting Hist Sap so I'll give it a pass. THEY REMOVED POISON RESISTANCE AND I AM NOT OK WITH THAT!!!!!!!!!!
Lore really doesn't seem to be a part of ZOS' reasons for changing passives, at least when it comes to Argonians.
validifyedneb18_ESO wrote: »Silver_Strider wrote: »Are you kidding me? I've listed several reasons as to why Argonian racials have been the most lore unfriendly racials of any race.
From Daggerfall to Oblivion, Argonian's have always had low Endurance, which equated to low health in those games so for them to suddenly have the same health as Nords made absolutely no sense. Then, there's the whole Shadowscale/Guerilla Warfare lore that is constantly flaunted in our face but is never represented in their racials at all. No Stamina, no sneak related passives, nothing. The only mildly Lore Friendly passive was Argonian's ability to recover health quicker than other races, which has now somehow magically extended itself into affecting others as well apparently. I can see the potion passive as somewhat lore friendly as I can see the parallels between that and how Argonians are altered by ingesting Hist Sap so I'll give it a pass. THEY REMOVED POISON RESISTANCE AND I AM NOT OK WITH THAT!!!!!!!!!!
Lore really doesn't seem to be a part of ZOS' reasons for changing passives, at least when it comes to Argonians.
Like Khajiit, from my limited understanding of Scalie-lore, Argonians have lots of different clans that are all quite different. ESO seem to have retconned Argonians here, and used this as the justification. Personally I think its been quite well done, they have a sort of mysticism of high resource gen from potions, and then tankiness from the healing taken (and now done).
I'm not saying everything is perfect, I just dont care for the change in direction of lore, it was done 4 years ago and quite frankly I quite like some of the reconning of lore in ESO.
validifyedneb18_ESO wrote: »Like Khajiit, from my limited understanding of Scalie-lore, Argonians have lots of different clans that are all quite different. ESO seem to have retconned Argonians here, and used this as the justification. Personally I think its been quite well done, they have a sort of mysticism of high resource gen from potions, and then tankiness from the healing taken (and now done).
I'm not saying everything is perfect, I just dont care for the change in direction of lore, it was done 4 years ago and quite frankly I quite like some of the reconning of lore in ESO.