Merlin13KAGL wrote: »You're either complaining to complain, in which case, nothing anyone says here is going to sway you, or you're getting "Power Creep" mixed up with lack of clear progression.
If it was all about the creep, there wouldn't be the still-present divide between high end and newer players.
There should always be harder content. There should equally be means of progressing within that content, beyond obtaining a limited number of specific sets or practicing rotations for hours on end.
That is the area that is lacking.
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Hello,
I would like to give the point of view of a "new player".
The game is too easy, even for a new player.
Whether outdoors, in public dungeons and dens.
We especially feel the imbalance in veteran dungeons.
If I am with players of my level (CP) in dungeon we must respect the strategies and the dungeons are really interesting.
But from the moment we fall with big players, say 300+ CP the game becomes completely uninteresting and everything is done in burst.
Maybe they should reduce or remove champion points, or give the same CP lv to mobs.
But it's a pity to see a lot of the content become boring because of the high CP or unbalanced gear.
I still have to unlock 300cp + dungeons and I really hope to have a little difficulty in it.
I hope I contributed to the thread, it seemed important to me to have the point of view of low lv CP player.
Thanks, that is exactly the problem, insane power creep invaldating all content which is utterly UNhelathy for the game in teh long turn.
Game cannot be normalized in difficulty with insane power creep on gear and CP. First you have to deal with those 2 then you can proceede to normalize the difficulty of the content across the board.
Hello,
I would like to give the point of view of a "new player".
The game is too easy, even for a new player.
Whether outdoors, in public dungeons and dens.
We especially feel the imbalance in veteran dungeons.
If I am with players of my level (CP) in dungeon we must respect the strategies and the dungeons are really interesting.
But from the moment we fall with big players, say 300+ CP the game becomes completely uninteresting and everything is done in burst.
Maybe they should reduce or remove champion points, or give the same CP lv to mobs.
But it's a pity to see a lot of the content become boring because of the high CP or unbalanced gear.
I still have to unlock 300cp + dungeons and I really hope to have a little difficulty in it.
I hope I contributed to the thread, it seemed important to me to have the point of view of low lv CP player.
And you keep making ridiculous "points" that get refuted and then procede to cry about it.
ANd you fail in reading comprehension
"We especially feel the imbalance in veteran dungeons.
If I am with players of my level (CP) in dungeon we must respect the strategies and the dungeons are really interesting.
But from the moment we fall with big players, say 300+ CP the game becomes completely uninteresting and everything is done in burst."
You will never do it naked either.
You will never do it naked either.
The fact is that it is proof there is insane power creep that is invalidating all content which is VERY bad for longterm health of the game.
Anyway, here is the very easy solution:
Make 5 piece set bonus from dungeons/raids (including monster sets) like 3 piece bonus and work ONLY on dungeon/raid mobs.
SaintSubwayy wrote: »Dude some plp did vMA with only broom and bucket, so jeah that much said about that.
kylewwefan wrote: »SMDH...whitestrakes and Iceheart OP now? And power creep? These are the worst examples ever dude. It don’t even make sense.
SaintSubwayy wrote: »Dude some plp did vMA with only broom and bucket, so jeah that much said about that.
They certainly didnt just "burn everything is 3s" like that.
Can you at least try and comprehend what is writen?kylewwefan wrote: »SMDH...whitestrakes and Iceheart OP now? And power creep? These are the worst examples ever dude. It don’t even make sense.
if you cant comprehend, just move along.
People who cant do it certainly dont have "max gear".
But THAT is mechanics and CAN be done naked with SKILL, now show "CR+3 naked run" and we will talk.
In fact, this insane gear/CP power creep is letting peopel AVOID all mechanics and just stand in the stoopid and burn everything in 3s.
There was no "grind", they were designed as "higher level to quest in". EXACTLY what you want back, EXACTLY the thing they had to rework once already because game was on the brink of death.
And that is when they introduced level scaling and that you can go into any zone on any level. It was FINE before insane gear/CP power creep.
juttaa77b16_ESO wrote: »Some new players enter the game and say it's too hard for them and other players say it's too easy. Both sides have a right to place their viewpoint here, but ZOS can't accommodate both "exactly" without ruining it for the other unless they change the combat difficulty to be individual which brings up other new issues(time to do so, how it impacts grouping, reward adjustments,...........). Right now the game provides somewhat of a midway point for both casuals and elites to play.
The game also does not specifically account for previous gaming experience. For example, someone coming from other mmos or mp games might find this game easier, than let's say someone who never played one before and starts here for the 1st time. That new person to gaming would have to learn the very basics of gaming 1st. By nerfing the player(gear, abilities, cp,.....again ) you shut many of those completely new players out. They'll likely find the game too hard and leave.
SaintSubwayy wrote: »People who cant do it certainly dont have "max gear".
But THAT is mechanics and CAN be done naked with SKILL, now show "CR+3 naked run" and we will talk.
In fact, this insane gear/CP power creep is letting peopel AVOID all mechanics and just stand in the stoopid and burn everything in 3s.
cant compare this, vCR was designet to be balanced on about 750 CP, thats like goin into a vet hm dungeon on lvl 40.
vMA is scaled to CP160
Content is designed to be scaled to the CP lvls we have at the moment of its release, thas why new content is "hard" and old content is a breeze to wipe clean
the "fatal" flaw is more that you can access content way above your Power, and then ppl start flaming, that its too hard.
If ZOS would add in a "Power LVL number" like other games had, and tune the dungeons in a way that you need a minimum lvl, then the problem of OP bosses would drastically decrease (LA spammers aside)
There was no "grind", they were designed as "higher level to quest in". EXACTLY what you want back, EXACTLY the thing they had to rework once already because game was on the brink of death.
And that is when they introduced level scaling and that you can go into any zone on any level. It was FINE before insane gear/CP power creep.
There was no grind? Adventure zones like craglorn and murkmire were both designed for veteran levels, which would take millions of XP to get, MILLIONS. You think that grinding out 1,000 XP for CP is bad lol.
I wasn't taking you seriously in the first place as this is a silly argument with very little fact or logic, but this statement, it's so wrong, I want to take you up in an airplane and show you the curvature of the wrongness.
How exactly will new player be affected by nerfing gear he doesnt have and CPs that he doesnt have?