It does not make sense, and no woodelf player as I could see on this forum, likes that. The more popular suggestion is reduce the value and make it permanent or make it resists instead. Even snare immunity.
Marshall1289 wrote: »Not every racial passive works in every scenario. It's there as a bit of flavor. It's weird the sustain race got a dmg buff in the first place and now it lasts 6 sec or 5 after rolling which is really high uptime.
Dunmer: Fire dmg resist and status effect immunity.
Altmer: Stam return every 6sec and 5% channel/cast skill mitigation.
Redguard: 15% snare reduction.
Orc: 10% sprint speed/12% cost reduction and 600 hp return/4sec
Khajiit: Sneak -3m detection
Wood Elf: Poison dmg resist and status effect immunity, movement speed/pen after dodge roll. +3m detection.
I won't go through every class, but it's clear these can all be seen as conditional or utility based, often times only seeing use in pvp where utility is important.
Woodelf was already really strong without the penetration. If they didn't have it, no one would be questioning their utility in the first place. It's better than what most races have to offer.It does not make sense, and no woodelf player as I could see on this forum, likes that. The more popular suggestion is reduce the value and make it permanent or make it resists instead. Even snare immunity.
They won't make it permanent, this is a sustain race and the passive and by ZOS's own vision, they don't want sustain AND dmg in the same racial passives. The passive isn't meant to increase dps for pve test dummy's. It's conditional, therefore most likely will only see use in pvp.
Snare immunity would be ridiculously OP and should not be tied to a race passive, they need to add snare immunity to more available skills in the game, not lock it behind a race.
ZOS's own words:
"We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race."
Dodging is a defensive ability that now rewards offensive capability for that cost. It's interesting and I like it, it behaves as a counter/parry passive.
validifyedneb18_ESO wrote: »The reasoning was Bretons are natural hunters, and being agile is key to the style of the race.
As to why they even made a change. The community where crying about lack of racial style in the 4.3.0 update. This is the racial style you got.
Its not actually toooo bad for PVP, and Bretons have plenty enough in their toolbox to make them good picks for PVE.
validifyedneb18_ESO wrote: »The reasoning was Bretons are natural hunters, and being agile is key to the style of the race.
As to why they even made a change. The community where crying about lack of racial style in the 4.3.0 update. This is the racial style you got.
Its not actually toooo bad for PVP, and Bretons have plenty enough in their toolbox to make them good picks for PVE.
... this is about bosmers...
validifyedneb18_ESO wrote: »The reasoning was Bretons are natural hunters, and being agile is key to the style of the race.
As to why they even made a change. The community where crying about lack of racial style in the 4.3.0 update. This is the racial style you got.
Its not actually toooo bad for PVP, and Bretons have plenty enough in their toolbox to make them good picks for PVE.
validifyedneb18_ESO wrote: »The reasoning was Bosmer are natural hunters, and being agile is key to the style of the race.
I actually don't mind this addition. My stamblade is already a woodelf. And against ranged builds, I have always found that a dodge roll while approaching a target is usually a good idea. So now, that dodge roll is going to give me a boost to my penetration. I will take it.
I actually don't mind this addition. My stamblade is already a woodelf. And against ranged builds, I have always found that a dodge roll while approaching a target is usually a good idea. So now, that dodge roll is going to give me a boost to my penetration. I will take it.
Hmm...I'm starting to see how those work together and could be beneficial in PvE, although only situationally. A Bosmer has the agility to dodge an attack, giving them some momentum and putting the enemy off guard, at which point they are open to a punishing attack from the Bosmer.
While still situational, the two work together to at least bring some nice utility to PvE. Without the penetration, the speed boost seemed of minimal value in PvE. The sneak detection is still totally useless for me, but I may try this new passive out.