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Khajiit no longer gets an increase to crit but gets more crit damage??

  • Lord_Eomer
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    Edziu wrote: »
    for me this woudl be nerf as for now Im happy with running axe+dagger on dual...but with this change now I will be forced to use and farm 2 dagger like every other race
    I dont like it even if it would be buff in numbers in dps, I just wanted to not be forced to use dual daggers like everyone for great numbers

    Exactly daggers will become must for Khajit
  • Kolzki
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    If I understand the maths right I think this is a nerf. Crit chance % translates almost directly to damage done, but crit damage adds onto the existing crit damage stat of around 200% in raid. So we half the percentage to get approximate damage added.

    It converts the passive from about an 8% damage buff to a 5% damage buff.
  • Azyle1
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    Kolzki wrote: »
    If I understand the maths right I think this is a nerf. Crit chance % translates almost directly to damage done, but crit damage adds onto the existing crit damage stat of around 200% in raid. So we half the percentage to get approximate damage added.

    It converts the passive from about an 8% damage buff to a 5% damage buff.

    I simply cannot see how taking randomness out and buffing crit ( when again, all stam classes have an assload, even warden ) is a nerf.
  • Facefister
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    Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.
  • technohic
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    Good lord...

    *makes sure crit resist is maxed out*
  • SodanTok
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    Quite sad about the change no matter if its buff or nerf. It kinda puts the race to opposite direction now. Instead of race that could not bother stacking crit that much (useful for basically running other stuff than double dagger AY -> bows, 2H, dagger/axe, axe/axe, ...) its now race that will always benefit from any crit source it can get.
  • Edziu
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    Facefister wrote: »
    Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.

    next nerf into build diversity
    with every new patch we have less and less diversity between builds ehh........
  • zaria
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    Eso101rus wrote: »
    Free basic shadow Mundas but removing crit chance is very naughty, it was what made khajitt. Big oops here.

    Not when you can stack it with Shadow mundus and Minor Force. 32% bonus crit chance for 182% now WITHOUT CP OR Divines. with CP you're at almost 200% crit damage which is mental. With CP, Divines, Templar or Nightblade, you're looking at well over 200%.

    But nah, you right, "big oops", Khajiit have totally lost all their racial identity from this small change.
    How? +crit chance for Khajiit is an ESO construct.
    As in +chance or damage sounds the same. Easier to balance with stuff like shadow and templar I guess
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LiquidPony
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    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD

    It depends on your starting crit chance / crit modifier values.

    Assuming you have a 80% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.

    I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Khajiit magicka DPS.

    This actually seems like a really smart change. Buffs Khajiit up relative to Orcs and down relative to Altmer/Breton with one swoop (that's assuming typical parse setups of Rele/AY/Veli and Siroria/Spell Strat/Zaan).

    New passive at 80% crit damage and 64% crit: 1 + (0.1 * 0.64) / (1 + 0.8 * 0.64) = 4.233% damage increase

    Old passive at 80% crit damage and 64% crit: 1 + (0.08 * 0.8) / (1 + 0.64 * 0.8) = 4.233% damage increase
    Edited by LiquidPony on February 11, 2019 7:16PM
  • SilverPaws
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    Just revert it.
  • Facefister
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    Edziu wrote: »
    Facefister wrote: »
    Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.

    next nerf into build diversity
    with every new patch we have less and less diversity between builds ehh........
    As long as procc sets don't crit in PvE, it will stay that way.
  • Caff32
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    I just hate the major changes every week. Every week negates the previous week's testing.
  • Edziu
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    LiquidPony wrote: »
    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD

    It depends on your starting crit chance / crit modifier values.

    Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.

    I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.

    and another nerf into build diversity you forgot

    I doubt anyone will now use anything except dual daggers on pve dps
  • Lord_Eomer
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    LiquidPony wrote: »
    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD

    It depends on your starting crit chance / crit modifier values.

    Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.

    I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.

    Your view is good, Stam can utilize New Passives better than Magicka,
  • xaraan
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    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Edziu
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    Facefister wrote: »
    Edziu wrote: »
    Facefister wrote: »
    Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.

    next nerf into build diversity
    with every new patch we have less and less diversity between builds ehh........
    As long as procc sets don't crit in PvE, it will stay that way.

    thats why I hate it since 1st huge wave of proc sets release and with this I hate most relequen on pve dps
  • Blackleopardex
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    wow...
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Lord_Eomer
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    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole
  • SilverPaws
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    I am not sure why they changed it. The crit increase was good and it was what made khajiit a long time and they just change it like this. I don't even want to know what passives will make it to live...
  • bharathitman
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    Optimized groups that rely on warhorn rotations will benefit highly from this
  • Azyle1
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    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole

    Weren't they always though?
  • Olupajmibanan
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    Optimized groups that rely on warhorn rotations will benefit highly from this

    I am pretty sure that Major Force will stack additively with this new passive. That being said, Khajit now benefits less from Warhorn than on 4.3.2
  • Lord_Eomer
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    Azyle1 wrote: »
    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole

    Weren't they always though?

    8% chance was good to either go with lover mundus /warrior and can have set granting non crit bonus, 8% crit chance is good loss to have
  • ToRelax
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    Caff32 wrote: »
    I just hate the major changes every week. Every week negates the previous week's testing.

    Isn't that the point? You can just stay on the live server if you don't want the frequent adjustments, it's what the test server is for.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Azyle1
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    Azyle1 wrote: »
    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole

    Weren't they always though?

    8% chance was good to either go with lover mundus /warrior and can have set granting non crit bonus, 8% crit chance is good loss to have

    So basically what is happening is, with most stam builds, this should be a buff, assuming double daggers, while for mag this should be a little nerf?
  • Seraphayel
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    Honestly, I like this change.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Skelfish
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    Not really a buff to the more casual side of builds. A stamina build with the typical trials-only sets that already increase crit chance will definitely see an improvement with added crit damage.

    On the other hand a lot of people were looking forward to the extra crit chance on the magicka side of things, especially non-temlplars and non-nightblades. With their 8% crit chance buffer khajiits could get away with not using the exact same gear as other races in order to use different weapons or different gear sets all together and still be impactful. This is especially true for those who solo or primarily do 4 man dungeons and can't/don't/won't do trials to farm the BiS meta gear.


  • majulook
    majulook
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    Anyone know what % of Critical Damage, is required for Critical Strike? is it 100% ?
    Si vis pacem, para bellum
  • xaraan
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    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole

    Maybe yea. But even if pidgeon holed, could still be too strong or not strong enough. That's why I am curious to see the hard numbers.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Lord_Eomer
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    Azyle1 wrote: »
    Azyle1 wrote: »
    xaraan wrote: »
    Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.

    Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.

    So basically Khajit are now in Crit builds pigeon hole

    Weren't they always though?

    8% chance was good to either go with lover mundus /warrior and can have set granting non crit bonus, 8% crit chance is good loss to have

    So basically what is happening is, with most stam builds, this should be a buff, assuming double daggers, while for mag this should be a little nerf?

    Exactly, Daggers Crit bonus can not be ignored and will add good difference in parses (especially organized groups)
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