for me this woudl be nerf as for now Im happy with running axe+dagger on dual...but with this change now I will be forced to use and farm 2 dagger like every other race
I dont like it even if it would be buff in numbers in dps, I just wanted to not be forced to use dual daggers like everyone for great numbers
If I understand the maths right I think this is a nerf. Crit chance % translates almost directly to damage done, but crit damage adds onto the existing crit damage stat of around 200% in raid. So we half the percentage to get approximate damage added.
It converts the passive from about an 8% damage buff to a 5% damage buff.
Facefister wrote: »Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.
How? +crit chance for Khajiit is an ESO construct.validifyedneb18_ESO wrote: »Free basic shadow Mundas but removing crit chance is very naughty, it was what made khajitt. Big oops here.
Not when you can stack it with Shadow mundus and Minor Force. 32% bonus crit chance for 182% now WITHOUT CP OR Divines. with CP you're at almost 200% crit damage which is mental. With CP, Divines, Templar or Nightblade, you're looking at well over 200%.
But nah, you right, "big oops", Khajiit have totally lost all their racial identity from this small change.
Is... is that a buff or a nerf? xD
As long as procc sets don't crit in PvE, it will stay that way.Facefister wrote: »Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.
next nerf into build diversity
with every new patch we have less and less diversity between builds ehh........
LiquidPony wrote: »Is... is that a buff or a nerf? xD
It depends on your starting crit chance / crit modifier values.
Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.
I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.
LiquidPony wrote: »Is... is that a buff or a nerf? xD
It depends on your starting crit chance / crit modifier values.
Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.
I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.
Facefister wrote: »As long as procc sets don't crit in PvE, it will stay that way.Facefister wrote: »Well depends on your build. Axes getting nerfed, so dual daggers will be better on the khajiit. If this will ever go live ofcourse.
next nerf into build diversity
with every new patch we have less and less diversity between builds ehh........
Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Lord_Dexter wrote: »Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.
So basically Khajit are now in Crit builds pigeon hole
bharathitman wrote: »Optimized groups that rely on warhorn rotations will benefit highly from this
Lord_Dexter wrote: »Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.
So basically Khajit are now in Crit builds pigeon hole
Weren't they always though?
I just hate the major changes every week. Every week negates the previous week's testing.
Lord_Dexter wrote: »Lord_Dexter wrote: »Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.
So basically Khajit are now in Crit builds pigeon hole
Weren't they always though?
8% chance was good to either go with lover mundus /warrior and can have set granting non crit bonus, 8% crit chance is good loss to have
Lord_Dexter wrote: »Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.
So basically Khajit are now in Crit builds pigeon hole
Lord_Dexter wrote: »Lord_Dexter wrote: »Be interested to see hard numbers on this b/c they took it away from beta to launch and made it crit chance b/c it was too strong as damage, and 10% to boot. Wonder how it will sit now.
Crit chance was good for builds with low crit and allow you to run Mundus other than Thief or Precise Trait but now Khajit most probably need Thief or Precise trait and sets with more crit bonus.
So basically Khajit are now in Crit builds pigeon hole
Weren't they always though?
8% chance was good to either go with lover mundus /warrior and can have set granting non crit bonus, 8% crit chance is good loss to have
So basically what is happening is, with most stam builds, this should be a buff, assuming double daggers, while for mag this should be a little nerf?