Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
The issue is still impregnable rendering critdmg builds for some classes entirely not reliable.
Shadow might be interesting on NB and Templar though.
I used Shadow as my goto Mundus back in One Tamriel days in PvP.
With new buff, I actually tested the Shadow Mundus on a friend on a PvP tank setup. If you have above 40% crit chance, it is a solid choice. Shadow Mundus effectively cancels out almost 4 impen pieces on an enemy. Overall damage was about the same as Warrior/Apprentice with 48% crit rate (from CMX) but the reason I find it a great choice is that the damage was totally bursty in nature, it doesn't affect weak hits but makes the hard crits even harder. On NBs especially, who can crit at will with Cloak, it will effectively allow us to burst at will.
Shadow is probably the PvP BiS mundus for Khajiits, as even Heavy armor Khajiits have very respectable crit rates, even in no-CP where crit resists will be even lower. It is also increases the damage of bleeds a lot, especially Master DW bleed, which is not affected by other Mundus.
I used Shadow as my goto Mundus back in One Tamriel days in PvP.
With new buff, I actually tested the Shadow Mundus on a friend on a PvP tank setup. If you have above 40% crit chance, it is a solid choice. Shadow Mundus effectively cancels out almost 4 impen pieces on an enemy. Overall damage was about the same as Warrior/Apprentice with 48% crit rate (from CMX) but the reason I find it a great choice is that the damage was totally bursty in nature, it doesn't affect weak hits but makes the hard crits even harder. On NBs especially, who can crit at will with Cloak, it will effectively allow us to burst at will.
Shadow is probably the PvP BiS mundus for Khajiits, as even Heavy armor Khajiits have very respectable crit rates, even in no-CP where crit resists will be even lower. It is also increases the damage of bleeds a lot, especially Master DW bleed, which is not affected by other Mundus.
how do you end up the 40% chance value? One thing that bothers me when trying to theorycraft high crit builds is how to achieve high crit percentages, especially on magicka. On stam there's several options to increase critrate without gimping other stats, but on magicka its not that easy. Idk if precise destros might be a thing again
I used Shadow as my goto Mundus back in One Tamriel days in PvP.
With new buff, I actually tested the Shadow Mundus on a friend on a PvP tank setup. If you have above 40% crit chance, it is a solid choice. Shadow Mundus effectively cancels out almost 4 impen pieces on an enemy. Overall damage was about the same as Warrior/Apprentice with 48% crit rate (from CMX) but the reason I find it a great choice is that the damage was totally bursty in nature, it doesn't affect weak hits but makes the hard crits even harder. On NBs especially, who can crit at will with Cloak, it will effectively allow us to burst at will.
Shadow is probably the PvP BiS mundus for Khajiits, as even Heavy armor Khajiits have very respectable crit rates, even in no-CP where crit resists will be even lower. It is also increases the damage of bleeds a lot, especially Master DW bleed, which is not affected by other Mundus.
how do you end up the 40% chance value? One thing that bothers me when trying to theorycraft high crit builds is how to achieve high crit percentages, especially on magicka. On stam there's several options to increase critrate without gimping other stats, but on magicka its not that easy. Idk if precise destros might be a thing again
I used Shadow as my goto Mundus back in One Tamriel days in PvP.
With new buff, I actually tested the Shadow Mundus on a friend on a PvP tank setup. If you have above 40% crit chance, it is a solid choice. Shadow Mundus effectively cancels out almost 4 impen pieces on an enemy. Overall damage was about the same as Warrior/Apprentice with 48% crit rate (from CMX) but the reason I find it a great choice is that the damage was totally bursty in nature, it doesn't affect weak hits but makes the hard crits even harder. On NBs especially, who can crit at will with Cloak, it will effectively allow us to burst at will.
Shadow is probably the PvP BiS mundus for Khajiits, as even Heavy armor Khajiits have very respectable crit rates, even in no-CP where crit resists will be even lower. It is also increases the damage of bleeds a lot, especially Master DW bleed, which is not affected by other Mundus.
how do you end up the 40% chance value? One thing that bothers me when trying to theorycraft high crit builds is how to achieve high crit percentages, especially on magicka. On stam there's several options to increase critrate without gimping other stats, but on magicka its not that easy. Idk if precise destros might be a thing again
I used Shadow as my goto Mundus back in One Tamriel days in PvP.
With new buff, I actually tested the Shadow Mundus on a friend on a PvP tank setup. If you have above 40% crit chance, it is a solid choice. Shadow Mundus effectively cancels out almost 4 impen pieces on an enemy. Overall damage was about the same as Warrior/Apprentice with 48% crit rate (from CMX) but the reason I find it a great choice is that the damage was totally bursty in nature, it doesn't affect weak hits but makes the hard crits even harder. On NBs especially, who can crit at will with Cloak, it will effectively allow us to burst at will.
Shadow is probably the PvP BiS mundus for Khajiits, as even Heavy armor Khajiits have very respectable crit rates, even in no-CP where crit resists will be even lower. It is also increases the damage of bleeds a lot, especially Master DW bleed, which is not affected by other Mundus.
how do you end up the 40% chance value? One thing that bothers me when trying to theorycraft high crit builds is how to achieve high crit percentages, especially on magicka. On stam there's several options to increase critrate without gimping other stats, but on magicka its not that easy. Idk if precise destros might be a thing again
If you talk about pvp, they are an option. The difference between weapon traits there is so tiny, it really does not matter what you are choosing. I have often compared infused, sharpened and nirnhoned. And the difference between them is not noticeable, as everything offers their own advantages.
7% crit does definately make up for 2700 penetration.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
I don't really understand the misconception, nothing I said is contradictory to what you said. If many people run impen, your high crit shadow build won't deal as much damage as it would have done without impen. And since a lot of people do run impen, the damage is mitigated against a lot of people.
Guess we have to see when the changes hits live, but I would most likely only use shadow in PvP on a Khajiit Nightblade.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
I don't really understand the misconception, nothing I said is contradictory to what you said. If many people run impen, your high crit shadow build won't deal as much damage as it would have done without impen. And since a lot of people do run impen, the damage is mitigated against a lot of people.
Guess we have to see when the changes hits live, but I would most likely only use shadow in PvP on a Khajiit Nightblade.
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
I don't really understand the misconception, nothing I said is contradictory to what you said. If many people run impen, your high crit shadow build won't deal as much damage as it would have done without impen. And since a lot of people do run impen, the damage is mitigated against a lot of people.
Guess we have to see when the changes hits live, but I would most likely only use shadow in PvP on a Khajiit Nightblade.
The misconception lies in the fact that you seem to believe Impen effects high crit damage builds more than low crit damage ones. It does effect high crit chance builds more, but even so crit is still a useful enough stat that the shadow can become worth it in at least some cases (especially when considering shadowy disguise and mechanical acuity).
Since everyone and their mothers run impen in PvP I wouldn't bother with shadow.
this is actually a common misconeception since impen only reduces the amount of crit damage you do, additively. Running Shadow does the exact same thing in the opposite direction, increasing critical damage. In that way shadow actually counteracts the mitigation of impen, and they do calculate additively if I'm correct.
Let's put it that way - impen doesn't reduce effectiveness of shadow mundus, but the effectiveness of crit builds overall.
The issue is still impregnable rendering critdmg builds for some classes entirely not reliable.
Shadow might be interesting on NB and Templar though.
I already run the Shadow on my Crit Magblade. Running Mother's Sorrow, Julianos, 1 piece Zaan, 1 Piece Iceheart. Nearly every hit I do is a crit. And this buff to the mundus is only going to make it hit harder. Not to mention, my magblade is a Dunmer, so the added spell damage is going to make it even stronger next patch.
LiquidPony wrote: »I already run the Shadow on my Crit Magblade. Running Mother's Sorrow, Julianos, 1 piece Zaan, 1 Piece Iceheart. Nearly every hit I do is a crit. And this buff to the mundus is only going to make it hit harder. Not to mention, my magblade is a Dunmer, so the added spell damage is going to make it even stronger next patch.
You would do more damage with The Apprentice on Live right now. No reason at all to use The Shadow on 99% of builds.
Can't wait to put on Mechanical Acuity+Shadow on my kitty magplar and destroy everyone who thinks they're safe from crit dmg because they have 3k impen lol