validifyedneb18_ESO wrote: »I mean, what id really want is to say goodbye to classes as a whole and an introduction to some other system that limits your choice still, like maybe you can only use 3 "class" skill lines at a time still but you pick whichever ones you want.
Classes feel so wrong for this game since its started to go more and more into the legit "anyone can be anything" angle. Personally I struggle to play some classes because as a warden main im now so attached to having dedicated self healing abilities from green balance.
Ragnarock41 wrote: »Sure OP, cause a templar using the undead and spreading disease makes so much sense.
LiquidPony wrote: »ESO_Nightingale wrote: »LiquidPony wrote: »thatlaurachick wrote: »Skill line please! We alreayd have one class that's gimped in PvE. Necro skill line would be fine. If there's a necromancer class and it ends up being more PvE viable than Warden... well... I think you have my stapler.
Which class is "gimped" in PvE?
Magwarden
That's not a class ...
joaaocaampos wrote: »This topic was created before the announcement. Now we know: Necromancer is a Class.
ZOS, I hope it's the last Class! There is no need for another.
Bard? Guild Skill Line (Bards College)
Battlemage? Weapon Skill Line.
Monk? Weapon Skill Line (Unarmed)
Etc.
Classes need to go away entirely...or rather, what I mean, is that classes should be determined by your chosen basic 3 skill lines. For example: You would end up with a summoner class if you chose say Elementalist(terrible skill line name) from necromancer, Daedric summoning from Sorceror, and Animal Companion skill line from Warden. Once your main skill line choices determined you were a summoner, you would gain access to a new "summoner" skill line as well. In this way, you could have many varied classes and unique builds that would let you build whatever you wanted. Of course this wouldnt change the fact that there would still be BIS builds and cookie cutter builds...but nothing will change that, this would make the game much more fun for the vast majority of the players who are casual players, let the min/maxers do their min/max thing while everyone else plays what they want and experiments with niche off-the-wall builds.
Classes need to go away entirely...or rather, what I mean, is that classes should be determined by your chosen basic 3 skill lines. For example: You would end up with a summoner class if you chose say Elementalist(terrible skill line name) from necromancer, Daedric summoning from Sorceror, and Animal Companion skill line from Warden. Once your main skill line choices determined you were a summoner, you would gain access to a new "summoner" skill line as well. In this way, you could have many varied classes and unique builds that would let you build whatever you wanted. Of course this wouldnt change the fact that there would still be BIS builds and cookie cutter builds...but nothing will change that, this would make the game much more fun for the vast majority of the players who are casual players, let the min/maxers do their min/max thing while everyone else plays what they want and experiments with niche off-the-wall builds.