jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Such an elitist attitude lol. Just because someone runs a cookiecutter build he/she just copied from what others say is 'best' doesn't make for a serious or even good tank, just as likely its just a lazy one.
Lol me? Elitist? I am stating fact. I have 10 toons, including 2 tanks. While I do have the end game vet trial experience the op claims to have, mostly because I have a full time third shift job that changes schedules a lot making it impossible to schedule a video game around, I do have loads of tanking experience. I have around since nova was actually used in vet trials, since we didn't have cp to cover for damage.
@jesse318sub17_ESO @zvavi look at you two, making lists such. So cute.
Honestly at this point I'm pretty sure he's just trolling. Nova is still a staple skill for vet trials, especially for vHoF HM during execute, please don't listen to what he just said... lol
1h enchant need to be nerfed for PvP anyway (I'm looking at you, 1h&S fury + 7th legion Stam kind of build) , and the nerf is good because it touch all tanks the same way, making it fair in PvE.
Olupajmibanan wrote: »1h enchant need to be nerfed for PvP anyway (I'm looking at you, 1h&S fury + 7th legion Stam kind of build) , and the nerf is good because it touch all tanks the same way, making it fair in PvE.
You had the choice to pick staff on back bar before. Now you are forced to pick staff on back bar. It's not a nerf, it's a choice limitation which is never a good thing.
i think we are all supposed to talk about how time stop nerfs tanks other than dk and warden, now thats. thats really against the zos "all classes all roles" moto, and killing the meta much more. cause u know, enchantments, u still have choices, bow, lightening staff, frost staff. u can even keep your s/b. same as dps can do 30k and be fine with it and taken to vet trials.
Blackleopardex wrote: »One idea I had: Add a extra effect to one of the s&b passives, that basically increases the enchantment for the 1h when using S&B to the same strength as using a 2h weapon. I think this makes sense since you can't possibly benefit from that other then when using S&B. It could look something like this:
"When using one-handed and shield, increase the weapon enchant of your one-handed weapon by 100%.
Blackleopardex wrote: »One idea I had: Add a extra effect to one of the s&b passives, that basically increases the enchantment for the 1h when using S&B to the same strength as using a 2h weapon. I think this makes sense since you can't possibly benefit from that other then when using S&B. It could look something like this:
"When using one-handed and shield, increase the weapon enchant of your one-handed weapon by 100%.
S&B is too powerfull in PvP, the damage and defense it give is too strong, if you want to keep the enchantment, then remove the passive increasing the 1h weapon damage.
Blackleopardex wrote: »Blackleopardex wrote: »One idea I had: Add a extra effect to one of the s&b passives, that basically increases the enchantment for the 1h when using S&B to the same strength as using a 2h weapon. I think this makes sense since you can't possibly benefit from that other then when using S&B. It could look something like this:
"When using one-handed and shield, increase the weapon enchant of your one-handed weapon by 100%.
S&B is too powerfull in PvP, the damage and defense it give is too strong, if you want to keep the enchantment, then remove the passive increasing the 1h weapon damage.
Strange that not everyone is running S&B then...
John_Falstaff wrote: »@MartiniDaniels , the ranged taunt is a very dubious selling point, as for Crusher - with ground AoE, you can't guarantee that glyph will proc on the boss when fight has adds. Especially after you chained them in and rooted, the glyph procs on closest target and will keep proccing on it until WoE is recast.