As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
jesse318sub17_ESO wrote: »I don't think you're understanding this post... The flexibility in sets and weapons tanks now have are going to be destroyed by this change. You will be required to run a staff and Torug's Pact to not take away over 2k penetration from your group. Any serious trial tanks will be costing their group greatly by not running exactly this setup.
jesse318sub17_ESO wrote: »If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
AllLightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
I have tanked and completed all modes of all trials multiple times with my guild, excluding vCR+3 which we are currently progressing through. I also do not use a staff. So you are wrong in saying that all serious tanks use a staff. Actually, few of the serious tanks in my guild prefer to use a staff.
Lightspeedflashb14_ESO wrote: »jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
AllLightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
I have tanked and completed all modes of all trials multiple times with my guild, excluding vCR+3 which we are currently progressing through. I also do not use a staff. So you are wrong in saying that all serious tanks use a staff. Actually, few of the serious tanks in my guild prefer to use a staff.
Then you are limiting yourself. You think all Stam DPS want to run dw/bow? All mag dps fire/fire staffs? All healers resto/lighting? If you are are serious are you say you are, you will adapt and see the value in having a secondary weapon that is different from your main.
jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
AllLightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
I have tanked and completed all modes of all trials multiple times with my guild, excluding vCR+3 which we are currently progressing through. I also do not use a staff. So you are wrong in saying that all serious tanks use a staff. Actually, few of the serious tanks in my guild prefer to use a staff.
Then you are limiting yourself. You think all Stam DPS want to run dw/bow? All mag dps fire/fire staffs? All healers resto/lighting? If you are are serious are you say you are, you will adapt and see the value in having a secondary weapon that is different from your main.
So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
This is a change meant for DW, and it's affecting double sword and shield users for no reason. This change is unneeded, unintentional, and hurting tanks for no good reason. I have an ice staff, I've used it. I don't want to use it. Because currently I can provide every single buff and debuff a staff user can, with more defense. The staff offers a ranged interrupt, and more sustain tools. This is fine, I personally do not need this. But to make it a requirement to apply appropriate raid penetration... That is not balanced and it kills build diversity.
Oh and if you seriously want to bring up "serious player" meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
But to make it a requirement to apply appropriate raid penetration
Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
jesse318sub17_ESO wrote: »LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
On live, if you are to use a set like say... Akaviri Dragonguard instead of Torugs Pact, you can still keep 100% uptime on crusher and you'd only cost the group like 600 pen. And that's all without being forced to use a staff. But with the current changes, full up time without a staff+Torugs is impossible, and you're costing the group about 1600 pen. It goes from being a relatively minor pen loss to a huge loss in potency and consistency of an essential debuff, making it worlds less viable in progression trials situations like vCR+3 to not run a staff with torugs/infused crusher.
Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
So first you say that if my group wants me to provide them optimal pen, they need work... The equivalent of "git gud" if it made any sense in your context. Very nice.
Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. And also the very builds you point me too are made by another person who is objecting to these changes as strongly as I am.
And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
Also, saying the adapt is something a great tank like myself ought to do... Is not only a very sarcastic and rude comment, but is also not the subject of this thread nor why I am objecting to these changes. Please do try to be more constructive next time my friend.
LiquidPony wrote: »jesse318sub17_ESO wrote: »LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
On live, if you are to use a set like say... Akaviri Dragonguard instead of Torugs Pact, you can still keep 100% uptime on crusher and you'd only cost the group like 600 pen. And that's all without being forced to use a staff. But with the current changes, full up time without a staff+Torugs is impossible, and you're costing the group about 1600 pen. It goes from being a relatively minor pen loss to a huge loss in potency and consistency of an essential debuff, making it worlds less viable in progression trials situations like vCR+3 to not run a staff with torugs/infused crusher.
Why can't you keep Crusher up with just a staff?
And anyway, just have the offtank and/or one of the healers run an Infused Crusher as well. Doesn't have to be all one person's responsibility (and it usually isn't anyway).
jesse318sub17_ESO wrote: »jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
So first you say that if my group wants me to provide them optimal pen, they need work... The equivalent of "git gud" if it made any sense in your context. Very nice.
Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. And also the very builds you point me too are made by another person who is objecting to these changes as strongly as I am.
And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
Also, saying the adapt is something a great tank like myself ought to do... Is not only a very sarcastic and rude comment, but is also not the subject of this thread nor why I am objecting to these changes. Please do try to be more constructive next time my friend.LiquidPony wrote: »jesse318sub17_ESO wrote: »LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
On live, if you are to use a set like say... Akaviri Dragonguard instead of Torugs Pact, you can still keep 100% uptime on crusher and you'd only cost the group like 600 pen. And that's all without being forced to use a staff. But with the current changes, full up time without a staff+Torugs is impossible, and you're costing the group about 1600 pen. It goes from being a relatively minor pen loss to a huge loss in potency and consistency of an essential debuff, making it worlds less viable in progression trials situations like vCR+3 to not run a staff with torugs/infused crusher.
Why can't you keep Crusher up with just a staff?
And anyway, just have the offtank and/or one of the healers run an Infused Crusher as well. Doesn't have to be all one person's responsibility (and it usually isn't anyway).
The reason you can't properly keep crusher up with just the staff, is because without Torugs it is not even guaranteed to proc twice from a single cast of elemental blockade, meaning you'd have to keep 100% up time on blockade, which is honestly very very unlikely.
And the rule of thumb in trials generally goes, if you can make the tank do it then the tank does it. Why not have a stam DPS wear Alkosh? Why not have a magDK for Engulfing Flames? Etc. etc.
And also, the off tank will not be able to proc their crusher on both the mini bosses and main boss at the same time.
So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.
So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.
. Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. All beginner tanks should be in Alkosh right off the bat. Sheesh. lol.
And also the very builds you point me too from Liofa... She is someone who is objecting to these changes as strongly as I am. You cite her as an expert tank, and then put down her opinion. Pick and choose?
.And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
jesse318sub17_ESO wrote: »jesse318sub17_ESO wrote: »jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
So first you say that if my group wants me to provide them optimal pen, they need work... The equivalent of "git gud" if it made any sense in your context. Very nice.
Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. And also the very builds you point me too are made by another person who is objecting to these changes as strongly as I am.
And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
Also, saying the adapt is something a great tank like myself ought to do... Is not only a very sarcastic and rude comment, but is also not the subject of this thread nor why I am objecting to these changes. Please do try to be more constructive next time my friend.LiquidPony wrote: »jesse318sub17_ESO wrote: »LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
On live, if you are to use a set like say... Akaviri Dragonguard instead of Torugs Pact, you can still keep 100% uptime on crusher and you'd only cost the group like 600 pen. And that's all without being forced to use a staff. But with the current changes, full up time without a staff+Torugs is impossible, and you're costing the group about 1600 pen. It goes from being a relatively minor pen loss to a huge loss in potency and consistency of an essential debuff, making it worlds less viable in progression trials situations like vCR+3 to not run a staff with torugs/infused crusher.
Why can't you keep Crusher up with just a staff?
And anyway, just have the offtank and/or one of the healers run an Infused Crusher as well. Doesn't have to be all one person's responsibility (and it usually isn't anyway).
The reason you can't properly keep crusher up with just the staff, is because without Torugs it is not even guaranteed to proc twice from a single cast of elemental blockade, meaning you'd have to keep 100% up time on blockade, which is honestly very very unlikely.
And the rule of thumb in trials generally goes, if you can make the tank do it then the tank does it. Why not have a stam DPS wear Alkosh? Why not have a magDK for Engulfing Flames? Etc. etc.
And also, the off tank will not be able to proc their crusher on both the mini bosses and main boss at the same time.So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.
If you show up to a trial as a tank without a staff, the entire group will be losing that penetration, and they will not be happy. They will want you to use that staff, or want to replace you with someone who will. Any serious tanking build will be required to use a staff.
And no, PotL is a single skill, it does not compose a set, weapon type, skill, and enchantment all together.
jesse318sub17_ESO wrote: »jesse318sub17_ESO wrote: »jesse318sub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »So you think that by limiting a tank in his ability to use two sword and shield bars, that build diversity is going to be increased? That's not only wrong, it's backwards.
you can use a double sb/sb now and you will be after. there is just more incentive to have a staff back bar and that is what it needs.But to make it a requirement to apply appropriate raid penetration
if your group cant make up the 1k pen loss, your group needs work.Oh and if you seriously want to bring up meta... Alcasts DK tank build listed on his website uses double sword and shield. I don't think it gets more meta than Alcast...
alcast is for beginners. not serious tanking, look at all @liofa s builds.
you never responded to the fact that all other roles HAVE to use certain weapons, for the group. now that tanks are having to change, you start to complain?
look, i have never said s/b was not getting nerfed, it is, but to have balance, sometimes you got to nerf. you clearly dont like the change and @liofa also objected when ZOS said they were going to do it. but the change is going to happen, most likely, you will just have to adapt, something a great tank like yourself ought to be able to do ezpz.
So first you say that if my group wants me to provide them optimal pen, they need work... The equivalent of "git gud" if it made any sense in your context. Very nice.
Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. And also the very builds you point me too are made by another person who is objecting to these changes as strongly as I am.
And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
Also, saying the adapt is something a great tank like myself ought to do... Is not only a very sarcastic and rude comment, but is also not the subject of this thread nor why I am objecting to these changes. Please do try to be more constructive next time my friend.LiquidPony wrote: »jesse318sub17_ESO wrote: »LiquidPony wrote: »jesse318sub17_ESO wrote: »As a tank myself: if your entire build will be "destroyed" by a single enchantment nerf then you need a new build.
Tanks are very flexible in what sets and classes they can use compared to DPS and healers. The very basic ideas of "not dying" and "standing mostly still" are incredibly easy to accomplish in PvE, which leaves a lot of room for experimentation and innovation as to the other support options and utility you can provide to a group.
Part of why I play a tank is because, at the end of the day, you get to be the one guy that nobody bothers about your "numbers." You don't have to care that much about balance changes; you get to be flexible and experimental so long as you meet the very basic requirements expected of a tank.
If you need an enchantment to fulfill those basic requirements, I worry for you.
It's not about my build, nor my ability to stay alive. It's about a change that will ruin build diversity, the very thing you're describing. If you want to make this out to be about "my skill level", then thanks man. You're completely missing the point.
It's not a single enchantment either, it's an entire set, weapon, enchantment, and a skill on your bar. All made necessary for use by tanks, via these 1h enchantment changes. Not to effectively stay alive, but to provide an extremely important characteristic of your groups performance.
Not saying I disagree with the larger point by any means, but if you weren't using Torug's S&B before, why would you *need* to run Torug's destro going forward?
On live, if you are to use a set like say... Akaviri Dragonguard instead of Torugs Pact, you can still keep 100% uptime on crusher and you'd only cost the group like 600 pen. And that's all without being forced to use a staff. But with the current changes, full up time without a staff+Torugs is impossible, and you're costing the group about 1600 pen. It goes from being a relatively minor pen loss to a huge loss in potency and consistency of an essential debuff, making it worlds less viable in progression trials situations like vCR+3 to not run a staff with torugs/infused crusher.
Why can't you keep Crusher up with just a staff?
And anyway, just have the offtank and/or one of the healers run an Infused Crusher as well. Doesn't have to be all one person's responsibility (and it usually isn't anyway).
The reason you can't properly keep crusher up with just the staff, is because without Torugs it is not even guaranteed to proc twice from a single cast of elemental blockade, meaning you'd have to keep 100% up time on blockade, which is honestly very very unlikely.
And the rule of thumb in trials generally goes, if you can make the tank do it then the tank does it. Why not have a stam DPS wear Alkosh? Why not have a magDK for Engulfing Flames? Etc. etc.
And also, the off tank will not be able to proc their crusher on both the mini bosses and main boss at the same time.So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.So loosing 1-1,3k single target penetration is "completly destructive to PvE tanking" ? Come on stop overexagurating. It's like saying that every raid without templar with power of the light is doomed to fail.
If you show up to a trial as a tank without a staff, the entire group will be losing that penetration, and they will not be happy. They will want you to use that staff, or want to replace you with someone who will. Any serious tanking build will be required to use a staff.
And no, PotL is a single skill, it does not compose a set, weapon type, skill, and enchantment all together.
Non-staff tank builds will no longer be viable in serious trials if this patch goes through as it is.
Lightspeedflashb14_ESO wrote: ». Then you say Alcast is for beginners... Hmm OK yeah he is a beginner. For sure man. All beginner tanks should be in Alkosh right off the bat. Sheesh. lol.
And also the very builds you point me too from Liofa... She is someone who is objecting to these changes as strongly as I am. You cite her as an expert tank, and then put down her opinion. Pick and choose?
I did not say alcast himself is a beginner, his builds are. If you look through his builds, he doesn't go straight for alkosh. And you can bet your bottom dollar that the tank that alcast runs with uses a staff back bar. Liofa is a man, he is one of the class representatives for tanking. That is his main. Alcast is a dps main. Nowheres do I put down liofas opinion. Nothing I have stated has said anything about how I feel about the change. You are reading into what I say and making assumptions..And finally you claim I never addressed the fact that you think all specific roles have to use the same weapons all the time. Read my reply. I addressed it thoroughly.
I have read your replys, I see Nowheres that you acknowledge that certain roles need to use certain weapons, either for or against that fact, with no build diversity, at the level you claim to be. You say this "And the rule of thumb in trials generally goes, if you can make the tank do it then the tank does it.", Implying that you are all right with being forced to do certain things but when it comes to slotting a staff, or bow for that matter, back bar, you object, this doesn't equal out to me.
Narvuntien wrote: »I don't see how it will be destroyed, the enchantment isn't really improving your ability to tank i.e to Survive damage, take aggro of bosses and control trash.
Its reducing group damage without nerfing everyone seems like a win to me.
Sure forcing people to use ice staves, its barely forcing kinda sucks but it is also interesting in that its making people wiegh pros and cons of S&B vs Ice staff when S&B was previously way better.
@jesse318sub17_ESO
Ok. So few things.
1. cooldown on enchantments didn't become longer. Therefore you don't "have" to use torug's pact any more than what you "had" to before. That fact you stated is plainly wrong. Cooldown on infused crusher will stay the same, and I have no idea how you managed to keep it up 80% uptime with s/b without torug's. Gj if you managed.
2. It does take flavor out of tanking. But since I have seen the changes, I started practicing destruction staff back bar. And I already saw 85%+ crusher uptime on stationary bosses like last boss in vHRC. While I do think it affects tanking, lowers diversity and makes people try tanking less, I think that time stop Nerf does it much more. Forcing people to DK/warden tank. because other classes LOST their only reliable group CC. #vFL
3. Please. Stop. Quoting people without adding to the conversation just to "make the post go up" in the forums. It doesn't add to the conversation and discourages people to actually try and converse.
Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Such an elitist attitude lol. Just because someone runs a cookiecutter build he/she just copied from what others say is 'best' doesn't make for a serious or even good tank, just as likely its just a lazy one.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »All serious tanks already had a staff back bar. You are simply limiting yourself unnecessarily when you double bar s/b.
Such an elitist attitude lol. Just because someone runs a cookiecutter build he/she just copied from what others say is 'best' doesn't make for a serious or even good tank, just as likely its just a lazy one.
Lol me? Elitist? I am stating fact. I have 10 toons, including 2 tanks. While I do have the end game vet trial experience the op claims to have, mostly because I have a full time third shift job that changes schedules a lot making it impossible to schedule a video game around, I do have loads of tanking experience. I have around since nova was actually used in vet trials, since we didn't have cp to cover for damage.
@jesse318sub17_ESO @zvavi look at you two, making lists such. So cute.