nafensoriel wrote: »16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
/edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.
Wifeaggro13 wrote: »nafensoriel wrote: »16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
/edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.
Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.
Bouldercleave wrote: »They don't anticipate this game to be a "forever" game. They have come out on more than one occasion and said as much.
I sincerely believe that the days of the decades long MMO as a genre are seriously numbered. The gaming culture is getting less and less enthusiastic about long term investments and commitments. You see posts about insta lvl 50 characters, account wide XXX, every day.
I think that they look to the short term simply because they know that there is no long term. I also believe that is why you see so few GOOD MMOs in the pipeline. It's just not as good of a long term investment for a business now.
Honestly, I can't believe that it has had as much staying power as it does.
Most people has no idea that they are talking about.Thehartclan wrote: »@Nafirian and I hope you're right and ZOS continues to strive to make this game better. In the interim though I see gradually worsening play experiences which is the frustration I and many share. I completely agree too with bug fixes - they only go so far. Sometimes it's easier to just start from scratch on certain pieces of content and try again.
The second part that i'd be curious about your thoughts though is features in the game i.e. interface upgrades, housing upgrades (better features, more flexibility) - the reason I mentioned the engine was because that's been the answer I've seen from several is the engine prohibits a lot of this such as how many assets a single area can handle before it crashes.
Obviously there needs to be a balance of new vs old and I guess that's where I'm stuck is I don't see the balance currently. I just see a constant push to get new stuff out the door with little acknowledgement of all the existing stuff that's lacking or suffering.
Appreciate the thoughtful response, it's nice to have a good discussion on here for once!!
Juju_beans wrote: »it's a game to play to pass the time and have some fun.
Play it and when it becomes "unfun" to play then find a new game.
I was a wow subscriber for near 14 years. Loved the game up until Legion.
The game had changed and morphed over the years. Eventually I lost interest as the game veered from what I liked to do..quest/professions/other casual things and became more raid oriented. Not my cup of tea so I left.
It's not my business to run and determine content. I just play (and pay) until I don't find fun in the game and then go find another game to take up my time.
nafensoriel wrote: »Wifeaggro13 wrote: »nafensoriel wrote: »16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
/edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.
Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.
Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.
Seriously this is like saying a modern civic should cost as much as a civic from 1980.
Yes the glory days for MMO are gone.Bouldercleave wrote: »They don't anticipate this game to be a "forever" game. They have come out on more than one occasion and said as much.
I sincerely believe that the days of the decades long MMO as a genre are seriously numbered. The gaming culture is getting less and less enthusiastic about long term investments and commitments. You see posts about insta lvl 50 characters, account wide XXX, every day.
I think that they look to the short term simply because they know that there is no long term. I also believe that is why you see so few GOOD MMOs in the pipeline. It's just not as good of a long term investment for a business now.
Honestly, I can't believe that it has had as much staying power as it does.
Yeah no. Rift is built on late gen 1990 tech. It was done on the cheap and it shows.Wifeaggro13 wrote: »Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
Thehartclan wrote: »@Wifeaggro13 @nafensoriel I don't want to get into the weeds about the costs to make a game. It's expensive. But it's also not out of the realm of reality that ZOS can afford to do some upgrades and significantly strengthen game play in the existing game.
I still ask, and not to you, but to the studio: What is the future of ESO?
I don't mean to be redundant, but we can debate solves and potential reasons for issues all day long, but the real question still remains unanswered and none of us can answer that except for them. Outside of new content, what is the long term plan for this title? Can we expect improved performance and game upgrades as we move towards the launch of a new console?
@zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?
nafensoriel wrote: »Yeah no. Rift is built on late gen 1990 tech. It was done on the cheap and it shows.Wifeaggro13 wrote: »Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
I also wasn't kidding. I will personally give you 16 million dollars in loans if you can provide me with a business plan to build an equal to or better ESO for just that 16 million. Good luck. I make this offer, again, with all the intentions to rip you off later by selling the magic you provide to make this possible.
Also just for a fact check. I know people at blizzard. WoW cost around 63 million and that was with an engine basically paid for at the start of development. Your idea of what it costs to make an MMO is only a reality in the very small fringe band and has no reflection on the AAA space.
Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »nafensoriel wrote: »16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
/edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.
Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.
Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.
Seriously this is like saying a modern civic should cost as much as a civic from 1980.
Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
Ydrisselle wrote: »Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »nafensoriel wrote: »16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
/edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.
Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.
Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.
Seriously this is like saying a modern civic should cost as much as a civic from 1980.
Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
Umm, no. Rift was released in 2011, but it was developed before that for years. I can't even try to find out when they have started the development of it...
Thehartclan wrote: »@Wifeaggro13 @nafensoriel I don't want to get into the weeds about the costs to make a game. It's expensive. But it's also not out of the realm of reality that ZOS can afford to do some upgrades and significantly strengthen game play in the existing game.
I still ask, and not to you, but to the studio: What is the future of ESO?
I don't mean to be redundant, but we can debate solves and potential reasons for issues all day long, but the real question still remains unanswered and none of us can answer that except for them. Outside of new content, what is the long term plan for this title? Can we expect improved performance and game upgrades as we move towards the launch of a new console?
@zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?
Mettaricana wrote: »[...] eso bout to launch their biggest chain of updates since one tamrial
Consoles should be easier to handle as hardware is equal, Simply set graphic different, mostly on how particle effects are handled, with 50+ AoE things tend to blendThehartclan wrote: »@zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?
Mettaricana wrote: »[...] eso bout to launch their biggest chain of updates since one tamrial
That's a measurably false statement. ESO is about to launch their most hyped chain of updates since One Tamriel, but biggest? No, this year is shaping up to be nothing more than big name dropping and hype and little else. Necromancers is the only new system mentioned so far for 2019. Elsweyr is just a new region and dragons are just a new boss. If they don't bring a massive new system and at least one new crafting in the last two quarters of this year, this will objectively be ESO's smallest year yet content-wise.
Feel free to look at my signature if you want to see an itemized list of content added each quarter of the last few years and you'll see a very clear trend of diminishing overall content each year.
Wifeaggro13 wrote: »Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
Mettaricana wrote: »[...] eso bout to launch their biggest chain of updates since one tamrial
That's a measurably false statement. ESO is about to launch their most hyped chain of updates since One Tamriel, but biggest? No, this year is shaping up to be nothing more than big name dropping and hype and little else. Necromancers is the only new system mentioned so far for 2019. Elsweyr is just a new region and dragons are just a new boss. If they don't bring a massive new system and at least one new crafting in the last two quarters of this year, this will objectively be ESO's smallest year yet content-wise.
Feel free to look at my signature if you want to see an itemized list of content added each quarter of the last few years and you'll see a very clear trend of diminishing overall content each year.
nafensoriel wrote: »Wifeaggro13 wrote: »Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.
All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?