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The future of ESO?

  • Thehartclan
    Thehartclan
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    @nafensoriel Now real estate and design software is something I can talk about. The average dollar per square foot in Los Angeles for commercial property varies from 2.5-6.5 dollars per SQFT on average. Typical rents for a studio space range from 10-25k a month depending on size. It's really not that expensive.

    And software isn't as crazy as it used to be. 3dsMax used to be over 3500 bucks for a single user license, but with everyone moving to subscription based it's CRAZY cheap now. I can get a floating license for 3dsMax for 1500 bucks for a year. And AutoDesk and Microsoft (since you mentioned Word) offer Enterprise account deals.

    Again, money is a non issue. These guys have plenty. That's why they do this to begin with....

    The Hart Clan

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  • RoamingRiverElk
    RoamingRiverElk
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    I think sometimes it gets a bit too easy to forget what a truly complex, vast and amazing game ESO truly is. There are so many components of it, and there is so much choice for players in terms of both content and gameplay, for players who play this game online on very different systems. Most of the game code works brilliantly, it's just the relatively small percentage of it that is bugged.

    I imagine that they feel they need to keep doing new content, both to keep players from getting bored, and also to keep the various departments of ZoS busy, which will mean that the programmers will be in part kept busy with that new content. They could hire more programmers to take a look at the bugged code or to continue working on the new content while the more experienced ESO coders would work on the older bugs that could take a lot of effort to fix and to even identify where the cause for them comes from. But getting new programmers acquainted with code as complex as ESO's would take quite a long time. Then again, that investment would certainly be worth it in the end I think.
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  • Soldier224
    Soldier224
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    In all MMO´s is hating a trend and in all MMO´s people scream that the end of MMO is near. And on this and last year it gives the most overdramatic Shitstorms and Shitstorms generally than i have ever seen. Players follow an extreme selfish path, many players know everything better and make themselves to the majority. They think that they will make the game better with their protests or that with enough pressure the Developer want hear them and do what they want. When they have buy the wrong Games then it is the fault of the developers. Lootcrates and Shops are bad, but on a few other Games it will celebrated. people are afraid for their data and using Facebook and other social Media. They dislike Steam in the past and today the Shop is for many Players very great.

    Many players don´t read informations about the game what they buy. They order in Advance Games although they know, that new online Games are evermore full of bugs when they are released. They dont learn and say that the companys should learn. Crazy contradictions.

    And the worst thing is, that the reallife does not look better. Trumping everywhere.

    I dont know why some people need this drama and are so destructive.

    ESO has bugs and problems. Yes it has. But all MMO´s have bugs and problems. No Online and No Singleplayergame is perfect. Thats a fact that many people don´t understand.

    I think that ESO is going through a good development and when it would continue to build on it then ESO has a good future.
    ESO is the first MMO that i play 4 years in a row, longer than i have play WoW in a row. That should say enough. Call me Fanboy. I do not care. Better than to complain senseless about everything.
    Edited by Soldier224 on February 10, 2019 5:16PM
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  • Thehartclan
    Thehartclan
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    @RoamingRiverElk I hardly consider daily freezes, UI errors, etc. to be a small percentage when these are things that I see hundreds of fellow players experience on a regular basis. I completely agree that ESO is pretty fantastic, but the game play issues myself and others are plagued with knock it down from being truly amazing to just... meh. How can I progress in the game as a godless DPS if I can't fire off light attacks at regular intervals or get my abilities to fire off when I click the X button? And for me what makes an amazing game is that truly immersive experience that is completely lost in unusually long load times and UI errors/crashes mid trial.

    I don't know what the overarching issue is that's causing the game to run seemingly poorly; again if you haven't followed what's happening in EU servers... you should. That's not a small percentage by any stretch and it certainly extends beyond a few minor bugs.
    The Hart Clan

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  • rumple9
    rumple9
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    It'll go free to play soon
  • Wifeaggro13
    Wifeaggro13
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    No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
    16 million doesnt even cover the building rental or developers.
    7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
    Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
    Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
    Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
    /edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!
    Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
    I neglected to actually answer this. Sorry about that.
    9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
    From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.

    Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.
    Edited by Wifeaggro13 on February 9, 2019 9:48PM
  • Thehartclan
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    @Soldier224 I feel you've missed the intent with my post. Again it is not to complain or start drama. It's a look to the developer that I shell out a good amount of money to on a regular basis to address a broad stroke question that is asked by many (that's a fact, not me pushing my own will) and that is what is the long term strategy for improving the game play experience?

    I do understand all games are buggy. It's the nature of the beast. But I also don't accept that there are many issues that could be addressed and corrected, and I see hundreds of people ask very fair, simply questions regarding said issues to get zero response from the developer.

    My aim of the discussion is to hold the developer accountable and get some insight into the future of the game, because I don't see myself continuing to fork over money for a game that I can't even enjoy because of unnecessary issues that should be fixed.

    I don't claim to have the answers. I don't know what the solution is, if anything i've mentioned a few things that may contribute to it, but the reality is I don't know and I'm asking the developer "Hey, is there a game plan for this or not?" Because if not, as said in a previous post, at some point I'll count my losses and on to the next.
    The Hart Clan

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  • Thehartclan
    Thehartclan
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    @rumple9 even if it does, that's not going to change the game play experience and all the technical issues myself and hundreds of others experience on a regular basis. Just today I've seen at least a dozen guild members post various complaints of various issues they've had with UI errors etc. Bah. It's frustrating. :(
    The Hart Clan

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  • nafensoriel
    nafensoriel
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    No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
    16 million doesnt even cover the building rental or developers.
    7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
    Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
    Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
    Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
    /edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!
    Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
    I neglected to actually answer this. Sorry about that.
    9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
    From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.

    Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.

    Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.

    Seriously this is like saying a modern civic should cost as much as a civic from 1980.
  • Ermiq
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    @Bouldercleave
    They don't anticipate this game to be a "forever" game. They have come out on more than one occasion and said as much.

    I sincerely believe that the days of the decades long MMO as a genre are seriously numbered. The gaming culture is getting less and less enthusiastic about long term investments and commitments. You see posts about insta lvl 50 characters, account wide XXX, every day.

    I think that they look to the short term simply because they know that there is no long term. I also believe that is why you see so few GOOD MMOs in the pipeline. It's just not as good of a long term investment for a business now.

    Honestly, I can't believe that it has had as much staying power as it does.

    Sad but true, man. Sometimes I have the same thoughts.

    PS:
    @All guys here who seem to trying to either defend ZOS or argue with topic starter,
    guys, we have a bug in "looking his inventory" animation where only ESO+ members have their bag displayed while non-ESO+ players are look like they playing with their balls because their bags are not displayed to others during this animation. Laughable and silly. Like 5-7 years of initial development (based on rumors and speculations) plus 5 years of actual game life and these bugs are still there. ALL these bugs are still there since beta, and we constantly getting new ones. It's not ok at all.
    Edited by Ermiq on February 9, 2019 10:10PM
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  • zaria
    zaria
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    @Nafirian and I hope you're right and ZOS continues to strive to make this game better. In the interim though I see gradually worsening play experiences which is the frustration I and many share. I completely agree too with bug fixes - they only go so far. Sometimes it's easier to just start from scratch on certain pieces of content and try again.

    The second part that i'd be curious about your thoughts though is features in the game i.e. interface upgrades, housing upgrades (better features, more flexibility) - the reason I mentioned the engine was because that's been the answer I've seen from several is the engine prohibits a lot of this such as how many assets a single area can handle before it crashes.

    Obviously there needs to be a balance of new vs old and I guess that's where I'm stuck is I don't see the balance currently. I just see a constant push to get new stuff out the door with little acknowledgement of all the existing stuff that's lacking or suffering.

    Appreciate the thoughtful response, it's nice to have a good discussion on here for once!!
    Most people has no idea that they are talking about.
    ESO performance is tied into 3 parts. First is server. this should affect all in instance, most visible in Cyrodil but also ran into it in trials a few times. For Cyrodil simply upgrading the servers might work that if if code is very multitasking who I think it should be, also optimization.
    Second in latency. if play from Austrailia on an mobile network then to an wireless router it will be bad.
    Last is your computer / console. ESO is pretty cpu demanding, most pc players also configure their setting for overland and GPU get overwelmed in the AOE storm who is Cyrodil or trials.
    Have lower settings here.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wildbloom
    Wildbloom
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    Juju_beans wrote: »
    it's a game to play to pass the time and have some fun.
    Play it and when it becomes "unfun" to play then find a new game.

    I was a wow subscriber for near 14 years. Loved the game up until Legion.
    The game had changed and morphed over the years. Eventually I lost interest as the game veered from what I liked to do..quest/professions/other casual things and became more raid oriented. Not my cup of tea so I left.

    It's not my business to run and determine content. I just play (and pay) until I don't find fun in the game and then go find another game to take up my time.

    Pretty much me too. I hope they don't re-invent the wheel too much with ESO. That didn't work with WoW, and I don't want to know if it'd work with ESO. I love the game, and I have about 35 days /played clocked into it so far and I'm not even close to running out of content.

    I think ESO is doing well. I see no reason it wouldn't. A pretty decent crown store that I personally have gladly paid more than 200 dollars into in my time so far, a subscription model that's really way too good to be true, and frequent yet cheap-ish DLCs and yearly expansions, it's hard to imagine ESO not making a good buck right about now, and I see the game as only growing from here as WoW continues to die.

    Maybe the long-term players can see the flaws in it. Maybe if I've been grinding the same dungeons for 5 years I'd be getting bored of it about now, but I haven't, and I'm not bored at all. I'm more addicted to ESO now than I have been with WoW since WoTLK. It's so good.
    "Hello, Skellington Pal! How are you today? Bone dry, you say? I’d offer you a glass of water, but it’d all fall through! I need more coffee."


    ZOS_GinaBruno, patch 5.0.1 PTS patch notes, 4/22/2019
  • Wifeaggro13
    Wifeaggro13
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    No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
    16 million doesnt even cover the building rental or developers.
    7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
    Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
    Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
    Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
    /edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!
    Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
    I neglected to actually answer this. Sorry about that.
    9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
    From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.

    Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.

    Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.

    Seriously this is like saying a modern civic should cost as much as a civic from 1980.

    Lol rift was released in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL increase. the market is saturated. With millenials with a BA in computer sciences making 60k a year . Terra gw2 of all cos under 60 mil. EA's money went to purchasing studios and absorbing them and cannibalizing IPs. ZOS took out 300 million dollar loan to start a studio . Bethseda took a piece of the pie in liscensing IP even though their a parent company. ZOS i do not see making another game for quite sometime they are just trying to keep their cash cow going right now. Corporate americas has their sights set on the FPS e sport community now . they will go over their and F@#$%^ the lights out of that gaming genre because thats where the easy money is so MMOs may recover under crowd fund studios.
    Edited by Wifeaggro13 on February 10, 2019 12:09AM
  • FlyingSwan
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    ESO will do OK while there is no competition, but it's a mediocre game. Combat is flaky, the sub is not really worth it, ZOS really gouge players in the cash shop, performance is gash, the PvP is garbage, and whilst the core quests are quite good, recent chapters have just been a bunch of tedious fetch quests, the dungeons lack challenge (rinse repeat mechanics), and importantly, the customer support is shockingly bad for a B2P/sub game. Compare it to what you get with FFXIV and ESO is really sub-par.

    That said, there's not a lot of competition at the moment, so ZOS can rinse the customers (and boy, do they). But a new TES game will kill it. If you read the forums, many people like to play ESO as a solo game, so once there's a new solo TES game out, those people will decamp and ESO will die. I wouldn't touch this turd with a bargepole if there was a solo TES game that I'd not completed.

    Edited by FlyingSwan on February 9, 2019 10:40PM
  • zaria
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    They don't anticipate this game to be a "forever" game. They have come out on more than one occasion and said as much.

    I sincerely believe that the days of the decades long MMO as a genre are seriously numbered. The gaming culture is getting less and less enthusiastic about long term investments and commitments. You see posts about insta lvl 50 characters, account wide XXX, every day.

    I think that they look to the short term simply because they know that there is no long term. I also believe that is why you see so few GOOD MMOs in the pipeline. It's just not as good of a long term investment for a business now.

    Honestly, I can't believe that it has had as much staying power as it does.
    Yes the glory days for MMO are gone.
    You will not get an hype like WOW at its peak again.
    Does not make it dead as an business model, ESO is doing very well financial, one of the most revenue generating games on steam and steam is an minor platform.

    People are short term because they want it all now, and this is the obvious trap who has killed lots of MMO as its tempting to go P2W.

    One issue with ESO is that they are pretty slow on QoL stuff.
    Take housing, its the place i would go hard in. Pay for more inventory slots is an obvious one.
    Also more fun stuff.

    Guild halls as in multiple owners would be easy.
    Now go totally nuts, private arenas, 6v6 fights. Do the same with trial bosses you can configure.
    This would obviously be idiotic expensive houses, that is because they are owned by guild or guild leader.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • nafensoriel
    nafensoriel
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    Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
    Yeah no. Rift is built on late gen 1990 tech. It was done on the cheap and it shows.

    I also wasn't kidding. I will personally give you 16 million dollars in loans if you can provide me with a business plan to build an equal to or better ESO for just that 16 million. Good luck. I make this offer, again, with all the intentions to rip you off later by selling the magic you provide to make this possible.

    Also just for a fact check. I know people at blizzard. WoW cost around 63 million and that was with an engine basically paid for at the start of development. Your idea of what it costs to make an MMO is only a reality in the very small fringe band and has no reflection on the AAA space.



  • Thehartclan
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    @Wifeaggro13 @nafensoriel I don't want to get into the weeds about the costs to make a game. It's expensive. But it's also not out of the realm of reality that ZOS can afford to do some upgrades and significantly strengthen game play in the existing game.

    I still ask, and not to you, but to the studio: What is the future of ESO?

    I don't mean to be redundant, but we can debate solves and potential reasons for issues all day long, but the real question still remains unanswered and none of us can answer that except for them. Outside of new content, what is the long term plan for this title? Can we expect improved performance and game upgrades as we move towards the launch of a new console?

    @zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?
    The Hart Clan

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    New Scrolls Order - Admin Officer

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  • Wifeaggro13
    Wifeaggro13
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    @Wifeaggro13 @nafensoriel I don't want to get into the weeds about the costs to make a game. It's expensive. But it's also not out of the realm of reality that ZOS can afford to do some upgrades and significantly strengthen game play in the existing game.

    I still ask, and not to you, but to the studio: What is the future of ESO?

    I don't mean to be redundant, but we can debate solves and potential reasons for issues all day long, but the real question still remains unanswered and none of us can answer that except for them. Outside of new content, what is the long term plan for this title? Can we expect improved performance and game upgrades as we move towards the launch of a new console?

    @zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?

    They will ame some moderate. Changes. Which way I dont know honestly. If they had intended to stay their current course they would not have sent their leads packing
  • Thehartclan
    Thehartclan
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    @Ermiq it's true. There are issues that have existed in the entire lifespan of the game thus far with not even so much as a "we're aware of problems x, y, z and will continue to work towards fixing this."

    There's a poll in the General Discussions that correlates to this topic very well, would users be willing to give up six months of new content in exchange for direct focus on optimizing the current game, and the overwhelming answer has been yes. Users would gladly sacrifice new content and take a pause on the evolution of the story and game to get more stability and reliable game play with the content we already have.

    Guild Traders/Banks not displaying content. Wayshrine freezes. UI errors/crashes. Countless bugs in most dungeons/trials. Freezing when reading writ/bounty boards. Non-responsive firing of controls in combat. <<These all make this game increasingly less enjoyable to play.

    I applaud the studio for a beautifully written game with stellar lore, storyline... all that is great, but I can't enjoy it if I can't play the game free of technical problems.
    The Hart Clan

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  • Wifeaggro13
    Wifeaggro13
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    Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs
    Yeah no. Rift is built on late gen 1990 tech. It was done on the cheap and it shows.

    I also wasn't kidding. I will personally give you 16 million dollars in loans if you can provide me with a business plan to build an equal to or better ESO for just that 16 million. Good luck. I make this offer, again, with all the intentions to rip you off later by selling the magic you provide to make this possible.

    Also just for a fact check. I know people at blizzard. WoW cost around 63 million and that was with an engine basically paid for at the start of development. Your idea of what it costs to make an MMO is only a reality in the very small fringe band and has no reflection on the AAA space.



    Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
    Edited by Wifeaggro13 on February 10, 2019 12:15AM
  • Ydrisselle
    Ydrisselle
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    No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
    16 million doesnt even cover the building rental or developers.
    7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
    Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
    Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
    Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
    /edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!
    Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
    I neglected to actually answer this. Sorry about that.
    9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
    From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.

    Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.

    Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.

    Seriously this is like saying a modern civic should cost as much as a civic from 1980.

    Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs

    Umm, no. Rift was released in 2011, but it was developed before that for years. I can't even try to find out when they have started the development of it...
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Ydrisselle wrote: »
    No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
    16 million doesnt even cover the building rental or developers.
    7 years x 50 x 100k is 35 million. That assumes that only 1/5th of ZOS is actually a developer.
    Building costs are usually between 1000-5000 a square foot before you consider putting anything INTO that building.
    Software licences etc for all the tech you need again spiral into millions. You cant just pirate 3DS or Word.
    Gods if you think a game the size of ESO can be made with 16 million I want to see your detailed business plan. I seriously will fund it if it's remotely in the realm of reality just so i can rip off all your great ideas in streamlining production.
    /edit Whoops I had developer budget at 245! an eyeballed total project budget not just salary!
    Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
    I neglected to actually answer this. Sorry about that.
    9 million a month isn't actually all that much when you consider what a studio of 250(the size of ZOS) costs to run.
    From the above quote, you can see that just 50 developers alone would cost in excess of 500k/month on salary alone. This doesn't cover insurance, benefits, etc. If you add in all the support staff, licencing, building costs etc.. you aren't making anywhere near 9 million /m. Also bear in mind that with software development money is "boom and bust". Just because they make 9 million /month NOW doesnt mean they made 9 million a month aggregated. Remember for over 7 years ZOS had zero income and all expenses. Debt reimbursement isn't fun on the bottom line.

    Historical data partner rift cost 10 million. Wow about the same. EQ 2 was about 14. Those massive inflated budgets started with EA . Zos took a 300 million dollar loan to start the studio. But that was for multiple games to build not just ESO.

    Holy crap man, you do realize those budgets were based on titles from the late 1990s right? Software went through a few evolutions since then as well as the hardware that powers them. ESO was produced in the post 2000 software world. Salaries alone have SKYROCKETED since then as have operating costs. EA had nothing to do with increased budgets. Increased art assets is more to blame.

    Seriously this is like saying a modern civic should cost as much as a civic from 1980.

    Lol rift was developed in 2011 lol and game grunts salary went up by 11% over last 10 years . That's. 1.1 % COL in rease. the market is saturated. With millenials and the Ba in computer sciences making 60k a year . Terrance gw2 of all cos under 20 mil where the money went was purchasing studios and absorbing them and cannibalizing IPs

    Umm, no. Rift was released in 2011, but it was developed before that for years. I can't even try to find out when they have started the development of it...

    *facepalm* Scott hartsman started trion he left EQ 2 in 2006 mid development of the kunark expansion. Rift took about 4 to 5 years to develop. he himself stated in a podcast marketing development and publishing was roughly 50 mil i was wrong earlier by a long shot when trying to recall from memory what the cost was for wow,EQ2,Rift. after going back and looking i was very wrong. but the argument of ZOS does not have the money to produce evolving quality content is nothing more then fanboi defending a poorly directed game. and no why dont you go research what these kids right out of school are making for big name companies Like EA they dont make squat. the leads are paid well yes.https://www.careerexplorer.com/careers/video-game-designer/salary/ look i make more then a senior developer . im union with a pension and i make over 100k a year . and those grunts work a crap ton of hours at the bottom. so no the 150 milion it cost to make SWTOR and the 100 mil for ESO was not spent on development team. because they dont ramp up production until its out of alpha . then the hiring frenzy starts and that can be 3 years into development . Big dollars are paid out to IP marketing and corporate feeders that do nothing but make decisions based on whats cheapest and how much profit will it make.
  • Wifeaggro13
    Wifeaggro13
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    @Wifeaggro13 @nafensoriel I don't want to get into the weeds about the costs to make a game. It's expensive. But it's also not out of the realm of reality that ZOS can afford to do some upgrades and significantly strengthen game play in the existing game.

    I still ask, and not to you, but to the studio: What is the future of ESO?

    I don't mean to be redundant, but we can debate solves and potential reasons for issues all day long, but the real question still remains unanswered and none of us can answer that except for them. Outside of new content, what is the long term plan for this title? Can we expect improved performance and game upgrades as we move towards the launch of a new console?

    @zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?

    understood i was not trying to derail. but here is my opinion in the future. I think the team has realized they went to far down a path of single player online RPG. they got rid of some leads and will likely change the game with some easy gentle patches towards a more MMO feel the game will change moderately over 4 or five patches. the will likely give some quality of life changes making it easier for the solo guy to do dungeons solo with little reward. i suspect the CP system will go through a major over haul and be completely revamped or expanded upon. they have finally seen its a nun sustainable system to try to make Alternate advancment flat. this is where the major changes will come that will affect the current game play moderately. I do not think you will ever see another class past necromancer. if they were smart they would try to find away to make this game in its evolution a multi class system.
  • Ertosi
    Ertosi
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    [...] eso bout to launch their biggest chain of updates since one tamrial

    That's a measurably false statement. ESO is about to launch their most hyped chain of updates since One Tamriel, but biggest? No, this year is shaping up to be nothing more than big name dropping and hype and little else. Necromancers is the only new system mentioned so far for 2019. Elsweyr is just a new region and dragons are just a new boss. If they don't bring a massive new system and at least one new crafting in the last two quarters of this year, this will objectively be ESO's smallest year yet content-wise.

    Feel free to look at my signature if you want to see an itemized list of content added each quarter of the last few years and you'll see a very clear trend of diminishing overall content each year.
    PC NA @Ertosi
    ♠♦ My Team ♥♣
    GoanJabsplar [Grand Master Crafter, Master Angler, Tamriel Hero, Explorer]
    DruStamplar
    TicklesHealplar
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    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
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    CP 950+
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • zaria
    zaria
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    ✭✭✭✭✭
    @zaria yes, there are several factors and all should be considered; i don't think it's a lack of awareness on the customer side. Many of play these games have some baseline understanding of how an online game works. Also, you mention PC - but not all of that applies to console.... so what about that side of the equation?
    Consoles should be easier to handle as hardware is equal, Simply set graphic different, mostly on how particle effects are handled, with 50+ AoE things tend to blend :)
    In fact I would focus on consoles as its an easier environment and more of an problem here as I understand.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Ertosi wrote: »
    [...] eso bout to launch their biggest chain of updates since one tamrial

    That's a measurably false statement. ESO is about to launch their most hyped chain of updates since One Tamriel, but biggest? No, this year is shaping up to be nothing more than big name dropping and hype and little else. Necromancers is the only new system mentioned so far for 2019. Elsweyr is just a new region and dragons are just a new boss. If they don't bring a massive new system and at least one new crafting in the last two quarters of this year, this will objectively be ESO's smallest year yet content-wise.

    Feel free to look at my signature if you want to see an itemized list of content added each quarter of the last few years and you'll see a very clear trend of diminishing overall content each year.

    Agreed necro is a sales gimmick
  • nafensoriel
    nafensoriel
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    Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.

    Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.

    All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?

    Edited by nafensoriel on February 10, 2019 1:23AM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Ertosi wrote: »
    [...] eso bout to launch their biggest chain of updates since one tamrial

    That's a measurably false statement. ESO is about to launch their most hyped chain of updates since One Tamriel, but biggest? No, this year is shaping up to be nothing more than big name dropping and hype and little else. Necromancers is the only new system mentioned so far for 2019. Elsweyr is just a new region and dragons are just a new boss. If they don't bring a massive new system and at least one new crafting in the last two quarters of this year, this will objectively be ESO's smallest year yet content-wise.

    Feel free to look at my signature if you want to see an itemized list of content added each quarter of the last few years and you'll see a very clear trend of diminishing overall content each year.

    Agreed necro is a sales gimmick
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    ✭✭
    sounds like someones life story.
  • Wifeaggro13
    Wifeaggro13
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    Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.

    Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.

    All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?

    And wtf is eso built on lol . I'll take a modified gamebryo. We cant even swim in this engine lol
    Edited by Wifeaggro13 on February 10, 2019 1:31AM
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