Thehartclan wrote: »Hello fellow wanderers of Tamriel! Apologies in advance if this gets a little lengthy, but i've been pondering for some time now the overall lifespan and future of the Elder Scrolls Online and have some thoughts and questions that maybe ZOS will take the time to respond to, although from my experiences over the years I will not hold my breath.
The game is now several years old and new content continues to spill from the Zenimax studio which is always exciting and welcomed, but at what cost does this new content bring? The base game alone still suffers incredibly with day to day gameplay: load screens have been heinous, several wayshrines are now prone to complete game freezes, response time for combat suffer regularly for myself and others My latest personal bug is if I read a bounty/writ board or talk to a daily quest giver NPC I get instantly stuck for about 2-3 seconds. Beyond that trials/dungeons riddled with bugs (if anyone hasn't seen the mountain of posts in EU for specific trial bugs, you should take a look - it's insane). While I appreciate new content, I have to step back and acknowledge that as a player of several years now I haven't even scratched the surface of the current content range: I'm nearing 50% completion of all in-game achievements, most base game - I've hardly touched many of the smaller DLC packages yet. And i'd rather have an enhanced and improved experience with the current content than getting new content as i'm sure many people feel. Having seen the explosion in the EU server this week with the game being nearly unplayable for days - going on weeks - it makes me wonder if the same future awaits the NA server.
ZOS is a business - their goal is to make money. I get that, I own a business myself. That said, a company that has a reputation for delivering stellar games and gameplay experiences should strive for a better balance of new vs. old maintenance. I find myself becoming more and more disinterested in playing as the game gets clunkier and clunkier with every new patch and release with what appears to be little to no effort to fix and improve upon the existing game. Point and case: Wayrest Sewer 1 - we've all gotten stuck at that one door. This is one of the oldest/original dungeons in the game and it STILL hasn't been fixed. I've started to notice a growing problem with the performance of ESO gameplay as more content is released. The game continues to suffer. At some point I fear the EU issue will be a reality for the NA players - and frankly I see this potentially driving a customer base away as newer online games of this nature come about. Not only is the gameplay becoming insufferable to the point of considering an exit - the apparent money hungry demeanor we see in game is also offputting - crown exclusive homes are insanely priced and for what? To own a home with little worthwhile features and a furniture cap that is useless for the scale of the homes?
Housing is a huge letdown. I'm obsessed with housing - truly, I probably spend more time playing with housing than anything else, but it's severely lacking. I'm surprised by the lack of effort on ZOS part to further develop and enhance this area of the game considering how lucrative it must be. I don't need to list out what's wrong or missing here though - the forums are filled with hundreds of these posts, none of which ZOS seems to pay any attention to. I spend hours reading through posts and never see any response from developers regarding any of the requests/concerns/feedback re: housing. It's disheartening and again further drives a wedge between the developer and it's players. When people pay good money (and let's face it, ESO is not a cheap game/hobby by any stretch) you expect more than what we currently have/get from the studio.
Then there's the technical side of all of this: many of these items could easily be addressed if they upgraded their patchwork engine that's based in the 90s. The base engine was developed in 1999 from what i've researched and consists of a multitude of patches and modifications to keep it running on today's more modern platform. While the optimist in me hopes that they do a major revamp and upgrade in preparation for PS5, part of me severely doubts that will happen - and I wouldn't be surprised to see the same old game completely fall short when the new console comes out. Seeing where other games are and are headed with newer engines is starting to make playing ESO feel like a vintage game from when I was a kid. Bugs, kinks, furniture caps - these are all things that are STUPID easy to fix with a newer and more relevant engine platform - but because of how this game is currently structured it isn't easy and as such ZOS doesn't seem bother.
I really love The Elder Scrolls Online - but I'm falling out of love as the game continues to feel behind the rest of the gaming world. I'm also losing love because it feels like the developers don't really care so long as they're turning a profit. Albeit I left the world of WoW many years ago - I will give Blizzard massive props for having a similar style game last as long as it as and it's because they take care of their game. They upgrade things, they fix things and they put just as much effort into that as they do new content - they also seem better at responding and listening to their customer/fan base.
So what is the future of ESO? With the way things have gone and are progressing - does this game just run the bare minimum until it implodes on itself? Does it go until it's fanbase gets so tired of the above mentioned and walk away? I certainly hope the future is brighter than what it seems it may be, for me personally simply because of the amount of time AND money i've sunk into this game. I want to feel like i'm really getting my monies worth, and sadly that just isn't the case. I keep playing though hoping and waiting for the studio to get with the program, but I know I am nearing a point where I'm ready to call it and just walk away from the hundreds i've spent and call it a loss.
@ZOS_GinaBruno I implore you to take the time to read this and maybe even leave a response, it'd be nice to finally hear from the studio about the games performance overall and what plans (if any) your team has for bringing ESO into the future rather than it dissipating into a distant thought of the past.
what we have here is a cash grab. they made a very big game with lots of things to buy. it is just not a deep evolving game . think of it as a massive ocean that is waste deep in every direction for miles and miles. this is the fastest ive ever seen a MMO go for a cash grab even EQ 2 kept evolving their game every single content addition for 8 years untill they went full cash grab.Hell even rift game out more content for free in two years then ESO charged for in 4
This engine was custom built based on Hero Engine in 2013. It is one of the newest MMO engines. I think you are confusing it with Creation Engine of single player TES titles, of which this engine only uses certain parts.
Thehartclan wrote: »Hello fellow wanderers of Tamriel! Apologies in advance if this gets a little lengthy, but I've been pondering for some time now the overall lifespan and future of the Elder Scrolls Online and have some thoughts and questions that maybe ZOS will take the time to respond to, although from my experiences over the years I will not hold my breath.
The game is now several years old and new content continues to spill from the Zenimax studio which is always exciting and welcomed, but at what cost does this new content bring? The base game alone still suffers incredibly with day to day game-play: load screens have been heinous, several wayshrines are now prone to complete game freezes, response time for combat suffer regularly for myself and others and my latest personal bug is if I read a bounty/writ board or talk to a daily quest giver NPC I get instantly stuck for about 2-3 seconds. Beyond that trials/dungeons riddled with bugs (if anyone hasn't seen the mountain of posts in EU for specific trial bugs, you should take a look - it's insane). While I appreciate new content, I have to step back and acknowledge that as a player of several years now I haven't even scratched the surface of the current content range: I'm nearing 50% completion of all in-game achievements, most base game - I've hardly touched many of the smaller DLC packages yet. And i'd rather have an enhanced and improved experience with the current content than getting new content as i'm sure many people feel. Having seen the explosion in the EU server this week with the game being nearly unplayable for days - going on weeks - it makes me wonder if the same future awaits the NA server.
ZOS is a business - their goal is to make money. I get that, I own a business myself. That said, a company that has a reputation for delivering stellar games and game-play experiences should strive for a better balance of new vs. old maintenance. I find myself becoming more and more disinterested in playing as the game gets clunkier and clunkier with every new patch and release with what appears to be little to no effort to fix and improve upon the existing game. Point and case: Wayrest Sewer 1 - we've all gotten stuck at that one door. This is one of the oldest/original dungeons in the game and it STILL hasn't been fixed. I've started to notice a growing problem with the performance of ESO game-play as more content is released. The game continues to suffer. At some point I fear the EU issue will be a reality for the NA players - and frankly I see this potentially driving a customer base away as newer online games of this nature come about. Not only is the game-play becoming insufferable to the point of considering an exit - the apparent money hungry demeanor we see in game is also off-putting - crown exclusive homes are insanely priced and for what? To own a home with little worthwhile features and a furniture cap that is useless for the scale of the homes?
Housing is a huge letdown. I'm obsessed with housing - truly, I probably spend more time playing with housing than anything else, but it's severely lacking. I'm surprised by the lack of effort on ZOS part to further develop and enhance this area of the game considering how lucrative it must be. I don't need to list out what's wrong or missing here though - the forums are filled with hundreds of these posts, none of which ZOS seems to pay any attention to. I spend hours reading through posts and never see any response from developers regarding any of the requests/concerns/feedback re: housing. It's disheartening and again further drives a wedge between the developer and it's players. When people pay good money (and let's face it, ESO is not a cheap game/hobby by any stretch) you expect more than what we currently have/get from the studio.
Then there's the technical side of all of this: many of these items could easily be addressed if they upgraded their patchwork engine that's based in the 90s. The base engine was developed in 1999 from what I've researched and consists of a multitude of patches and modifications to keep it running on today's more modern platform. While the optimist in me hopes that they do a major revamp and upgrade in preparation for PS5, part of me severely doubts that will happen - and I wouldn't be surprised to see the same old game completely fall short when the new console comes out. Seeing where other games are and are headed with newer engines is starting to make playing ESO feel like a vintage game from when I was a kid. Bugs, kinks, furniture caps - these are all things that are STUPID easy to fix with a newer and more relevant engine platform - but because of how this game is currently structured it isn't easy and as such ZOS doesn't seem bother.
I really love The Elder Scrolls Online - but I'm falling out of love as the game continues to feel behind the rest of the gaming world. I'm also losing love because it feels like the developers don't really care so long as they're turning a profit. Albeit I left the world of WoW many years ago - I will give Blizzard massive props for having a similar style game last as long as it as and it's because they take care of their game. They upgrade things, they fix things and they put just as much effort into that as they do new content - they also seem better at responding and listening to their customer/fan base.
So what is the future of ESO? With the way things have gone and are progressing - does this game just run the bare minimum until it implodes on itself? Does it go until it's fan base gets so tired of the above mentioned and walk away? I certainly hope the future is brighter than what it seems it may be, for me personally simply because of the amount of time AND money I've sunk into this game. I want to feel like i'm really getting my monies worth, and sadly that just isn't the case. I keep playing though hoping and waiting for the studio to get with the program, but I know I am nearing a point where I'm ready to call it and just walk away from the hundreds I've spent and call it a loss.
@ZOS_GinaBruno I implore you to take the time to read this and maybe even leave a response, it'd be nice to finally hear from the studio about the games performance overall and what plans (if any) your team has for bringing ESO into the future rather than it dissipating into a distant thought of the past.
I'd like to add this is not a platform for demands or debates between users about the game. This is simply an attempt to get some insight from the studio regarding the future of the game. Please be mindful of that if adding the conversation as this is a broad strokes discussion and not focused on any specific issues or features of ESO.
Thehartclan wrote: »@Juju_beans Of course, but shouldn't customers be given a better product when paying as much as we pay to play? I don't disagree with you about playing a game because it's fun, but I shouldn't have to find myself not having fun because of things that have NOTHING to do with the game itself. I'm just as enamored with the ESO lore, stories, exploring as I was day 1. My lack of fun is due to technical issues that should be a non-issue. I can bet you would not have stayed with WoW for that long had the game under performed on a daily basis and had the multitude of issues that plague ESO. That's my point. It's a huge disappointment as a fan of this game and it's parent series to be losing a love and passion for the game because of bugs/errors/lack of features that are easy to add with some upgrades. I would hope the studio would give ESO as much love as they do all their single player games, but they don't seem to. And thus again: What is the future of ESO? Not just for me, but for everyone.
Thehartclan wrote: »what we have here is a cash grab. they made a very big game with lots of things to buy. it is just not a deep evolving game . think of it as a massive ocean that is waste deep in every direction for miles and miles. this is the fastest ive ever seen a MMO go for a cash grab even EQ 2 kept evolving their game every single content addition for 8 years untill they went full cash grab.Hell even rift game out more content for free in two years then ESO charged for in 4
That's part of my point @Wifeaggro13 and I don't know about you, but I expect more from a game and studio that makes their single player games SO MUCH BETTER! The Elder Scrolls/Skyrim games are incredible, so why the lack with this subsidiary? Cash flow for a mediocre product can't be sustained forever. So thus the question: What is the future of ESO?
CE/Gamebryo/Netimmerse is one year younger than Unreal Engine. ESO Doesn't use either.Thehartclan wrote: »Then there's the technical side of all of this: many of these items could easily be addressed if they upgraded their patchwork engine that's based in the 90s. The base engine was developed in 1999 from what I've researched and consists of a multitude of patches and modifications to keep it running on today's more modern platform. While the optimist in me hopes that they do a major revamp and upgrade in preparation for PS5, part of me severely doubts that will happen - and I wouldn't be surprised to see the same old game completely fall short when the new console comes out. Seeing where other games are and are headed with newer engines is starting to make playing ESO feel like a vintage game from when I was a kid. Bugs, kinks, furniture caps - these are all things that are STUPID easy to fix with a newer and more relevant engine platform - but because of how this game is currently structured it isn't easy and as such ZOS doesn't seem bother.
Mettaricana wrote: »Trion has always been a bare minimum to keep running company though gamigo is one of the worst ones out there eso bout to launch their biggest chain of updates since one tamrial
Thehartclan wrote: »@nafensoriel it's all in context. No, fixing a game of this scale is not "an easy fix" but if the hard work is done, a lot of the features and issues that are constants would be easy to address with a bigger, more difficult fix implemented.
And you're absolutely right, one bug down three more to address. That's the point. Address them. Don't ignore them. They are constantly ignored. I spend hours reading patch notes and patch updates only to be disappointed that a TON of broken/bugged content is ignored. Again, why is some of the original base game content STILL BUGGED? Instead of spending a ton of time and resources firing out new content, why not spend just as much time fixing the existing content?
I don't know what I'm talking about when it comes to hardware, programming, coding... no. But I do know that the studio has the ability to take on these challenges, and that's the point of the discussion. Be less worried about me calling something an easy fix or not because it's irrelevant if it's easy to fix. It should be fixed, easy or hard. Period.
Thehartclan wrote: »@nafensoriel and no it doesn't take tens of millions of dollars to do. It takes time and effort. Plenty of small studios generate smashing content with little money. So an argument about money seems like a miss on the topic. And I can also assure you that there's money there to upgrade and improve the game.
Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
And Engine extends beyond art. It also impacts gameplay capabilities. So now I think maybe you know as much as I on this topic, not to be combative :P
Thehartclan wrote: »This engine was custom built based on Hero Engine in 2013. It is one of the newest MMO engines. I think you are confusing it with Creation Engine of single player TES titles, of which this engine only uses certain parts.
Perhaps; I'm not well-educated in the technical side of things, I just pick up bits and pieces from articles/forums. That said, if it's still cobbled in with elements from the ancient CE, does that not beg the question would ESO run smoother on a completely non-CE based platform? And in terms of tech, 2013 seems old. Especially when ESO didn't even come out until 2014, so it was running on an older engine from jump.
16 million doesnt even cover the building rental or developers.Wifeaggro13 wrote: »No it does not take 150 million bucks to make a AAA mmo. It takes about 16 mil to produce market and release. When greedy corporation star handing out bonuses. Charging development teams to market IPs they created and demand 3 x the developer cost before the creators can get paid backend money. The bloat gets massive just look at bioware not one person that had worked their or built that company exist anymore . They stole the company the IP and exploited a mediocre game of the IP alone. Eso is a cash grab
I neglected to actually answer this. Sorry about that.Thehartclan wrote:Here's some quick math for fun: The ESO has over 3 million players across all platforms. Assume ONLY 20 percent of those pay for a monthly sub for ESO Plus.At 15 dollars a month, that's 9 MILLION dollars a month at 600,000 users subscribed. So to your point, if it's tens of millions of dollars, they should be able to cover that after only several months, no?
Thehartclan wrote: »This engine was custom built based on Hero Engine in 2013. It is one of the newest MMO engines. I think you are confusing it with Creation Engine of single player TES titles, of which this engine only uses certain parts.
Perhaps; I'm not well-educated in the technical side of things, I just pick up bits and pieces from articles/forums. That said, if it's still cobbled in with elements from the ancient CE, does that not beg the question would ESO run smoother on a completely non-CE based platform? And in terms of tech, 2013 seems old. Especially when ESO didn't even come out until 2014, so it was running on an older engine from jump.
I am pretty sure they are not using any element from the Creation Engine at all. You might be thinking about Fallout 76. Also, I think there's a basic misunderstanding of what a game engine is. It's not something you can add last minute before you launch a game. Besides, 2013 is really not that old for a game engine. I agree with you that there is a big performance problem and that ZOS needs to do something about it. I just don't think the solution is as "simple" (it's far from simple) as switching to another game engine.