LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
I thought high elfs were the nazis of the elder scrolls universe. It doesn't make sense that they are not the master race dps for magicka.
lol lore.
Seraphayel wrote: »Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
Argonians lost their poison immunity back in Skyrim btw.
Seraphayel wrote: »Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
Argonians lost their poison immunity back in Skyrim btw.
Skyrim is super dumbed down, this isn't Skyrim this is 2nd era if you want to get technical.
Seraphayel wrote: »Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
Argonians lost their poison immunity back in Skyrim btw.
Skyrim is super dumbed down, this isn't Skyrim this is 2nd era if you want to get technical.
I'm not sure that's how it works though. It was a pure gameplay decision, as far as I know there was never any in universe explanation for the lost passive so the era doesn't matter at all.
That was kind of my point, they said we lost it in Skyrim. This game takes place before Skyrim, regardless we already have it on here and shouldn't just magically lose it. Like the others said at least keep the immunity to disease but keep the poison resistance just not the full immunity.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Skyrim was dumbed down quite a bit, however the leveling system from Daggerfall, Morrowind and Oblivion was kind of broken. This was very visible in Oblivion as they reduced number of skills and training you could do and at the same time level scaling kept the game from being trivial at high levels.Seraphayel wrote: »Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
Argonians lost their poison immunity back in Skyrim btw.
Skyrim is super dumbed down, this isn't Skyrim this is 2nd era if you want to get technical.
I'm not sure that's how it works though. It was a pure gameplay decision, as far as I know there was never any in universe explanation for the lost passive so the era doesn't matter at all.
MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
Calling out people for not being part of endgame PvE while you're not part of it yourself, either you're a two patches old player or simply have no idea what you're talking about, what about the time shock staves were meta, or when the raid composition was 8 magsorcs, high elf is always better for a sorc, even in murkmire, and it was meta on everything apart from magdk after the morrowind changes.
That was kind of my point, they said we lost it in Skyrim. This game takes place before Skyrim, regardless we already have it on here and shouldn't just magically lose it. Like the others said at least keep the immunity to disease but keep the poison resistance just not the full immunity.
There'll always be some differences to balance things.
If only one resistance is allowed in racials, then Argonian must have disease resistance because it's the most fitting for them. It's not like they gave Argonian a less fitting resistance (Fire, Shock, Frost, Magic, Oblivion, Physical).
I don’t have to go look, I am part of one, and every sorc is a high elf.MLGProPlayer wrote: »MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
Calling out people for not being part of endgame PvE while you're not part of it yourself, either you're a two patches old player or simply have no idea what you're talking about, what about the time shock staves were meta, or when the raid composition was 8 magsorcs, high elf is always better for a sorc, even in murkmire, and it was meta on everything apart from magdk after the morrowind changes.
Comical post. Dunmer is currently BiS for every single class on live (go have a look at any top scoring raid guild's comp). It offers more DPS for everyone, even sorc.
The only time it wasn't BiS was during the shock staff meta.
DivineFirstYOLO wrote: »*** the lore, people want a balanced game in the first place and based on the feedback they continuously get, they will most likely change some passives again.
If you want lore go read a book.
I agree high elf is a bit strange lorewise, but keep in mind this would be Lor friendly should someone make a stamina high elf for some reason. This is about perspective. Ignoring that tidbit, the concept is rather cool and could be very useful in many contexts and offers a unique flavour to gameplay. In my opinion, even if they don't keep Altmers with this passive, I would love to see another race inherit it.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Dunmer is very good, no they are not totaly bis, by 100 dps on an 60K parseMLGProPlayer wrote: »MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
Calling out people for not being part of endgame PvE while you're not part of it yourself, either you're a two patches old player or simply have no idea what you're talking about, what about the time shock staves were meta, or when the raid composition was 8 magsorcs, high elf is always better for a sorc, even in murkmire, and it was meta on everything apart from magdk after the morrowind changes.
Comical post. Dunmer is currently BiS for every single class on live (go have a look at any top scoring raid guild's comp). It offers more DPS for everyone, even sorc.
The only time it wasn't BiS was during the shock staff meta.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff.
The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.