Show me one TES game where your idea of what the racial bonuses should be was applied.
The altmer is not bottom of DPS they are finally balanced and that is the issue you and so many others have. 5 years they have been the only choice, the uncontested meta and by a large margin in DPS performance.
Seraphayel wrote: »The only flaw regarding the racial changes is the mass hysteria created by a vocal minority.
1. Screw lore
2. To hell with lore
3. *** lore
If all the game was entirely based on Lore, every Magicka character would be Altmer because they are the best.
Fun fact, they own the lore they can change it as they wish lol.
CrimsonGTX wrote: »Argonian's makes me laugh in ESO because they are known for being stealthy, fast movement speed and good assassins, but yes they should be able tot heal themselves.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
MLGProPlayer wrote: »Seraphayel wrote: »The only flaw regarding the racial changes is the mass hysteria created by a vocal minority.
There have been FAR more people complaining about the changes than agreeing with them. The minority are the 3-4 posters that show up in every thread to say that everything is okay (the agrees per post should tell you how everyone feels).
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Fun fact, they own the lore they can change it as they wish lol.
So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
They need to wake up and realize how absurd Altmer lower stat return passive is, and how unwelcome and unwanted are healing return passives such as proposed one for Orc will be (and Imperial is currently). Altmer change is beyond stupid and has to be reverted.
spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
spartaxoxo wrote: »And Altmer and Dunmer are supposed to be the most magical classes from lore.
MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Tommy_The_Gun wrote: »The most baffling thing to me is just all of the sudden Argonians do not have poison resistance... I mean you are telling me that a race of lizards that lives on a Blighttown - like swamp for generations, if not centuries (and this is their homeland) does not have any poison resistance in the slightest ?!Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
I can understand removing poison immunity from Argnians and Disease immunity from wood elves simply because of balance... But imho they should still leave some form of poison / disease resistance on both of those races. Maybe lower the higher resistance value by 1/3 and add that 1/3 to missing poison / disease resistance ?
MLGProPlayer wrote: »spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Altmer were never the top magicka DPS race. It was always Dunmer. Your comments tell me you've never played endgame PvE.
And even right now on PTS, they only get the top score with shadow mundus (for whatever reason). In tests with thief mundus, they are behind Dunmer and Khajiit (again, for whatever reason). If Shadow is nerfed (which it likely will be), Breton is top DPS again.
Soooooo....why was everyone rolling "inferior Altmers" then huh. As everyone has a Dunmer.
Seems that you have logical fallacies.
Anyway, races are more balanced than ever (except orc which should be brought down a notch) and Altmer got best utility passive.
Any more crying needed? Carry on!