Proposal:
Think we can sneak a earthgore nerf in to this next pts cycle for the upcoming patch?
Rather not wait 3-4 months and the change could be minor.
Earthgore procs when an ally drops below 60% hp and only heals that target. (Earthgore no longer aoe heal but a 1 person top off save)
DisgracefulMind wrote: »PLEASE ZoS, change it before the patch after this one, waiting that long for an Earthgore adjustment is literally torture :'c
IzzyStardust wrote: »
I cannot believe the nerfs have gone on as far as they have.
IzzyStardust wrote: »DisgracefulMind wrote: »PLEASE ZoS, change it before the patch after this one, waiting that long for an Earthgore adjustment is literally torture :'c
You know what’s torture? People worrying about something that proc every 35 seconds (you need that long to kill someone?!) and that is affected by 50% health or less, and that most people in a fight run out of!
I don’t use it in PVP at all because why bother.
You shouldn’t be able to beat a large Zerg with just a few people and EG doesn’t matter in that people are running out of it all the time.
I’ve seen it myself - because I’m observant and not looking for a reason why I failed to throw blame onto.
Maybe you were outnumbered and EG didn’t change that.
Maybe you don’t slot chains which are available to all, EG didn’t change that.
Maybe you’re just not as good as you think.......’...’
Sure it’s an easy thing to complain about - but there will always be another thing until everyone’s just doing naked fisticuffs.
The more things you nerf the more things will seem op. It’s a never ending cycle.
I really cannot believe ZOS didn’t spine up and be all ‘l2p’ given that they have a lot more knowledge and experience with itemisation than most pvpers.
I cannot believe the nerfs have gone on as far as they have.
IzzyStardust wrote: »DisgracefulMind wrote: »PLEASE ZoS, change it before the patch after this one, waiting that long for an Earthgore adjustment is literally torture :'c
You know what’s torture? People worrying about something that proc every 35 seconds (you need that long to kill someone?!) and that is affected by 50% health or less, and that most people in a fight run out of!
I don’t use it in PVP at all because why bother.
You shouldn’t be able to beat a large Zerg with just a few people and EG doesn’t matter in that people are running out of it all the time.
I’ve seen it myself - because I’m observant and not looking for a reason why I failed to throw blame onto.
Maybe you were outnumbered and EG didn’t change that.
Maybe you don’t slot chains which are available to all, EG didn’t change that.
Maybe you’re just not as good as you think.......’...’
Sure it’s an easy thing to complain about - but there will always be another thing until everyone’s just doing naked fisticuffs.
The more things you nerf the more things will seem op. It’s a never ending cycle.
I really cannot believe ZOS didn’t spine up and be all ‘l2p’ given that they have a lot more knowledge and experience with itemisation than most pvpers.
I cannot believe the nerfs have gone on as far as they have.
This set is the go-to for pretty much all healers in PvE
I have lurked this forum regularly for over a year now, and this was the straw that broke the camel's back and made me sign up to the forum, because I'll be damned if I let you lot pass another devious nerf detrimental to PvE without giving you a piece of my mind. And I don't even know where to begin with this. The mere idea is infuriating, and the fact that it is being suggested by the same people who I helped or outright carried in farming this set is absolutely breathtaking in its audacity.
This set is the go-to for pretty much all healers in PvE, it's the golden standard where only some specific situations or builds necessitate that another monster set be used instead. It's the best emergency heal both in dungeons and trials that this game has. This set is also used by all stripes of tanks in all manner of functions, it's life-saving in difficult and resource-draining content. I've even run it on DDs when doing no-death runs in dungeons, including the very dungeon this set is farmed in, and even that sometimes wasn't enough. I keep this set in my bank at all times in all manner of weights and traits, just in case a situation arises and I need to slot it quickly. I have farmed this set to hell and back, simply because of how good it is. It is simply not something I want to casually give away on some people's whim.
So no, soft nerfs aren't going to be acceptable. Reducing either its strength of healing, speed of activation, amount of people it can heal or its area of effect will downgrade it to just another semi-usable monster set, as opposed to the absolute incomparable multi-tool that it now is. This set has been nerfed before and it's obvious that nothing will satisfy you people, because as much as you nerf something, some smartass will just find a way around it, because you're not dealing with just overpowered game mechanics, you're dealing with the collective intelligence of the PvP community, whose goal it is to exactly find something overpowered and gain a bleeding-edge advantage over other players. Nerfs like these will always be whined about, and it's always a blow to other aspects of the game. It frankly needs to stop.
Also, your problem isn't with Earthgore. I've seen Battleground matches that ended with the 15 minutes timer running out because of the amount of healing all teams used, and guess what, none of the people in those matches used Earthgore. They didn't need to. A well organized group doesn't need it, and a highly mobile group doesn't want it. Even in PvP this problem is limited to a very specific aspect of the game: zerg groups, something that has been problematic ever since the game's inception. Removing or nerfing Earthgore isn't the chemo to cure the cancer, it's just another band-aid on a gaping wound.
And so, if you are to be given your way, yet another aspect of PvE in a very long line of things is going to be nerfed simply because some of you overly loud PvPers can't be bothered to "git gud". All those hours I spent trying to finish this dungeon with essentially just one DD, because some PvPer decided to queue for it without even so much as saying hello, all those times I had to opt out of trying to do HM because I didn't have either the patience or the skill to finish Bloodroot Forge with the handicap that players running PvP build are in DLC dungeons, all those times I willingly gave up an Earthgore head with good trait and weight just because I believe in helping newer players, all of it makes me feel disgusted with myself now when I see some replies in this thread and threads like it, how casually you ask to destroy (not nerf, to destroy) a set I personally helped a few dozen of you acquire. I feel as if I have given money to a beggar only to see him buy cigarettes with it, without even so much as an apologetic look on his face.
The rift between PvP and PvE has obviously reached an all time high and the only viable and permanent solution that I see is segregation, either in part or in its entirety. You want to nerf Earthgore in PvP? Fine. Then ask that its main effect simply doesn't work in PvP any more.
EG is not broken.
Firstly it has a very long 35s cooldown. If you can't kill an opponent in 35s then I suggest looking at your build, group composition and how you execute your skills. That monster set is useless for 35s, making every other set a better alternative.
Secondly it is mitigated by heal debuffs. I've seen combat logs with EG proccing in the 100s after debuff. Hardly an issue for a good group.
Thirdly, it's a proc. It can proc on some pug and get wasted. It can proc while moving making the ground hot mostly useless. There is a lot of things that can go wrong with this set. If someone decides to bomb and EG procs that's fine, it's exactly why EG exists. For everything else EG is not a big deal.
If you've been playing the same build since day dot then sure it's broken. If you have adapted then it's easily countered.
What is broken is the in combat mechanic bug that has put a major setback on the whole eso pvp community. Can't mount, can't port, can't /stuck, can't stealth, can't change skills or quickslots, groups get broken up, keeps get taken, map gets broken, all because of this one bug. Many players have and will continue to quit. That is a far more important issue to deal with. afaiac zos should have the whole pvp team fixing this asap.
usmcjdking wrote: »EG is not broken.
Firstly it has a very long 35s cooldown. If you can't kill an opponent in 35s then I suggest looking at your build, group composition and how you execute your skills. That monster set is useless for 35s, making every other set a better alternative.
Secondly it is mitigated by heal debuffs. I've seen combat logs with EG proccing in the 100s after debuff. Hardly an issue for a good group.
Thirdly, it's a proc. It can proc on some pug and get wasted. It can proc while moving making the ground hot mostly useless. There is a lot of things that can go wrong with this set. If someone decides to bomb and EG procs that's fine, it's exactly why EG exists. For everything else EG is not a big deal.
If you've been playing the same build since day dot then sure it's broken. If you have adapted then it's easily countered.
What is broken is the in combat mechanic bug that has put a major setback on the whole eso pvp community. Can't mount, can't port, can't /stuck, can't stealth, can't change skills or quickslots, groups get broken up, keeps get taken, map gets broken, all because of this one bug. Many players have and will continue to quit. That is a far more important issue to deal with. afaiac zos should have the whole pvp team fixing this asap.
It's not broken.
Just 3/4's of your raid is wearing it. Obviously balanced.
Firstly it has a very long 35s cooldown. If you can't kill an opponent in 35s then I suggest looking at your build, group composition and how you execute your skills. That monster set is useless for 35s, making every other set a better alternative.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Firstly it has a very long 35s cooldown. If you can't kill an opponent in 35s then I suggest looking at your build, group composition and how you execute your skills. That monster set is useless for 35s, making every other set a better alternative.
Do you know how long even just two competent players can be in a fight together? 35s is an extremely short time when it comes to setting up proper ult bursts between groups unless you're going up against raw potatoes. Considering it breathes new life into an entire raid, it ought to have been given the Phoenix treatment.
If you can't kill an opponent in 35s then I suggest looking at your build, group composition and how you execute your skills.
I have lurked this forum regularly for over a year now, and this was the straw that broke the camel's back and made me sign up to the forum, because I'll be damned if I let you lot pass another devious nerf detrimental to PvE without giving you a piece of my mind. And I don't even know where to begin with this. The mere idea is infuriating, and the fact that it is being suggested by the same people who I helped or outright carried in farming this set is absolutely breathtaking in its audacity.
This set is the go-to for pretty much all healers in PvE, it's the golden standard where only some specific situations or builds necessitate that another monster set be used instead. It's the best emergency heal both in dungeons and trials that this game has. This set is also used by all stripes of tanks in all manner of functions, it's life-saving in difficult and resource-draining content. I've even run it on DDs when doing no-death runs in dungeons, including the very dungeon this set is farmed in, and even that sometimes wasn't enough.
So no, soft nerfs aren't going to be acceptable. Reducing either its strength of healing, speed of activation, amount of people it can heal or its area of effect will downgrade it to just another semi-usable monster set, as opposed to the absolute incomparable multi-tool that it now is...more stuff about EG is really strong, PVP sucks, etc
Also, your problem isn't with Earthgore.
And so, if you are to be given your way, yet another aspect of PvE in a very long line of things is going to be nerfed simply because some of you overly loud PvPers can't be bothered to "git gud". All those hours I spent trying to finish this dungeon
The rift between PvP and PvE has obviously reached an all time high and the only viable and permanent solution that I see is segregation, either in part or in its entirety. You want to nerf Earthgore in PvP? Fine. Then ask that its main effect simply doesn't work in PvP any more.
You don't need to do anything to have EG proc on your group, it will just proc on the person that needs it the most. Whether you're having a few beers on a friday night, really tired after a 12 hour emp push, randomly grinding emp yourself etc...this set doesn't get tired and it will always help the guy getting bursted.
The only two ways to counter this set are to outburst it(some classes don't have that capability...looking at you mag dks), or you defile it. There's an issue with a set when only a few specs can counter a proc.
Also, sometimes when you're fighting even slightly outnumbered, the other group has so many healers the only way you will do damage to kill them is with ults, and that's where EG saves people once again.
The set is a carry, for literally every class, every spec, all content in the game. That is imbalance, no matter how much you want to keep the set as it is.
Firstly...