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Orcs are fine now, just cause they have slight more damage in PvE than redguards doesnt make them OP

  • nsmurfer
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    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating

    There is a specific sustain test. tell me what is the difference between a Bosmer with 3 jewellery weapon damage enchants and a Orc with 2 jewellery weapon damage enchants and 1 infused Stamina recovery enchants. Let me tell you the answer, 1k HP.

    Also, funny you counted the one or two time, Khajiit got a higher Max parse due tocrit variance but completely ignored the double times hit rock bottom due to crit variance.
  • Azyle1
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    nsmurfer wrote: »
    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating

    There is a specific sustain test. tell me what is the difference between a Bosmer with 3 jewellery weapon damage enchants and a Orc with 2 jewellery weapon damage enchants and 1 infused Stamina recovery enchants. Let me tell you the answer, 1k HP.

    Also, funny you counted the one or two time, Khajiit got a higher Max parse due tocrit variance but completely ignored the double times hit rock bottom due to crit variance.

    I was gonna say something mean, but I've decided not to.

    I agree with you though.
    Edited by Azyle1 on February 7, 2019 7:32PM
  • IronWooshu
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    nsmurfer wrote: »
    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating

    There is a specific sustain test. tell me what is the difference between a Bosmer with 3 jewellery weapon damage enchants and a Orc with 2 jewellery weapon damage enchants and 1 infused Stamina recovery enchants. Let me tell you the answer, 1k HP.

    Also, funny you counted the one or two time, Khajiit got a higher Max parse due tocrit variance but completely ignored the double times hit rock bottom due to crit variance.

    This guys Orc bias came out in full effect, thanks for saying what we all wanted to say nicely.
  • IronWooshu
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    IronWooshu wrote: »
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    Then why do people use serpent mundus in PVP and not warrior? in PvP Sustain is king

    Because there are better ways to get weapon damage rather than wasting it on a stone unless you're running devines on all your armor pcs which wouldn't be advised in PVP.
    Edited by IronWooshu on February 7, 2019 7:40PM
  • Priyasekarssk
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    Just cause they became slightly better than redguards who everyone who followed meta probably has all their stamina characters as them, doesnt mean they are OP, they have almost same stats as dark elves with a tradeoff for health to magicka and khajits also will do the same if not more damage with the buff to shadow stone and reguard and bosmer will be much better for PvP and still good in PVE.

    That is totally balanced, every class has a niche, nerfing any of the orc stats atm will just make them a worse version of another race as they were to dark elves before 4.3.2.

    Alcast is just pissed off cause he has like 10 redguards

    First of all who is alcast or Fengrush who give opinions ? They are biased and always look for cheese. There are far better players than them and give honest opinons. Alcast give honest opinions in most cases ,but still not 100 percent. Everyone knows about fengrush.
    Question is not about PVE. PVE its fine to have extra movement speed or snare removal. In PVP it makes huge difference.
    PVP Orc is way too overpowered. Just remove movement speed or damage bonus. Everyone knows it , how biased they are when coming to opinions. Wood elf have no damage bonus , but continuously roll dodge and Orc takes all PVP bonuses without any conditions.
    Orcs are way overtuned.
    For them whenever its about buffing DC races , DK, NBs, they never giver their honest opinions.
    Please *** off , this person says that. Bring real data for discussion . Real data speaks louder. Dog *** are better than noobs and cheese lovers opinions. Just give ORC bonus to any AD races. Their real faces will come out.

    All I can say is DC and ORC bias is on full effect. Everyone get ready for DC alts for free APs and cheese race.
    Edited by Priyasekarssk on February 8, 2019 4:26AM
  • Bigevilpeter
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    nsmurfer wrote: »
    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating

    There is a specific sustain test. tell me what is the difference between a Bosmer with 3 jewellery weapon damage enchants and a Orc with 2 jewellery weapon damage enchants and 1 infused Stamina recovery enchants. Let me tell you the answer, 1k HP.

    Also, funny you counted the one or two time, Khajiit got a higher Max parse due tocrit variance but completely ignored the double times hit rock bottom due to crit variance.

    I said it fluctuates, not my fault you cant understand english. It is just more luck but overall almost as good
  • Vapirko
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    sionIV wrote: »
    Stop comparing yourself to Redguards and Dunmers, and start comparing yourself to the other races. Orc was stronger than both Bosmer and Imperial with 500 stamina/health. Now they're in a completely different ballpark compared to them. If you want to keep Orc the way they are now, then every other race will need a major buff.

    Orcs have always been stronger than Bosmer for everything but ganking. Really, not much is changing. Races are going to perform very similarly to how they do on live. Also you keep saying that since Orc is better than imperial and bosmer all races must be buffed. That makes no sense at all. In fact, aside from Bosmer and Imperial all races are looking good. Altmer people are mad but I think they’ll adjust. Certain races like redguard and Altmer have been BiS for PvE for years, people who liked to play other races didn’t complain, now it’s going change. Alcast is probably mad because he doesn’t have a single orc lol, if redguard was being buffed even more he probably wouldn’t say anything and I think that holds true for most of the people making a big deal out of it. You’re wasting your time making the same empty point over and over again. If you think ZOS is going to give Bosmers and Imperials weapon damage and then buff all races I think you’ll be disappointed. They might make a few more small changes and I do hope Bosmers gets their stealth and pen passive fixed up, but beyond that I wouldn’t expect much.
    Edited by Vapirko on February 8, 2019 2:18AM
  • Vapirko
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    nsmurfer wrote: »
    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating

    There is a specific sustain test. tell me what is the difference between a Bosmer with 3 jewellery weapon damage enchants and a Orc with 2 jewellery weapon damage enchants and 1 infused Stamina recovery enchants. Let me tell you the answer, 1k HP.

    Also, funny you counted the one or two time, Khajiit got a higher Max parse due tocrit variance but completely ignored the double times hit rock bottom due to crit variance.

    @nsmurfer actually the difference between the two is 1k HP and nearly 1k stamina because you’re now running infused instead of robust. But you conveniently left that part out. And to your DPS parses, all races scoring between 7-10 including Bosmer, and as noted by the poster of those parses, are viable for end game content. So, what’s you’re point again? New BiS setups show up every chapter, nothing new. If you wanna chase the extras 500 dps you might have to race change, that’s life.
    Edited by Vapirko on February 8, 2019 2:31AM
  • Rikumaru
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    Vapirko wrote: »
    sionIV wrote: »
    Stop comparing yourself to Redguards and Dunmers, and start comparing yourself to the other races. Orc was stronger than both Bosmer and Imperial with 500 stamina/health. Now they're in a completely different ballpark compared to them. If you want to keep Orc the way they are now, then every other race will need a major buff.

    Orcs have always been stronger than Bosmer for everything but ganking. Really, not much is changing. Races are going to perform very similarly to how they do on live. Also you keep saying that since Orc is better than imperial and bosmer all races must be buffed. That makes no sense at all. In fact, aside from Bosmer and Imperial all races are looking good. Altmer people are mad but I think they’ll adjust. Certain races like redguard and Altmer have been BiS for PvE for years, people who liked to play other races didn’t complain, now it’s going change. Alcast is probably mad because he doesn’t have a single orc lol, if redguard was being buffed even more he probably wouldn’t say anything and I think that holds true for most of the people making a big deal out of it. You’re wasting your time making the same empty point over and over again. If you think ZOS is going to give Bosmers and Imperials weapon damage and then buff all races I think you’ll be disappointed. They might make a few more small changes and I do hope Bosmers gets their stealth and pen passive fixed up, but beyond that I wouldn’t expect much.

    The whole point of the changes is to bring up underused or useless races and bring down overtuned races. So the fact not really much is changing for wood elf is precisely the problem people have.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • SirSchmoopy1535
    I'm just mourning my Orc DK Tank at this point.
  • likecats
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    IronWooshu wrote: »
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    Then why do people use serpent mundus in PVP and not warrior? in PvP Sustain is king

    In PVP, if you use gold weapon dmg enchant, you get 174 weapon damage.
    Whereas, if you use gold stam regen enchant, you get 169 regen.

    The difference isn't huge, but if you do the math, you can get more stats by stacking weapon damage enchants.

    On the other hand, the serpent/warrior mundus stones provide equal stats.

    Again, if you do the math, and you want to maximize your overall stats, you will get the serpent mundus, and stack weapon damage enchants.
  • Bigevilpeter
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    likecats wrote: »
    IronWooshu wrote: »
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    Then why do people use serpent mundus in PVP and not warrior? in PvP Sustain is king

    In PVP, if you use gold weapon dmg enchant, you get 174 weapon damage.
    Whereas, if you use gold stam regen enchant, you get 169 regen.

    The difference isn't huge, but if you do the math, you can get more stats by stacking weapon damage enchants.

    On the other hand, the serpent/warrior mundus stones provide equal stats.

    Again, if you do the math, and you want to maximize your overall stats, you will get the serpent mundus, and stack weapon damage enchants.

    compared to PvE where you stack weapon damage enchant plus lover, warrior thief stone. Only in PvP do people use the serpent. Having good regen can allow you to use the warrior stone for the same weapon damage, or even the lover for more damage
  • Vapirko
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    likecats wrote: »
    IronWooshu wrote: »
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    Then why do people use serpent mundus in PVP and not warrior? in PvP Sustain is king

    In PVP, if you use gold weapon dmg enchant, you get 174 weapon damage.
    Whereas, if you use gold stam regen enchant, you get 169 regen.

    The difference isn't huge, but if you do the math, you can get more stats by stacking weapon damage enchants.

    On the other hand, the serpent/warrior mundus stones provide equal stats.

    Again, if you do the math, and you want to maximize your overall stats, you will get the serpent mundus, and stack weapon damage enchants.

    compared to PvE where you stack weapon damage enchant plus lover, warrior thief stone. Only in PvP do people use the serpent. Having good regen can allow you to use the warrior stone for the same weapon damage, or even the lover for more damage

    When it comes to the difference between the wpn damage and sustain the difference is insanely minimal. I posted that bosmers get about 100-150 more sustain and orcs get 100-150 more wpn damage or vice versa if you switch about another enchant and the difference for my DBoS tooltip was about 200 damage between the races. What it comes down to is that the Bosmer penetration passive is stupid and too situation and Orc health is always useful.
  • amir412
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    A race that already was top dog dos without the 2k stam, and you call it balance? Orc has benefits the most of the race passives, by your profile image it seems your main is orc, and I would defend it aswell instead of you.

    But cut the ***, orcs got overbuffed.
    Edited by amir412 on February 8, 2019 5:40AM
  • amir412
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    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    “That’s their balance for not being able to switch between Magicka and stamina”
    Do you even realize how stupid that is sound ??
    Edited by amir412 on February 8, 2019 5:42AM
  • Vapirko
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    amir412 wrote: »
    A race that already was top dog dos without the 2k stam, and you call it balance? Orc has benefits the most of the race passives, by your profile image it seems your main is orc, and I would defend it aswell instead of you.

    But cut the ***, orcs got overbuffed.

    Don’t forget that they traded sustain for it :)
  • Bigevilpeter
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    amir412 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    “That’s their balance for not being able to switch between Magicka and stamina”
    Do you even realize how stupid that is sound ??

    Well they shouldnt be better than a race who can only be stamina, if they were then why ever pick a specialized race, just pick a hybrid who is better or equal at stamina DD and also have the option to change to magicka if you want. You realize now that your point was stupid and if you thought a out it for a sec it wouldnt make sense?
  • Grom4e
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    And orcs do not have sustain do not forget about it. Orc-berserk as ZOS and conceived. That's OK. His passive regen of 600 HP is just ridiculous and useless.300 in pvp in 5 sec . LOL
  • sionIV
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    https://forums.elderscrollsonline.com/en/discussion/457935/stamina-magicka-raid-warhorn-dps-solo-sustain-dps-tests-graphs-with-cp-stat-boost-correction-4-3-2#latest

    Orc came out on top in Stamina DD, in all scenarios.

    Stamina Raid-DPS Best Race - Orc
    Stamina Solo-Sustained DPS Best Race - Orc
    Stamina True Resource Potential DPS Best Race - Orc

    "Orcs are fine!"

    You might want to reconsider that statement
    Edited by sionIV on February 8, 2019 7:48AM
  • Vapirko
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    sionIV wrote: »
    https://forums.elderscrollsonline.com/en/discussion/457935/stamina-magicka-raid-warhorn-dps-solo-sustain-dps-tests-graphs-with-cp-stat-boost-correction-4-3-2#latest

    Orc came out on top in Stamina DD, in all scenarios.

    Stamina Raid-DPS Best Race - Orc
    Stamina Solo-Sustained DPS Best Race - Orc
    Stamina True Resource Potential DPS Best Race - Orc

    "Orcs are fine!"

    You might want to reconsider that statement

    They max out at around 2k extra DPS on a skeleton parse for those who can pull numbers that high for that long. Those who can’t will see that different drop to almost nothing. What was the Redguard advantage prior to this patch? At max DPS?
  • MartiniDaniels
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    Vapirko wrote: »
    sionIV wrote: »
    https://forums.elderscrollsonline.com/en/discussion/457935/stamina-magicka-raid-warhorn-dps-solo-sustain-dps-tests-graphs-with-cp-stat-boost-correction-4-3-2#latest

    Orc came out on top in Stamina DD, in all scenarios.

    Stamina Raid-DPS Best Race - Orc
    Stamina Solo-Sustained DPS Best Race - Orc
    Stamina True Resource Potential DPS Best Race - Orc

    "Orcs are fine!"

    You might want to reconsider that statement

    They max out at around 2k extra DPS on a skeleton parse for those who can pull numbers that high for that long. Those who can’t will see that different drop to almost nothing. What was the Redguard advantage prior to this patch? At max DPS?

    Orc and bosmer on live server are better then redguard in PVP. With this changes orc will be best both in PVP and PVE. And I really don't understand why people continue to protect this hilarious OP buff. All possible sources beginning from kindergarten-level math and common sense to averaged weighed unbiased parses and popular youtubers stated that that 4.3.2 orc is OP.
  • amir412
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    amir412 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    “That’s their balance for not being able to switch between Magicka and stamina”
    Do you even realize how stupid that is sound ??

    Well they shouldnt be better than a race who can only be stamina, if they were then why ever pick a specialized race, just pick a hybrid who is better or equal at stamina DD and also have the option to change to magicka if you want. You realize now that your point was stupid and if you thought a out it for a sec it wouldnt make sense?

    Whatever you write about ur bias thread is well known to protect ur beloved pig man,
    Orc recieved massive buffs, and pepole will choose orc over other races for the other passives it provide, not just the insane dmg comes with it.
    Now there is no doubt that who ever not playing orc in pvp and pve will lose dmg and will gain *** passives compare to it.

    Sustain in CP pvp is a joke, and u can literally get away with it while still gaining more dmg than other races.
    Deal with it.
    Orc got overbuffed compared to other races such imperial and bosmer.
    You either going to prove me wrong, or just expose ur agenda that u want ur Orc to stay op.
    Edited by amir412 on February 8, 2019 3:46PM
  • argouru
    argouru
    ✭✭✭
    If only Zenimax could somehow work out a way to make it so that every player's characters were simultaneously more powerful than everyone else's characters...

    You know, my orc stamblade would be superior to player X's altmer magisorc in every possible way and at the exact same time their magisorc was superior to my stamblade in every possible way...

    Then maybe people would finally be happy with the game and stop complaining about stuff.

    If only there was a way...
  • Eiagra
    Eiagra
    ✭✭✭✭✭
    Woah. "Pig man?" Let's not start turning this down a bad road.

    Things are getting a bit heated. Maybe we should take a step back and breathe a moment, eh?
          In verity.
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    amir412 wrote: »
    amir412 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    “That’s their balance for not being able to switch between Magicka and stamina”
    Do you even realize how stupid that is sound ??

    Well they shouldnt be better than a race who can only be stamina, if they were then why ever pick a specialized race, just pick a hybrid who is better or equal at stamina DD and also have the option to change to magicka if you want. You realize now that your point was stupid and if you thought a out it for a sec it wouldnt make sense?

    Whatever you write about ur bias thread is well known to protect ur beloved pig man,
    Orc recieved massive buffs, and pepole will choose orc over other races for the other passives it provide, not just the insane dmg comes with it.
    Now there is no doubt that who ever not playing orc in pvp and pve will lose dmg and will gain *** passives compare to it.

    Sustain in CP pvp is a joke, and u can literally get away with it while still gaining more dmg than other races.
    Deal with it.
    Orc got overbuffed compared to other races such imperial and bosmer.
    You either going to prove me wrong, or just expose ur agenda that u want ur Orc to stay op.

    Wow your opinion really seems unbiased at all specially when you start it with your beloved pigman.

    I have 5 stamina characters maxed out 2 of them are Pigmen, 2 are Forestmen and one is Desert man.

    While I like my pigmen, I also like the currently claimed UP races and I think its fine
    Edited by Bigevilpeter on February 8, 2019 11:16PM
  • Mattock_Romulus
    Mattock_Romulus
    ✭✭✭✭✭
    sionIV wrote: »
    https://forums.elderscrollsonline.com/en/discussion/457935/stamina-magicka-raid-warhorn-dps-solo-sustain-dps-tests-graphs-with-cp-stat-boost-correction-4-3-2#latest

    Orc came out on top in Stamina DD, in all scenarios.

    Stamina Raid-DPS Best Race - Orc
    Stamina Solo-Sustained DPS Best Race - Orc
    Stamina True Resource Potential DPS Best Race - Orc

    "Orcs are fine!"

    You might want to reconsider that statement

    Orcs have bigly muscles. They should be the bestest Stamina race.

    Sincerely,

    An Orc
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    amir412 wrote: »
    amir412 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    “That’s their balance for not being able to switch between Magicka and stamina”
    Do you even realize how stupid that is sound ??

    Well they shouldnt be better than a race who can only be stamina, if they were then why ever pick a specialized race, just pick a hybrid who is better or equal at stamina DD and also have the option to change to magicka if you want. You realize now that your point was stupid and if you thought a out it for a sec it wouldnt make sense?

    Whatever you write about ur bias thread is well known to protect ur beloved pig man,
    Orc recieved massive buffs, and pepole will choose orc over other races for the other passives it provide, not just the insane dmg comes with it.
    Now there is no doubt that who ever not playing orc in pvp and pve will lose dmg and will gain *** passives compare to it.

    Sustain in CP pvp is a joke, and u can literally get away with it while still gaining more dmg than other races.
    Deal with it.
    Orc got overbuffed compared to other races such imperial and bosmer.
    You either going to prove me wrong, or just expose ur agenda that u want ur Orc to stay op.

    Wow your opinion really seems unbiased at all specially when you start it with your beloved pigman.

    I have 5 stamina characters maxed out 2 of them are Pigmen, 2 are Forestmen and one is Desert man.

    While I like my pigmen, I also like the currently claimed UP races and I think its fine

    We both know you're not unbiased. You can keep discussing racials, no problem. But just be honest and admit you want your favorite stamina race to be at the top.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.

    To be fair, I've only got two Redguards, and I'm still a little aprehensive of the Redguard changes. I've got one High Elf, and I'm more than a little confused by the change to their resource return.

    It's because of the literal *** you guys say: If altmer stayed like that, breton would be 1% better, why would you ever pick altmer? So they tried to make altmer do something different other than being a shittier breton, aka a more pvp oriented skillset. Now you complain about that as well.

    So they made them an even shittier Breton?
    Edited by MLGProPlayer on February 9, 2019 12:16AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm glad Alcast is calling ZOS out. The Orc and Altmer changes were great in PTS 1. There was no need to nerf Altmer and buff Orc. It made balance objectively worse. ZOS needs to take more feedback from the top players.
    Edited by MLGProPlayer on February 9, 2019 12:18AM
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    I'm glad Alcast is calling ZOS out. The Orc and Altmer changes were great in PTS 1. There was no need to nerf Altmer and buff Orc. It made balance objectively worse. ZOS needs to take more feedback from the top players.

    Methinks there is some double-think going in if we think Altmer got "nerfed" when they lost their sustain passive but Orcs got "buffed" when they lost theirs ...

    One would think that you might be banging the same drum for Orc sustain as you are for Altmer. After all, and I quote, "Higher sustain = higher DPS because you don't need to use sustain glyphs. Their model doesn't capture that." So Redguard should remain the king of stamina DPS, right? A Redguard with an Infused Berserker backbar has more Weapon Damage than an Orc with an Infused Absorb Stamina backbar, right?

    Orcs have the exact same damage passives as Altmer.
    Edited by LiquidPony on February 9, 2019 12:46AM
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