MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
All game types rely on a team's Mobility and combat prowess. The degree to which one or the other is relied upon depends on each game type. Effective team strategy requires using both combat and Mobility appropriately in each game type. I really don't see what the problem is with that.
It sounds to me like you want the team with better combat prowess to always win. If that is the case, then you will be all set when Somerset comes around and you can pick Deathmatch every time. But if the focus of BG's shifted to xvx, I feel it is inevitable that the vast majority of games would just involve one team getting dominated by the other to the point of being spawn camped.
The problem with it in any game mode bar TDM is that you're punished for engaging in a team fight.
It's almost always better to just run from flag to flag, relic to relic - Ignoring all combat at any expense as it's simply a waste of time and puts you at a disadvantage.
This is only true for domination, all other game modes involve times when engaging in (and winning) a fight is to your advantage.
MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
All game types rely on a team's Mobility and combat prowess. The degree to which one or the other is relied upon depends on each game type. Effective team strategy requires using both combat and Mobility appropriately in each game type. I really don't see what the problem is with that.
It sounds to me like you want the team with better combat prowess to always win. If that is the case, then you will be all set when Somerset comes around and you can pick Deathmatch every time. But if the focus of BG's shifted to xvx, I feel it is inevitable that the vast majority of games would just involve one team getting dominated by the other to the point of being spawn camped.
The problem with it in any game mode bar TDM is that you're punished for engaging in a team fight.
It's almost always better to just run from flag to flag, relic to relic - Ignoring all combat at any expense as it's simply a waste of time and puts you at a disadvantage.
This is only true for domination, all other game modes involve times when engaging in (and winning) a fight is to your advantage.
I should have said that it doesn't really apply to Chaosball either.
Whilst I agree that there are times when engaging is beneficial, there's also times where you find yourself punished as a result., win or lose, because there's a third team.
E.G - I as a purple, run to Red and see Reds defending their base against Greens, there's now a pickup timer so I know nobody there can grab that relic until that team fight is finished. I'll run to the Green base, grab the relic and go cash it in whilst those dopes are fighting still.
It's not tactical, it's not risky, it doesn't involve any skill other than pressing (pickup keybind) and running and it happens more often than you'd think - At least on Xbox - It's not low CP's either, it's guys who think that the BG leader boards hold any significance..
Capping uncontested should never be a thing IMO.
MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
All game types rely on a team's Mobility and combat prowess. The degree to which one or the other is relied upon depends on each game type. Effective team strategy requires using both combat and Mobility appropriately in each game type. I really don't see what the problem is with that.
It sounds to me like you want the team with better combat prowess to always win. If that is the case, then you will be all set when Somerset comes around and you can pick Deathmatch every time. But if the focus of BG's shifted to xvx, I feel it is inevitable that the vast majority of games would just involve one team getting dominated by the other to the point of being spawn camped.
The problem with it in any game mode bar TDM is that you're punished for engaging in a team fight.
It's almost always better to just run from flag to flag, relic to relic - Ignoring all combat at any expense as it's simply a waste of time and puts you at a disadvantage.
This is only true for domination, all other game modes involve times when engaging in (and winning) a fight is to your advantage.
I should have said that it doesn't really apply to Chaosball either.
Whilst I agree that there are times when engaging is beneficial, there's also times where you find yourself punished as a result., win or lose, because there's a third team.
E.G - I as a purple, run to Red and see Reds defending their base against Greens, there's now a pickup timer so I know nobody there can grab that relic until that team fight is finished. I'll run to the Green base, grab the relic and go cash it in whilst those dopes are fighting still.
It's not tactical, it's not risky, it doesn't involve any skill other than pressing (pickup keybind) and running and it happens more often than you'd think - At least on Xbox - It's not low CP's either, it's guys who think that the BG leader boards hold any significance..
Capping uncontested should never be a thing IMO.
If green had no one defending and you exploit that, so be it. Although successfully exploiting that situation does not require combat skills, it does require strategic decision making. In your example, your tactic gave you the advantage.
Capping uncontested is only a thing when a whole team foolishly runs off to fight another, and leaves their flag unguarded.
The only thing that I have about the 3-way nature of battlegrounds, is when you are attacking the leading team and then some a-hole on another losing team decides to attack you. Wtf is wrong with those people?