I've wanted an arena-type system for a while now, since that was hands down the most enjoyable part of WoW to me, back in the day. That said, I definitely wouldn't have it be set up for duels, since class balancing for 1v1 would essentially be impossible, and some matchups are so out of whack that it isn't funny (even if we leave aside any sort of "cheesey" setups). I think 2v2, 3v3, and 4v4 brackets would be fine, though there's still a lot of balancing that needs to happen in order for such a system to work well.black_celebration wrote: »I really wish to see MMR-arena like in WoW, 2v2 or/and 1v1, whatever. BG's are still pretty good as they are.
Please be careful with your wishes for 2v2, 3v3 and 4v4. ESO will never able to be balanced. The community just would become more salty.
Please be careful with your wishes for 2v2, 3v3 and 4v4. ESO will never able to be balanced. The community just would become more salty.
None of them ever are. I guess that's why the healing debuff and so on, come in to play on WoW. It wouldn't be hard to implement something similar.
we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
Mojomonkeyman wrote: »Anything above 3v3 becomes messy, 4v4 should be highest number of players involved with the current map layouts (since there is no incentive to split up).we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
What you are describing here is called skill, its exactly what PvP should be about. Funny that you seem to think its a bad thing. Don't need that zergling attitude in BGs, no thank you.
Mojomonkeyman wrote: »Anything above 3v3 becomes messy, 4v4 should be highest number of players involved with the current map layouts (since there is no incentive to split up).we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
What you are describing here is called skill, its exactly what PvP should be about. Funny that you seem to think its a bad thing. Don't need that zergling attitude in BGs, no thank you.
Mojomonkeyman wrote: »Anything above 3v3 becomes messy, 4v4 should be highest number of players involved with the current map layouts (since there is no incentive to split up).we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
What you are describing here is called skill, its exactly what PvP should be about. Funny that you seem to think its a bad thing. Don't need that zergling attitude in BGs, no thank you.
What you're talking about is called arena in every other game. This here is about battlegrounds, means maps with objectives and the need to split out and this requires bigger groups.
we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
we need XvX 4 man and maybe 6 no more of this garbage 3 team XvXvX stuff it sucks whomever on the dev team thinks this is a good idea needs to be stopped just 2 teams going at it I hate it when I doing well in BGs just for another team to come up from behind us to ruin it or have both teams gang up on the other once that team pulls ahead 3s a crowd its a pain to play 4v8 all the time when your team is winning.
4-6 is too small. 8 minimum. Smaller teams lead to games that are more easily imbalanced by one or two players. More players fixes this. 4v4 only (outside of some kind of ranked/ladder) would be a disaster
If you've ever been part of a full 4 man or have come up against one with decent players in BGs, you'll know how powerful they are. Any competent group of 8 could literally camp a spawn at ease until everyone else left the game.
That wouldn't be fun for everyone else.
If they ever increased team sizes, the minimum ZOS would need to do is properly match-make and adjust a few of the maps.
MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
MurderMostFoul wrote: »MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
All game types rely on a team's Mobility and combat prowess. The degree to which one or the other is relied upon depends on each game type. Effective team strategy requires using both combat and Mobility appropriately in each game type. I really don't see what the problem is with that.
It sounds to me like you want the team with better combat prowess to always win. If that is the case, then you will be all set when Somerset comes around and you can pick Deathmatch every time. But if the focus of BG's shifted to xvx, I feel it is inevitable that the vast majority of games would just involve one team getting dominated by the other to the point of being spawn camped.
MurderMostFoul wrote: »MurderMostFoul wrote: »XvX would only work if there was effective skill-based matchmaking implemented. Frankly, I don't think that is really possible in this game given all the variables that impact player performance.
I've been playing 'The Division' lately. It is a RPG-shooter with a huge variety of builds given all it's loot and player abilities. It also has a 4v4 mode which the developer has said uses skill based matchmaking. However, around 75% of matches are entirely noncompetitive, complete blowouts.
I have no doubt that there would be the same result in ESO if they switched to XvX. The better team would just wipe the floor with the lesser. At least that is a little harder to do with XvXvX.
The problem with XvXvX is that, all too often, it already is XvX whilst X3 is on the other side of the map, ignoring all combat and capping flags/relics - It's impossible to be in 2 places at once. Team fights can and do often go on long enough for X3 to take multiple points in domination, capture a relic or so on.
Granted, running the London Marathon or playing Hide N Seek isn't effective in every game mode, but it is in most and is a problem tied exclusively to XvXvX
All game types rely on a team's Mobility and combat prowess. The degree to which one or the other is relied upon depends on each game type. Effective team strategy requires using both combat and Mobility appropriately in each game type. I really don't see what the problem is with that.
It sounds to me like you want the team with better combat prowess to always win. If that is the case, then you will be all set when Somerset comes around and you can pick Deathmatch every time. But if the focus of BG's shifted to xvx, I feel it is inevitable that the vast majority of games would just involve one team getting dominated by the other to the point of being spawn camped.
The problem with it in any game mode bar TDM is that you're punished for engaging in a team fight.
It's almost always better to just run from flag to flag, relic to relic - Ignoring all combat at any expense as it's simply a waste of time and puts you at a disadvantage.