If you like this idea you must be like my ideas in this threadI think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
If you like this idea you must be like my ideas in this threadI think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
If in short, there is lore friendly racial passives for almost all races that buffs for %For example, Redguards "Weapon mastery" passive, that buffs weapon trait for, let say, 30%. And player by choosing weapon trait can adjust his racial passive, like with morphs. He can buff damage for DD spec, or buff defence, or ultimate gain, or healing done, whatever he wants.
- armor, weapon, jewelry traits;
- potions, poisons, food, drink effects;
- mundus stones effects
- enchantments
Mundus stone passive i gave to Khajiit, because of their moon connection.
What's the identity, the main aspect of the imperial race? They supposed to be jack of all trades, good at everything, but you cannot be good at everything at the same time. If I think about a good jack of all trades types I'd think about flexibility, they should be versatile, able to choose what they want to focus and then good at that.
I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
So the imperial character may have a very good sustain, may have damage bonus, may have critical bonus, but you have to choose which one want to focus and wont be good in all at the same time.
Lord_Dexter wrote: »or give imperials 7%-10% buff to mundus stone effect
This idea is interesting, but has the potential to be very OP. Also it would really push Imperial into use twice born star with full divines to get the most out the effects. A more reasonable approach would be something like this:Lord_Dexter wrote: »or give imperials 7%-10% buff to mundus stone effect
However, this effect is significantly to low. 10% of the warrior mundus would only equate to an additional ~24 wd, so the percentage should probably be closer to 50%.
.This idea is interesting, but has the potential to be very OP. Also it would really push Imperial into use twice born star with full divines to get the most out the effects. A more reasonable approach would be something like this:Lord_Dexter wrote: »or give imperials 7%-10% buff to mundus stone effect
However, this effect is significantly to low. 10% of the warrior mundus would only equate to an additional ~24 wd, so the percentage should probably be closer to 50%.
How is that any different though? It still makes Twice Born Star more effective.