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Imperial suggestion: twice born star

vgabor
vgabor
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What's the identity, the main aspect of the imperial race? They supposed to be jack of all trades, good at everything, but you cannot be good at everything at the same time. If I think about a good jack of all trades types I'd think about flexibility, they should be versatile, able to choose what they want to focus and then good at that.

I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.

So the imperial character may have a very good sustain, may have damage bonus, may have critical bonus, but you have to choose which one want to focus and wont be good in all at the same time.
  • Roboplus
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    I'm pretty sure that would just cause Imperials to wear Twice Born for 3 Mundus and get the most out of their Divine traits.

    Not that I'm inherently against it.
  • validifyedneb18_ESO
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    Roboplus wrote: »
    I'm pretty sure that would just cause Imperials to wear Twice Born for 3 Mundus and get the most out of their Divine traits.

    Not that I'm inherently against it.

    That does sound cool though lol
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • TimeDazzler
    TimeDazzler
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    Not a horrible idea, for comparison:

    ORC: 2000 STAMINA, 1000 HEALTH, 258 WEP DMG, 12% SPRINT COST, 10% SPRINT SPEED, DMG FROM WEP 600 HEALTH EVERY 4s (EQUALS 300 HEALTH REGEN, 150 IF IN PVP).

    IMPERIAL: 2000 STAMINA, 2000 HEALTH, 238 WEP DMG (with extra mundus being warrior).
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • martijnlv40
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    I actually like this change. It would help diversity, since an imperial should make in inheritent different build than other races. This should however be accompanied by nerfs to their stats, I would argue for a 1500 health, 1250 stamina and 1250 magicka resource stat bonus and then the extra mundus stone.
  • ToRelax
    ToRelax
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    That sounds pretty cool.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • FrankonPC
    FrankonPC
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    I like this a lot.
  • MartiniDaniels
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    I of course like it, but this is hilariously powerful without nerf of other parameters.
  • XomRhoK
    XomRhoK
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    vgabor wrote: »
    I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
    If you like this idea you must be like my ideas in this thread
    If in short, there is lore friendly racial passives for almost all races that buffs for %
    • armor, weapon, jewelry traits;
    • potions, poisons, food, drink effects;
    • mundus stones effects
    • enchantments
    For example, Redguards "Weapon mastery" passive, that buffs weapon trait for, let say, 30%. And player by choosing weapon trait can adjust his racial passive, like with morphs. He can buff damage for DD spec, or buff defence, or ultimate gain, or healing done, whatever he wants.
    Mundus stone passive i gave to Khajiit, because of their moon connection.
    Edited by XomRhoK on February 6, 2019 6:38PM
  • MartiniDaniels
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    XomRhoK wrote: »
    vgabor wrote: »
    I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
    If you like this idea you must be like my ideas in this thread
    If in short, there is lore friendly racial passives for almost all races that buffs for %
    • armor, weapon, jewelry traits;
    • potions, poisons, food, drink effects;
    • mundus stones effects
    • enchantments
    For example, Redguards "Weapon mastery" passive, that buffs weapon trait for, let say, 30%. And player by choosing weapon trait can adjust his racial passive, like with morphs. He can buff damage for DD spec, or buff defence, or ultimate gain, or healing done, whatever he wants.
    Mundus stone passive i gave to Khajiit, because of their moon connection.

    This is best ideas I heard in this 3 weeks really. ZOS better leave all the race rebalancing to next patch and try to create new system with things you mentioned. Probably some OP combinations will appear, but they may be adjusted later. At least each race will have unique flavor instead of petty 500-1000 difference in max resource which just makes obvious balance flaws.
  • Lord_Eomer
    Lord_Eomer
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    vgabor wrote: »
    What's the identity, the main aspect of the imperial race? They supposed to be jack of all trades, good at everything, but you cannot be good at everything at the same time. If I think about a good jack of all trades types I'd think about flexibility, they should be versatile, able to choose what they want to focus and then good at that.

    I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.

    So the imperial character may have a very good sustain, may have damage bonus, may have critical bonus, but you have to choose which one want to focus and wont be good in all at the same time.

    or give imperials 7%-10% buff to mundus stone effect
  • FrancisCrawford
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    Great idea!

    It might require a lot of coding on ZoS' part, however, so they are not likely to do it unless they're very sure it's a good idea.
  • Holycannoli
    Holycannoli
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    +1 from me on this idea

    which also means we won't see it
  • Mattock_Romulus
    Mattock_Romulus
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    This idea is great! I have a full set of golded Twice Born Star gear just sitting around too. 3 mundus stones would be nice.
    Edited by Mattock_Romulus on February 6, 2019 9:23PM
  • NobleX35
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    This idea is interesting, but has the potential to be very OP. Also it would really push Imperial into use twice born star with full divines to get the most out the effects. A more reasonable approach would be something like this:
    or give imperials 7%-10% buff to mundus stone effect

    However, this effect is significantly to low. 10% of the warrior mundus would only equate to an additional ~24 wd, so the percentage should probably be closer to 50%.
    "Only the dead have seen the end of war."
  • ToRelax
    ToRelax
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    .
    NobleX35 wrote: »
    This idea is interesting, but has the potential to be very OP. Also it would really push Imperial into use twice born star with full divines to get the most out the effects. A more reasonable approach would be something like this:
    or give imperials 7%-10% buff to mundus stone effect

    However, this effect is significantly to low. 10% of the warrior mundus would only equate to an additional ~24 wd, so the percentage should probably be closer to 50%.

    How is that any different though? It still makes Twice Born Star more effective.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • NobleX35
    NobleX35
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    ToRelax wrote: »
    .
    NobleX35 wrote: »
    This idea is interesting, but has the potential to be very OP. Also it would really push Imperial into use twice born star with full divines to get the most out the effects. A more reasonable approach would be something like this:
    or give imperials 7%-10% buff to mundus stone effect

    However, this effect is significantly to low. 10% of the warrior mundus would only equate to an additional ~24 wd, so the percentage should probably be closer to 50%.

    How is that any different though? It still makes Twice Born Star more effective.

    The synergy would still be there, but would not be nearly as strong as having the ability to have 3 different mundus stones at full strength.
    "Only the dead have seen the end of war."
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