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Argonian racials

Kulvar
Kulvar
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Based on ideas from this forum and reddit, I wish Argonian racials look like this in the end.

Amphibian
+15% Restoration Staff XP gain
+50% Swimming Speed

Resourceful
+750 (to +1000) Max Magicka
+750 (to +1000) Max Stamina
Restore 3600 (to 4000) Health, Stamina, and Magicka after drinking a potion. This effect is reduced if you consume potions less than 45 seconds apart.
Some players pointed out some issues with this passive effect.
  • A sudden restoration of resources in PvP is a huge advantage
  • Using any out of combat utility potion (like detection potion) prevent from benefitting from the advantage in any upcoming fight.
The outcome becoming tied to how much potion cooldown remained when the fight starts.
My only idea to solve these two flaws would be to spread the restored amount over the duration of the cooldown.
Either as a flat amount or as a bonus to recovery.

Version 1
Restore ~80 Health, Stamina, and Magicka per second while potions are on cooldown.

Version 2
Increase Health, Stamina, and Magicka Recovery by ~85 while potions are on cooldown.

Argonian Resistance
+0 (to +1000) Max Health
+0 (to +990) Poison Resistance
+1540 (to +2310) Disease Resistance
Immunity to the Diseased status effect.

Quick to Mend
+3% Healing Done
+80 (to +120) Weapon or Spell Damage for 5 seconds after receiving Healing, based on which attribute is your higher between Stamina and Magicka.
Edited by Kulvar on February 6, 2019 7:55PM
Coward Argonian scholar of the Ebonheart Pact
  • Wiz
    Wiz
    Soul Shriven
    .
    Edited by Wiz on March 18, 2021 10:47PM
  • xaraan
    xaraan
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    I like it for the most part.

    Only thing I would change is the potion cooldown, just for the sake of not adding more in combat calculations to the game, I'd drop it down to 3200 or something instead. (If it helped, I'm sure guys that work in the design team would know if it would make a difference, if not, then the reduction/cool down thing isn't bad).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seems... slightly over-tuned compared to other racials.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Kulvar
    Kulvar
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    Seems... slightly over-tuned compared to other racials.
    In which role ? Or just as a whole in summed value ?
    xaraan wrote: »
    I like it for the most part.
    Only thing I would change is the potion cooldown, just for the sake of not adding more in combat calculations to the game, I'd drop it down to 3200 or something instead. (If it helped, I'm sure guys that work in the design team would know if it would make a difference, if not, then the reduction/cool down thing isn't bad).

    I added it so ZOS stop fearing that combined with lowered potion cooldown it become too OP.
    Potion defaultly have 45s cooldown, but it can be downed to 21s.
    The racial need to be balanced around the 45s cooldown instead of the 21s cooldown in my opinion.
    Would make the racial more than twice as much effective theoretically (but you lose other stats).
    With such safety, it would allow ZOS to improve those glyph for everyone and no longer fear that Argonian will skyrocket in first place on every role.
    Coward Argonian scholar of the Ebonheart Pact
  • Skander
    Skander
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    Kulvar wrote: »
    Based on ideas from this forum and reddit, I wish Argonian racials look like this in the end.

    Amphibian
    +15% Restoration Staff XP gain
    +50% Swimming Speed

    Resourceful
    +1000 Max Magicka
    +1000 Max Stamina
    Restore 3600 Health, Stamina, and Magicka after drinking a potion. This effect is reduced if you consume potions less than 45 seconds apart.

    Argonian Resistance
    +1000 Max Health
    +2310 Disease Resistance
    Immunity to the Diseased status effect.

    Quick to Mend
    +3% Healing Done
    +120 Weapon and Spell Damage for 5 seconds after receiving Healing

    LoL no, are you out of your mind?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Kulvar
    Kulvar
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    Skander wrote: »
    LoL no, are you out of your mind?

    Can you expand on why ?

    Coward Argonian scholar of the Ebonheart Pact
  • Ozby
    Ozby
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    Kulvar wrote: »
    Based on ideas from this forum and reddit, I wish Argonian racials look like this in the end.

    Amphibian
    +15% Restoration Staff XP gain
    +50% Swimming Speed

    Resourceful
    +1000 Max Magicka
    +1000 Max Stamina
    Restore 3600 Health, Stamina, and Magicka after drinking a potion. This effect is reduced if you consume potions less than 45 seconds apart.

    Argonian Resistance
    +1000 Max Health
    +2310 Disease Resistance
    Immunity to the Diseased status effect.

    Quick to Mend
    +3% Healing Done
    +120 Weapon and Spell Damage for 5 seconds after receiving Healing

    nope don't like it sorry.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Browiseth
    Browiseth
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    I like these suggestions a lot, and it's basically what I think would be the ideal outcome for this race with this new design philosophy ZOS seems to have going forward. (at least, maybe with some tweaking. Lowering the magicka and stamina boosts to 750 or 850 would seem a bit more fair to me.)

    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Kulvar wrote: »
    Seems... slightly over-tuned compared to other racials.
    In which role ? Or just as a whole in summed value ?
    xaraan wrote: »
    I like it for the most part.
    Only thing I would change is the potion cooldown, just for the sake of not adding more in combat calculations to the game, I'd drop it down to 3200 or something instead. (If it helped, I'm sure guys that work in the design team would know if it would make a difference, if not, then the reduction/cool down thing isn't bad).

    I added it so ZOS stop fearing that combined with lowered potion cooldown it become too OP.
    Potion defaultly have 45s cooldown, but it can be downed to 21s.
    The racial need to be balanced around the 45s cooldown instead of the 21s cooldown in my opinion.
    Would make the racial more than twice as much effective theoretically (but you lose other stats).
    With such safety, it would allow ZOS to improve those glyph for everyone and no longer fear that Argonian will skyrocket in first place on every role.

    The whole in summed value.

    2k Max stat = 1 racial
    Pots drinking (Was considered slightly undertuned, but more or less--) = 1 racial

    2.3k resistance, status immunity, 1k health. Compare that to dunmer for example who get similar but no health.

    Spell/Wep damage for healing, along with the 3% healing, are both together about equal to 1 racial.

    The main issue is arbitrary stacking of stats with the potion passive and the more or less free health.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • DisgracefulMind
    DisgracefulMind
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    If Argonian is going to get 1k of each base stat it does not need to get a damage bonus. If a damage bonus were to go into place I'd say take away the max health, drop magicka and stamina to 750 or so each, then allow a damage bonus, but 120 is too much.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • BahometZ
    BahometZ
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    As others have said, you've given them too much. And I say this as an Argo main.

    From what I can tell, compared to first week changes, you've only taken 1% healing done away from them, and given them 1000 stam, +dmg after healing in return; that's hugely disproportionate. One or the other, not both.

    I think the conditional on the potion passive is as irrelevant as the people who argue infused potion reduction jewelry makes lizards OP (Which is such a niche build that it will never have any discernible impact).
    Pact Magplar - Max CP (NA XB)
  • Nevasca
    Nevasca
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    I don't think Argonians need their identity changed. They have always been a race you go to when you wanted to have resource management. Also a go-to race for Tanking/Healing. This is fine. Their "power" looks fine in comparison to the other races in the last PTS.

    If ZOS really wanted to nerf potion reduction glyphs, they can either remove the glyph altogether, or put a 45s CD on Resourcefull. I don't think it's necessary, if people are running infused pot cd they are sacrifying a lot of damage, you need a good trade off to justify that.
  • Kurat
    Kurat
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    As the potion passive currently is it's only giving 177 regen if used every 45 sec. That's not OP. You think everyone only plays tanks. I'm talking about dps perspective. If I'm a mag dps, I dont give a mud about stam or health regen. Currently its only +1k mag and 177 regen every 2 sec and even that costing potions. I dont see how this makes them op. Other races get more max stat, spell/wep dmg, crits etc. So stop talking as if everyone was using Argonians only for tanking or pvp. Currently they are the bottom dps with Nords and Imperials.
  • Kulvar
    Kulvar
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    I let the +1000 Max Health because it was there in the first place.
    Removing it would be canon with previous games where Argonian were not sturdier than average.
    But reducing the values is good too.
    If ZOS really wanted to nerf potion reduction glyphs, they can either remove the glyph altogether, or put a 45s CD on Resourcefull. I don't think it's necessary, if people are running infused pot cd they are sacrifying a lot of damage, you need a good trade off to justify that.

    I specifically not worded it as a cooldown like Altmer passive did, because you can't spam potion like you spam abilities. Adding a limit of "can only occur once every 45s" would make lowering potion cooldown useless on Argonian unless you reach 22-23s as otherwise you couldn't trigger the racial every 45-46s.
    And going after that much reduction makes you chug potions faster than Nords chugs beer.

    By making the effect reduced if you consume a potion less than 45s after the previous one, it allows more flexibility if you want to use potion cooldown reduction.

    A lot of people consider that the potion cooldown reduction is not worth compared to the other bonuses available. By preventing Resourceful from making Argonian #1 with potion cooldown reduction, ZOS will be able to balance both Resourceful and potion cooldown reduction freely as they wouldn't synergize anymore.
    Edited by Kulvar on February 6, 2019 12:56AM
    Coward Argonian scholar of the Ebonheart Pact
  • Skander
    Skander
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    Kulvar wrote: »
    Skander wrote: »
    LoL no, are you out of your mind?

    Can you expand on why ?

    It's not hard to see how much they'll be overpowered.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • ccmedaddy
    ccmedaddy
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    So you want Argonians to be stronger than they currently are on live... Good luck with that.
  • Kulvar
    Kulvar
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    ccmedaddy wrote: »
    So you want Argonians to be stronger than they currently are on live... Good luck with that.

    I want each race to be more versatile as to not be stuck in one role while on par with any other, done in a more interesting way than flat bonuses, while fitting the lore of the race.

    I want Breton to be the battlemages, Altmer to be proficient in magic, Bosmer to be master of hunt, Khajiit to be sneaky swift light-fingered pest or sugar shaman, Orcs to be fitting of their brawl prowess, Redguard to be master of blade fights, ... While not being left behind as more exotic roles for their race.

    Sadly I have a job so I don't have time to participate in every race racials topic I could and I play an Argonian, so I focus on them and participate in discussions about them. Maybe with next patch Argonian will become average and I'll have time to participate in other races my friends plays.

    Argonian current racials on PTS are pushing them behind in every role compared to other races, even in healing.
    Numbers can be tuned up and down by ZOS (and they have more tools and data than us to do so), but something needs to be there.

    I edited my original post with range of values based on this thread feedback.
    Edited by Kulvar on February 6, 2019 1:34AM
    Coward Argonian scholar of the Ebonheart Pact
  • Silver_Strider
    Silver_Strider
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    ccmedaddy wrote: »
    So you want Argonians to be stronger than they currently are on live... Good luck with that.

    Even with these suggestions, this would be impossible to achieve since we've lost 1k Resource return each on the potion passive, poison resistance/status immunity, 5% healing received and 1% healing done, which is to say nothing of all the other races that received buffs. Can you honestly say that Dunmer, with 850 extra magic+stamina and 138 unconditional extra Weapon/Spell damage is somehow going to fall behind Argonian in any significant way in terms of doing more damage just because of their 160 regen? Dunmer already have stronger heals than Argonian before they increased their max magic and while Argonians received 2% extra healing done, that's hardly as powerful as when we had 5% Healing Received+Done.

    At this point in time, Argonian is arguably the weakest race in the game since its sustain isn't as good as Bretons, its Tank skills are behind Nord, its magic damage is even lower than both Altmer and Dunmer, and it has no stamina proficiency so it's out of that race by default. The argument that Argonian will somehow be OP if given a small damage buff, despite all this, is absolutely ludicrous.
    Edited by Silver_Strider on February 6, 2019 8:00PM
    Argonian forever
  • Anyron
    Anyron
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    argonian could get something else than is crappy tank racials which are broken, OP on paper
    and lore-breaking
    when you drink a potion while magicka is low and health + stamina full, 2/3 resourceful is wasted. when you drink potion while full health ( detection ) , 3/3 is wasted

    resourceful is only good with potion cooldown enchants which noone than tank can use

    if you slot it on healer or dd, you losing 2500 max magicka and spell damage/recovery/cost of spells enchants. no way you could do this on DD

    if you wanna get rid of OP tanks in pvp, look elsewhere. blame is on potion cooldown enchants and resourceful which they could delete and replace with something better
    Edited by Anyron on February 6, 2019 2:16AM
  • Kurat
    Kurat
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    ccmedaddy wrote: »
    So you want Argonians to be stronger than they currently are on live... Good luck with that.


    At this point in time, Argonian is arguably the weakest race in the game since it's sustain isn't as good as Bretons, it's Tank skills are behind Nord, it's magic damage is even lower than both Altmer and Dunmer, and it has no stamina proficiency so it's out of that race by default. The argument that Argonian will somehow be OP if given a small damage buff, despite all this, is absolutely ludicrous.

    Excactly this.

    People who say Argonians are OP, are just whiny Pvp kids who got owned by Argonian. Pve also exists and as it is atm, there are better options for all roles than Argonian.
  • DisgracefulMind
    DisgracefulMind
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    With your updated suggested changes, I think these would be more than fair racials. With 750 to each stat + the damage increase, and the potion passive at 3600, with 3% healing done, I think these would be a good path for Argonian. Reducing the healing done + removal of healing received already in place would help with the exact issues that Argonians have in PvP by being too tanky, but giving them damage in exchange doesn't discourage them, and gives Argonians who aren't just playing to be tanky an opportunity to do more damage.

    Very nice approach, honestly.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    Kurat wrote: »
    ccmedaddy wrote: »
    So you want Argonians to be stronger than they currently are on live... Good luck with that.


    At this point in time, Argonian is arguably the weakest race in the game since it's sustain isn't as good as Bretons, it's Tank skills are behind Nord, it's magic damage is even lower than both Altmer and Dunmer, and it has no stamina proficiency so it's out of that race by default. The argument that Argonian will somehow be OP if given a small damage buff, despite all this, is absolutely ludicrous.

    Excactly this.

    People who say Argonians are OP, are just whiny Pvp kids who got owned by Argonian. Pve also exists and as it is atm, there are better options for all roles than Argonian.

    Yup, I do agree that both sides of the game need to be looked at, and Argonians in PvE are definitely inferior (I mean, we could make an Argonian racial joke about how this is proper, but you knoooow). I think that taking away healing received, removing a bit of healing done, and not giving Argonians too many stats, but giving them some damage and allowing them to have both stamina and magicka stats is a really good path to go in to reducing what causes them to be issues in PvP, but also opens the doors to allow them to be stronger in PvE.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Arbit
    Arbit
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    Honestly I’d like to see this change as I’ve been an argonian main for a very very long time. I am livid that they’re nerfing argonians because of pvp... I’m also a warden main so I’ve seen that nerfed because of pvp too. Honestly I don’t even touch pvp so I feel very bitter with the pvp community for getting the things I love nerfed... but regardless... these changes above are nice and make argonians a nice middle ground character, good for stamina or magicka builds. I’ll miss my tankiness with the loss of that 1000 hp but I can live with that to see argonians a viable race unlike the current travesty that is what is currently planned. Only problem with the healing received damage buff is that it they won’t be getting that buff frequently if they go solo without a dedicated healer.
    Edited by Arbit on February 6, 2019 6:06AM
    Argonian Master Race
  • Lord_Eomer
    Lord_Eomer
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    Seems... slightly over-tuned compared to other racials.

    Not just slightly but a All in one package. U so not need other races at all then.
  • phantasmalD
    phantasmalD
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    You should provide actual arguments and analysis instead of just saying 'Hurr durr, OP'
  • Wuuffyy
    Wuuffyy
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    Dude potion reduction is a legit combo that’s bs to say otherwise IMO... If I sacrifice 750 unbuffed weapon and spell and 1,000 to 2,000 unbuffed max I should be able to use this combo.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    Dude potion reduction is a legit combo that’s bs to say otherwise IMO... If I sacrifice 750 unbuffed weapon and spell and 1,000 to 2,000 unbuffed max I should be able to use this combo.

    Oh and also twice the gold or mats on pots.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Faulgor
    Faulgor
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    That seems very fair, lore-appropriate and would allow them to play as something else than healers. I'm all for it.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • BaylorCorvette
    BaylorCorvette
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    This looks a little over tuned IMHO. I feel like what they are suggesting for this weeks PTS cycle will probably be pretty solid compared to live right now, of course I'll need to actually test it on PTS to confirm.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
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  • Tommy_The_Gun
    Tommy_The_Gun
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    Current problem with Argonians is that.. well... if the PTS 4.3.2 changes go live, Argonians will be ok-ish for tank role and ok-ish for healer role. And that is pretty much it. Also, it is worth noting that they will no longer be BIS for tanking role. Their healer role potential will go slightly down too due to buffs to other races:
    So as a tank they will be outperformed by Nords, Imerials and possible even Redguards (most of the reason for that is that Argonians will be missing their +5% healing received bonus, while other races received numerous buffs).

    As a Healer they will be outperformed by Bretons, High Elves, Dark Elves and even Khajiits (again, mostly because other races received numerous buffs that will outshine Argonian 6% bonus to healing done).
    With that said, Argonians will still have at least some potential in those roles... but the same can not be said about DPS role. Currently on PTS (just like on live server) it is a worst possible race for Damage Dealer role.

    I do believe that at this point, Argonians should basically be "Jack of all trades, master of none" kind of race. So adding some small bonus to weapon / spell dmg actually makes sense and could potentially enable Argonians as a DPS role just enough so they will bo ok-sih at that role.
    So in the end, Argonians will be well balanced race without exceeding at any particular role, flexible enough that they will be able to pick any role, but they will never be "BIS" or even close to BIS for any of them. And if fact, it will be even lore accurate as in lore, Argonans are said to be able to "adapt" easily. And this is what Argonian passives should reflect.

    Some suggestions:

    Resourceful
    +750 Max Magicka
    +750 Max Stamina
    Restore 4000 Health, Stamina, and Magicka after drinking a potion. This effect is reduced if you consume potions less than 45 seconds apart.


    I actually agree with that as you will have a choice, whenever you want to build Magicka or Stamina based character. And of course, adding 1000 mag & 1000 stam will be too much so those values should be lower.
    As for the buff in PTS 4.3.2 done to potion passive i think it was justified, or should I said... Mathematically justified:
    In the past, before Morrowind argonians used to have something like (as far as I remember) 12% of their max recurses restored.

    After Morowind it was changed to flat value (base max stats were slightly higher back then)
    https://forums.elderscrollsonline.com/en/discussion/335600/pts-patch-notes-v3-0-0/p1

    Current live server value: 4620 is a 12% for 38,5K max recurses.
    PTS 4.3.0: 3600 is a 12% for a 30K max recurses.
    PTS 4.3.2: 4000 is a 12% for a 33,3K max recurses (apparently Zenimax took in to account CP bonus here as they are making adjustments to is so the overall max stats should go up... so basically, they calculated it).

    Argonian Resistance
    +1000 Max Health
    + 770 Poison Resistance
    +2310 + 1540 Disease Resistance
    Immunity to the Diseased status effect.


    Since this passive's effects (poison & Disease Resistance & immunity) are shared between Argonian & Wood Elf (on live server), as a result of balancing both races suffered. Adding a small bonus to Poison Resistance (but without poison immunity) could be potentially helpful lore wise. The buff provided by this would be insignificant and will be rather a racial "flavour" than an actual buff. The Disease Resistance was reduced so overall power level remains the same. Of course Wood Elf should also get similar small Disease Resistance bonus (but without disease immunity).

    Life Mender (Quick to Mend)
    +4% (to +6%) Healing Done
    Gain 70 (to + 100) spell damage or weapon damage, depending on which of your maximum resources is higher - Max Magicka or Max Stamina.


    I would just make a weapon / spell dmg slightly lower and make it so only one of this bonuses is active, depending on what your stats are higher. This will make this passive less powerful (not to break the overall power that each race provides) and at the same time more efficient as only one bonus will be active. So if you have higher max magicka, you will get spell dmg bonus, and if you have higher max stamina you get weapon dmg bonus.
    Edited by Tommy_The_Gun on February 6, 2019 4:00PM
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