So, you think things that work well in single player games where there is one super-duper hero playing through content will work just as well in multipleayer games where there are thousands of heroes crawling all over each other and fight each other and somehow must be kept from all taking the same "best" skills to prevet the game from becoming as boring as playing the same quest over and over and opver and over again?Hey, here's another cool idea, in the spirit of making the game actually play like a TES game:
Make the necromancy skill line available to every other class! YES! That's right, no more separate classes. that's now how TES worked in the past, and how it should work in ESO...
TheShadowScout wrote: »So, you think things that work well in single player games where there is one super-duper hero playing through content will work just as well in multipleayer games where there are thousands of heroes crawling all over each other and fight each other and somehow must be kept from all taking the same "best" skills to prevet the game from becoming as boring as playing the same quest over and over and opver and over again?Hey, here's another cool idea, in the spirit of making the game actually play like a TES game:
Make the necromancy skill line available to every other class! YES! That's right, no more separate classes. that's now how TES worked in the past, and how it should work in ESO...
Now, it it was up to me, I would have gone with a "free choice" approach - make -everything- available, but have your choices lock out something else. Pick fire magic, get denied frost magic. Pick daedric magic, get denies aerdic magic. Pick lighting magic, get denies earth magic. Pick blood magic, get denied healing magic. et cetera.
But... the powers that be choose differently for ESO.
So the good ship "classless" has sailed, been set on fire and sunk a looong time ago.
And they certainly won't change their whole game at this point.
Sop we have to think with what we have, and how to add things to make it better, rather then make futile suggestions about rebuilding everything, no matter how much we might have liked it another way...
Yeah, the thing about a classless system is, it would depend on the skills they make available. If they have all of them lower key and comparable with reach other, then its easy to make things classless. If they want to add some extra effect skills... then they have to make classes to lock out sdomething else to prevent everyone from picking only the good stuff, and everyone from being the same in the end...stimpy986b14_ESO wrote: »Quite a few successful MMOs have had classless skill systems and I agree with Yigrok that it would make ESO feel more like an actual elder scrolls game, but you are right in that it's far too late for them to remove the classes and start from scratch.
SkyIsTheLimit1206 wrote: »
Abysswarrior45 wrote: »Don't like it already. Probably going to be broken as hell for an entire 2 patches in PVP. Would rather ZOS just keep the original 4 classes and leave it there.
VaranisArano wrote: »And again, Necromoncy class or skill line is extremely unlikely to happen anytime soon since it is obvious necromancy is the bain of everyone in Tamriel at the moment. This is clearly the case due to the main story lines through the base game section.
Until that is remedied it seems to be a difficult case to make for adding the line or class.
Necromancy has always been a subset of conjuration. TES heroes have been able to summon skeletons, reanimated draugr and so on, even in environments like Morrowind where necromancy of non-beast races is illegal, or in Oblivion where necromancy is banned.
So there's good reason to go with the Oblivion method of "You can play like a necromancer but you can't join up with the Worm Cult for plot reasons," even here in ESO. A necromancer skill line would fit in nicely with previous TES games.
I didn’t argue against that.
However, you completely ignored the comment your replied to which clearly stated why necromancy is not available for ESO Heros.
Sorry I didn’t mean to revive this thread. Just noticed it hasn’t had a reply in a couple hours.
Vanthras79 wrote: »Who would give you this skill line? How would it fit into the lore? The Order of the Black Worm is not exactly friendly.
stimpy986b14_ESO wrote: »Vanthras79 wrote: »Who would give you this skill line? How would it fit into the lore? The Order of the Black Worm is not exactly friendly.
Abnur Tharn teaches you a bit of necromancy in the main story, why not him?
And again, Necromoncy class or skill line is extremely unlikely to happen anytime soon since it is obvious necromancy is the bain of everyone in Tamriel at the moment. This is clearly the case due to the main story lines through the base game section.
Until that is remedied it seems to be a difficult case to make for adding the line or class.
oli.j.reillyb16_ESO wrote: »Why is every necromancer suggestion thread just a copy/paste sorcerer with a little bit of extra edginess?
WhoSlappedThePie wrote: »Can you imagine how laggy trials would be with several necromancers with multiple summons?
oli.j.reillyb16_ESO wrote: »Why is every necromancer suggestion thread just a copy/paste sorcerer with a little bit of extra edginess?