they are the only race to have a healing bonus and they got a crazy sustain potion passive, that's great both for healers & tanks, not only tanks
phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
79% Magicka recovery multiplier? Where exactly did you pull that out of? It is close to 50%, that too if you builds towards that. Also Argonian passive is also boosted by Infused Potion enchants. It then becomes 4000/20, or 200 each resource per second or 400 of mag recovery, stam recovery and health recovery. Also the fact, that it recovers as a burst, makes it even better for PvP.
phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
Fixed that for you. Don't just cherrypick randomly, include everything.validifyedneb18_ESO wrote: »Arena:
Faster Swimming
Intelligence, Agility, Speed
Arcane, Thieving, Pick-pocketing
Daggerfall:
Breath Underwater
Agility, Speed, Strength
Negatives to Endurance
According to the flavor text: adept at the arts of thievery and spellcasting, but there are also some warriors
Morrowind:
Immunity to disease and poison
Agility, Strength, Intelligence, Speed, Strength
Negatives to Endurance
Bonus to Athletics, Alchemy, Illusion, Mysticism, Unarmored, Medium armor, Spear
Poison and Disease resistance
Oblivion:
Immunity to disease and poison
Rogue/Warrior(I guess)/ Illusion Mage
Agility, Intelligence, Speed
Negatives to Endurance
Bonus to Athletics, Alchemy, Illusion, Mysticism, Hand-to-Hand, Blade
Poison and Disease resistance
Skyrim:
Breath underwater
Lockpicking and Pickpocketing, Alteration, Light Armor, Restoration, Sneak
Can recover large amounts of health once a day
50% disease resist
Higher unarmed damage
79% Magicka recovery multiplier? Where exactly did you pull that out of? It is close to 50%, that too if you builds towards that. Also Argonian passive is also boosted by Infused Potion enchants. It then becomes 4000/20, or 200 each resource per second or 400 of mag recovery, stam recovery and health recovery. Also the fact, that it recovers as a burst, makes it even better for PvP.
phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
Using pot speed glyphs increases that a lot. Pairing that with Clever alchemist makes it the set to go for argonian DD
phantasmalD wrote: »They definitely had a well established racial style before:
Agile and intelligent rogues and support mages who thrive in wet environment but generally less robust than most races (aka -Endurance = had less HP). There were changes here and there mainly due to changing game mechanics but it was still generally coherent for the first 4 games.
Skyrim mixed things up a lot fo every race by getting rid of the Attribute system but the bonuses still kinda line up with the earlier image.
[...]
So there's nothing to really showcase their sneaky, assassiny disposition and their mastery of guerilla warfare, all of which is lore actively being backed by ESO (Shadowscales and flavor text)
Argonian
Good Attributes: Intelligence (f), Agility (m), Speed (m)
Bad Attributes: Willpower (m), Endurance, Personality
Skills: Alchemy, Alteration, Athletics, Blade, Hand to Hand, Illusion, Light Armor, Medium Armor, Mysticism, Restoration, Security (Lockpicking, Pickpocket, Sneak), Spear, Unarmored
Argonians aren't only the most sexually dimorphic species, their skill bonuses have also changed constantly. There is not one single skill they've had a bonus to in all three games. However, they have always retained some kind of non-offensive magical affinity (Illusion, Alteration, Mysticism, Restoration) as well as skills that require a considerable amount of agility and dexterity (Athletics, Lockpicking, Sneak). Both of these are reflected in their best attributes of Intelligence, Agility and Speed. What Argonians have never been prior to ESO are tanky people who can take a beating, in fact having a weakness in Endurance and Willpower, and an Argonian in heavy armor is basically unheard of. The only thing this could reference is the "Histskin" power from Skyrim, which granted massive health recovery once a day. The Resourceful passive is appropriate, given the bonus to Alchemy in Morrowind and Oblivion, and Quick to Mend can be a reference to their Restoration bonus from Skyrim. However, there is nothing that would reflect Argonian's agile nature. I would suggest to change the 1000 health bonus to 1000 stamina instead.
The resistance to disease is fitting, however, it should be noted that Argonians had complete poison immunity in Morrowind and Oblivion, which only got removed in Skyrim.
KhajiitFelix wrote: »Garbage suggestions
phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
Using pot speed glyphs increases that a lot. Pairing that with Clever alchemist makes it the set to go for argonian DD
Hard to decide if i pick spell strategist with 700spell damage or clever alchemist with 600..
KhajiitFelix wrote: »phantasmalD wrote: »That healing bonus is extremely meh passive, even if overhealing wasn't as prevalent as it is in ESO there's still the fact that 258 spell damage generally gives equivalent heals while also doing more damage.
And the sustain is not as insane as you think it is, it's 4000/45 = 89/second, which would be the equivalent of 178 recovery
However since this isn't actual recovery it doesn't get boosted by all the recovery multiplier people are hoarding, so we need to adjust for that . For example, Magblades generally have 79% Magicka recovery multiplier iirc.
100/179 = 0.5586
0.5586 * 178 = 100 trigen. Compare that to what the Khajiit are getting.
Using pot speed glyphs increases that a lot. Pairing that with Clever alchemist makes it the set to go for argonian DD
Hard to decide if i pick spell strategist with 700spell damage or clever alchemist with 600..
@Anyron Alchemist is much better. It give 600 SD for every target. While spell strategist is useless set for beating skeletons.
KhajiitFelix wrote: »Garbage suggestions
then enlighten us , OP khajiit. whats good solution for you?
KhajiitFelix wrote: »Garbage suggestions
then enlighten us , OP khajiit. whats good solution for you?