RandomKodiak wrote: »The big problem with bow/bow (and yes my main is one) is that a bow golded out is the same damage as a one handed weapon golded out. So a duel wield character of anywhere near competence level is always going to have much more damage. I figure it is some "balance" thing but why do 2handers get an extra 15% or so but bows don't? Also of course no spamable for bows other than snipe is why wardens with the bird at range outperform the other bow/bows.
Toc de Malsvi wrote: »Yagrs build relies on venomous claw which totally contradicts the sense of a ranged dd. Sadly i can't say anything about DK as i never tested it. My warden hits 54k on 6mio. the dummy with major fracture. Sadly no bow build I have seen so far comes even close to that
If you are saying that Melee will deal more then yeah thats true. If you are saying there is a massive gap between melee and ranged thats where I cannot agree. I don't really do much Warden and I don't know exactly what you are doing on your Warden Melee parse. So I cannot truly compare the difference.
But stam DK ranged isn't far behind DK Melee for stam. And stam DK ranged can run in melee and be just as effective as at range, while still slightly behind traditional Melee setups. The only true drawback of DK ranged is relying on Snipe spam.
My testing on Stam Sorc yeilded the same results, slightly behind Melee builds.
Unfortunately not for a week or two at least, you should look to @SodanTok. They do considerably more testing with Warden than myself.Toc de Malsvi wrote: »Yagrs build relies on venomous claw which totally contradicts the sense of a ranged dd. Sadly i can't say anything about DK as i never tested it. My warden hits 54k on 6mio. the dummy with major fracture. Sadly no bow build I have seen so far comes even close to that
If you are saying that Melee will deal more then yeah thats true. If you are saying there is a massive gap between melee and ranged thats where I cannot agree. I don't really do much Warden and I don't know exactly what you are doing on your Warden Melee parse. So I cannot truly compare the difference.
But stam DK ranged isn't far behind DK Melee for stam. And stam DK ranged can run in melee and be just as effective as at range, while still slightly behind traditional Melee setups. The only true drawback of DK ranged is relying on Snipe spam.
My testing on Stam Sorc yeilded the same results, slightly behind Melee builds.
Hmmmm dk and sorc are both the weakest stamina melee classes atm. But 49k selfbuffed with a bow is quite much. Could you test it on a warden?
Yet again: Full buffed trial conditions are totally different from target dummy conditions and when playing bow/bow the values should not be compared to melee stamina builds but to the actual competition: ranged magicka DDs.
Toc de Malsvi wrote: »
I just cannot agree that Wardens outperform the other classes. Especially not because of the Bird. Crushing Weapon is as good or better than the Bird.
And HawkEye is incredibly easy to maintain outside of extreme lag spikes. I have zero trouble with it in all four man content. Only in Trials have I regularly experienced enough lag to make it an issue. Learn to light weave every skill even Vigor and you will find HawkEye stacks pretty easy to maintain.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I wouldn't mind a buff that also occurs in PVP. I don't see many "true" archers (most players run bow back bar), and ZOS is further nerfing ganking with the Khajiit/Bosmer changes.
I wouldn't mind seeing a stronger re-work to the Hawk Eye passive because it has PVE written all over it. In it's current state it's not easy to stack it in PVP, so it can be a wasted passive.
"Your successful Light and Heavy Attacks increase the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times"https://www.youtube.com/watch?v=uZ6L4omudnE&t=713s
You kinda have to use a 2h on back bar so you can have really but otherwise it's all bow
Using 2H defeats the purpose of making a bow/bow build.
https://m.youtube.com/watch?v=99GixomxrRs GrumpyDuckling wrote: »GrumpyDuckling wrote: »I wouldn't mind a buff that also occurs in PVP. I don't see many "true" archers (most players run bow back bar), and ZOS is further nerfing ganking with the Khajiit/Bosmer changes.
I wouldn't mind seeing a stronger re-work to the Hawk Eye passive because it has PVE written all over it. In it's current state it's not easy to stack it in PVP, so it can be a wasted passive.
"Your successful Light and Heavy Attacks increase the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times"https://www.youtube.com/watch?v=uZ6L4omudnE&t=713s
You kinda have to use a 2h on back bar so you can have really but otherwise it's all bow
Using 2H defeats the purpose of making a bow/bow build.https://m.youtube.com/watch?v=99GixomxrRs
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I wouldn't mind a buff that also occurs in PVP. I don't see many "true" archers (most players run bow back bar), and ZOS is further nerfing ganking with the Khajiit/Bosmer changes.
I wouldn't mind seeing a stronger re-work to the Hawk Eye passive because it has PVE written all over it. In it's current state it's not easy to stack it in PVP, so it can be a wasted passive.
"Your successful Light and Heavy Attacks increase the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times"https://www.youtube.com/watch?v=uZ6L4omudnE&t=713s
You kinda have to use a 2h on back bar so you can have really but otherwise it's all bow
Using 2H defeats the purpose of making a bow/bow build.https://m.youtube.com/watch?v=99GixomxrRs
This thread is about PvE endgame trials /w hardmode.
Cool, says who?I don’t understand the thread. Bows have been and always will be a pvp only weapon, changing some values here or there won’t make a difference.
That does not sound like sb. who raids endgame content, no offence. ranged is about teleporting bosses and target switches. Watch some vcr+3 videos and you will understand, why stamina dds should be able to use a bow.In pve the requirement for the entire raid is to stand between the healer and tank. Why would you use a bow when that requires you to be far away from your target and the passives focus on mobility?
Sure, use a bow, but that had nothing to do with bow/bow builds. My point is the entire design of bows from the ground up looks like it’s designed for pvp.
Sure you can stay max range on a bow, just don’t expect any buffs or heals, it’s at odds with all the healing mechanics of the game. You can either stand in a spot where you’ll get healing and buffs (between the healer and the boss) or stay in a spot to take advantage of using a bow, the dps a bow/bow can hit are irrelevant.
Sure, use a bow, but that had nothing to do with bow/bow builds. My point is the entire design of bows from the ground up looks like it’s designed for pvp.
Sure you can stay max range on a bow, just don’t expect any buffs or heals, it’s at odds with all the healing mechanics of the game. You can either stand in a spot where you’ll get healing and buffs (between the healer and the boss) or stay in a spot to take advantage of using a bow, the dps a bow/bow can hit are irrelevant.
Thinking bow/bow is about staying in 28m range to get 12% (additive with CP) boost to only bow skills is so so 2016... Only newbs are running around behind healer because they dont understand the passive damage boost is negligible and also outperformed by minor berserk in every situation (in case you cant get it yourself).
DoonerSeraph wrote: »Sure, use a bow, but that had nothing to do with bow/bow builds. My point is the entire design of bows from the ground up looks like it’s designed for pvp.
Sure you can stay max range on a bow, just don’t expect any buffs or heals, it’s at odds with all the healing mechanics of the game. You can either stand in a spot where you’ll get healing and buffs (between the healer and the boss) or stay in a spot to take advantage of using a bow, the dps a bow/bow can hit are irrelevant.
Thinking bow/bow is about staying in 28m range to get 12% (additive with CP) boost to only bow skills is so so 2016... Only newbs are running around behind healer because they dont understand the passive damage boost is negligible and also outperformed by minor berserk in every situation (in case you cant get it yourself).
There's also that, how weak the passive is by itself, it should just be reworked, buceuse its not only weak, but its tooltip is very shallow and misleading to new players.
"Gives you a damage bonus of up to 12% against enemies at longer range.", but the 12% is somehow weaker than the 8% of minor berserk, and it doesn't tell how far you must be, 12m, 28m? This passive is basically a dead slot on bow tree.

DoonerSeraph wrote: »Sure, use a bow, but that had nothing to do with bow/bow builds. My point is the entire design of bows from the ground up looks like it’s designed for pvp.
Sure you can stay max range on a bow, just don’t expect any buffs or heals, it’s at odds with all the healing mechanics of the game. You can either stand in a spot where you’ll get healing and buffs (between the healer and the boss) or stay in a spot to take advantage of using a bow, the dps a bow/bow can hit are irrelevant.
Thinking bow/bow is about staying in 28m range to get 12% (additive with CP) boost to only bow skills is so so 2016... Only newbs are running around behind healer because they dont understand the passive damage boost is negligible and also outperformed by minor berserk in every situation (in case you cant get it yourself).
There's also that, how weak the passive is by itself, it should just be reworked, buceuse its not only weak, but its tooltip is very shallow and misleading to new players.
"Gives you a damage bonus of up to 12% against enemies at longer range.", but the 12% is somehow weaker than the 8% of minor berserk, and it doesn't tell how far you must be, 12m, 28m? This passive is basically a dead slot on bow tree.
It is very underperforming passive. Not all passives have to be strong, but this one is weak, hasty retreat is combat weak (not that I would ever want to remove it, its just too good for movement and in pvp) and the 5% crit is kinda weak if I consider its in value just half of the same passive dual wield and 2h get (i know 2h doesnt get crit at all but its passive is double of the dual wield one)
Yet even without that passive taken into consideration bow/bow needs a buff IN PVE to be competetive compared other ranged dds. Please don't listen to the oppinions of ppl who have no clue of pve. Ofc balancing has to take pvp into consideration aswell, that is the challlenge that balancing bow/bow is currently confronted with.
RandomKodiak wrote: »Oh and please don't try to say the passive makes up for that because in a trial or even a dungeon the odds you can keep up that 25% bonus is a complete joke
Marshall1289 wrote: »@SodanTok Oh nice, did you make that yourself? Always wondered the specifics, I had heard it was gradual, but didn't know where the max distance required was.
So being in a reasonable range for group buffs you can usually only get about 4% from the passive. Which really only equates to around 2% dps I'm betting.
While some love would be needed its nowhere near as dire as you make it sound. I am not some godlike player so alone with no support I manage 'just' 50k on meta stamina warden build on 6M dummy. On my bow/bow warden I can do 46k. I ddont know anyone who is doing 60k or smth dps but if they were getting that much I am sure they would also be getting much more from bow.
Now dont forget those are melee builds. Builds that are losing DPS in every mobile fight. So comparing it to ranged magicka builds (minus vulnerability ^^) would be much more fair.
The biggest love bow needs and always needed, something to finally say: "yes they are at this dps level" because they would have all the necessary tools is having instant spammable on bow line that would finally work with the passives that are there to somewhat offset the damage difference.
Ranged =/= Melee.
Melee should do more dps or else there is no point to use melee builds. Risk vs reward. [...]
I got some huge buffs I cannot explain (maybe race changes + the CP affecting all?). Doing like 2-3k DPS better than I do on live (tho with perfect rele rather than imperfect ^^) I think any better player than me could easily get 50k with warden bow/bow in pure solo 6M (and without snipe). The new set seems to also perform very well or even outperform some other options bow had (read: not having trap and not having AY)