validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
Kalle_Demos wrote: »Return the Dunmer bonus to elemental damage. Replacing the Dumer Fire Damage (7%) Lightning Damage (2%) and Ice Damage (2%) with just magic damage not only strips them of an identifying trait that players have built around for years but it's also just plain boring.
Kalle_Demos wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
This is incorrect. Dunmer lore, culture and heritage is rich with their deep ties to Magic. While they are versatile their martial prowess does not compare with that of Nords or Redguards. Their Magic capacity, specifically their affinity for Destruction Magic (Fire, Lightning, Ice) is rivaled only by the Altmer. In ESO the Dunmer has always been a top damage dealer in Magic and players have built their characters around this fact for years. This is their identity and it shouldn't be altered so drastically.
validifyedneb18_ESO wrote: »Kalle_Demos wrote: »Return the Dunmer bonus to elemental damage. Replacing the Dumer Fire Damage (7%) Lightning Damage (2%) and Ice Damage (2%) with just magic damage not only strips them of an identifying trait that players have built around for years but it's also just plain boring.
Also very limiting for build diversity, on the other flip of the coin.
validifyedneb18_ESO wrote: »Kalle_Demos wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
This is incorrect. Dunmer lore, culture and heritage is rich with their deep ties to Magic. While they are versatile their martial prowess does not compare with that of Nords or Redguards. Their Magic capacity, specifically their affinity for Destruction Magic (Fire, Lightning, Ice) is rivaled only by the Altmer. In ESO the Dunmer has always been a top damage dealer in Magic and players have built their characters around this fact for years. This is their identity and it shouldn't be altered so drastically.
Altmer AND Breton. Dunmer have plenty of established lore as warriors. They kicked the nords out of skyrim at one point, and subdued the dwemer. These things where not done by magic alone, and older elderscrolls titles give Dunmer plenty of buffs in areas we consider stamina build stats in ESO.
Altmer got an interesting passive.4.3.2 has increased Dunmer max magicka and max stamina. This change brings them closer to Altmer and damage wise they are now similar. Removal of Altmer's sustain tool has also brought them closer to each others. One problem still remains:
Dunmer hasn't found his racial identity. Altmer's spellcharge might be handy tool and is something interesting not availiable to other magicka races (though magicka redguard would have quite similar benefit with less max magicka and more stamina) The choice between Dunmer and Altmer is now mostly roleplay reasons.
On the other hand this is good but what is missing is something that gives Dunmer a bit of flavour. Their only unique passive is their fire resistance and burning immunity which might also interest some PvP players but overall the racials are still boring.
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
The old elemental damage boosts were nice but the huge fire damage was a bit problematic as it made Dunmer "the only race" for MagDK.
I would like to bring this Dunmer suggestion up once again:
https://forums.elderscrollsonline.com/en/discussion/comment/5737723#Comment_5737723
Increased change to apply status effects would be something not offered by any other race, allows some theorycrafting and benefits both magicka and stamina builds.
I respectfully disagree.Kalle_Demos wrote: »Warrior to warrior, Dunmer cannot compete with Nords or Redguards.
milesrodneymcneely2_ESO wrote: »I respectfully disagree.Kalle_Demos wrote: »Warrior to warrior, Dunmer cannot compete with Nords or Redguards.
Dunmer grow up in the most inhospitable environment on Tamriel. They are physically the same size as humans, which makes them the equal of Redguards, and slightly smaller than Nords. They are more agile, and FAR more intelligent, and if you don't think those qualities translate to hand-to-hand combat, you've never spent any time on a jiu-jitsu mat.
And here's the trump card: Dunmer can live hundreds, even thousands of years. Anyone who spends centuries perfecting their art (as opposed to decades) will ALWAYS have the edge. Not to mention that they can train at a higher intensity for a greater portion of their lives due to the fact that they're still in their prime long after a Nord or Redguard has died of old age.
Altmer got an interesting passive.4.3.2 has increased Dunmer max magicka and max stamina. This change brings them closer to Altmer and damage wise they are now similar. Removal of Altmer's sustain tool has also brought them closer to each others. One problem still remains:
Dunmer hasn't found his racial identity. Altmer's spellcharge might be handy tool and is something interesting not availiable to other magicka races (though magicka redguard would have quite similar benefit with less max magicka and more stamina) The choice between Dunmer and Altmer is now mostly roleplay reasons.
On the other hand this is good but what is missing is something that gives Dunmer a bit of flavour. Their only unique passive is their fire resistance and burning immunity which might also interest some PvP players but overall the racials are still boring.
You can also get it if asking hard.
Khajiit trying to look very boring while moving over to the most boring area of the map to hide.
Dunmer's highest stat in the single player games has always been Speed, yet they have absolutely no bonus in that regard. They are tied with Bosmer as the two fastest races in Tamriel, but you wouldn't know it from looking at ESO.
They've also always had a special ability related to their Ancestor worship, e.g. getting protection from a dead ancestor or outright summoning an ancestor ghost.
Any of those translated into a utility or flavor passive would be very welcome.
validifyedneb18_ESO wrote: »Dunmer's highest stat in the single player games has always been Speed, yet they have absolutely no bonus in that regard. They are tied with Bosmer as the two fastest races in Tamriel, but you wouldn't know it from looking at ESO.
They've also always had a special ability related to their Ancestor worship, e.g. getting protection from a dead ancestor or outright summoning an ancestor ghost.
Any of those translated into a utility or flavor passive would be very welcome.
I agree but at the same time if you want more we have to lose stuff, and quite frankly the fire stuff is too good to lose. Sure, I'd trade the fire resist for like 2% moves peed, but definitely not the burning immunity.
In my opinion, the Dunmer already has a very strong identity, that ties into the races lore from Morrowind. I'm perfectly fine with changing their identity, but then that'll happen through REMOVAL of passives and not give them more. They have way too much going on for them right now.
Kalle_Demos wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
This is incorrect. Dunmer lore, culture and heritage is rich with their deep ties to Magic. While they are versatile their martial prowess does not compare with that of Nords or Redguards. Their Magic capacity, specifically their affinity for Destruction Magic (Fire, Lightning, Ice) is rivaled only by the Altmer. In ESO the Dunmer has always been a top damage dealer in Magic and players have built their characters around this fact for years. This is their identity and it shouldn't be altered so drastically.
validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
I would compare Dunmer to Bosmer. They have immunity to the most prevalent physical status effect (poison), resistance to poison damage, huge stamina pool and huge stamina regen. Yet they get that funny/annoying roll-dodge booster.
Where is Dunmer's roll-dodge booster? Yes, burning immunity is very useful, especially if you are pvp vampire and probably attracts some attention from PvP players. But the racials are very straightforward and offers nothing interesting to build around. In PvE the choice between Altmer and Dunmer is now how you wanna do your Roleplaying, although theoretically Altmer is still stronger even without magicka return passive (though in practice the difference is nonexcistant).
Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
EDIT:
Additionally to defend my statement, Breton and Redguard changes were justified as:
"While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks."
"While we're relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency."
Isn't this the case with Dunmers aswell?
validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
I would compare Dunmer to Bosmer. They have immunity to the most prevalent physical status effect (poison), resistance to poison damage, huge stamina pool and huge stamina regen. Yet they get that funny/annoying roll-dodge booster.
Where is Dunmer's roll-dodge booster? Yes, burning immunity is very useful, especially if you are pvp vampire and probably attracts some attention from PvP players. But the racials are very straightforward and offers nothing interesting to build around. In PvE the choice between Altmer and Dunmer is now how you wanna do your Roleplaying, although theoretically Altmer is still stronger even without magicka return passive (though in practice the difference is nonexcistant).
Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
EDIT:
Additionally to defend my statement, Breton and Redguard changes were justified as:
"While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks."
"While we're relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency."
Isn't this the case with Dunmers aswell?
You can make such skewed comparisons when you ignore the facts and twist the comparisons as you are merely because you want something to be different than it is.
Dunmer has more static base damage stats than the bosmer and I am just talking about the stats benefiting a pure mag or stam build. That dodge Bosmer dodge roll you bring up gives the bosmer spell pen for a lengthy 3 seconds. Wow. I am so glad I do not have a Bosmer.
Then mention the resistance to burning being helpful in PvP but you completely ignore the fire resistance which is extremely helpful in PvE. Off the top of my head I am thinking vCoA II, vDSA, vMA, vHoF, vAS and there is more but I will stop there.
You cannot dissect and only compare pieces that but ignore the full package. Most are smart enough to see through that, Zos certainly is.
Love the change, I loss some damage but not much but gain fire restist and stam. Dunmer is very good in PVP
Lughlongarm wrote: »-Very interesting race , got the burning passives which is interesting and very desired by any vamp build which are quite popular.
- Can perform as top tier damage dealer on either magicka on stamina - for all those who like to switch between builds.
-Best race for hybrid builds, getting more effective and popular over time on pvp.
validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
I would compare Dunmer to Bosmer. They have immunity to the most prevalent physical status effect (poison), resistance to poison damage, huge stamina pool and huge stamina regen. Yet they get that funny/annoying roll-dodge booster.
Where is Dunmer's roll-dodge booster? Yes, burning immunity is very useful, especially if you are pvp vampire and probably attracts some attention from PvP players. But the racials are very straightforward and offers nothing interesting to build around. In PvE the choice between Altmer and Dunmer is now how you wanna do your Roleplaying, although theoretically Altmer is still stronger even without magicka return passive (though in practice the difference is nonexcistant).
Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
EDIT:
Additionally to defend my statement, Breton and Redguard changes were justified as:
"While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks."
"While we're relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency."
Isn't this the case with Dunmers aswell?
You can make such skewed comparisons when you ignore the facts and twist the comparisons as you are merely because you want something to be different than it is.
Dunmer has more static base damage stats than the bosmer and I am just talking about the stats benefiting a pure mag or stam build. That dodge Bosmer dodge roll you bring up gives the bosmer spell pen for a lengthy 3 seconds. Wow. I am so glad I do not have a Bosmer.
Then mention the resistance to burning being helpful in PvP but you completely ignore the fire resistance which is extremely helpful in PvE. Off the top of my head I am thinking vCoA II, vDSA, vMA, vHoF, vAS and there is more but I will stop there.
You cannot dissect and only compare pieces that but ignore the full package. Most are smart enough to see through that, Zos certainly is.
Which is why I am also suggesting to lower the dual-stat resource passive (and I wouldn't care if they also took a bit of their spell/weapon damage passive too IF they recieved a passive that gives them conditional damage boost). Just do something that makes Altmer and Dunmer mages feel different. Right now the most game affecting difference is skin colour.
Love the change, I loss some damage but not much but gain fire restist and stam. Dunmer is very good in PVPLughlongarm wrote: »-Very interesting race , got the burning passives which is interesting and very desired by any vamp build which are quite popular.
- Can perform as top tier damage dealer on either magicka on stamina - for all those who like to switch between builds.
-Best race for hybrid builds, getting more effective and popular over time on pvp.
As I have stated in the posts above. I know it is attractive PvP race. Many people also dont know but they are burn immune on live too. From PvE perspective, Altmer and Dunmer mages however are now copies of each others, which is boring. Something needs to be done to diversify the two from each others.
Could you remember some equivalent to house telvanni in breton culture seen in the game? I can't. While lorewise bretons have some altmer ancestry (and magicka talent cause of this) they are not as magicka oriented as elves are.validifyedneb18_ESO wrote: »Kalle_Demos wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
This is incorrect. Dunmer lore, culture and heritage is rich with their deep ties to Magic. While they are versatile their martial prowess does not compare with that of Nords or Redguards. Their Magic capacity, specifically their affinity for Destruction Magic (Fire, Lightning, Ice) is rivaled only by the Altmer. In ESO the Dunmer has always been a top damage dealer in Magic and players have built their characters around this fact for years. This is their identity and it shouldn't be altered so drastically.
Altmer AND Breton.
Could you remember some equivalent to house telvanni in breton culture seen in the game? I can't. While lorewise bretons have some altmer ancestry (and magicka talent cause of this) they are not as magicka oriented as elves are.validifyedneb18_ESO wrote: »Kalle_Demos wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
This is incorrect. Dunmer lore, culture and heritage is rich with their deep ties to Magic. While they are versatile their martial prowess does not compare with that of Nords or Redguards. Their Magic capacity, specifically their affinity for Destruction Magic (Fire, Lightning, Ice) is rivaled only by the Altmer. In ESO the Dunmer has always been a top damage dealer in Magic and players have built their characters around this fact for years. This is their identity and it shouldn't be altered so drastically.
Altmer AND Breton.
See I am against this because it pigeon holes Dunmer into using fire attacks. They're meant to be skilled at destruction magic, not a specific subset of destruction magic.Kalle_Demos wrote: »Return the Dunmer bonus to elemental damage. Replacing the Dumer Fire Damage (7%) Lightning Damage (2%) and Ice Damage (2%) with just magic damage not only strips them of an identifying trait that players have built around for years but it's also just plain boring.