Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
validifyedneb18_ESO wrote: »Dunmer's highest stat in the single player games has always been Speed, yet they have absolutely no bonus in that regard. They are tied with Bosmer as the two fastest races in Tamriel, but you wouldn't know it from looking at ESO.
They've also always had a special ability related to their Ancestor worship, e.g. getting protection from a dead ancestor or outright summoning an ancestor ghost.
Any of those translated into a utility or flavor passive would be very welcome.
I agree but at the same time if you want more we have to lose stuff, and quite frankly the fire stuff is too good to lose. Sure, I'd trade the fire resist for like 2% moves peed, but definitely not the burning immunity.
validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
I don't know, being able to swap to stam and magic on the fly without race changing is pretty cool in my book. I know that is not what most people like, but i have swapped between stamDK and magDK numerous times and have multiple race changes. I like there Dunmer is.
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
I don't know, being able to swap to stam and magic on the fly without race changing is pretty cool in my book. I know that is not what most people like, but i have swapped between stamDK and magDK numerous times and have multiple race changes. I like there Dunmer is.
validifyedneb18_ESO wrote: »How. What? Why? Hello?
3.5k flame resist? IMMUNITY to burning?
Does bonus resistance and immunity to the status effect of the single most prevalent magic type not provide enough racial style and benefit for you?
I would compare Dunmer to Bosmer. They have immunity to the most prevalent physical status effect (poison), resistance to poison damage, huge stamina pool and huge stamina regen. Yet they get that funny/annoying roll-dodge booster.
Where is Dunmer's roll-dodge booster? Yes, burning immunity is very useful, especially if you are pvp vampire and probably attracts some attention from PvP players. But the racials are very straightforward and offers nothing interesting to build around. In PvE the choice between Altmer and Dunmer is now how you wanna do your Roleplaying, although theoretically Altmer is still stronger even without magicka return passive (though in practice the difference is nonexcistant).
Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
EDIT:
Additionally to defend my statement, Breton and Redguard changes were justified as:
"While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks."
"While we're relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency."
Isn't this the case with Dunmers aswell?
You can make such skewed comparisons when you ignore the facts and twist the comparisons as you are merely because you want something to be different than it is.
Dunmer has more static base damage stats than the bosmer and I am just talking about the stats benefiting a pure mag or stam build. That dodge Bosmer dodge roll you bring up gives the bosmer spell pen for a lengthy 3 seconds. Wow. I am so glad I do not have a Bosmer.
Then mention the resistance to burning being helpful in PvP but you completely ignore the fire resistance which is extremely helpful in PvE. Off the top of my head I am thinking vCoA II, vDSA, vMA, vHoF, vAS and there is more but I will stop there.
You cannot dissect and only compare pieces that but ignore the full package. Most are smart enough to see through that, Zos certainly is.
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
You do know you get race change tokens right? If you don't like it don't play it. I very much approve like the change, and this whole treat is not about identity because there is very strong identity in these races passives. Just say it what it is, I don't want to change I want all to stay as it is. Sorry not going to happen the race changes are real and as stated you don't like Dunmer anymore go play something else. Thank you.
Lughlongarm wrote: »Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
Yep, and as mentioned already, Dunmer Pelinal is as effective as Orc Pelinal.
Any stand alone build that works with either Altmer or Orc will work to the same efficiency with Dunmer(200 max stat difference doesn't make any realistic difference) .
So basically there is no other race that it's passives supports such a wide build diversity.
What is your argument exactly?
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
You do know you get race change tokens right? If you don't like it don't play it. I very much approve like the change, and this whole treat is not about identity because there is very strong identity in these races passives. Just say it what it is, I don't want to change I want all to stay as it is. Sorry not going to happen the race changes are real and as stated you don't like Dunmer anymore go play something else. Thank you.
watLughlongarm wrote: »Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
Yep, and as mentioned already, Dunmer Pelinal is as effective as Orc Pelinal.
Any stand alone build that works with either Altmer or Orc will work to the same efficiency with Dunmer(200 max stat difference doesn't make any realistic difference) .
So basically there is no other race that it's passives supports such a wide build diversity.
What is your argument exactly?
That is what I stated and you commented on it. I then asked you what the point of your comment was...
Ragnaroek93 wrote: »I'm very concerned about Dunmers because apparantly ZOS is unwilling to give them any race identity back. Nobody asked for Dunmer becoming a dps stam race wtf. They won't have a niche in which they don't get outperformed by something else and this sucks, period.
Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
You do know you get race change tokens right? If you don't like it don't play it. I very much approve like the change, and this whole treat is not about identity because there is very strong identity in these races passives. Just say it what it is, I don't want to change I want all to stay as it is. Sorry not going to happen the race changes are real and as stated you don't like Dunmer anymore go play something else. Thank you.
watLughlongarm wrote: »Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
Yep, and as mentioned already, Dunmer Pelinal is as effective as Orc Pelinal.
Any stand alone build that works with either Altmer or Orc will work to the same efficiency with Dunmer(200 max stat difference doesn't make any realistic difference) .
So basically there is no other race that it's passives supports such a wide build diversity.
What is your argument exactly?
That is what I stated and you commented on it. I then asked you what the point of your comment was...
Lughlongarm wrote: »Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
You do know you get race change tokens right? If you don't like it don't play it. I very much approve like the change, and this whole treat is not about identity because there is very strong identity in these races passives. Just say it what it is, I don't want to change I want all to stay as it is. Sorry not going to happen the race changes are real and as stated you don't like Dunmer anymore go play something else. Thank you.
watLughlongarm wrote: »Lughlongarm wrote: »Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
[...]
This is a false, Dunmer are as good as anyone using Pelinal's, they just don't get as much benefit from the set itself as Orcs or Altmer might. It wouldn't help Dunmer Pelinal's builds in any way if they only had weapon damage in their racial passives, it would just be a nerf to hybrids not using it.
The whole idea of getting such a nice boon of having both spell an weapon damage, is to try to take advantage of different hybrid sets. Innate Axiom, Shacklebreaker, Mechanical Acuity etc...
Even if that was the "whole idea", which I am sure it was not, what of it? Intent doesn't change what the passive actually does for any build.
Yep, and as mentioned already, Dunmer Pelinal is as effective as Orc Pelinal.
Any stand alone build that works with either Altmer or Orc will work to the same efficiency with Dunmer(200 max stat difference doesn't make any realistic difference) .
So basically there is no other race that it's passives supports such a wide build diversity.
What is your argument exactly?
That is what I stated and you commented on it. I then asked you what the point of your comment was...
My original comment was quite clear. If you want to take full advantage of all the Dunmer's passives to it's maximum potential, you will want to craft an hybrid build without Pelinal. This is something Dunmer can do better than any other race and its one of the things that makes them unique. The second post emphasized that Dunmers are not sacrificing for this uniqueness anything and can compete with any 'specialize' build or hybrid Pelinal build.
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
Twohothardware wrote: »Dunmer is the hybrid race capable of performing well in dps as stamina or magicka and they have an affinity to resist fire damage. That's their identity and they don't need anything else. With the buff today they get nearly the same bonus as the 5th Trait from Shacklebreaker along with 258 weapon and spell damage.
That is probably what ZoS has been after aswell..... unfortunately hybrid builds do not work well due to the way how damage comes from max resource and how hard sustaining a hybrid is - especially with a race that has no sustain passives. Ironically, since Dunmer stats are divided equally to Mag and Stam, Weapon and Spell Damage, they are also the worst possible users for Pelinals, which was suppised to be the hybrid set.
Not really. That was the identity of the class from the fist day. It was turned into a magicka class after 1.6 and it was never addressed until now.
To me, Dunmer should be able to play either, Magicka or stamina with similar proficency... what you are asking is to pigeonhole the race, again, into one spec, and that's wrong. Dunmer is not an Altmer with flame damage.
https://forums.elderscrollsonline.com/en/discussion/457727/lowest-resource-restore-belongs-to-the-dunmer#latest
Here is the link to my proposed solution for this. Altmer should have magicka sustain based off of receiving magic damage, dunmer should have lowest resource restore for dealing damage.
Lughlongarm wrote: »https://forums.elderscrollsonline.com/en/discussion/457727/lowest-resource-restore-belongs-to-the-dunmer#latest
Here is the link to my proposed solution for this. Altmer should have magicka sustain based off of receiving magic damage, dunmer should have lowest resource restore for dealing damage.
Where is the trade-off on dunmer? Their passives are already over the roof, what will you cut out?
Marshall1289 wrote: »Dunmers lack something really unique.
2310 Fire resist while nice because it synergies with the status effect immunity is weaker than straight spell resists. I feel like people miss this some how. They have the same mitigation, but fire is only 1 element while spell is equal to 4. Fire IS the most prominent, but it's still rendered useless with every other element. It's not strong enough.
It's also not exceptional for a hybrid build because it feels like you waste 1 of the +dmg passives due to the way Pelinal's Aptitude behaves, which is best used with stacking 1 type of dmg. I hope they didn't weigh the dmg passive in their SB calculation so strongly. Double resources I understand because you can use that ANYWHERE, even in pve. Double dmg is less useful.
Sets and enchants in the game do not stack both weapon/spell dmg very well so it's pointless to try doing it without Pelinal's. Upping your max resources to a reasonable level for a hybrid was the problem and the double max resources from Dunmer help with that.
They're VERY good as a race you can use to swap between mag DD or sta DD whenever you want, but they don't feel like a good "hybrid" race in the context of the game's sets and mechanics. Hybrids don't work well for pve and I don't think that was their intention. They succeeded in making a race good for both mag/sta DD you can swap between.
They fixed the disparity between Altmer vs Dunmer and I always thought Altmer was overtuned for straight mag DD making it really difficult to try and make Dunmer more powerful comparatively without buffing the sta DD side of things too much which was already in a good place.
However I'd drop the max resources to 1700, up the fire resist to 3k and add something unique to support their agility nature. Nothing about their racial passives shows their affinity for combat prowess regarding agility.
My suggestion:
- 1850 1700 mag/sta
- 2310 3k fire resist and status effect immunity
- 258 spell/weapon dmg
- 10% dodge roll cost reduction OR 10% sprint cost reduction OR +5% movement speed when taking OR doing dmg. Something small, but useful to both mag/sta for agility sake.
Kalle_Demos wrote: »Redguards and Nords are physically superior and better warriors. This is not up for debate in this fictional context but from an objective POV you are correct (I'm of the opinion that the Nords should have never been able to challenge the established and more advanced Falmer).Can a Dunmer that dedicate their long life to physical means of fighting and be better? Sure. In the same vein that Redguards and Nords CAN become great Mages. Intelligence, in the Elder Scrolls series, is an attribute that has always emphasized one's magical capacity. Dunmer longevity is also associated with their affinity for Magic which is their Elven heritage as with the Altmer. As I pointed out, Dunmer skill with Destruction Magic spikes higher than their physical attributes. A Dunmer, hundreds of years old and still in their prime, will find much more use of their Master level Destruction Spells than with any blade.
Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
The_Last_Titan wrote: »Would be nice to get something more dynamic, even if it means nerfing the resource pools back to 1250. And perhaps return Altmer's magicka sustain tool so they do not fall behind (and make it proc from guild abilities too so those without class spammable can use Ele-weapon to proc it).
i would be for reducing it back to 1250 and giving them like 1500 phys/spell penetration for 3 seconds after light/heavy attack with a 5-6 sec cooldown or something, could be cool for people that want to go damage proc sets like caluurion's, skoria, viper, etc
I feel like they are trying to give to Dunmer what was traditionally an Imperial identity in traditional Elder Scrolls games, the ability to play any role. ESO is flipping the traditional lore on its head.