clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »Let's not kid ourselves, altmer is and even with PTS 4.3.0, was still literally choking other races out of any magicka viability because it had everything while the others didn't. Yes, sucks to be you because i assume every single magicka character you ever made is altmer, but you should have seen it coming when 90% of the PVE population is altmer.
Did you check any of the actual testing done? Of course not.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
https://youtube.com/watch?v=c-HGXW_B7EE&t=1s
Breton had better sustain and DPS. Khajiit had better DPS on 2/4 classes (templar and NB, the top 2 classes).
I don't care about your "tests". There are playstyles where having the insane base damage that altmer has will be worth more than any other races due to being able to control the fight length (PVP). This game is not just your PVE monkey rotations, there are use cases for high magicka damage burst in short durations, at which altmer will be the best.
Breton has higher base damage with berserker glyph.
No it doesn't because altmer can also use berserker glyph.
No, they can't, because they lack the sustain.
So this is the mental capacity of a PVE raider.
You lost an argument, so you resort to personal attacks. Nice.
I didn't lose it. If the fight lasts for 30 seconds and then i retreat and use a skill that regenerates my stats then i don't need breton sustain and I get the benefit of the most damaging race. I don't need your sustain. Now go cry in a corner about your monkey rotations getting ruined because ZOS doesn't want every race to be the same. Maybe one day you will l2p as well
MLGProPlayer wrote: »Silver_Strider wrote: »I don't even play Altmer and can see this is just a terrible change.
ZOS wants both Dunmer and Altmer to be Damage races and Breton to be the sustain race. The problem is that the Sustain race is currently doing more damage than both Damage races. (more so Dunmer than Altmer but still) Buffing up Dunmer makes sense but at the same time, the differences in Altmer and Breton are very, VERY minute to a point that they're almost perfectly balanced. Nerfing Altmer's sustain for more damage puts a strain on that balance since now we just return the same issue we had before, with Altmer and Dunmer being the best Magic races for damage and Breton just sort of being there on the sidelines for healing and that's just not fair for anyone involved.
Just playing devils advocate here but if you compare their racials altmer does have more damage flat out in their passives.
Both 2k max mag
Altmer gets 258 spd while breton gets 7% cost reduction
Breton gets resistances and 100 recovery while altmer will get something else.
But that's the problem. You can't look at the passives in a vacuum.
Because of their built in sustain, Breton can use Berserker enchant. This means that Breton get 452 spell damage while Altmer only get 258. This is why they already do more damage on the current PTS built and will only do more after Altmer get nerfed.
MLGProPlayer wrote: »Everything was perfect. Some races needed some lifting here and there, the rest was fine. Altmer was a good example for this. I just don't get why they would nerf them now, despite them not even being the top dps race. Taking their sustain will likely put them even behind Dunmer, depending on how many further stats they get.
We just got ZOS'd. They trick us into thinking they're balancing the game, then they pull the rug out from under us.
Olupajmibanan wrote: »They plan to take away Altmer's and Orc's sustain with reasoning "no race should have both dmg and sustain".
WHY IS KHAJIT UNTOUCHED THEN? Take away Khajit recovery passive as well. Khajit offers the best dps (in trial group) even now. And on top of that, it has some sustain. The very same case like Altmer or Orc.
clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »Let's not kid ourselves, altmer is and even with PTS 4.3.0, was still literally choking other races out of any magicka viability because it had everything while the others didn't. Yes, sucks to be you because i assume every single magicka character you ever made is altmer, but you should have seen it coming when 90% of the PVE population is altmer.
Did you check any of the actual testing done? Of course not.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
https://youtube.com/watch?v=c-HGXW_B7EE&t=1s
Breton had better sustain and DPS. Khajiit had better DPS on 2/4 classes (templar and NB, the top 2 classes).
I don't care about your "tests". There are playstyles where having the insane base damage that altmer has will be worth more than any other races due to being able to control the fight length (PVP). This game is not just your PVE monkey rotations, there are use cases for high magicka damage burst in short durations, at which altmer will be the best.
Some as in 75, yes impresiveOlupajmibanan wrote: »They plan to take away Altmer's and Orc's sustain with reasoning "no race should have both dmg and sustain".
WHY IS KHAJIT UNTOUCHED THEN? Take away Khajit recovery passive as well. Khajit offers the best dps (in trial group) even now. And on top of that, it has some sustain. The very same case like Altmer or Orc.
They communicated too much. And no they can not remove the sustain without giving a serious lot to compensate, who will bring other issues like PvP balance.This topic is the exact reason Zos does not communicate a lot in advance....
ruikkarikun wrote: »@ZOS_GinaBruno Altmers need sustain or they will be too weak!
LiquidPony wrote: »Agreed. Same applies to Orc IMO.
I liked the DPS race changes.
Stam and magicka were pretty similar.
Breton for pure sustain. Altmer for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
Redguard or Bosmer for pure sustain. Orc for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
So now they're going to remove the sustain from the two middle-ground races.
Doesn't really make sense.
One step forward, two steps back ZOS.
LiquidPony wrote: »Agreed. Same applies to Orc IMO.
I liked the DPS race changes.
Stam and magicka were pretty similar.
Breton for pure sustain. Altmer for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
Redguard or Bosmer for pure sustain. Orc for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
So now they're going to remove the sustain from the two middle-ground races.
Doesn't really make sense.
One step forward, two steps back ZOS.
Sad thing is they pretty much had it nailed.
ZarkingFrued wrote: »LiquidPony wrote: »Agreed. Same applies to Orc IMO.
I liked the DPS race changes.
Stam and magicka were pretty similar.
Breton for pure sustain. Altmer for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
Redguard or Bosmer for pure sustain. Orc for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
So now they're going to remove the sustain from the two middle-ground races.
Doesn't really make sense.
One step forward, two steps back ZOS.
Sad thing is they pretty much had it nailed.
They really did. All they needed was to make some dark elf changes and maybe look at 20% speed from bosmer
clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »Let's not kid ourselves, altmer is and even with PTS 4.3.0, was still literally choking other races out of any magicka viability because it had everything while the others didn't. Yes, sucks to be you because i assume every single magicka character you ever made is altmer, but you should have seen it coming when 90% of the PVE population is altmer.
Did you check any of the actual testing done? Of course not.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
https://youtube.com/watch?v=c-HGXW_B7EE&t=1s
Breton had better sustain and DPS. Khajiit had better DPS on 2/4 classes (templar and NB, the top 2 classes).
I don't care about your "tests". There are playstyles where having the insane base damage that altmer has will be worth more than any other races due to being able to control the fight length (PVP). This game is not just your PVE monkey rotations, there are use cases for high magicka damage burst in short durations, at which altmer will be the best.
Breton has higher base damage with berserker glyph.
No it doesn't because altmer can also use berserker glyph.
No, they can't, because they lack the sustain.
So this is the mental capacity of a PVE raider.
You lost an argument, so you resort to personal attacks. Nice.
I didn't lose it. If the fight lasts for 30 seconds and then i retreat and use a skill that regenerates my stats then i don't need breton sustain and I get the benefit of the most damaging race. I don't need your sustain. Now go cry in a corner about your monkey rotations getting ruined because ZOS doesn't want every race to be the same. Maybe one day you will l2p as well
So Altmer is becoming a poor version of Dunmer ? Dunmer having almost the same damage stats after today and a bunch of other usefull stats and you think this is fun ?
You could just admit that you are having a problem with Altmer and don't actually care for anything other than that. All your posts speak for themselves though.
StarOfElyon wrote: »I just want to know if my Altmer Templar is going to have the same or even less sustain now. If it's less, I'm BONED.
Wrong they had to nerf Argonians to not expose the lizard people controlling Illuminati, the moon is an hoax.MLGProPlayer wrote: »ZarkingFrued wrote: »LiquidPony wrote: »Agreed. Same applies to Orc IMO.
I liked the DPS race changes.
Stam and magicka were pretty similar.
Breton for pure sustain. Altmer for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
Redguard or Bosmer for pure sustain. Orc for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
So now they're going to remove the sustain from the two middle-ground races.
Doesn't really make sense.
One step forward, two steps back ZOS.
Sad thing is they pretty much had it nailed.
They really did. All they needed was to make some dark elf changes and maybe look at 20% speed from bosmer
Keep in mind that balance was never the goal. Their goal is to sell race change tokens and adventurer packs.
Or they get 75Chilly-McFreeze wrote: »ruikkarikun wrote: »@ZOS_GinaBruno Altmers need sustain or they will be too weak!
Like Dunmers? ;-)
Girl_Number8 wrote: »MLGProPlayer wrote: »Everything was perfect. Some races needed some lifting here and there, the rest was fine. Altmer was a good example for this. I just don't get why they would nerf them now, despite them not even being the top dps race. Taking their sustain will likely put them even behind Dunmer, depending on how many further stats they get.
We just got ZOS'd. They trick us into thinking they're balancing the game, then they pull the rug out from under us.
They always do this, lol. That's why I never push nerfs because the solution is always worse and causes more of a lackluster game then not.
StarOfElyon wrote: »I can't help but think it's all because of Elsweyr. If not for that, these buffs to the Kajiit probably wouldn't happen.
Girl_Number8 wrote: »MLGProPlayer wrote: »Everything was perfect. Some races needed some lifting here and there, the rest was fine. Altmer was a good example for this. I just don't get why they would nerf them now, despite them not even being the top dps race. Taking their sustain will likely put them even behind Dunmer, depending on how many further stats they get.
We just got ZOS'd. They trick us into thinking they're balancing the game, then they pull the rug out from under us.
They always do this, lol. That's why I never push nerfs because the solution is always worse and causes more of a lackluster game then not.
My thoughts EXACTLY as far as nerfs go.StarOfElyon wrote: »I can't help but think it's all because of Elsweyr. If not for that, these buffs to the Kajiit probably wouldn't happen.
Me and my tinfoil hat would agree with you except Altmer didn't get a buff with Summerset.
Girl_Number8 wrote: »MLGProPlayer wrote: »Everything was perfect. Some races needed some lifting here and there, the rest was fine. Altmer was a good example for this. I just don't get why they would nerf them now, despite them not even being the top dps race. Taking their sustain will likely put them even behind Dunmer, depending on how many further stats they get.
We just got ZOS'd. They trick us into thinking they're balancing the game, then they pull the rug out from under us.
They always do this, lol. That's why I never push nerfs because the solution is always worse and causes more of a lackluster game then not.
ZarkingFrued wrote: »LiquidPony wrote: »Agreed. Same applies to Orc IMO.
I liked the DPS race changes.
Stam and magicka were pretty similar.
Breton for pure sustain. Altmer for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
Redguard or Bosmer for pure sustain. Orc for a compromise between sustain and damage. Khajiit or Dunmer for pure damage.
So now they're going to remove the sustain from the two middle-ground races.
Doesn't really make sense.
One step forward, two steps back ZOS.
Sad thing is they pretty much had it nailed.
They really did. All they needed was to make some dark elf changes and maybe look at 20% speed from bosmer