Someone else mentioned it already, but if they could create an Air Atronarch morph and have mirror Eye of the Storm as a mobile, AoE ultimate that would be awesome.
The mechanics are already there if you look at some of the Air Atronarch npcs when they do their spinning AoE attack. Just summon an Air Atronarch (or have player morph into one ala Necromancer) that goes into the spinning animation and does a 10-12m AoE for 10 seconds or whatever and follows the player around.
Doctor_Zeuss wrote: »I agree that Stam Sorc needs to be looked at, but not fully in line with your suggestions. I main a stam sorc and am mostly PvE, though I hold my own in PvP too. I love the lightning/storm theme of the class, and I always prefer melee builds in games, so stam sorc means a lot to me.
Stam sorcs imo, are all about buffing themselves right now. Bound Armaments, Crit Surge, Hurricane: all buff type abilities. They need more active abilities, and maybe those active abilities should apply the major/minor buffs/debuffs that Stam Sorc is severely lacking. Some very important ones they’re lacking now are major/minor fracture, minor berserk, major savagery.
Another thing that they lack - in my opinion is unique flavor. They have hurricane which is visible, but very passive. Crit surge, bound armaments, dark deal are all very passive and not thematically impactful imo.
My suggestion: double down on the fun, badass lightning warrior theme, while making the combat more engaging and dynamic.
•Change the unused morph of crystal fragments into a stamina version that procs off of stamina skills. With more lightning visuals! Instead of a crystal, shoot a single bolt of electricity at a target(like the Storm Atronach’s attack, but a single hit). So you could use cast time lightning bolts and/or procced instant lightning bolts, just as Crystal Frags currently works. More sorc theme added and more engaging combat added with one change. Pleeeease.
•Combine the two magicka morphs of Mage’s Fury into one with both effects(just slightly lessened). Make the other morph a stamina version. Either a spammable or an execute. Both ability types would work well. This would also allow stam sorcs to show off their inherent theme more by using lightning effectively in combat.
•A mobile, physical damage Air Atronach ultimate in Daedric Summoning is a wonderful idea.
This could open up so much variety in both PvE and PvP for stam sorcs. If you don’t like an ability, there are other choices already in the game, but more options are better in this case. It would give so much more flavor to my favorite class, which it’s severely lacking atm.
I don’t propose these with the intention of taking anything away from mag sorcs, so if my proposed changes would negatively affect my mag brothers and sisters in any way, let me know how you’d change it.
Lightning Flood = Cyclone that summons AoE tornado doing physical damage.
Lightning flood to a stam aoe
ATreeGnome wrote: »Speaking purely from a PvE viewpoint, I'd like to see a stamina morph of Lightning Splash. If stam sorcs can offer a synergy for more Alkosh uptime they will be a lot more desirable in trials without giving them too much of a direct buff to their damage.
Finally the new passive should be passive minor berserk, 8% damage at all times instead of 10% to 1%.
usmcjdking wrote: »This thread title is a bit over the top. Stam Sorc has amazing passives available to it - Stam Sorc suffers from having very little class damage.
Marshall1289 wrote: »Lightning Flood = Cyclone that summons AoE tornado doing physical damage.Lightning flood to a stam aoeATreeGnome wrote: »Speaking purely from a PvE viewpoint, I'd like to see a stamina morph of Lightning Splash. If stam sorcs can offer a synergy for more Alkosh uptime they will be a lot more desirable in trials without giving them too much of a direct buff to their damage.
Let's be realistic, stam sorcs and other stam classes for that matter, will never get a ranged aoe dot. They are reserved for magicka. ZOS designed it that way and you can bet the Necromancer is following suit.
Stam DD's ranged aoe dot's are Volley and Caltrops.
Mag DD's ranged aoe dot's are Wall of Elements and 1 class aoe dot.
The passives are also great for a DD role. If you think otherwise you need to look at how the passives on Stam Warden behave. The only passive that needs a rework is Rebate now, along with possibly expert summoner (unless they change Clanfear or add an Air Atro.)
What we need is options, group support and buff/debuff access.
- Rework to bolt escape, broken, horrible in snare meta, not satisfying, breaks momentum, way to costly to stack.
- At least 1 physical ultimate. Air Atro would be perfect, don't give it a dumb skill animation that can be interrupted, give it passive aoe like hurricane. I see people suggest overload, but honestly.. power overload should change in to a tank ability. Tanks have NOTHING, it would be usable by a stam sorc, but it wouldn't be DD focused.
- With air atro, more group support, maybe major berserk effects 2 people instead of 1 or the duration is longer for the 1 person. Decrease cost morph so we could provide it more often. ANYTHING that buffs group utility.
- 1 of any of these: Spammable, Cleave DOT, execute.
- Fix Clanfear, buff it's tooltip dmg slightly, make it scale off max resource, whatever is higher. Keeps it as magicka cost for tank utility, slight increase to dmg will make it nice to use for an off meta stam DD build like bow/bow which currently lacks range, even DK's have FoO. Giving 2-4k dps would be worth it, but not make it a must have.
- With stam pets from above ^, make crit surge and morphs heal pets for half.
- A way to proc Exploitation for group support or Blood Magic for self support. Crystal Blast changed to a burst mechanic for stam DD would be great. Acting like DK's FoO as previously mentioned would be really nice.
- A way to access 2 of any of these buffs/debuffs: Major Fracture or major savagery (redundant with pots, so why the ef not.) Minor endurance, minor berserk.
- Change bound armaments to bound daedric weapons: Think any other elder scrolls game, imbues your weapons with major fracture + +8% max sta + 11% light attack dmg. 33 second duration. By making it a duration skill, you would no longer need to double slot it giving a bit more flexibility back bar. Block mitigation +20% for being slotted.
Finally the new passive should be passive minor berserk, 8% damage at all times instead of 10% to 1%.
BAD idea. Amplitude is a unique buff, it stacks with minor berserk. Why would you ever want to trade that.
Wolf_Watching wrote: »
B/C Amplitude comes out to be 2.5-5% dmg increase and you will never, ever have a 100% uptime on minor beserk w/o being on a warden or a nightblade.
Schattenfluegel wrote: »All he need is a little bit more sustain or costreduction from his passives...DMG would come with more LAs in Rota.
usmcjdking wrote: »Schattenfluegel wrote: »All he need is a little bit more sustain or costreduction from his passives...DMG would come with more LAs in Rota.
It has 5% cost reduction and 20% Stam recovery from passives. That is why higher than anything else passive wise.
BaylorCorvette wrote: »I'll start by saying I've played my StamSorc as my main (primarily PvP but also some PvE) for nearly two years now. StamSorc as it sits on live right now I feel is in a pretty good place overall in the games current meta, at least for PvP. It is far from the best Stam class, but is not nearly as under powered as a lot of people make the class out to be. I feel there just needs to be some slight tweaking and the class can be very close to on par with the top Stam classes. My two largest concerns are from the lack of applicable passives available to it along with lack of buffs/debuffs compared to other classes. When you combine these two categories StamSorc is severely lacking.
Lets look at all the Stam classes in ESO and compare what classes have passives that are and are not applicable to a STAMINA based characters. I'm primarily looking at this from PvP side of things in terms of what is "normal" to be slotted. However most of it is still applicable to PvE as well. Also the excuse of "Sorc isn't a Stam class" doesn't fly. All classes can be played as Stamina or Magicka. Plus in ESO lore there is a thing called a Battle Mage which is a perfect example of a StamSorc.
StamSorc: Dark Magic, Blood Magic is useless unless you're a negate StamSorc running the damage morph and Exploitation is only useful for group buffs. So 2 of the 4 passives here aren't really applicable. Daedric Summoning, Rebate & Expert Summoner is useless and Daedric Protection is almost useless since bar space is at a premium with the 3rd Overload bar being removed it is hard to justify Bound Armor or wasting an Ultimate slot on your bar for Atro can be hard to justify. However I will count it as an applicable passive.. (8/12 applicable, or 7/12 applicable if you don't have Bound Armor slotted)
StamDK: Every single DK passive can be applicable to a StamDK. (12/12 applicable)
StamBlade: Every passive in Assassination & Shadow is applicable to a Stamblade, and three of the four passives in Siphoning are up in the air depending whether or not a Stamblade is using Leeching Strikes/Siphoning Attacks or Power Extraction. (9/12 applicable but possibly 12/12 applicable)
Stamplar: Every passive in Aedric Spear is applicable to a Stamplar, In Dawn's Wrath, Enduring Rays and Illuminate aren't really applicable to a Stamplar, although Illuminate a group buff for your group members but for the sake of this I'll say it isn't applicable. In Restoring Light, all are applicable, but one could make the argument that Light Weaver really isn't applicable unless the Stamplar is running Remembrance back bar, so let's say it isn't applicable. (9/12 applicable but possibly 10/12 applicable)
Stamden: Animal Companions, Bound with nature is really the only non applicable passive in this line. Winters Embrace, Piercing Cold isn't that applicable to a Stamden however since Stamdens do use Permafrost a lot that 6% damage is a nice buff to that, so I'll call it applicable. Green Balance, since Stamdens run Soothing Spores a lot in PvP every passive here is applicable. (11/12 applicable passives).
Based on passives alone, StamSorc is clearly at the bottom, this wouldn't be such a large problem if they had a ton of Buffs/Debuffs in their tool kit. However this isn't the case and StamSorc has the least amount of Buffs/Debuffs in their tool kit. I think the best bang for the buck change for StamSorc is to make Bound Armaments apply a specific buff or debuff that is actually useful, possibly making your next light attack apply major fracture to the target OR when activated it gives Minor Brutality or possibly Minor Berserk. Not only would this give StamSorc access to another buff/debuff but it would also make justifying Bound Armaments to get the Daedric Protection passive worthwhile.
In terms of reworking the other class passives, I would be open to ideas but at this point any sort of useful passive would be welcomed.
Yes a class "spammable" would be nice. However I really don't think it would be necessary if the class passives and buffs/debuffs it had access to were tweaked.
Schattenfluegel wrote: »usmcjdking wrote: »Schattenfluegel wrote: »All he need is a little bit more sustain or costreduction from his passives...DMG would come with more LAs in Rota.
It has 5% cost reduction and 20% Stam recovery from passives. That is why higher than anything else passive wise.
Yeah, but it actualy isnt helping much on the 6 million Dummy....you have to do 3-5 HAs sometimes with Raidsetup to sustain it on Live
usmcjdking wrote: »Schattenfluegel wrote: »usmcjdking wrote: »Schattenfluegel wrote: »All he need is a little bit more sustain or costreduction from his passives...DMG would come with more LAs in Rota.
It has 5% cost reduction and 20% Stam recovery from passives. That is why higher than anything else passive wise.
Yeah, but it actualy isnt helping much on the 6 million Dummy....you have to do 3-5 HAs sometimes with Raidsetup to sustain it on Live
In regards to passives how is that not helping much? NB get 15% regen, Templar gets a pathetic 4% cost redux, DK gets a redux to poison skills, the very miserable earthen heart passive and Battle Roar, warden get 12% and some regen if they are healing a friendly.
In regards to passives, Stam Sorc is far ahead of the pack. Stam Sorc has other regen issues, but it's not tied to "lackluster" passives, nor is it's "lackluster" damage passives wherein it outshines everything but Stamplar by a country mile.
BaylorCorvette wrote: »I'll start by saying I've played my StamSorc as my main (primarily PvP but also some PvE) for nearly two years now. StamSorc as it sits on live right now I feel is in a pretty good place overall in the games current meta, at least for PvP. It is far from the best Stam class, but is not nearly as under powered as a lot of people make the class out to be. I feel there just needs to be some slight tweaking and the class can be very close to on par with the top Stam classes. My two largest concerns are from the lack of applicable passives available to it along with lack of buffs/debuffs compared to other classes. When you combine these two categories StamSorc is severely lacking.
Lets look at all the Stam classes in ESO and compare what classes have passives that are and are not applicable to a STAMINA based characters. I'm primarily looking at this from PvP side of things in terms of what is "normal" to be slotted. However most of it is still applicable to PvE as well. Also the excuse of "Sorc isn't a Stam class" doesn't fly. All classes can be played as Stamina or Magicka. Plus in ESO lore there is a thing called a Battle Mage which is a perfect example of a StamSorc.
StamSorc: Dark Magic, Blood Magic is useless unless you're a negate StamSorc running the damage morph and Exploitation is only useful for group buffs. So 2 of the 4 passives here aren't really applicable. Daedric Summoning, Rebate & Expert Summoner is useless and Daedric Protection is almost useless since bar space is at a premium with the 3rd Overload bar being removed it is hard to justify Bound Armor or wasting an Ultimate slot on your bar for Atro can be hard to justify. However I will count it as an applicable passive.. (8/12 applicable, or 7/12 applicable if you don't have Bound Armor slotted)
StamDK: Every single DK passive can be applicable to a StamDK. (12/12 applicable)
StamBlade: Every passive in Assassination & Shadow is applicable to a Stamblade, and three of the four passives in Siphoning are up in the air depending whether or not a Stamblade is using Leeching Strikes/Siphoning Attacks or Power Extraction. (9/12 applicable but possibly 12/12 applicable)
Stamplar: Every passive in Aedric Spear is applicable to a Stamplar, In Dawn's Wrath, Enduring Rays and Illuminate aren't really applicable to a Stamplar, although Illuminate a group buff for your group members but for the sake of this I'll say it isn't applicable. In Restoring Light, all are applicable, but one could make the argument that Light Weaver really isn't applicable unless the Stamplar is running Remembrance back bar, so let's say it isn't applicable. (9/12 applicable but possibly 10/12 applicable)
Stamden: Animal Companions, Bound with nature is really the only non applicable passive in this line. Winters Embrace, Piercing Cold isn't that applicable to a Stamden however since Stamdens do use Permafrost a lot that 6% damage is a nice buff to that, so I'll call it applicable. Green Balance, since Stamdens run Soothing Spores a lot in PvP every passive here is applicable. (11/12 applicable passives).
Based on passives alone, StamSorc is clearly at the bottom, this wouldn't be such a large problem if they had a ton of Buffs/Debuffs in their tool kit. However this isn't the case and StamSorc has the least amount of Buffs/Debuffs in their tool kit. I think the best bang for the buck change for StamSorc is to make Bound Armaments apply a specific buff or debuff that is actually useful, possibly making your next light attack apply major fracture to the target OR when activated it gives Minor Brutality or possibly Minor Berserk. Not only would this give StamSorc access to another buff/debuff but it would also make justifying Bound Armaments to get the Daedric Protection passive worthwhile.
In terms of reworking the other class passives, I would be open to ideas but at this point any sort of useful passive would be welcomed.
Yes a class "spammable" would be nice. However I really don't think it would be necessary if the class passives and buffs/debuffs it had access to were tweaked.
Imo, if nightblade and warden have their own source of both major fracture and minor berserk combined with easy sustain management from netch and leeching/siphoning strikes then every class should.. it just seems like too huge an advantage. For stamsorcs sustain, dark deal is a channeled ability which costs us loads of time and is a DPS loss, and let's face it, it is just not fun to play when you have to use that skill. Why would you play a stamsorcs as a new player when you have no fracture, berserk or reasonable sustain. You would just play a stamblade and pull a full LA rotation instead of struggling to not do at least 1 HA every rotation on a stamsorc. Dark deal right now is just awful. Magsorcs could also benefit from the sustain.. I play from a pve perspective so don't know how some of this might affect pvp
Priyasekarssk wrote: »Stamsorc is pretty much fine in PVP especially damage wise definitely top tier. Stam sorc on Orcs are definitely ZOs need to look at nerf. They are OP as ***. Why Orcs have so many passives when compared to other races ? Orcs nearly 30 percent more utilities than other races. Orcs have to be in line with other races , before doing anything with stamsorc.
Crixus8000 wrote: »Priyasekarssk wrote: »Stamsorc is pretty much fine in PVP especially damage wise definitely top tier. Stam sorc on Orcs are definitely ZOs need to look at nerf. They are OP as ***. Why Orcs have so many passives when compared to other races ? Orcs nearly 30 percent more utilities than other races. Orcs have to be in line with other races , before doing anything with stamsorc.
How are stamsorcs top tier damage? We have hurricane, thats it, and to get the most out of that you need to basically facetank your enemies while it ticks. When stamden is minor berserk, major fracture, more weapon damage and an extra burst skill to much more easily one shot, then stamblade has major fracture, major defile, a hard hitting burst skill and 28% more dmaging when bursting. Both of these are just much better than stamsorc damage. In fact the only damaging thing about stamsorcs is it using proc sets and bleeds and neither of them come from class.