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Earthgore?

  • cheifsoap
    cheifsoap
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    Defile tank > earthgore. js folks - gitgud
  • Irylia
    Irylia
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    Soon will come the day where the trinity of zerg gameplay; rapids, earthgore and time stop will get brought back in line.

    Raids will crumble, pugs will cry in despair, GM’s will weep as they know their guild faces an incredibly steep skill gap hill.

    Amidst the moans and howling from these players all you will hear ... “*Animosity* is near”
  • FrankonPC
    FrankonPC
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    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.

    That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
  • Ajax_22
    Ajax_22
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    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    When a single set requires a whole build to counter it, it might just be a little to powerful.
  • cheifsoap
    cheifsoap
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    FrankonPC wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.

    That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
    Ajax_22 wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    When a single set requires a whole build to counter it, it might just be a little to powerful.

    A single earthgore isn't a problem. Even a couple of earthgores are not a problem, the only scenario that I can fathom where earthgore may be a problem is in ball groups or large zergs where everyone has one and if 1 person in the opposing defending group doesn't have any means of defile, yes; gitgud. This is PVP, you're not going to have your hand held through everything.
    Edited by cheifsoap on January 29, 2019 4:44PM
  • Ajax_22
    Ajax_22
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    cheifsoap wrote: »
    FrankonPC wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.

    That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
    Ajax_22 wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    When a single set requires a whole build to counter it, it might just be a little to powerful.

    A single earthgore isn't a problem. Even a couple of earthgores are not a problem, the only scenario that I can fathom where earthgore may be a problem is in ball groups or large zergs where everyone has one and if 1 person in the opposing defending group doesn't have any means of defile,

    A single Earthgore proc removes all area of denial, including ultimates for the entire duration. A single Earthgore proc gives groups a larger window to react.
    cheifsoap wrote: »
    FrankonPC wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.

    That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
    Ajax_22 wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    When a single set requires a whole build to counter it, it might just be a little to powerful.

    yes; gitgud. This is PVP, you're not going to have your hand held through everything.

    The lack of perspective, and self awareness you need to have to seriously make this statement while defending Earthgore is incredible.
  • Nutshotz
    Nutshotz
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    Earthgore is fine for the heal aspect but change the CD to 1min.

    When a 12-16 man grp is going up against a group that is 30+ and has at least 10 ppl running EG that proc every 30 seconds. Not only is it frustrating is stupid and it shows that they have NO SKILL! Plain and simple.

    If EG timer was increased to 60 seconds. It would make people actually think about their playstyle instead of Leroy Jenkins drac for instance. RIP to whomever does it and I want that video put up in discord!

    But seriously EG is nothing but a zergling carry set. Proc every 35 sec for a massive heal. Hell if I was a zergling I'd run it too.

    So change CD to 60 seconds
    Possibly reduce the heal
    Make it proc on u for full HP of set but on other ally for half the sets HP.

    But nutz that would ruin that set. Not really. It would make you actually think about strategy and group makeup not just run a Zerg train while depending on Earth gore for a burst heal every 35 seconds when u get engaged by an enemy faction.
  • FrankonPC
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    The amount of earthgores that are a problem depends on the size of a group. one earthgore is a very big problem if you're solo, or running in a small group for instance, whereas a larger group can probably smash right through a few of them. The larger the group, the less of an impact an earthgore or two have on the battle.

    The fact that you claim that a few earthgore's "aren't an issue" probably is indicative of the size group that you run with.
  • FrankonPC
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    Ajax_22 wrote: »

    The lack of perspective, and self awareness you need to have to seriously make this statement while defending Earthgore is incredible.

    Getting good is obviously running in a large group wearing earthgore. That way multiple people can hold our hands.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Bottom line: Earthgore is fine in PvE, where there are dps-oriented players and heal-oriented players. Earthgore, based on all of this testimony, is NOT okay in PVP, where you can have multiple people running it in a group to become quasi-immortal.

    There's a simple solution, but I know the devs will never do it because it's extra coding. If Earthgore put a 30s debuff on a player that makes them unable to benefit from Earthgore, it would solve pretty much everything. It won't affect PvE meta and alleviate most concerns in pvp.
  • ToRelax
    ToRelax
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    Bottom line: Earthgore is fine in PvE, where there are dps-oriented players and heal-oriented players. Earthgore, based on all of this testimony, is NOT okay in PVP, where you can have multiple people running it in a group to become quasi-immortal.

    There's a simple solution, but I know the devs will never do it because it's extra coding. If Earthgore put a 30s debuff on a player that makes them unable to benefit from Earthgore, it would solve pretty much everything. It won't affect PvE meta and alleviate most concerns in pvp.

    I'm curious how useful the removal of ground effects is in PvE? Since in PvP, a large part of what makes it frustrating to play against is the possibility of it removing ultimates, and you need just a single one for that.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TequilaFire
    TequilaFire
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    All the salty bombblades. lmao
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    ToRelax wrote: »
    Bottom line: Earthgore is fine in PvE, where there are dps-oriented players and heal-oriented players. Earthgore, based on all of this testimony, is NOT okay in PVP, where you can have multiple people running it in a group to become quasi-immortal.

    There's a simple solution, but I know the devs will never do it because it's extra coding. If Earthgore put a 30s debuff on a player that makes them unable to benefit from Earthgore, it would solve pretty much everything. It won't affect PvE meta and alleviate most concerns in pvp.

    I'm curious how useful the removal of ground effects is in PvE? Since in PvP, a large part of what makes it frustrating to play against is the possibility of it removing ultimates, and you need just a single one for that.

    I totally forgot it did that actually, I assumed the previous mentions of eating ultimates was just via healing. I don't heal much.

    Anyway, I'd be fine if it only removed monster ground effects, though I'm not sure if that is even possible from a coding standpoint. Does anyone know if it only removes player-casted ground effects now? I mostly run dungeons these days and healers generally use nightflame for that.
  • Haashhtaag
    Haashhtaag
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    FrankonPC wrote: »
    cheifsoap wrote: »
    Defile tank > earthgore. js folks - gitgud

    small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.

    That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.

    Let’s remove aoe caps but hey let’s also add this set that completely negates what removing ape caps does.
  • brandonv516
    brandonv516
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    I don't like Earthgore at 50%. A good portion of the time it goes wasted at that threshold. My burst heal will do the job just fine if you give me a chance to cast it.

    I'd like to see it changed to 30%.
  • MerlinPendragon
    MerlinPendragon
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    Leave Earthgore as is.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    I don't like Earthgore at 50%. A good portion of the time it goes wasted at that threshold. My burst heal will do the job just fine if you give me a chance to cast it.

    I'd like to see it changed to 30%.

    This would be way worse I'd rather see it proc at higher hp even so that it is easier to bait
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • DisgracefulMind
    DisgracefulMind
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    All the salty bombblades. lmao

    Why are we all bomblades for some reason? Imagine this, two little magdens go out to fight in Cyrodiil, we save and time our ults and damage combos while fighting 5+ people, only to have 2+ earthgores go off at once and then again on cooldown and save a group of incredibly bad players who should have died, but instead they have god heals raining down on them for doing nothing but spamming rapid regen on each other and then standing there like idiots. Why should they be saved by a set that powerful while doing pretty much nothing, but the players who coordinate and know what they're doing have to be frustrated and then reset the entire fight only to go through it over and over and over again. While not every fight can be won, obviously, there's no reason why using actual strategy should be this incredibly diminished.

    This isn't just one encounter, this is almost every single encounter right now when you're small-scaling. I can't speak for raid PvP as I haven't done raids in awhile now, but it's obviously the same concept. It's stupid and so, so, so broken.
    Edited by DisgracefulMind on February 1, 2019 3:07PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • TequilaFire
    TequilaFire
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    All the salty bombblades. lmao

    Why are we all bomblades for some reason? Imagine this, two little magdens go out to fight in Cyrodiil, we save and time our ults and damage combos while fighting 5+ people, only to have 2+ earthgores go off at once and then again on cooldown and save a group of incredibly bad players who should have died, but instead they have god heals raining down on them for doing nothing but spamming rapid regen on each other and then standing there like idiots. Why should they be saved by a set that powerful while doing pretty much nothing, but the players who coordinate and know what they're doing have to be frustrated and then reset the entire fight only to go through it over and over and over again. While not every fight can be won, obviously, there's no reason why using actual strategy should be this incredibly diminished.

    This isn't just one encounter, this is almost every single encounter right now when you're small-scaling. I can't speak for raid PvP as I haven't done raids in awhile now, but it's obviously the same concept. It's stupid and so, so, so broken.

    So basically it messes up your noob farming, I understand.
  • FrankonPC
    FrankonPC
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    So basically it messes up your noob farming, I understand.

    I know you're trying to troll, but you're just confirming everyone's point. Bad players are getting saved by a strong set. So, thanks!
  • TequilaFire
    TequilaFire
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    FrankonPC wrote: »

    So basically it messes up your noob farming, I understand.

    I know you're trying to troll, but you're just confirming everyone's point. Bad players are getting saved by a strong set. So, thanks!

    But why are small scalers not going after other good small scalers?
    Too even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.

    Players in a group with dedicated healers always will do better.
    You do realize Earthgore has to is proc'd by healing a target under 50% health right?
    So it takes slotting heals and using them at the right time, the very reason small scalers don't like it as the have to waste DPS slots on heals.
    Edited by TequilaFire on February 1, 2019 4:00PM
  • FrankonPC
    FrankonPC
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    But why are small scalers not going after other good small scalers?

    The game does happen outside of these fights people are complaining about, so they're not talking about those fights because they're not applicable to this situation
    Too even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.

    then you've been misreading, or you're intentionally misinterpreting the point. There are groups that are literally being saved just by this set. There's nothing wrong with my 3-5 man going into 12 and they pop a healing ulti, survive and wipe us. Not mad about that, that should happen. The problem is when there are 6 people piled on siege with a purify down all not moving and you hit them, they don't cc break or do anything to survive, earthgore goes off and they live anyways. The players did nothing in that situation outside of sit in a purify to get saved.
    Players in a group with dedicated healers always will do better.
    agreed. healing is really strong in this game right now, it doesn't have to be strong and have a crutch like this set.
    You do realize Earthgore has to is proc'd by healing a target under 50% health right?
    So it takes slotting heals and using them at the right time.

    Everyone slots heals. I could proc earthgore on any build i currently run. Vigor ticks, purify, mutagen, all of this can proc earthgore. Mutagen lasts for 20 seconds, so as long as somebody hits a single skill on you every 20 seconds, or you are fighting in their purify, this set auto procs when you need the healing the most. The heal and condition with which it heals is exclusive to only troll king and earthgore, which is why it's so powerful.

    Imagine if selene's always procc'ed at 30% health, or if engine guardian would automatically give you whatever resource you were lowest at when it procc'ed. Those sets would be so broken in this game that they'd be adjusted. We need to look at healing sets in the same way we look at damage and resource sets. let the players decide the outcome, and let the set amplify a build, not save a build.



    Edited by FrankonPC on February 1, 2019 4:14PM
  • TequilaFire
    TequilaFire
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    FrankonPC wrote: »



    But why are small scalers not going after other good small scalers?

    The game does happen outside of these fights people are complaining about, so they're not talking about those fights because they're not applicable to this situation
    Too even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.

    then you've been misreading, or you're intentionally misinterpreting the point. There are groups that are literally being saved just by this set. There's nothing wrong with my 3-5 man going into 12 and they pop a healing ulti, survive and wipe us. Not mad about that, that should happen. The problem is when there are 6 people piled on siege with a purify down all not moving and you hit them, they don't cc break or do anything to survive, earthgore goes off and they live anyways. The players did nothing in that situation outside of sit in a purify to get saved.
    Players in a group with dedicated healers always will do better.
    agreed. healing is really strong in this game right now, it doesn't have to be stronger with this set.
    You do realize Earthgore has to is proc'd by healing a target under 50% health right?
    So it takes slotting heals and using them at the right time.

    Everyone slots heals. Vigor ticks, purify, mutagen, all of this can proc earthgore. Mutagen lasts for 20 seconds, so as long as somebody hits a single skill on you every 20 seconds, or you are fighting in their purify, this set auto procs when you get bursted. as long as you have any heal on your bar, this set will proc on you when you need it. The heal and condition with which it heals is exclusive to only troll king and earthgore, which is why it's so powerful.

    Imagine if selene's always procc'ed at 30% health, or if engine guardian would automatically give you whatever resource you were lowest at when it procc'ed. Those sets would be so broken in this game that they'd be adjusted. We need to look at healing sets in the same way we look at damage and resource sets. let the players decide the outcome, and let the set amplify a build, not save a build.



    I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
    If everyone wore Earthgore in the group there would be weak DPS against other groups.

    What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.
    Edited by TequilaFire on February 1, 2019 4:23PM
  • Haashhtaag
    Haashhtaag
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    moving goal post and making strawman arguments is tequilas entire posting history.
  • FrankonPC
    FrankonPC
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    I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
    If everyone wore Earthgore in the group there would be weak DPS against other groups.

    What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.

    If you don't see it that's fine, but trying to dismiss everyone else's viable issues with a set is silly. You can look at all of the healing sets in the game and there is one that stands out more than the rest and that's earthgore.

    Not being able to take out a healer in a group would be on me if it was the healer providing the heals and not a monster set, which once again is my point.
  • Haashhtaag
    Haashhtaag
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    FrankonPC wrote: »

    I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
    If everyone wore Earthgore in the group there would be weak DPS against other groups.

    What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.

    If you don't see it that's fine, but trying to dismiss everyone else's viable issues with a set is silly. You can look at all of the healing sets in the game and there is one that stands out more than the rest and that's earthgore.

    Not being able to take out a healer in a group would be on me if it was the healer providing the heals and not a monster set, which once again is my point.

    Of when you focus the healer in a group, purposely negate healer, then earthgore procs, removes the negate, and healer just hits resto ult or remembrance this saving 5 clearly outplayed people from death because of one set
  • TequilaFire
    TequilaFire
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    Haashhtaag wrote: »
    moving goal post and making strawman arguments is tequilas entire posting history.

    No I make counter points to those that suggest changes to the game that effect other play styles than their own.
    Edited by TequilaFire on February 1, 2019 5:36PM
  • Haashhtaag
    Haashhtaag
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    Haashhtaag wrote: »
    moving goal post and making strawman arguments is tequilas entire posting history.

    Troll comments make up yours.

    Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.
  • TequilaFire
    TequilaFire
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    Haashhtaag wrote: »
    Haashhtaag wrote: »
    moving goal post and making strawman arguments is tequilas entire posting history.

    Troll comments make up yours.

    Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.

    LOL, always the same insult fall back zergling which doesn't even insult me.
    Oh by the way I am also a PC zergling. lmao
  • Haashhtaag
    Haashhtaag
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    Haashhtaag wrote: »
    Haashhtaag wrote: »
    moving goal post and making strawman arguments is tequilas entire posting history.

    Troll comments make up yours.

    Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.

    LOL, always the same insult fall back zergling which doesn't even insult me.
    Oh by the way I am also a PC zergling. lmao
    Even worse you refuse to reduce your group size and become a better player on two platforms. And you wonder why anyone in these discussions refuse to take you serious.
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