
I feel you, I really do, but our players need to feel like they're really really really good at the game when they press one or two buttons. It's why dawbreaker hurts so bad, why proc sets/oblivion damage was introduced, and why tanky high damage builds have ruled pvp for nearly two years now.
At one point the game required what some considered to be competitive skill, but those days are long gone. Just strap on the Flavor of the Year, press one or two buttons, and enjoy the unearned yet rewarding gameplay that so many find to be the absolute pinnacle of virtual combat.
I feel you, I really do, but our players need to feel like they're really really really good at the game when they press one or two buttons. It's why dawbreaker hurts so bad, why proc sets/oblivion damage was introduced, and why tanky high damage builds have ruled pvp for nearly two years now.
At one point the game required what some considered to be competitive skill, but those days are long gone. Just strap on the Flavor of the Year, press one or two buttons, and enjoy the unearned yet rewarding gameplay that so many find to be the absolute pinnacle of virtual combat.
I feel you, I really do, but our players need to feel like they're really really really good at the game when they press one or two buttons. It's why dawbreaker hurts so bad, why proc sets/oblivion damage was introduced, and why tanky high damage builds have ruled pvp for nearly two years now.
At one point the game required what some considered to be competitive skill, but those days are long gone. Just strap on the Flavor of the Year, press one or two buttons, and enjoy the unearned yet rewarding gameplay that so many find to be the absolute pinnacle of virtual combat.
Also dont forget werewolves. They are definitely meta in below 50 BGs and OP af and hardly require any skill.