Another player frustrated with the current system to add to the pile. This has been discussed in a lot of threads already but I am happy to repeat:
Some pointers first:
- Faction locks will not happen because it will lock players out of playing with friends who may be on other factions. It's just not a good idea from a business point of view to do it. RL money talks.
twitch_zero wrote: »Another player frustrated with the current system to add to the pile. This has been discussed in a lot of threads already but I am happy to repeat:
Some pointers first:
- Faction locks will not happen because it will lock players out of playing with friends who may be on other factions. It's just not a good idea from a business point of view to do it. RL money talks.
Its for at most 1 month, if friends can't wait that long then are they really friends who want to play the game?
Sorry, but each faction has too many people i want to kill to stay on one.
mayasunrising wrote: »I don't necessarily agree that what the OP describes as Emp exploiting would really be solved by faction locking campaigns, but I do agree that players should be locked to one faction for the duration of a campaign - be it 7 or 30 days. If you want to play a separate faction for whatever reason (most times I hear it's because folk like to take breaks or play with friends) then join another campaign as a guest.
My understanding is this used to be a thing. Can any of the old time players illuminate as to why it was switch to the system we currently have?
mayasunrising wrote: »I don't necessarily agree that what the OP describes as Emp exploiting would really be solved by faction locking campaigns, but I do agree that players should be locked to one faction for the duration of a campaign - be it 7 or 30 days. If you want to play a separate faction for whatever reason (most times I hear it's because folk like to take breaks or play with friends) then join another campaign as a guest.
My understanding is this used to be a thing. Can any of the old time players illuminate as to why it was switch to the system we currently have?
We had a lot more active campaigns. Now if someone wants to play no CP, for example, they have just one choice. Meanwhile people have made friends on all factions since 1 Tamriel.
There's another reason to switch factions: queues. If your preferred faction has a long queue you ether wait it out for what may be hours, play in another campaign you don't like as much while waiting, or you and your friends go play the faction with no queue.
ServerusEcru wrote: »I sent this idea to Zos earlier this month regarding the abused Emperor system. I agree that a reconstruction is definitely needed. We need a system that will reward PvPers who actually contribute to the faction by fighting—not farming.
Emperorship should not be based on AP anymore but let AP be for those who want to PVE, repair structures and get ticks (they can still use it to buy basic stuff like items at the weekend gold vender etc.) Instead I introduced to you an idea called Inspiration points (IP) which can only be earned by leading groups, killing players, taking/claiming keeps, defending keeps, taking/recovering scrolls and mostly playing daily for that same faction. This will not only give the PvPers a chance to get the Emperor title and power opposed to organized AP farmers, but it will reward players for staying loyal to their faction.
With Inspiration Points players can also buy certain buffs that will make them more survivaable in PvP; like the opportunity to buy unique gold food, rare potions and high valued enchantments.
Zos, lend me your thoughts.
ServerusEcru wrote: »I sent this idea to Zos earlier this month regarding the abused Emperor system. I agree that a reconstruction is definitely needed. We need a system that will reward PvPers who actually contribute to the faction by fighting—not farming.
Emperorship should not be based on AP anymore but let AP be for those who want to PVE, repair structures and get ticks (they can still use it to buy basic stuff like items at the weekend gold vender etc.) Instead I introduced to you an idea called Inspiration points (IP) which can only be earned by leading groups, killing players, taking/claiming keeps, defending keeps, taking/recovering scrolls and mostly playing daily for that same faction. This will not only give the PvPers a chance to get the Emperor title and power opposed to organized AP farmers, but it will reward players for staying loyal to their faction.
With Inspiration Points players can also buy certain buffs that will make them more survivaable in PvP; like the opportunity to buy unique gold food, rare potions and high valued enchantments.
Zos, lend me your thoughts.
Any kind of point system that can be used to buy things, will get farmed or sold for gold.
mayasunrising wrote: »I don't necessarily agree that what the OP describes as Emp exploiting would really be solved by faction locking campaigns, but I do agree that players should be locked to one faction for the duration of a campaign - be it 7 or 30 days. If you want to play a separate faction for whatever reason (most times I hear it's because folk like to take breaks or play with friends) then join another campaign as a guest.
My understanding is this used to be a thing. Can any of the old time players illuminate as to why it was switch to the system we currently have?
mayasunrising wrote: »I don't necessarily agree that what the OP describes as Emp exploiting would really be solved by faction locking campaigns, but I do agree that players should be locked to one faction for the duration of a campaign - be it 7 or 30 days. If you want to play a separate faction for whatever reason (most times I hear it's because folk like to take breaks or play with friends) then join another campaign as a guest.
My understanding is this used to be a thing. Can any of the old time players illuminate as to why it was switch to the system we currently have?
We had a lot more active campaigns. Now if someone wants to play no CP, for example, they have just one choice. Meanwhile people have made friends on all factions since 1 Tamriel.
There's another reason to switch factions: queues. If your preferred faction has a long queue you ether wait it out for what may be hours, play in another campaign you don't like as much while waiting, or you and your friends go play the faction with no queue.
There’s really only one campaign where wait time might be significant and that’s Vivec. And usually pops are pretty equal on all sides so I don’t think faction lock would really change that much. These days even Vivec queues are rarely bad outside of events and there’s always guest campaigns.
twitch_zero wrote: »Just as an example of how this is abused Dracarys normally play on EP in Vivec NA and have played mainly on EP in the current campaign. Today they were running a full raid on AD in Vivec Na, if EP has long queues then they should go to another campaign.
Any kind of point system that can be used to buy things, will get farmed or sold for gold.
ServerusEcru wrote: »• How it will work. A player can only achieve LP by owning a guild. His guild must commit to the same faction for the duration of the campaign. And together the guild will gather LP points for their leader. Whoever gathers the most points will qualify for Emp. But it must be a faction decision voted on by the top five active guild leaders who achieved enough points to vote.
ServerusEcru wrote: »More in depth on Leadership Points (LP) for Zos to consider.
What is the purpose of LP?
• To allow PvPers an opportunity to earn the Emp title by fighting and leading a group.
• To allow the real PvP guilds a chance to be recognized for their PvP skills and not just AP farming skills.
* To encourage PvPers to commit to one faction.
Why change the system now? Tell me how this idea will actually work and how do you intend for players to achieve these skills?
• The idea is to make the Emperor/Empress title rare and hard to achieve as the original creators invisioned it to be. This is why it’s important to change the system. An Emperor must be someone who their faction respects and appreciates.
• How it will work. A player can only achieve LP by owning a guild. His guild must commit to the same faction for the duration of the campaign. And together the guild will gather LP points for their leader. Whoever gathers the most points will qualify for Emp. But it must be a faction decision voted on by the top five active guild leaders who achieved enough points to vote.
Example:
Iron Legion 1,000 LP
Guardians of Daggerdall 900 LP
Elder Skills 850 LP
Order of the Candle 700 LP
Rats of Tobruk 690 LP
These five guild leaders must vote on which guild leader will become the Emp and they will all get buffs as well as the Emp’s High Council.
How to dethrone an Emp?
Each member of the High Council will choose a keep to claim for their guild and based on how many Leadership Points the guild has such will determine the strength of their keeps defense. This will make it challenging to take a keep. Rival factions must turn all five keeps at the same time including the Emperors stronghold to dethrone Emp.
Zos, your thoughts and I’d like to hear the communities thoughts?