Tbh I prefer spammables to be more cheap overall, since they are "spammable".
Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
BrokenGameMechanics wrote: »
- It does not proc enchants correctly.
- It does not calculate dmg correctly in the 3% compounding morph in all cases.
- It does not apply CP scaling correctly in the 3% compounding morph on the final hit.
- NOBODY can say what it "is" as a skill. It is a DOT+Channel with 7 meter range that is not a non-Melee attack.
- It is impossible to predict what the skill will proc or fail to proc for armor sets. How is it not a considered a Melee skill?
- Because it is a channel, it "self" interrupts. So if you try and get up close and personnel and spam/weave with it if you move around, dodge roll, block etc, you self interrupt the skill before it completes. If you want that last 300% Rapid Strikes hit you literally have to stand there <= 7 meters and not move for 0.6 secs. Can't block, LA weave, move or dodge and gain nothing for that penalty.
- It didn't work with the MA(?) weapons that were supposed to work with this skill for years.
Lord_Dexter wrote: »I used this skill long ago on Stam Sorc but dumped it due to higher cost and taking to long to be competitive.
SaintSubwayy wrote: »Lord_Dexter wrote: »I used this skill long ago on Stam Sorc but dumped it due to higher cost and taking to long to be competitive.
would you use it again, if the cost would get lowered, and the skill would scale correctly with CP, and proccing sets correctly?
Lord_Dexter wrote: »SaintSubwayy wrote: »Lord_Dexter wrote: »I used this skill long ago on Stam Sorc but dumped it due to higher cost and taking to long to be competitive.
would you use it again, if the cost would get lowered, and the skill would scale correctly with CP, and proccing sets correctly?
Make very much sense to use it again but cast time is bit higher and shall reduce too.
Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
Well that was uncalled for. You can see yourself out now. (Also get good lol)
He brings up a good point. Rending’s cost is way lower, such that people use it as a spammable. It doesn’t have a channel time and it applies a long strong dot. I’d agree they could close the gap on the cost.
Another problem entirely, which’ll Likely never get fixed is how broken Maelstrom DW is. Careful using it OP it may not be doing what you think it is.
Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
Well that was uncalled for. You can see yourself out now. (Also get good lol)
He brings up a good point. Rending’s cost is way lower, such that people use it as a spammable. It doesn’t have a channel time and it applies a long strong dot. I’d agree they could close the gap on the cost.
Another problem entirely, which’ll Likely never get fixed is how broken Maelstrom DW is. Careful using it OP it may not be doing what you think it is.
Lord_Dexter wrote: »Sweeet. Another fan fiction post about what some random dude thinks “insert ability” is supposed to do in order to accommodate their own playstyle.
Neat.
Well that was uncalled for. You can see yourself out now. (Also get good lol)
He brings up a good point. Rending’s cost is way lower, such that people use it as a spammable. It doesn’t have a channel time and it applies a long strong dot. I’d agree they could close the gap on the cost.
Another problem entirely, which’ll Likely never get fixed is how broken Maelstrom DW is. Careful using it OP it may not be doing what you think it is.
Currently this skill is hardly used by anyone, give any popular streamer using this skill on his build.
redspecter23 wrote: »I somehow feel that this post is more likely to end up getting rending slashes nerfed rather than buffing flurry.
I do feel flurry is quite underwhelming at this time and it's poor overall design that leads to a single target dot outperforming what is obviously meant to be a spammable.
redspecter23 wrote: »I somehow feel that this post is more likely to end up getting rending slashes nerfed rather than buffing flurry.
I do feel flurry is quite underwhelming at this time and it's poor overall design that leads to a single target dot outperforming what is obviously meant to be a spammable.
SaintSubwayy wrote: »redspecter23 wrote: »I somehow feel that this post is more likely to end up getting rending slashes nerfed rather than buffing flurry.
I do feel flurry is quite underwhelming at this time and it's poor overall design that leads to a single target dot outperforming what is obviously meant to be a spammable.
well lets be honest, Rending slashes woudlnt suffer super har if its costs would be increased, for a bleed 2190 Stamina cost is super low, the skill is already a topic for PVP reasons, maybe a cost increase is what Rending needs.
I see the point you're making, that it will more likley end up in a Rending nerf than in a Flurry buff, but the topic has to be discussed, no matter the actual consecuenses.
what do you mean with "poor overall design", that is a channeled ability or something else?
redspecter23 wrote: »SaintSubwayy wrote: »redspecter23 wrote: »I somehow feel that this post is more likely to end up getting rending slashes nerfed rather than buffing flurry.
I do feel flurry is quite underwhelming at this time and it's poor overall design that leads to a single target dot outperforming what is obviously meant to be a spammable.
well lets be honest, Rending slashes woudlnt suffer super har if its costs would be increased, for a bleed 2190 Stamina cost is super low, the skill is already a topic for PVP reasons, maybe a cost increase is what Rending needs.
I see the point you're making, that it will more likley end up in a Rending nerf than in a Flurry buff, but the topic has to be discussed, no matter the actual consecuenses.
what do you mean with "poor overall design", that is a channeled ability or something else?
The poor design is having an ability with a role (spammable) that doesn't perform that role as well as a dot based ability. It would be like if mutagen outperformed breath of life for single target burst healing as well as hitting multiple players and applying a hot. The hot should be weaker, but apply over time. The burst should hit faster (or instant) and hit harder. It's poor design to make a dot that is better than a spammable in that role in nearly every way.
The reason, Rapid Strikes lost favor was two things. The first being, the change in CP system in Morrowind, allowed direct damage attacks to benefit from it, letting skills like Surprise Attack beat Flurry in raw damage. The next is the light attack meta.
The issue with vMA DW beating 5pc gear sets in damage is that class-skills like Surprise Attack or Cutting Dive will be useless again for PvE in the vMA DW era of dominance.
SaintSubwayy wrote: »The reason, Rapid Strikes lost favor was two things. The first being, the change in CP system in Morrowind, allowed direct damage attacks to benefit from it, letting skills like Surprise Attack beat Flurry in raw damage. The next is the light attack meta.
The issue with vMA DW beating 5pc gear sets in damage is that class-skills like Surprise Attack or Cutting Dive will be useless again for PvE in the vMA DW era of dominance.
no offense but I dont understand what you want to say here...
vMA DW is IMO only worth on DK's since they have the most Dots, and atm you wont even slot RS with vMA DW on NB if it would buff the ST Dots by 3k instead of 2k, since as you mentioned, Direct dmg is way to OP....
For Stam DK's it would be really nice, to see a small buff towars Flurry and its Morphs, as long as NB ect do equal DMG without vMA DW
It shouldn’t take an arena weapon buff to make a skill viable imo. They need to fix the problems with the base skill design.