SaintSubwayy wrote: »The reason, Rapid Strikes lost favor was two things. The first being, the change in CP system in Morrowind, allowed direct damage attacks to benefit from it, letting skills like Surprise Attack beat Flurry in raw damage. The next is the light attack meta.
The issue with vMA DW beating 5pc gear sets in damage is that class-skills like Surprise Attack or Cutting Dive will be useless again for PvE in the vMA DW era of dominance.
no offense but I dont understand what you want to say here...
vMA DW is IMO only worth on DK's since they have the most Dots, and atm you wont even slot RS with vMA DW on NB if it would buff the ST Dots by 3k instead of 2k, since as you mentioned, Direct dmg is way to OP....
For Stam DK's it would be really nice, to see a small buff towars Flurry and its Morphs, as long as NB ect do equal DMG without vMA DW
Try empowering every dot you have with flurry on a dk, it's impossible.
Problem with vMA dual wield is that rearming trap still consumes the buff twice, which makes the rotation quite unpredictable since it will often take away a buff for another skill.
Add that to the list of issues.
When StamSorc rather uses flying blade as spammable than this something has gone wrong.
John_Falstaff wrote: »To be frank, aside from cost (which is a huge problem on its own - a non-redguard would have issue sustaining that), the fact that it's a channel is immensely annoying. And not even weaving (I can weave it just fine), but the fact that it has to be kept on target whole channel duration while the target might be moving - so, if I observed it right, some of the jabs may not go through in real situation. And Cruel Flurry buff only appears if the last jab have landed. It's a huge nuisance about Rapid Strikes.
John_Falstaff wrote: »@SaintSubwayy , thanks for rooting for the skill, I'd like it to be viable again. ^^ (Also, edit of a typo in my post - making it AoE may not be a good bad idea. I think it's like Biting Jabs work? If so, it's probably not bad at all.)
Synapsis123 wrote: »IT was good at procing enchants and implosion, but with dual wield enchants being nerfed and implosion being removed this skill has lost all value to me as a stam sorc.
BrokenGameMechanics wrote: »NOBODY runs this skill end game. Zero, Zilch, Nada, Not A Soul. When was the last time an 810 hit you with Rapid Strikes in PvP? NEVER
This is not some nich skill here. This is the spammable skill for a major weapon skill line that has a slotted rate of like 0.1% if that high at end game.
Holycannoli wrote: »BrokenGameMechanics wrote: »NOBODY runs this skill end game. Zero, Zilch, Nada, Not A Soul. When was the last time an 810 hit you with Rapid Strikes in PvP? NEVER
This is not some nich skill here. This is the spammable skill for a major weapon skill line that has a slotted rate of like 0.1% if that high at end game.
My problem is as a stam sorc I don't know what to replace it with for a spammable. Steel Tornado is expensive to spam on a single target. Shrouded Daggers can work as a spammable maybe but it's also a bit expensive for it, plus I use the self-healing morph and it does wonders for my survivability.
But yes it's expensive to spam.
For end game what you recommend as a spammable for stam sorc? I respecced out of 2-handed with the Wrecking Blow nerf. and there's no other option really other than Shrouded Daggers (for single target).
Holycannoli wrote: »BrokenGameMechanics wrote: »NOBODY runs this skill end game. Zero, Zilch, Nada, Not A Soul. When was the last time an 810 hit you with Rapid Strikes in PvP? NEVER
This is not some nich skill here. This is the spammable skill for a major weapon skill line that has a slotted rate of like 0.1% if that high at end game.
My problem is as a stam sorc I don't know what to replace it with for a spammable. Steel Tornado is expensive to spam on a single target. Shrouded Daggers can work as a spammable maybe but it's also a bit expensive for it, plus I use the self-healing morph and it does wonders for my survivability.
But yes it's expensive to spam.
For end game what you recommend as a spammable for stam sorc? I respecced out of 2-handed with the Wrecking Blow nerf. and there's no other option really other than Shrouded Daggers (for single target).
SaintSubwayy wrote: »SaintSubwayy wrote: »The reason, Rapid Strikes lost favor was two things. The first being, the change in CP system in Morrowind, allowed direct damage attacks to benefit from it, letting skills like Surprise Attack beat Flurry in raw damage. The next is the light attack meta.
The issue with vMA DW beating 5pc gear sets in damage is that class-skills like Surprise Attack or Cutting Dive will be useless again for PvE in the vMA DW era of dominance.
no offense but I dont understand what you want to say here...
vMA DW is IMO only worth on DK's since they have the most Dots, and atm you wont even slot RS with vMA DW on NB if it would buff the ST Dots by 3k instead of 2k, since as you mentioned, Direct dmg is way to OP....
For Stam DK's it would be really nice, to see a small buff towars Flurry and its Morphs, as long as NB ect do equal DMG without vMA DW
Try empowering every dot you have with flurry on a dk, it's impossible.
Problem with vMA dual wield is that rearming trap still consumes the buff twice, which makes the rotation quite unpredictable since it will often take away a buff for another skill.
Add that to the list of issues.
I personally never had issues with the trap consuming the buff tbh.
Just use poison injectio n first when swapping to backbar, and the second trap proc I my have been super lucky ^^
I also could empower all dots (except trap and aoe dots) jeah hail ran out for like a second, but I blame that on pts performance till I can test it live
However I really like the synergy vMA DW provides in combo with Daedly Strike, this might bring vMA DK build back to live, which actually aint a bad thing tbh...finally something different on stamina builds than AY, Relequen, Veli setup.
Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Pretty much this.
I'm not sure about the need for cost reduction. But it is definitely necessary to fix existing bugs.
In the end, this is still a unique skill. So if you want to use non-class DoT spam ability you will use Flurry anyways.
LiquidPony wrote: »Crushing Weapon or Rending Slashes.
With the upcoming changes on PTS, be a Redguard and you can easily sustain Rapid Strikes or Wrecking Blow as a spammable because of the 8% cost reduction.
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Pretty much this.
I'm not sure about the need for cost reduction. But it is definitely necessary to fix existing bugs.
In the end, this is still a unique skill. So if you want to use non-class DoT spam ability you will use Flurry anyways.
well atm rending slashes performs way better than flurry...so why should i use flurry?
its more expensive, deals unreliable dmg and is harder to play due to the channel xD
SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Pretty much this.
I'm not sure about the need for cost reduction. But it is definitely necessary to fix existing bugs.
In the end, this is still a unique skill. So if you want to use non-class DoT spam ability you will use Flurry anyways.
well atm rending slashes performs way better than flurry...so why should i use flurry?
its more expensive, deals unreliable dmg and is harder to play due to the channel xD
Because it is the only non-class DoT spam ability, you know. Despite the facts you described, Twin Slashes is not DoT spam ability and it will not help you proc DoT effects more often (unlike Flurry).
Therefore, it is difficult to assess the balance of Flurry, when only one class has a real alternative (and not pseudo alternatives like Twin Slashes, Whirlwind, Imbue Weapon, etc).
I would love for them to just remove this skill from the game. Getting this spammed on you in pvp is beyond annoying.
SaintSubwayy wrote: »SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Pretty much this.
I'm not sure about the need for cost reduction. But it is definitely necessary to fix existing bugs.
In the end, this is still a unique skill. So if you want to use non-class DoT spam ability you will use Flurry anyways.
well atm rending slashes performs way better than flurry...so why should i use flurry?
its more expensive, deals unreliable dmg and is harder to play due to the channel xD
Because it is the only non-class DoT spam ability, you know. Despite the facts you described, Twin Slashes is not DoT spam ability and it will not help you proc DoT effects more often (unlike Flurry).
Therefore, it is difficult to assess the balance of Flurry, when only one class has a real alternative (and not pseudo alternatives like Twin Slashes, Whirlwind, Imbue Weapon, etc).
One Class?
NB, Warden and Templar have all class spammables, only classes which have to rely on Weapon or guild skills are DK and Sorc.
SaintSubwayy wrote: »SaintSubwayy wrote: »Lightspeedflashb14_ESO wrote: »The worst part of flurry is the way the last hits scales, it gets worse the more percentage amps you add to the base. This makes the skill weaker then it ought to be, around 10%+ weaker, I did a test a few months ago, read here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, I will be updating this from some testing on the PTS Soon.
Pretty much this.
I'm not sure about the need for cost reduction. But it is definitely necessary to fix existing bugs.
In the end, this is still a unique skill. So if you want to use non-class DoT spam ability you will use Flurry anyways.
well atm rending slashes performs way better than flurry...so why should i use flurry?
its more expensive, deals unreliable dmg and is harder to play due to the channel xD
Because it is the only non-class DoT spam ability, you know. Despite the facts you described, Twin Slashes is not DoT spam ability and it will not help you proc DoT effects more often (unlike Flurry).
Therefore, it is difficult to assess the balance of Flurry, when only one class has a real alternative (and not pseudo alternatives like Twin Slashes, Whirlwind, Imbue Weapon, etc).
One Class?
NB, Warden and Templar have all class spammables, only classes which have to rely on Weapon or guild skills are DK and Sorc.
Templars have Puncturing Strikes and that's all. The other examples are not DoT spammable.
Perhaps you should re-read my posts to understand what I am talking about.
Spammable doesn't always mean cheap ... It's means something you can use repeatedly in a fight ...
Realistically you can spam anything if you can keep it up and it's doing its job
While I get the frustration with the skill I don't think it should be sub 2500 cost hell I'm not sure it should be sub 3000 but my biggest worry is you're basically asking for another skill to be added to the dual weild set up that is both high damage and cheap, making pretty much the whole skill line spammable and that's not how it should be
I think all skill should be reowrked in my opinion but that for a different thread