I've been looking into the new racial passives in detail. Following the same methodology used to create them, I've used existing sets and bonuses in the game to assign a set bonus (SB) value to each passive, and a total for each race. For each comparison I scaled the racial bonus relative to set bonus magnitudes and frequency of procs.
Starting with some background information to allow comparison of various bonus types in the game:
Relative Magnitudes of Various Bonus Sources
5-pc set bonus = 2.32 SB (applies to most crafted, overland and dungeon sets, not necessarily trials sets)
Jewelry Trait = 0.80 SB (simple comparison of resources provided from Arcane, Robust, or Healthy)
Jewelry Enchant = 1.33 SB (average of the 1.31 ratio for 169 regen and the 1.35 ratio for 174 weapon or spell damage)
Armor Trait = 0.16 SB (could vary from about 0.14 to 0.18, so took average value)
Armor Enchant = 0.79 SB (simple comparison of resources provided)
Mundus Stone (without divines) = Weapon Trait = 1.84 Set Bonuses (found from Apprentice vs 129 SD, Thief/Precise vs 833 crit, and Sharpened/Lover vs 1487 penetration)
Relative Values of Mixed Resource Bonuses - All of the following options listed have the same value (determined from Trainee set, prismatic enchants, triune trait, Shacklebreaker, found to apply to regen as well by Amber Plasm set and Invigorating trait values)
1 Magicka + 1 Stamina + 1 Health (sometimes 1.1 health)
1.6 Magicka + 1.6 Stamina
2 Magicka
2 Stamina
2.2 Health
Note: mixed magicka and health or mixed stamina and health do not receive any extra for mixed resource bonus like the mixed magicka and stamina or triple bonuses above.
Relative Values of Mixed Damage, Crit, and Penetration Bonuses - Off stat has no beneficial value (based on things like Lover and Thief Mundus, and sets Balorgh, Molag Kena, Clever Alchemist and Mechanical Acuity)
1 Spell Damage = 1 Weapon Damage = 1 Spell Damage + 1 Weapon Damage
1 Spell Crit = 1 Weapon Crit = 1 Spell Crit + 1 Weapon Crit
1 Spell Pen = 1 Physical Pen = 1 Spell Pen + 1 Physical Pen
Comparison of Racial Stat Bonuses given CP Multiplier
Unlike stats from enchants, traits, attributes, and set bonuses, stats from new racial passives do not get the 20% bonus from having at least 300 CP's. This means that for comparison we have to consider all these other sources to be 20% higher than their tooltip values. We will define each standard set bonus as follows:
1 SB = 1096 Max Magicka X 1.2 = 1315
1 SB = 1096 Max Stamina X 1.2 = 1315
1 SB = 1206 Max Health X 1.2 = 1447
Other Standard Set Bonus (SB) Values for Convenient Comparison
129 Weapon Damage
129 Spell Damage
129 Magicka Regen
129 Stamina Regen
1487 Spell Penetration
1487 Physical Penetration
833 Spell Crit (3.8%)
833 Weapon Crit (3.8%)
2% Healing Done
4% Healing Received
2975 Spell Resistance
2975 Physical Resistance
Racial Bonuses
High Elf (Altmer)
- Restore 575 Mag or Stam every 6s. Referenced Bloodthorn's Touch set. 1.34 SB
- 5% damage reduction while casting or channeling. Referenced Vampire's Cloak set and Light of Cyrodiil set. 0.23 SB
- 2000 Max Magicka. 1.52 SB
- 258 Spell Damage. 2.00 SB
- Total: 5.09 SB
Argonian
- 1000 Max Magicka. 0.76 SB
- Restore 3600 Magicka, Stamina, and Health when drinking a potion. Referenced Bloodthorn's Touch set, scaled to Tri-stat restore instead of Bi-stat. 2.25 SB
- 1000 Max Health. 0.69 SB
- 2310 Disease Resistance. Referenced Resist Disease Jewelry Enchant. 0.87 SB
- 4% Healing Done. 2.00 SB
- Total: 6.57 SB
Wood Elf (Bosmer)
- 258 Stamina Regen. 2.00 SB
- 2000 Max Stamina. 1.52 SB
- 2310 Poison Resistance. Referenced Resist Poison Jewelry Enchant. 0.87 SB
- 3m additional stealth detection range. Referenced Way of the Air set. 1.5 set bonuses.
- 20% speed for 3s after roll dodge. Referenced Senche's Bite for scaling to proc condition, and Swift jewelry trait for speed magnitude comparison. 0.9 SB
- Total: 6.80 SB
Breton
- 2000 Max Magicka. 1.52 SB
- 2310 Spell Resistance. 0.78 SB
- 100 Magicka Regen. 0.78 SB
- 7% Magicka Cost Reduction. Referenced Seducer set. 2.03 SB
- Total: 5.11 SB
Dark Elf (Dunmer)
- 1250 Max Magicka and Stamina. Equivalent to 1580 of either Magicka or Stamina. 1.2 SB
- 600 Max Health. 0.41 SB
- 2310 Fire Resistance. Referenced Resist Fire Jewelry Enchant. 0.87 SB
- 258 Weapon and Spell Damage. 2.00 SB
- Total: 4.48
Imperial
- 2000 Max Health. 1.38 SB
- 2000 Max Stamina. 1.52 SB
- 5% Block and Bash cost reduction. Referenced sturdy trait. 0.18 SB
- 15% chance on direct damage to heal for 1750. Referenced Kyne's Kiss set, taking health and stamina to be equivalent strength. 2.51 SB
- Total: 5.59 SB
Khajiit
- 100 Health Regen, 75 Stamina and Magicka Regen. Simplified to 83 tri-regen, or 167 single resource regen. 1.29 SB
- 750 Max Health, Magicka, and Stamina. 1.14 SB
- 8% Weapon and Spell Crit. 2.10 SB
- Reduces stealth detection radius by 5m. Referenced Night Terror set, with larger magnitude but no cost decrease. Approx 1.00 SB.
- Total: 5.53 SB
Nord
- 1500 Max Stamina. 1.14 SB
- 5 Ultimate every 10s when taking damage. Referenced Werewolf Hide set. 1.16 SB
- 1000 Max Health. 0.69 SB
- 2310 Frost Resistance. 0.87 SB
- 3960 Spell and Physical Resistance. Referenced Fortified Brass set. 1.78 SB
- Total: 5.64 SB
Orc
- 500 Max Health. 0.34 SB
- 500 Max Stamina. 0.38 SB
- 4% healing received. 1.00 SB
- Restore 380 health and stamina every 4s on weapon ability. Referenced Witchman set, assuming 3.4 ultimate gen per second. 2.32 SB
- 258 Weapon Damage. 2.00 SB
- 12% Sprint cost reduction and 10% sprint speed. Referenced Fiord's Legacy set. 1.69 SB
- Total: 7.73 SB
Redguard
- 8% reduced weapon ability cost. Referenced Battlefield Acrobat set, with an estimated 40% of stamina abilities being from weapon skill lines. 1.23 SB
- 2000 Max Stamina. 1.52 SB
- Restore 950 Stamina every 5s on direct damage. Referenced Trappings of Invigoration set. Worth 2.95 SB
- Total: 5.70
This is intended as just raw data. I plan for discussion of relative balance in following posts. It is definitely not a simple as just looking at the total SB value, since some bonuses have higher or lower value in different parts of the game (for example, stealth detection is useless in PVE). I'm also open to suggestions for better comparison of each bonus, or further explanation of how I arrived at each of these values. If I had included details of each calculation in this post, it would have been too long to read.
Edited by WrathOfInnos on February 3, 2019 12:41AM