Matriarch is overpowered.
The diffence between scamp AoE damage and Matriach LA was that the scamp gott the AoE affected by CP and the LA of matriach not.
Healing matriach does now far MORE DAMAGE THAN the scamp AOE.
ZoS nerfed scamp by something like 25% in the past when pets was 12 per trial. To situe matriach damage right now, it's stronger than the scamp in theze day.
@Dracane pretty sure u noticed it.
@Checkmath @KenaPKK is the dev want to make the healing pet dealing more damage than the damage one or ZoS just didn't think about the consequenses like always ?
NB : The defensive buff pets get from cps is nice, and it should stay that way. The problem is the offensive CPs scaling on pet's LA. (Matriach LA have bigger tooltip than scamp AoE and now they get the same bonus, here is the reason why matriach deal more damage than scamp. Not even speaking about the Twilight tourmentor, it's damage is CRAZY.
@Aedaryl
I actually did not notice this. I checked it and the scamp was still superior, as his own basic attacks also got stronger. It still deals more damage in my tests with all his attacks combined. Only the twilight tormentor is stronger, but only at specific times as you know. The scamp also still has the benefit of Aoe damage.
And pets do not scale with defensive CP. Haven't you tested this ?
EDIT: I should add I always have 75% into thaumaturge. So my scamp is nicely buffed.
Didn't tested the defensive cps because I don't find people on PTS to test it, but if they didn't make it scale then ZOS are really stupid x)
Even if the scamp deal more TOTAL damage, the fact that the matriach deal more damage than the current live scamp is just overpowered.
Pet sorc will be soon OP in trial again and you know what follow, it's end by a nerf hammer
I don't see the issue. Pets merely function like any other ability now. They they were heavily underpowered in CP pvp because their attacks were mitigated by enemy players defensive CP but had no self CP to compensate.
Please, pets cost 2 SLOTS. They should be strong so they can come close to 2 abilities that I could otherwise have.
It's fair, that's all I can say. You loose enough for using a pet.
While I agree pets on live are not worth it, the new damage lvl of pets is actually too strong. A boost is cool, but that lvl is broken.
It's a matter of time before PvE boys discover it, make DPS test and come here crying to nerf pets...
Do you really think an ability that costs twice the amount of slots, should not be better than an ability that only costs one ?
I think it's balanced. And for this very reason, no crying should be let heard. Pet Sorcerers sacrifise so much bar space and flexibility, they should have something to make up for it.
Same goes for warden by the way. The bear requires 2 slots. Yet, he is not as good as 2 ults. You loose 8% magicka on your frontbar by having the bear.
Matriarch is overpowered.
The diffence between scamp AoE damage and Matriach LA was that the scamp gott the AoE affected by CP and the LA of matriach not.
Healing matriach does now far MORE DAMAGE THAN the scamp AOE.
ZoS nerfed scamp by something like 25% in the past when pets was 12 per trial. To situe matriach damage right now, it's stronger than the scamp in theze day.
@Dracane pretty sure u noticed it.
@Checkmath @KenaPKK is the dev want to make the healing pet dealing more damage than the damage one or ZoS just didn't think about the consequenses like always ?
NB : The defensive buff pets get from cps is nice, and it should stay that way. The problem is the offensive CPs scaling on pet's LA. (Matriach LA have bigger tooltip than scamp AoE and now they get the same bonus, here is the reason why matriach deal more damage than scamp. Not even speaking about the Twilight tourmentor, it's damage is CRAZY.
@Aedaryl
I actually did not notice this. I checked it and the scamp was still superior, as his own basic attacks also got stronger. It still deals more damage in my tests with all his attacks combined. Only the twilight tormentor is stronger, but only at specific times as you know. The scamp also still has the benefit of Aoe damage.
And pets do not scale with defensive CP. Haven't you tested this ?
EDIT: I should add I always have 75% into thaumaturge. So my scamp is nicely buffed.
Didn't tested the defensive cps because I don't find people on PTS to test it, but if they didn't make it scale then ZOS are really stupid x)
Even if the scamp deal more TOTAL damage, the fact that the matriach deal more damage than the current live scamp is just overpowered.
Pet sorc will be soon OP in trial again and you know what follow, it's end by a nerf hammer
I don't see the issue. Pets merely function like any other ability now. They they were heavily underpowered in CP pvp because their attacks were mitigated by enemy players defensive CP but had no self CP to compensate.
Please, pets cost 2 SLOTS. They should be strong so they can come close to 2 abilities that I could otherwise have.
It's fair, that's all I can say. You loose enough for using a pet.
While I agree pets on live are not worth it, the new damage lvl of pets is actually too strong. A boost is cool, but that lvl is broken.
It's a matter of time before PvE boys discover it, make DPS test and come here crying to nerf pets...
Already tested it. Maybe a 2k dps boost on pts compared to live. (this is in total, mag sorcs lost about 1.5k mag in a pet build, so amplitude/pet buffs resulted in a slight net dps gain.) Scamp is weaker than on live. Matriarch a bit stronger. Tormentor might be viable now.
Nothing OP about it. Stop crying. Pet sorcs desperately needed a pve buff, and this batch of changes is barely enough to keep them competitive for trial spots. They still arent viable for score runs.
Edit: ok yea it looks like pets are not intended to scale with spell damage. Just max magicka. Variation in scaling is the team's goal, but they acknowledge that they need improved messaging on how different attacks scale.
OneKhajiitCrimeWave wrote: »Again it seems there was "the sky is falling/RIP Pet Sorcs" stuff on the forums which may not exactly be true.
Not been able to get on to test things as yet my OH mains a pet sorc so we'll be testing heavily when i can get back on to PTS.
Those people were right based on what they knew. Loosing 2k magicka and 4% elemental damage would have been a considerable nerf to pets.
Nobody could have known that they allow pets to be more like normal abilities now.
All that's left to do is make them only require 1 slot in reaction to the Overload bar loss, and there is nothing left to complain about.
Do you think Zenimax can tell us if they would consider making pets 1 slot and perhaps temporary summons in return ?
Transairion wrote: »Do you think Zenimax can tell us if they would consider making pets 1 slot and perhaps temporary summons in return ?
I have quite a few concerns with this (despite all the requests for it):1) Sorc summons are/were unique in being persistent, targetable entities that are able to dish out worthwhile damage on their own (and the whole skill line has morphs to empower them further, IE Daedric Prey). Summon Shade is single bar but has no real damage and limited duration.
Permanent summons have all the strengths and weaknesses of NPC's (can be CC'd), while limited duration summons are really just glorified skill animations since the world can't interact with them at all. If the weaknesses are still there but are now temporary, then they're reduced to fire-and-forget DOT skills that have to suffer from pet pathing issues, being CC'd, killed before they time out etc.2) The entire Daedric Summoning skill line for Sorcs is based around the pets being as they are, that is being targetable NPC's under the control of the player. Conjured Ward and morphs exist under the skill line because it also shields any pets you have out, if they're untargetable immortals (see above) what's the point of shielding them? If they're untargetable then their damage will be gutted to balance that change, making Daedric Prey a pointless morph.
The Warden was designed to only have the Ultimate summon, and the rest of the Animal Companions skills are just animal-themed spell effects. That's all well and good, but the Sorcerer wasn't designed with that in mind so the whole skill tree would have to be reworked to accommodate changes like that.3) Probably the most glaring issue is the simplest issue: single barred pets will mean ZOS will balance them under the assumption everyone runs with one on their bars and they'll be nerfed to compensate for that. Is there a reason someone who refuses to run a pet now wouldn't suddenly slap a single-barred Scamp onto their bar as a fire-and-forget DOT ability? "Free damage is free damage" after all and there won't exactly be any cost to throwing any pet on any bar after that change.
I'm not saying pets aren't full of problems still, but single bar is the last thing I want as a pet user now... mainly because the resulting changes aren't going to end up a positive to someone who uses them now. ZOS balances one way or another, gaining single bar pets means losing something else about them: damage, utility or usefulness.
The main idea behind the request for single bar is because summons instantly despawn/die upon bar swapping if they're not also slotted on the other bar, yes? An similar fix to what others have said before could be as simple as:
When players barswap to a bar without their pet/s slotted, any active pets take 10% of their Max HP per second in damage
That's between 1 and 10 seconds of leeway for barswapping before your pet dies, depending on how healthy your pet is and whether they're shielded. Still rewards having your pet slotted rather then summoning it once from the backbar and never touching it again, which I imagine is something people will do with a "true single barred" pet.
I never wanted them to be immortal. Making them temporary doesn't mean they have to be immortal. I would have them last for a few minutes. That would still be longer than other classes summons and gaining 1 skill slot is worth the additional maintenance they would require.
Your idea isn't bad either. In this scenario however, i would prefer if pets would just vanish after a set amount of time until you switch back to that bar. Conjured ward on pets has become obnoxiously weak with the changes to shield caps. They are much harder to protect now and still are not affected by warrior CPs. If they were to loose health ever seconds, they would be even easier to destroy.
I asked internally a bit before the notes went up whether pets would scale with magicka and spell damage, and the answer I got was no. I have not tested on PTS to see which is the case.
I'll ask again. I assume that since spell damage is not mentioned in the list, and since spell damage isn't considered a "buff" in the technical sense, the answer will still be no. However, I/we did suggest to the dev team that they need to clarify this point before PTS.
Edit: ok yea it looks like pets are not intended to scale with spell damage. Just max magicka. Variation in scaling is the team's goal, but they acknowledge that they need improved messaging on how different attacks scale.
Variation in scaling is the team's goal, but they acknowledge that they need improved messaging on how different attacks scale.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@KenaPKK @Checkmath
Can you ask:
Why the only set that is actually intended for pets "Necropotence" does not scale with the % mag increase of CP?
It is confusing since it does not state it anywhere and makes it quite bad balance wise if compared the stam necro "hulking" which does not have any of those conditions.
Not sure what other sets also have that weird scaling but I think "destruction mastery" also does scale with % of the cp.
@KenaPKK @Checkmath
Can you ask:
Why the only set that is actually intended for pets "Necropotence" does not scale with the % mag increase of CP?
It is confusing since it does not state it anywhere and makes it quite bad balance wise if compared the stam necro "hulking" which does not have any of those conditions.
Not sure what other sets also have that weird scaling but I think "destruction mastery" also does scale with % of the cp.
You are right, that normal set boni do get amped by cp, but the 5th piece bonus of sets like necro, destruction mastery, hulking draugr, bright-throat, bone-pirate and shacklebreaker do not.
Same goes for the racial passives right now on PTS, which are amped by other percentage numbers, but not by the 20% from the cps.
I surely can bring that up as question to the devs.
We definitely need them to add a new set, preferably from a trial (so that we can get the minor slayer) that is designed as a replacement for Necro. Necro has grown old and stale.Can you ask them to please consider giving us new max mag sets? Necro 5pc is only 3k magicka compared to sirorias current 600 spell damage and spell strategists 500. Pet builds have been left behind by powercreep
Pet sorc on PTS is much more poweful than it is on live. After extensive testing on PTS I've gotten a 4k+ increase in a solo 6mill dummy parse compared to live.So did anybody do some actual dps tests so far with pet sorcs on the PTS and compared it to live?
It's a matter of time before PvE boys discover it, make DPS test and come here crying to nerf pets...
https://www.youtube.com/watch?v=Pmn3wfV-bh8 These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
But there is no cp in BG's so things should be the same right?
All pets will now inherit your bonuses and derived stats. This means your Critical Hit Chance, Critical Hit Multipliers, Champion Points, and other % damage or healing amplifications will be applied to any pet you summon. Item sets that summon pets will continue to not inherent your Critical Strike Chance.
These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
But there is no cp in BG's so things should be the same right?
How do you figure that?All pets will now inherit your bonuses and derived stats. This means your Critical Hit Chance, Critical Hit Multipliers, Champion Points, and other % damage or healing amplifications will be applied to any pet you summon. Item sets that summon pets will continue to not inherent your Critical Strike Chance.
The issue with pets in BGs is not their damage, but rather the fact that players kite around them to abuse the targeting system. When petsorcs are in a tight ball and coordinate their ultimates, they’re essentially protected by a big meat shield (on top of their actual magicka shields). ANY buff of any sort to pets, however small, will make this cheese even more popular than it currently is.
These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
But there is no cp in BG's so things should be the same right?
How do you figure that?All pets will now inherit your bonuses and derived stats. This means your Critical Hit Chance, Critical Hit Multipliers, Champion Points, and other % damage or healing amplifications will be applied to any pet you summon. Item sets that summon pets will continue to not inherent your Critical Strike Chance.
The issue with pets in BGs is not their damage, but rather the fact that players kite around them to abuse the targeting system. When petsorcs are in a tight ball and coordinate their ultimates, they’re essentially protected by a big meat shield (on top of their actual magicka shields). ANY buff of any sort to pets, however small, will make this cheese even more popular than it currently is.
I personally do not need to figure it, because I have tested it.
In theory, pets should remain the same in no CP. In reality, that is true. They are actually potentially weaker in no cp now, because the magicka races loose max magicka.
So there is no reason to use Pets more than before in BGs.
These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
But there is no cp in BG's so things should be the same right?
How do you figure that?All pets will now inherit your bonuses and derived stats. This means your Critical Hit Chance, Critical Hit Multipliers, Champion Points, and other % damage or healing amplifications will be applied to any pet you summon. Item sets that summon pets will continue to not inherent your Critical Strike Chance.
The issue with pets in BGs is not their damage, but rather the fact that players kite around them to abuse the targeting system. When petsorcs are in a tight ball and coordinate their ultimates, they’re essentially protected by a big meat shield (on top of their actual magicka shields). ANY buff of any sort to pets, however small, will make this cheese even more popular than it currently is.
I personally do not need to figure it, because I have tested it.
In theory, pets should remain the same in no CP. In reality, that is true. They are actually potentially weaker in no cp now, because the magicka races loose max magicka.
So there is no reason to use Pets more than before in BGs.
I hope you’re right. I’m on console, so I can’t actually test the changes.
Matriarch is overpowered.
The diffence between scamp AoE damage and Matriach LA was that the scamp gott the AoE affected by CP and the LA of matriach not.
Healing matriach does now far MORE DAMAGE THAN the scamp AOE.
ZoS nerfed scamp by something like 25% in the past when pets was 12 per trial. To situe matriach damage right now, it's stronger than the scamp in theze day.
@Dracane pretty sure u noticed it.
@Checkmath @KenaPKK is the dev want to make the healing pet dealing more damage than the damage one or ZoS just didn't think about the consequenses like always ?
NB : The defensive buff pets get from cps is nice, and it should stay that way. The problem is the offensive CPs scaling on pet's LA. (Matriach LA have bigger tooltip than scamp AoE and now they get the same bonus, here is the reason why matriach deal more damage than scamp. Not even speaking about the Twilight tourmentor, it's damage is CRAZY.
@Aedaryl
I actually did not notice this. I checked it and the scamp was still superior, as his own basic attacks also got stronger. It still deals more damage in my tests with all his attacks combined. Only the twilight tormentor is stronger, but only at specific times as you know. The scamp also still has the benefit of Aoe damage.
And pets do not scale with defensive CP. Haven't you tested this ?
EDIT: I should add I always have 75% into thaumaturge. So my scamp is nicely buffed.
Didn't tested the defensive cps because I don't find people on PTS to test it, but if they didn't make it scale then ZOS are really stupid x)
Even if the scamp deal more TOTAL damage, the fact that the matriach deal more damage than the current live scamp is just overpowered.
Pet sorc will be soon OP in trial again and you know what follow, it's end by a nerf hammer
I don't see the issue. Pets merely function like any other ability now. They they were heavily underpowered in CP pvp because their attacks were mitigated by enemy players defensive CP but had no self CP to compensate.
Please, pets cost 2 SLOTS. They should be strong so they can come close to 2 abilities that I could otherwise have.
It's fair, that's all I can say. You loose enough for using a pet.
While I agree pets on live are not worth it, the new damage lvl of pets is actually too strong. A boost is cool, but that lvl is broken.
It's a matter of time before PvE boys discover it, make DPS test and come here crying to nerf pets...
Matriarch is overpowered.
The diffence between scamp AoE damage and Matriach LA was that the scamp gott the AoE affected by CP and the LA of matriach not.
Healing matriach does now far MORE DAMAGE THAN the scamp AOE.
ZoS nerfed scamp by something like 25% in the past when pets was 12 per trial. To situe matriach damage right now, it's stronger than the scamp in theze day.
@Dracane pretty sure u noticed it.
@Checkmath @KenaPKK is the dev want to make the healing pet dealing more damage than the damage one or ZoS just didn't think about the consequenses like always ?
NB : The defensive buff pets get from cps is nice, and it should stay that way. The problem is the offensive CPs scaling on pet's LA. (Matriach LA have bigger tooltip than scamp AoE and now they get the same bonus, here is the reason why matriach deal more damage than scamp. Not even speaking about the Twilight tourmentor, it's damage is CRAZY.
@Aedaryl
I actually did not notice this. I checked it and the scamp was still superior, as his own basic attacks also got stronger. It still deals more damage in my tests with all his attacks combined. Only the twilight tormentor is stronger, but only at specific times as you know. The scamp also still has the benefit of Aoe damage.
And pets do not scale with defensive CP. Haven't you tested this ?
EDIT: I should add I always have 75% into thaumaturge. So my scamp is nicely buffed.
Didn't tested the defensive cps because I don't find people on PTS to test it, but if they didn't make it scale then ZOS are really stupid x)
Even if the scamp deal more TOTAL damage, the fact that the matriach deal more damage than the current live scamp is just overpowered.
Pet sorc will be soon OP in trial again and you know what follow, it's end by a nerf hammer
I don't see the issue. Pets merely function like any other ability now. They they were heavily underpowered in CP pvp because their attacks were mitigated by enemy players defensive CP but had no self CP to compensate.
Please, pets cost 2 SLOTS. They should be strong so they can come close to 2 abilities that I could otherwise have.
It's fair, that's all I can say. You loose enough for using a pet.
While I agree pets on live are not worth it, the new damage lvl of pets is actually too strong. A boost is cool, but that lvl is broken.
It's a matter of time before PvE boys discover it, make DPS test and come here crying to nerf pets...
Totally. ESO cannot bear having pet sorcs anywhere close to competitive!
These changes will result in yet another nail in the coffin for fun BGs. Mark my words, every second cheesy premade group will feature four virtually untargetable magsorcs hiding behind a scamp, a twilight, a storm atro, and the Maw of the Infernal proc.
*sigh*
But there is no cp in BG's so things should be the same right?
How do you figure that?All pets will now inherit your bonuses and derived stats. This means your Critical Hit Chance, Critical Hit Multipliers, Champion Points, and other % damage or healing amplifications will be applied to any pet you summon. Item sets that summon pets will continue to not inherent your Critical Strike Chance.
The issue with pets in BGs is not their damage, but rather the fact that players kite around them to abuse the targeting system. When petsorcs are in a tight ball and coordinate their ultimates, they’re essentially protected by a big meat shield (on top of their actual magicka shields). ANY buff of any sort to pets, however small, will make this cheese even more popular than it currently is.