Everything was faster until the call for speed nerfs. Now we are here in the slow meta.
Maybe for stamina builds. Those speed nerfs were warranted. Unfortunately, ZOS has failed so far to address the snare/root insanity that has been plaguing PvP for years now. But I am glad to see that stam builds finally are sitting in the same boat as magicka builds and will thus no longer defend this crap and instead support getting away from this perma-snaring and perma-rooting.
Yeah, no ones saying that speed didn’t need to be balanced. But we got hit twice when they not only nerfed speed pots, and snare immunity and sources of major expedition from class skills, but then they also introduce permafrost and time stop. It’s like a double or triple nerf. In true ZOS fashion they go completely from one side to the other. I’m not sure what “crap” you feel I’m defending. Getttig away from the perma snare/root/tank meta is exactly what I’m after. Aside from shuffle need a small cost reduction or immunity boost, everything else is fine.
Waffennacht wrote: »I saw nothing in the PTS that even slows down this tanky AF meta
Waffennacht wrote: »I saw nothing in the PTS that even slows down this tanky AF meta
I will say once again, all this PVP whining will result in a light attack versus light attack meta. Just take all the skills away. Will you be happy then?
If ZOS is trying to please the PVPers, it is a losing proposition because the game will never be balanced in the minds of some complainers until the game is completely stripped of everything remotely interesting.
StarOfElyon wrote: »I recently switched to one heavy chest plate (purple) and one medium pants (gold). I had more resistance than before but lost some magicka regen. Even if I had more, I was being drained quickly. We were solos up against at least one organized group. Maybe the other team was organized too but they weren't as strong. Somehow we kept it close but it wasn't fun at all. It was annoying. Watch the ridiculousness begin at around 00:53.StarOfElyon wrote: »
Rapids nerf will change a bit, but ball group will find a way to get through, we have enough proof from past. Nerfs may be introduced, bit there always a cancer build aroud. We had several situations like this in the past like magdk vamps or destro ulti train.
From all sets introduced, only vicious death and earthgore are a problem (vicious+prox.det was introduced to counter zerglings, but had this side effect)
Unable to split between premade and pugs queue remains BG main problem.