Vertilvius wrote: »I beg you please do not go through with the changes to Imperials. As they are now this race is not all that strong and your only making them worse with these changes. Imperials are a race people play because they like the lore not because they are good. As it is now the bonus as a pve end game tank ( a role you have pigeon holed me into bc I choose to play an Imperial stamdk) we receive roughly 3500 health and 1800 stam. With these changes we will be losing 1500 health and gaining about 200 stam ( health is way more important). You will basically be taking a decent tanking race 2nd to Argonians ( should be first since the lore about them is usage of sword and board, and was for a very long time til you gave Argonians that ridiculous potion passive) to really not an option any longer. The 5% block cost reduction is completely useless as block cost reduction glyphs and the cp system give you more than enough already. At least throw us a bone in pvp and give use weapon damage while equipping sword and board instead. Buffing the healing from light attacks is also useless or at least not that good, in pve you have healers, pvp its chopped down to 750 bc of the healing debuf. This is a race that we pay for so why would you ever make it one of the worst? Im not asking for an op race ( although the Warden class is about as close to pay for play this game gets) just make us viable options. Ways of doing this buff us a bit give use 4k health and stam ( or 3k with the increase in weapon damage while equipping sword and board) something Im begging you.
Vertilvius wrote: »I beg you please do not go through with the changes to Imperials. As they are now this race is not all that strong and your only making them worse with these changes. Imperials are a race people play because they like the lore not because they are good. As it is now the bonus as a pve end game tank ( a role you have pigeon holed me into bc I choose to play an Imperial stamdk) we receive roughly 3500 health and 1800 stam. With these changes we will be losing 1500 health and gaining about 200 stam ( health is way more important). You will basically be taking a decent tanking race 2nd to Argonians ( should be first since the lore about them is usage of sword and board, and was for a very long time til you gave Argonians that ridiculous potion passive) to really not an option any longer. The 5% block cost reduction is completely useless as block cost reduction glyphs and the cp system give you more than enough already. At least throw us a bone in pvp and give use weapon damage while equipping sword and board instead. Buffing the healing from light attacks is also useless or at least not that good, in pve you have healers, pvp its chopped down to 750 bc of the healing debuf. This is a race that we pay for so why would you ever make it one of the worst? Im not asking for an op race ( although the Warden class is about as close to pay for play this game gets) just make us viable options. Ways of doing this buff us a bit give use 4k health and stam ( or 3k with the increase in weapon damage while equipping sword and board) something Im begging you.
meanwhile nords more or less got brutalized losing that % based reduction.
Wolf_Watching wrote: »I feel that they are better with the fixed value and upped chance. That passive was upsetting as a paid race whereas the Warden and Surely the NECROMANCER classes (will be) are so OP.
Dude, every race will be losing max resource if you stacked that resource...
Kinda think it was a major point of their balance plans
Vertilvius wrote: »
And 2000 HP.Silver_Strider wrote: »My suggestions
Imperial Mettle: 1K Stamina+Magic
Red Diamond: Restore 260 Health, Stamina and Magic upon activating a Weapon Skill. 6 second CD.
Block/Bash cost reduced by 5%.
It gives them sustain on par with Argonians, with significantly more Max resources to fulfill any role effectively.
Imperial:
2K HP / Mana / Stamina
No sustain buff nor dmg buff. They are just a block of stats.
I personally don't want to see Imperial gain a few more stats. It would be nice to see some damage or regen on the race. However, I think the Imperial needs a complete rework. What is this races identity? What makes it unique? It doesn't have one, and it's unique passive is mediocre at best for a vast majority of the players.
And 2000 HP.Silver_Strider wrote: »My suggestions
Imperial Mettle: 1K Stamina+Magic
Red Diamond: Restore 260 Health, Stamina and Magic upon activating a Weapon Skill. 6 second CD.
Block/Bash cost reduced by 5%.
It gives them sustain on par with Argonians, with significantly more Max resources to fulfill any role effectively.
i tested Nord/Imperial/Argonian on PTS and had more health with imperial than argonian. They are still excelent tanks i had no sustain issue that loss of health is honestly nothing when you think with the same sets/attributes you will still have more health than an argonian. If you think 1.5k hp loss is a lot then i dont know what health your at now. On pts i was at 41k hp (way more than enough for end game) 21k stam (easy to sustain) with ebon/alkosh. I do all craglorn and mol on 36k, hof/cr/as on 39k and never fall into trouble other than when i mess up. Stamina is easy to suatin with a coiuple heavy attacks so if you feel 1.5k hp loss is a lot then just spec more in health. But as i said you still get more HP than argonian
i tested Nord/Imperial/Argonian on PTS and had more health with imperial than argonian. They are still excelent tanks i had no sustain issue that loss of health is honestly nothing when you think with the same sets/attributes you will still have more health than an argonian. If you think 1.5k hp loss is a lot then i dont know what health your at now. On pts i was at 41k hp (way more than enough for end game) 21k stam (easy to sustain) with ebon/alkosh. I do all craglorn and mol on 36k, hof/cr/as on 39k and never fall into trouble other than when i mess up. Stamina is easy to suatin with a coiuple heavy attacks so if you feel 1.5k hp loss is a lot then just spec more in health. But as i said you still get more HP than argonian
i tested Nord/Imperial/Argonian on PTS and had more health with imperial than argonian. They are still excelent tanks i had no sustain issue that loss of health is honestly nothing when you think with the same sets/attributes you will still have more health than an argonian. If you think 1.5k hp loss is a lot then i dont know what health your at now. On pts i was at 41k hp (way more than enough for end game) 21k stam (easy to sustain) with ebon/alkosh. I do all craglorn and mol on 36k, hof/cr/as on 39k and never fall into trouble other than when i mess up. Stamina is easy to suatin with a coiuple heavy attacks so if you feel 1.5k hp loss is a lot then just spec more in health. But as i said you still get more HP than argonian
Well, you can tank on everything with couple of heavy attacks...
Have you tried 5/1/1 armor setup? Nords will now fully support 5/1/1 setup and still hitting the resistance cap, ultigen on top of that.
Answer this: Why would you pick imperial over nord if you don't have sustain issues?
And then this: Why would you pick Imperial instead of Argonian if you have sustain issues while tanking?
Orihara_Izaya wrote: »Imperials are the most bland race with these changes, and will be the worst race. Not only will they be un-unique they will be relegated to PvE tanking.
Why not add Stamina return in a way which helps tanks AND dps?Twohothardware wrote: »Imperial needs Stamina return when successfully blocking direct damage.
Lord_Dexter wrote: »Orihara_Izaya wrote: »Imperials are the most bland race with these changes, and will be the worst race. Not only will they be un-unique they will be relegated to PvE tanking.
and good tanks will dump Imperial too