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RIP Imperials

  • Gravord
    Gravord
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    Its atrocious into what garbage they are turning imperials. Red diamond is a pure joke compared to other races resource abilities. On top of that they even have to cheat them on hp conversion, as they received mere sad 2k hp as if they had only 10% bonus previously, not 12%...
  • dodgehopper_ESO
    dodgehopper_ESO
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    rage607 wrote: »
    I also have an imperial dk tank.
    I am very angry about the new changes.

    I also can not understand their business tactics.
    As someone else already said. Imperials are behind a paywall.
    Of course they should not be the best race ever, because of that...But being the worst race will not motivate anyone to buy the imperial upgrade.

    I was very excited for the new updates and the chapter but in the last few days ZOS managed to just frustrate me.

    I don't think Imperial should be behind a paywall to begin with. I think this was a complaint very early on by many reviewers.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • satanio
    satanio
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    rage607 wrote: »
    I also have an imperial dk tank.
    I am very angry about the new changes.

    I also can not understand their business tactics.
    As someone else already said. Imperials are behind a paywall.
    Of course they should not be the best race ever, because of that...But being the worst race will not motivate anyone to buy the imperial upgrade.

    I was very excited for the new updates and the chapter but in the last few days ZOS managed to just frustrate me.

    I don't think Imperial should be behind a paywall to begin with. I think this was a complaint very early on by many reviewers.

    Maybe they should make them part of the base game, remove Imperial Edition and gift one more free race change token or some *** house to those with Imperial Edition.
    Edited by satanio on January 24, 2019 1:32PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Kidgangster101
    Kidgangster101
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    Would it be a bad idea to just make them the jack of all trades? Give them 2k health, magic, and stamina?

    My main is imperial and I play it because I like it all this min maxing is so stupid.

    But it just makes no sense that imperials are invading the khajit land and imtroducing necromancer but at the same time we have zero access to magic passives? Lol makes no sense to me.
  • cheifsoap
    cheifsoap
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    Imperials are painfully terrible and its perplexing as to why a paid DLC race is this bad. I'm not asking for an OP race but at the very least, comparable to other races...especially one that comes with a price tag!
  • satanio
    satanio
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    Would it be a bad idea to just make them the jack of all trades? Give them 2k health, magic, and stamina?

    My main is imperial and I play it because I like it all this min maxing is so stupid.

    But it just makes no sense that imperials are invading the khajit land and imtroducing necromancer but at the same time we have zero access to magic passives? Lol makes no sense to me.

    That would make them 1,65 + 1,82 + 1,82 = 5,29, so we would need something of 1,2 set value to bring them in line with altmer 6,5 value.

    So let's look what altmer has...
    2000 magicka = 1,82
    258 Spell Dam. = 2
    That means that their spell recharge is 2,68... this passive gives 95 stat per second... normal mag/stam recovery on set is 129 per 2 seconds, therefore it's 1,5 of set bonus value. That means that the funny 5% damage reduction while casting is 1,18.

    So in this case the last part to your suggestion could be something like 150 stat recovery on top of that bonus magicka :D which would be very nice :disappointed:

    what's concerning is if we evaluate imperial like this
    Right now imperial on pts:
    2000 hp =1,65
    2000 stam = 1,82
    together 3,49
    which means that Red Diamond passive is worth of 3 Set Bonuses, which we could potentially break into Block&Bash cost = 1 and Healing on direct dmg part = 2... isn't that Unbelievable? And it's even hard to evaluate that because there's a 15% chance... like you can heal every second or never in one minute... but with some imagination it may corellate to 260 HP recovery...
    Edited by satanio on January 24, 2019 4:44PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    satanio wrote: »
    Would it be a bad idea to just make them the jack of all trades? Give them 2k health, magic, and stamina?

    My main is imperial and I play it because I like it all this min maxing is so stupid.

    But it just makes no sense that imperials are invading the khajit land and imtroducing necromancer but at the same time we have zero access to magic passives? Lol makes no sense to me.

    That would make them 1,65 + 1,82 + 1,82 = 5,29, so we would need something of 1,2 set value to bring them in line with altmer 6,5 value.

    So let's look what altmer has...
    2000 magicka = 1,82
    258 Spell Dam. = 2
    That means that their spell recharge is 2,68... this passive gives 95 stat per second... normal mag/stam recovery on set is 129 per 2 seconds, therefore it's 1,5 of set bonus value. That means that the funny 5% damage reduction while casting is 1,18.

    So in this case the last part to your suggestion could be something like 150 stat recovery on top of that bonus magicka :D which would be very nice :disappointed:

    what's concerning is if we evaluate imperial like this
    Right now imperial on pts:
    2000 hp =1,65
    2000 stam = 1,82
    together 3,49
    which means that Red Diamond passive is worth of 3 Set Bonuses, which we could potentially break into Block&Bash cost = 1 and Healing on direct dmg part = 2... isn't that Unbelievable? And it's even hard to evaluate that because there's a 15% chance... like you can heal every second or never in one minute... but with some imagination it may corellate to 260 HP recovery...

    Yeah I don't like the whole proc chance. I absolutely hate proc stuff it takes skill out of the game.
  • dodgehopper_ESO
    dodgehopper_ESO
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    satanio wrote: »
    Would it be a bad idea to just make them the jack of all trades? Give them 2k health, magic, and stamina?

    My main is imperial and I play it because I like it all this min maxing is so stupid.

    But it just makes no sense that imperials are invading the khajit land and imtroducing necromancer but at the same time we have zero access to magic passives? Lol makes no sense to me.

    That would make them 1,65 + 1,82 + 1,82 = 5,29, so we would need something of 1,2 set value to bring them in line with altmer 6,5 value.

    So let's look what altmer has...
    2000 magicka = 1,82
    258 Spell Dam. = 2
    That means that their spell recharge is 2,68... this passive gives 95 stat per second... normal mag/stam recovery on set is 129 per 2 seconds, therefore it's 1,5 of set bonus value. That means that the funny 5% damage reduction while casting is 1,18.

    So in this case the last part to your suggestion could be something like 150 stat recovery on top of that bonus magicka :D which would be very nice :disappointed:

    what's concerning is if we evaluate imperial like this
    Right now imperial on pts:
    2000 hp =1,65
    2000 stam = 1,82
    together 3,49
    which means that Red Diamond passive is worth of 3 Set Bonuses, which we could potentially break into Block&Bash cost = 1 and Healing on direct dmg part = 2... isn't that Unbelievable? And it's even hard to evaluate that because there's a 15% chance... like you can heal every second or never in one minute... but with some imagination it may corellate to 260 HP recovery...

    Yeah I don't like the whole proc chance. I absolutely hate proc stuff it takes skill out of the game.

    Once again Orc outdoes Imperial and now has a better version of red diamond as well. The only reason to be Imperial is to be human (and Nord does it better).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gravord
    Gravord
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    You got to wonder how Abnur Tharn become powerfull mage with that joke of a passives :smiley:
  • Tensar
    Tensar
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    Imperials really need a buff, the red diamond passive is bad.

    + they should be free behind an achievement.
  • Kilcosu
    Kilcosu
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    personally I'd like to see Red Diamond have something more akin to troll king.

    obviously not as high of values but giving a buff to health sustain instead of a burst heal.
  • FilteredRiddle
    FilteredRiddle
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    I’m very disappointed with the Imperial changes. Imperials were never the best Stamina DPS class, but they were always decent. These racial changes are turning them into bottom of the barrel by far.

    My main was originally a Bosmer, but when I realized that Imperial was good at Stamina DPS and they first released race changes, I racechanged & name changed him, and created all of my subsequent characters in a theme: Stamina are Imperial, Magicka are Breton, and they’re mixed brothers from House Valerius of Nibenay. I love my characters. If you look on Reddit, I’m proud of my main and his accomplishments, and I love my characters in general (e.g https://i.redd.it/10ewyqfapy621.png). They’re not the best, but they’re good and can complete the vast majority of content. These changes are completely gutting them. I either race change the characters I love and have loved for years so that I can continue to play them in the content I enjoy, or I don’t change them and possibly reach a point where I am no longer capable of completing that content because I can’t hit hard enough. The disappointment in that is beyond words.
    Xbox One NA
    The Sentinels of Padomay
    Obsidian Guard (Social with PvX Events)

    Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
    - Jane McGonigal
  • RABIDxWOLVERINE
    RABIDxWOLVERINE
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    I only really play my imperial stam dk dps what do these changes mean for me? My initial impression was underwhelmed but IDK I don't really dig into this stuff too in depth for it to really make me understand if the changes are good bad or indifferent. Based on the posts it doesn't look good
    Rhaegar Gregorson, The Ebonheart Centurion - Imperial Dragonknight
    RABIDxWOLVERINE - Xbox One, NA, Ebonheart Pact

    Loreseekers

    BLOOD FOR THE PACT!
  • Micah_Bayer
    Micah_Bayer
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    Defilted wrote: »
    So on your current character how much health are you getting from the 12% bonus? After the change you are going to get a flat 2K. How far off is what you are getting now compared to the 2K?

    The 12% increase if from your base health. Not after all of the armor and things are added.

    I suspect the difference will not be a as big as people are speculating. I have seen no one post PTS testing math. I don't have access to the PTS so I have to wait and see.

    I'd they specced as health tanks they lots about 5-6k health. It's pretty drastic as I lost 4k stam from 48k
  • bpmachete
    bpmachete
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    I like that idea about the Red Diamond rework. Orcs got a rework on resources and also the Weapon damage divine mundus built in. They could make Red diamond compare with that, and the block bash be extended to other things as well. I really liked the idea which ever resource is higher plus the health, maybe include a buff to spell or weapon damage when the 15% procs.
  • Tetrafy
    Tetrafy
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    I only really play my imperial stam dk dps what do these changes mean for me? My initial impression was underwhelmed but IDK I don't really dig into this stuff too in depth for it to really make me understand if the changes are good bad or indifferent. Based on the posts it doesn't look good

    Probably lost a couple k in extra health making it pointless to play as one as a DD.
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