AlienatedGoat wrote: »I still find Imperial to be the best race for tanking. The rework on Red Diamond was a good change that will give better uptime, and the addition of block/bash reduction is much more useful to me than anything the other races have.
AlienatedGoat wrote: »I still find Imperial to be the best race for tanking. The rework on Red Diamond was a good change that will give better uptime, and the addition of block/bash reduction is much more useful to me than anything the other races have.
You do realize that block/bash reduction works in exact same way as sturdy trait on armor -> if you already maxxed sturdy and every other block cost reduction it makes little to no difference, makes your block cost like 10-25 stamina less, where in best scenario for a player without any block cost reductions it will make it 87 less -> from 1730 stam cost to 1643. It is very bad and underwhelming, scales bad for tanks, it's just trash.
I agree with @Tetrafy . Those flat stats value are easily omitted, so for me there's no point in picking Imperial for a DK tank. I even think that altmer or breton is better than imperial...
edit: clarify
Not all of us choose to max Sturdy on armor though...so while it may be worthless for meta-chasers, some of us will get some minor use out of it...and the change to red diamond is useful, though the flat bonus to health and stam is just dissapointing...overall these changes wont much affect my Imperial DK tank... I suspect my max health will drop by 2-3k and max stam will remain the same...but my block cost will drop by 5%
Imperials aren't just mediocre, they're boring too. I don't mind being mediocre, if it means that there is some fun and interesting flavour to the race.
AlienatedGoat wrote: »I still find Imperial to be the best race for tanking. The rework on Red Diamond was a good change that will give better uptime, and the addition of block/bash reduction is much more useful to me than anything the other races have.
I'm honestly surprised anyone thinks Nord is going to be #1, the removal of the damage reduction for resists was a bad change. It's far too easy to get to the resists cap with skills + passives + gear, so its a wasted racial passive for me.
Bouldercleave wrote: »I'm surprised they gutted Imperial so much as it is already behind a paywall as it is.
I guess they decided that they got all the money that they can out of the Imperial Edition and there is no need to give anyone a reason to have one anymore.
My first character was (and is) An Imperial NB. He will remain my master crafter as he has the majority of the Motifs and recipes.
the irony of people upset that a pay for class won't have an advantage is just...priceless.
DaveMoeDee wrote: »Bouldercleave wrote: »I'm surprised they gutted Imperial so much as it is already behind a paywall as it is.
I guess they decided that they got all the money that they can out of the Imperial Edition and there is no need to give anyone a reason to have one anymore.
My first character was (and is) An Imperial NB. He will remain my master crafter as he has the majority of the Motifs and recipes.
It was always pretty obvious they weren't interested in making Imperial the best to promote sales. Not sure why people like that narrative.
Imperials should be a hybrid race lore wise
So on your current character how much health are you getting from the 12% bonus? After the change you are going to get a flat 2K. How far off is what you are getting now compared to the 2K?
The 12% increase if from your base health. Not after all of the armor and things are added.
I suspect the difference will not be a as big as people are speculating. I have seen no one post PTS testing math. I don't have access to the PTS so I have to wait and see.
Karmanorway wrote: »Ofc they get useless passives, otherwise ppl will scream P2W if they die to a Imperial player
Karmanorway wrote: »Ofc they get useless passives, otherwise ppl will scream P2W if they die to a Imperial player
Didnt see stam warden ever get a nerf.