I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
AcadianPaladin wrote: »As a PvEer, I'll tell you that my chars who slot Vigor do so to help those allies around and that is really the only draw of Vigor. No AoE = no reason for the skill.
Might a reasonable solution be to simply not not allow multiple Vigors to stack?
AcadianPaladin wrote: »As a PvEer, I'll tell you that my chars who slot Vigor do so to help those allies around and that is really the only draw of Vigor. No AoE = no reason for the skill.
Might a reasonable solution be to simply not not allow multiple Vigors to stack?
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
I just checked it out and srendarr only registers one instance of other players vigors when the game sees that you have multiple vigors on you. Which is long winded and just says that you can have multiple vigors on you at a time
John_Falstaff wrote: »@Muskrap , you heard the man. Vigor doesn't stack (not the effect from someone else's vigor), it only stacks twice - yours, and from a single other player. It's good as it is; stamina doesn't have a lot of heals as things stand, and now you know there's hard limit to amount of healing it does to a player no matter the group size.
GeneralSezme wrote: »Nah, earthgore is the problem
El_Borracho wrote: »John_Falstaff wrote: »@Muskrap , you heard the man. Vigor doesn't stack (not the effect from someone else's vigor), it only stacks twice - yours, and from a single other player. It's good as it is; stamina doesn't have a lot of heals as things stand, and now you know there's hard limit to amount of healing it does to a player no matter the group size.
But I REALLY want to kill stamina players and it aggravates me when they heal!
Calls to nerf Vigor. It just never ends.
Not really, id actually say that it could use a buff for the amount of single healing it would give. It just seems ridiculous to me that the BIS hot for stam solo is the BIS for stam groups
El_Borracho wrote: »
Not really, id actually say that it could use a buff for the amount of single healing it would give. It just seems ridiculous to me that the BIS hot for stam solo is the BIS for stam groups
As a player who prefers stam characters over magic, I would love a buff to Vigor. But healers are already furious about the lack of love they get in many areas of this game. I couldn't handle hearing the shrieks if ESO were to give stamina characters a stronger ability to heal themselves.
Had no idea you were pushing to buff Vigor. More people want to nerf it lower because, again, they can't kill those darn DKs in PVP.
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both
w8 what? o.O
i mean... what?
neverending cycle of refreshing vigor?
if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both
w8 what? o.O
i mean... what?
neverending cycle of refreshing vigor?
if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd
You're missing the fact that vigor doesnt have a cap for the number of people effected. Either way you both are missing the point of what im trying to say.
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both
w8 what? o.O
i mean... what?
neverending cycle of refreshing vigor?
if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd
You're missing the fact that vigor doesnt have a cap for the number of people effected. Either way you both are missing the point of what im trying to say.
Ummm, ye it's aoe heal. Same with healing springs.