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Might need a look at Vigor?

Muskrap
Muskrap
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I know this sounds crazy. But along with the ridiculous amounts of magicka heals in PvP you have stam groups that dont need them since vigor is allowed to stack like it does. Now instead of changing the amount that resolving vigor heals why not just take the AOE heal off of it? and possibly rework the healing of the other morph and make that viable for group play? Solo players still get their heal so it wont effect dueling or solo play but will force people to change to keep the same kind of healing in groups.
  • WoppaBoem
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    I like it
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  • DKsUnite
    DKsUnite
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    I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
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  • Morgul667
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    Somehow i dont feel stamina needs more nerf this patch
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  • Muskrap
    Muskrap
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    DKsUnite wrote: »
    I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.

    I just checked it out and srendarr only registers one instance of other players vigors when the game sees that you have multiple vigors on you. Which is long winded and just says that you can have multiple vigors on you at a time
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  • Solariken
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    I've thought the same for a long time. Take the AoE off of Resolving and maybe reduce the cost a bit.
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  • AcadianPaladin
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    As a PvEer, I'll tell you that my chars who slot Vigor do so to help those allies around and that is really the only draw of Vigor. No AoE = no reason for the skill.

    Might a reasonable solution be to simply not not allow multiple Vigors to stack?
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  • Solariken
    Solariken
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    As a PvEer, I'll tell you that my chars who slot Vigor do so to help those allies around and that is really the only draw of Vigor. No AoE = no reason for the skill.

    Might a reasonable solution be to simply not not allow multiple Vigors to stack?

    There is still a morph that caters specifically to that.
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  • Muskrap
    Muskrap
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    As a PvEer, I'll tell you that my chars who slot Vigor do so to help those allies around and that is really the only draw of Vigor. No AoE = no reason for the skill.

    Might a reasonable solution be to simply not not allow multiple Vigors to stack?

    if its for someone elses survivability then resolving vigor at its base should not be the morph you want.
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  • Jaxaxo
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    DKsUnite wrote: »
    I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
    Muskrap wrote: »
    DKsUnite wrote: »
    I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.

    I just checked it out and srendarr only registers one instance of other players vigors when the game sees that you have multiple vigors on you. Which is long winded and just says that you can have multiple vigors on you at a time

    Yes, u can have only 2 instances of vigor. One, from your own and one from other player (single one). I guess it's cuz vigor has kinda 2 instances/conditions of heal, your own (which is increased) and one on other players. There is same thing with ward ally. On healing ward morph u can have only one (newest) shield on, even when diffrent players cast it. But when u use ward ally there are 2 instances, your own, which u get always, and the ally part. So if u are with other guy and both of u will use ward ally, both of u wil get double shield. Same with vigor. Tho if 2 other guys will use vigor near u, u will get only one.

    Edit. It's good as it is, gives chance to help groupmates, without being broken cuz more diffrent stacking.
    Edited by Jaxaxo on January 23, 2019 2:30PM
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  • Steinschlag
    Steinschlag
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    Let Staminas the Vigor. Every magicka can conter nearly all with shilds. What about Staminas? u get the point? Magicka use shilds, Staminas use Vigor. Deal with it. Its fine.
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  • John_Falstaff
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    @Muskrap , you heard the man. Vigor doesn't stack (not the effect from someone else's vigor), it only stacks twice - yours, and from a single other player. It's good as it is; stamina doesn't have a lot of heals as things stand, and now you know there's hard limit to amount of healing it does to a player no matter the group size.
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  • El_Borracho
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    @Muskrap , you heard the man. Vigor doesn't stack (not the effect from someone else's vigor), it only stacks twice - yours, and from a single other player. It's good as it is; stamina doesn't have a lot of heals as things stand, and now you know there's hard limit to amount of healing it does to a player no matter the group size.

    But I REALLY want to kill stamina players and it aggravates me when they heal!

    Calls to nerf Vigor. It just never ends.
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  • Tetrafy
    Tetrafy
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    Lets nerf the only heal stam has. Rediculous.
    Edited by Tetrafy on January 23, 2019 11:52PM
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  • CompM4s
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    I want to nerf everything that prevents me from killing someone. I also want to nerf attacks that can kill me, however I do not want to be nerfed so I should have my own seperate instance where I cant die.
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  • usmcjdking
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    I'm not sure what more you can do to make this skill worse. It's healing has been reduced, it's scaling has gone into the gutter and it has just about doubled in cost.

    Vigor is low key the most nerfed skill in the game.
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  • Xarc
    Xarc
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    BTW Who on tamriel is using the "echoing vigor" ?
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  • Morgul667
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    Xarcus wrote: »
    BTW Who on tamriel is using the "echoing vigor" ?

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  • GeneralSezme
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    Nah, earthgore is the problem
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  • Samsquanch
    Samsquanch
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    Nah, earthgore is the problem

    Broken ass set. Carries groups that don’t deserve to live!
    Edited by Samsquanch on January 24, 2019 6:17PM
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  • Muskrap
    Muskrap
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    @Muskrap , you heard the man. Vigor doesn't stack (not the effect from someone else's vigor), it only stacks twice - yours, and from a single other player. It's good as it is; stamina doesn't have a lot of heals as things stand, and now you know there's hard limit to amount of healing it does to a player no matter the group size.

    But I REALLY want to kill stamina players and it aggravates me when they heal!

    Calls to nerf Vigor. It just never ends.

    Not really, id actually say that it could use a buff for the amount of single healing it would give. It just seems ridiculous to me that the BIS hot for stam solo is the BIS for stam groups
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  • Muskrap
    Muskrap
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    What im saying is that Vigor should have two seperate identities. Where resolving vigor can heal yourself for more than it does now and the other ability will give out the AOE. Earthgore does need to go away though. A free healing ult isnt okay
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  • El_Borracho
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    Muskrap wrote: »

    Not really, id actually say that it could use a buff for the amount of single healing it would give. It just seems ridiculous to me that the BIS hot for stam solo is the BIS for stam groups

    As a player who prefers stam characters over magic, I would love a buff to Vigor. But healers are already furious about the lack of love they get in many areas of this game. I couldn't handle hearing the shrieks if ESO were to give stamina characters a stronger ability to heal themselves.

    Had no idea you were pushing to buff Vigor. More people want to nerf it lower because, again, they can't kill those darn DKs in PVP.
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  • Muskrap
    Muskrap
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    Muskrap wrote: »

    Not really, id actually say that it could use a buff for the amount of single healing it would give. It just seems ridiculous to me that the BIS hot for stam solo is the BIS for stam groups

    As a player who prefers stam characters over magic, I would love a buff to Vigor. But healers are already furious about the lack of love they get in many areas of this game. I couldn't handle hearing the shrieks if ESO were to give stamina characters a stronger ability to heal themselves.

    Had no idea you were pushing to buff Vigor. More people want to nerf it lower because, again, they can't kill those darn DKs in PVP.

    Id more than love a single target buff to resolving vigor if it loses the aoe heal. Id just like to see some versatility in the skills rather than having one BIS for every stam character.

    And I'm not some pug, Just someone that would rather see some abilities have some kind of worth and makes people think about what they want to do in the game
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  • John_Falstaff
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    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
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  • Muskrap
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    Seriously though, can we remove the heal from earthgore and just have it cleanse all negative effects and have the players in the pool immune to negative effects for 2 seconds instead?
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  • Muskrap
    Muskrap
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    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?

    It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both
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  • Jaxaxo
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    Muskrap wrote: »
    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?

    It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both

    w8 what? o.O

    i mean... what?

    neverending cycle of refreshing vigor?

    if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd
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  • Muskrap
    Muskrap
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    Jaxaxo wrote: »
    Muskrap wrote: »
    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?

    It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both

    w8 what? o.O

    i mean... what?

    neverending cycle of refreshing vigor?

    if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd

    You're missing the fact that vigor doesnt have a cap for the number of people effected. Either way you both are missing the point of what im trying to say.
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  • Jaxaxo
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    Muskrap wrote: »
    Jaxaxo wrote: »
    Muskrap wrote: »
    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?

    It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both

    w8 what? o.O

    i mean... what?

    neverending cycle of refreshing vigor?

    if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd

    You're missing the fact that vigor doesnt have a cap for the number of people effected. Either way you both are missing the point of what im trying to say.

    Ummm, ye it's aoe heal. Same with healing springs.
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  • Muskrap
    Muskrap
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    Jaxaxo wrote: »
    Muskrap wrote: »
    Jaxaxo wrote: »
    Muskrap wrote: »
    @Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?

    It does stack, which creates a never ending cycle of refreshing vigor. Meaning that 4 people casting vigor will constantly replace one another giving you that first heal from the fresh vigor stack. What i want is that both of them have their own identity vs resolving being overwhelmingly powerful compared to the other one. since it is right now. Forcing people to either build for groups or build for solo. instead of building something that can work for both

    w8 what? o.O

    i mean... what?

    neverending cycle of refreshing vigor?

    if i understand your logic, there should be sth like neverending cycle of refreshing ward ally... which is basically casting it over and over. like vigor xd

    You're missing the fact that vigor doesnt have a cap for the number of people effected. Either way you both are missing the point of what im trying to say.

    Ummm, ye it's aoe heal. Same with healing springs.

    Yeah healing springs is a ground aoe that once you walk out of the effected range it stops healing you
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