I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
That would also be opposite morphs. The same morph does not stack with each other. The same goes for magicka hots that are attached to a character. Rapid regen does not stack with another rapid regen.
So what is being complained about is something that is consistent in the game so the justification to make it a heal only for the caster as made in the OP does not follow the logic in the game since Vigor does follow the logic behind healing design in the game.
Also, it is incorrect to compare vigor to Healing Springs as some have done as HS is a ground based heal. Each tick can hit different players unlick Vigor
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
That would also be opposite morphs. The same morph does not stack with each other. The same goes for magicka hots that are attached to a character. Rapid regen does not stack with another rapid regen.
So what is being complained about is something that is consistent in the game so the justification to make it a heal only for the caster as made in the OP does not follow the logic in the game since Vigor does follow the logic behind healing design in the game.
Also, it is incorrect to compare vigor to Healing Springs as some have done as HS is a ground based heal. Each tick can hit different players unlick Vigor
Except that each player may have 2 effects of resolving vigor on themselves, from any source. It does not follow the basic mechanics that the rest of the abilities follow whereas rapid regen and mutagen are the only way to stack that type of hot.
Again one more time for the people in the back.. RESOLVING VIGOR SHOULD GET A SELF HEALING BUFF BUT REMOVE THE AREA OF EFFECT HEAL TO MAKE THE OTHER MORPH ACTUALLY VIABLE INSTEAD OF JUST A QUESTION AS TO WHY ANYONE WOULD FATHOM THINKING THAT MORPH HAD ITS USE.
My point isnt to nerf it overall. I can see it getting a single target healing buff. My point is that there should be 2 different vigors. Not just the anti-meta Hypo zergling version.
RaptorRodeoGod wrote: »Nerf the only good stamina heal, what could go wrong?
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
That would also be opposite morphs. The same morph does not stack with each other. The same goes for magicka hots that are attached to a character. Rapid regen does not stack with another rapid regen.
So what is being complained about is something that is consistent in the game so the justification to make it a heal only for the caster as made in the OP does not follow the logic in the game since Vigor does follow the logic behind healing design in the game.
Also, it is incorrect to compare vigor to Healing Springs as some have done as HS is a ground based heal. Each tick can hit different players unlick Vigor
Except that each player may have 2 effects of resolving vigor on themselves, from any source. It does not follow the basic mechanics that the rest of the abilities follow whereas rapid regen and mutagen are the only way to stack that type of hot.
Again one more time for the people in the back.. RESOLVING VIGOR SHOULD GET A SELF HEALING BUFF BUT REMOVE THE AREA OF EFFECT HEAL TO MAKE THE OTHER MORPH ACTUALLY VIABLE INSTEAD OF JUST A QUESTION AS TO WHY ANYONE WOULD FATHOM THINKING THAT MORPH HAD ITS USE.
Typing in caps does not make the comment legitimate. It just makes it look like you are frustrated and cannot really explain yourself.
First, you are wrong that it should be a self heal as that would crimp groups that run mostly stam. If you think about it that would not be good.
Second, you really have not explained how you tested this and found anything out that was peculiar about this heal. It really seems you are just making a huge assumption. If you by chance you are right, which seems to be in doubt based on this thread, then the simple fix is if a caster of Resolving morph just should not stack and my guess without testing is it is already setup that way.My point isnt to nerf it overall. I can see it getting a single target healing buff. My point is that there should be 2 different vigors. Not just the anti-meta Hypo zergling version.
And do not say your point is not to nerf it overall when that is exactly what your point is. It is exactly what you are calling for.
Joy_Division wrote: »Someday, perhaps someone will come up with a suggestion for improving the game that isn;t a nerf.
Samsquanch wrote: »GeneralSezme wrote: »Nah, earthgore is the problem
Broken ass set. Carries groups that don’t deserve to live!
Joy_Division wrote: »Someday, perhaps someone will come up with a suggestion for improving the game that isn;t a nerf.
Joy_Division wrote: »Someday, perhaps someone will come up with a suggestion for improving the game that isn;t a nerf.
I was told just the other day that you can only have 2 vigors on you at the same time. So i don't think that it can stack as much as you think.
That would also be opposite morphs. The same morph does not stack with each other. The same goes for magicka hots that are attached to a character. Rapid regen does not stack with another rapid regen.
So what is being complained about is something that is consistent in the game so the justification to make it a heal only for the caster as made in the OP does not follow the logic in the game since Vigor does follow the logic behind healing design in the game.
Also, it is incorrect to compare vigor to Healing Springs as some have done as HS is a ground based heal. Each tick can hit different players unlick Vigor
Except that each player may have 2 effects of resolving vigor on themselves, from any source. It does not follow the basic mechanics that the rest of the abilities follow whereas rapid regen and mutagen are the only way to stack that type of hot.
Again one more time for the people in the back.. RESOLVING VIGOR SHOULD GET A SELF HEALING BUFF BUT REMOVE THE AREA OF EFFECT HEAL TO MAKE THE OTHER MORPH ACTUALLY VIABLE INSTEAD OF JUST A QUESTION AS TO WHY ANYONE WOULD FATHOM THINKING THAT MORPH HAD ITS USE.
Typing in caps does not make the comment legitimate. It just makes it look like you are frustrated and cannot really explain yourself.
First, you are wrong that it should be a self heal as that would crimp groups that run mostly stam. If you think about it that would not be good.
Second, you really have not explained how you tested this and found anything out that was peculiar about this heal. It really seems you are just making a huge assumption. If you by chance you are right, which seems to be in doubt based on this thread, then the simple fix is if a caster of Resolving morph just should not stack and my guess without testing is it is already setup that way.My point isnt to nerf it overall. I can see it getting a single target healing buff. My point is that there should be 2 different vigors. Not just the anti-meta Hypo zergling version.
And do not say your point is not to nerf it overall when that is exactly what your point is. It is exactly what you are calling for.
I had 3 people cast vigor while I was in character screen and it cycled. Max of 2 stacks constantly refreshing as they would cast it.
John_Falstaff wrote: »@Muskrap , so what's your argument? You started with stating that Vigor stacks in stamina groups and that makes them too survivable. Now you know Vigor does not stack, and twenty people spamming Vigor non-stop will have precisely the same amount of healing as two people doing that. Is there anything else?
Lord_Dexter wrote: »Vigor is useful even for PVE contents,
It should not be nerfed, Stam NB are culprits who abuses Vigor by combining Dodge Roll + Vigor + Cloak
If you heal half amount while cloaking then this will solve issue