Like a lot of things, if you don't build to exploit it you probably won't notice the passive in day to day play.
But stack it on a stam warden with decisive, minor herorism, major heroism, and werewolf hide, and now you are just spewing ultimate. (the additional armor stacked with permanent minor protection is nice too!)
Question is, is building to exploit the passive giving up too much in other areas to even make it worthwhile? Kind of like going crazy with health regen builds.
Like a lot of things, if you don't build to exploit it you probably won't notice the passive in day to day play.
But stack it on a stam warden with decisive, minor herorism, major heroism, and werewolf hide, and now you are just spewing ultimate. (the additional armor stacked with permanent minor protection is nice too!)
Question is, is building to exploit the passive giving up too much in other areas to even make it worthwhile? Kind of like going crazy with health regen builds.
I already have the gear ready on live (Dragon+WW hide + blood spawn, decisive front bar)... The ulti regen is very much tied to rng and the fight itself. If there are no projectiles (so no major heroism), whether I can use trees back to back depends on the luck with the blood spawn 6% proc chance. All this passive will do is make this a little more consistent.
The bigger buff to this setup are the resistances, because I couldn't do vFH hm with this setup as the lack of resistances caused the heavy attack from the boss to get me dangerously low if blood spawn didn't proc in time (27-37k depending on whether I screwed up with the major resist buff, and that with 38k HP with the 10% health buff).
Before this patch there wasn't a race that made a tank better at tanking. There were races that made it easier to be a tank but nothing more. The change is larger than people give it credit for.