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Interesting new possible build for StamDK's using Deadly Strikes + Relequen + vMA DW

BadShogun
BadShogun
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The change to Deadly Strikes adding a 5 piece bonus for 14% increased DOT damage makes it work extremely well in combination with vMA DW - 'use of flurry adds 2003 weapon damage to your next single target dot'.

Here's the setup:

Redguard
Stage 4 Vampire

5 pieces Deadly Strikes - Jewelry + Shoulders + Helm
Jewelry all Bloodthirsty with weapon damage enchant, armor divines with max stam

5 pieces Relequen - all divines

use purple drink for stam gen

vMA Dual Wield Daggers - MH Nirnhoned, OH Precise - use the two dot damage health poisons in place of enchants
vMA Bow back bar - infused with weapon damage enchant

Rotation for SOLO parsing on 6 mill dummies -

activate flames of oblivion, molten armaments, take potion of weapon power
Rearming trap ->
swap ->
endless hail ->
LA -> poison injection ->
LA -> caltrops ->
LA -> flames ->
swap ->
LA -> noxious breath ->
LA -> rapid strikes ->
LA -> rending slashes ->
LA -> rapid strikes ->
LA -> venomous claw ->
LA -> rapid strikes ->
LA -> rearming trap ->
swap ->
endless hail ->
LA -> poison injection ->
LA -> molten armaments ->
LA -> caltrops ->
LA -> flames of obilivion ->
swap -> REPEAT

Every other rotation you add in LA -> Molten Armaments

Drop standard of might at end of second rotation
use weapon power potions on CD

drop standard again between 25 and 30% - should be up by then and will be the sustain you need

For groups, don't use noxious breath at all, and either move flames of oblivion back to front bar, or place another fighter's guild ability in for the 3% weapon damage.

It's REALLY tight, but you can sustain with this setup using full light attacks and not having to heavy attack even once, you just need to practice.

I've tested out Orc, Woodelf, Khajiit, Redguard - Redguard's passives work well with this because we are using a weapon ability as spammable / proccing damage increase to dots.

two dot poison brings much more damage than poison + absorb stamina enchant with these new changes to DW weapon enchant strength.

Downsides:
-- Lower health and stamina than using 5 med, 1 light, 1 heavy
-- More difficult although still static rotation that takes practice.
-- probably only better than current meta because of incoming nerfs

Upsides:
-- Easier for new players to get deadly strikes than AY
-- Fun, engaging rotation not involving spamming a DOT 4x ( looking at you rending slashes x4 with LA )
-- Makes the best of the new nerfs
  • ccmedaddy
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    This is super interesting. I don't have a stamDK yet but it might work just as well on a Stamplar if this set buffs jabs as well.

    Do you know if this set affects proc dmg from sets like Viper and Sheer Venom?
  • LiquidPony
    LiquidPony
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    Been working on the same setup (hi from the other thread). I try to make vMA DW work every patch!

    A couple of thoughts/questions ...

    Is there any point in using Molten Armaments?

    Have you tried switching up the front bar rotation like: LA RS LA Claw, LA RS LA Rending, LA Trap, LA RS LA, swap ...? That way you empower Poison Injection rather than Trap.

    Also not sure if you are doing LA before swapping to your bow bar but it fits into the GCD you're already using and gives another chance to proc the poisons.

    What kind of numbers are you hitting?

    I'm planning on trying out the Deadly Strikes combo with Master and Asylum DW as well (the latter likely on a stamsorc).
  • susmitds
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    Interesting stuff. I think though dropping Relequen for Kraagh+Agility+vMA Bow will do more damage.
  • LiquidPony
    LiquidPony
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    susmitds wrote: »
    Interesting stuff. I think though dropping Relequen for Kraagh+Agility+vMA Bow will do more damage.

    Already using a vMA bow and there's absolutely no way Agility + Kra'gh is better than Relequen.
  • hedna123b14_ESO
    hedna123b14_ESO
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    BadShogun wrote: »
    The change to Deadly Strikes adding a 5 piece bonus for 14% increased DOT damage makes it work extremely well in combination with vMA DW - 'use of flurry adds 2003 weapon damage to your next single target dot'.

    Here's the setup:

    Redguard
    Stage 4 Vampire

    5 pieces Deadly Strikes - Jewelry + Shoulders + Helm
    Jewelry all Bloodthirsty with weapon damage enchant, armor divines with max stam

    5 pieces Relequen - all divines

    use purple drink for stam gen

    vMA Dual Wield Daggers - MH Nirnhoned, OH Precise - use the two dot damage health poisons in place of enchants
    vMA Bow back bar - infused with weapon damage enchant

    Rotation for SOLO parsing on 6 mill dummies -

    activate flames of oblivion, molten armaments, take potion of weapon power
    Rearming trap ->
    swap ->
    endless hail ->
    LA -> poison injection ->
    LA -> caltrops ->
    LA -> flames ->
    swap ->
    LA -> noxious breath ->
    LA -> rapid strikes ->
    LA -> rending slashes ->
    LA -> rapid strikes ->
    LA -> venomous claw ->
    LA -> rapid strikes ->
    LA -> rearming trap ->
    swap ->
    endless hail ->
    LA -> poison injection ->
    LA -> molten armaments ->
    LA -> caltrops ->
    LA -> flames of obilivion ->
    swap -> REPEAT

    Every other rotation you add in LA -> Molten Armaments

    Drop standard of might at end of second rotation
    use weapon power potions on CD

    drop standard again between 25 and 30% - should be up by then and will be the sustain you need

    For groups, don't use noxious breath at all, and either move flames of oblivion back to front bar, or place another fighter's guild ability in for the 3% weapon damage.

    It's REALLY tight, but you can sustain with this setup using full light attacks and not having to heavy attack even once, you just need to practice.

    I've tested out Orc, Woodelf, Khajiit, Redguard - Redguard's passives work well with this because we are using a weapon ability as spammable / proccing damage increase to dots.

    two dot poison brings much more damage than poison + absorb stamina enchant with these new changes to DW weapon enchant strength.

    Downsides:
    -- Lower health and stamina than using 5 med, 1 light, 1 heavy
    -- More difficult although still static rotation that takes practice.
    -- probably only better than current meta because of incoming nerfs

    Upsides:
    -- Easier for new players to get deadly strikes than AY
    -- Fun, engaging rotation not involving spamming a DOT 4x ( looking at you rending slashes x4 with LA )
    -- Makes the best of the new nerfs

    What's the dps from this? Can you post some screenshots?
  • BadShogun
    BadShogun
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    I consider myself to be of higher intermediate skill level, and I'm sure that there's many out there that can parse higher than this, but this is what am getting consistently with the setup I listed in OP:
    wcu6z64dc1xm.jpg

    p2u3au12vuer.jpg


    Live setup is 5pc rele, 2pc velidreth, 5 AY, vMA bow. I am able to get around 42k on the PTS with that.
    Edited by BadShogun on January 23, 2019 3:02AM
  • BadShogun
    BadShogun
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    LiquidPony wrote: »
    Been working on the same setup (hi from the other thread). I try to make vMA DW work every patch!

    A couple of thoughts/questions ...

    Is there any point in using Molten Armaments?

    Have you tried switching up the front bar rotation like: LA RS LA Claw, LA RS LA Rending, LA Trap, LA RS LA, swap ...? That way you empower Poison Injection rather than Trap.

    Also not sure if you are doing LA before swapping to your bow bar but it fits into the GCD you're already using and gives another chance to proc the poisons.

    What kind of numbers are you hitting?

    I'm planning on trying out the Deadly Strikes combo with Master and Asylum DW as well (the latter likely on a stamsorc).

    I use Molten Armaments for the 20 seconds of minor brutality. I suppose it wouldn't be needed in a group setting as there should be other sources for that buff.

    I was thinking that finding a way to do the rotation that would buff poison injection would be superior to buffing trap, just wasn't sure how to work it in. This rotation is really busy with having to cast noxious breath for major fracture only.

    Please post your results with the Master's and Asylum weapons, very interested in their capabilities as well.
    Edited by BadShogun on January 23, 2019 2:56AM
  • hedna123b14_ESO
    hedna123b14_ESO
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    BadShogun wrote: »
    I consider myself to be of higher intermediate skill level, and I'm sure that there's many out there that can parse higher than this, but this is what am getting consistently with the setup I listed in OP:
    wcu6z64dc1xm.jpg

    p2u3au12vuer.jpg


    Live setup is 5pc rele, 2pc velidreth, 5 AY, vMA bow. I am able to get around 42k on the PTS with that.

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
  • BadShogun
    BadShogun
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    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?
  • hedna123b14_ESO
    hedna123b14_ESO
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    BadShogun wrote: »

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?

    Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...
  • LiquidPony
    LiquidPony
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    BadShogun wrote: »

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?

    Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...

    @hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.

    I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.

    n7fPEli.png

    I'm no stamDK expert though, just tooling around with it.

    But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.
    Edited by LiquidPony on January 23, 2019 5:06AM
  • BadShogun
    BadShogun
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    LiquidPony wrote: »
    BadShogun wrote: »

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?

    Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...

    @hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.

    I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.

    n7fPEli.png

    I'm no stamDK expert though, just tooling around with it.

    But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.

    Don't know what I'm doing wrong...how is your mean weapon damage so much higher than mine? I am just testing on my own, so no outside buffs.
  • LiquidPony
    LiquidPony
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    BadShogun wrote: »
    LiquidPony wrote: »
    BadShogun wrote: »

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?

    Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...

    @hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.

    I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.

    n7fPEli.png

    I'm no stamDK expert though, just tooling around with it.

    But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.

    Don't know what I'm doing wrong...how is your mean weapon damage so much higher than mine? I am just testing on my own, so no outside buffs.

    I'm on an Orc in that parse and I'm using 1 Infused piece of jewelry. That should make the difference. This is also a solo parse.
  • BadShogun
    BadShogun
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    LiquidPony wrote: »
    BadShogun wrote: »
    LiquidPony wrote: »
    BadShogun wrote: »

    I dont think the vMA is worth it...just slot velidreth/deadly/reloquen

    what's your reasoning behind that?

    Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...

    @hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.

    I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.

    n7fPEli.png

    I'm no stamDK expert though, just tooling around with it.

    But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.

    Don't know what I'm doing wrong...how is your mean weapon damage so much higher than mine? I am just testing on my own, so no outside buffs.

    I'm on an Orc in that parse and I'm using 1 Infused piece of jewelry. That should make the difference. This is also a solo parse.

    Ahh. that makes sense. I'll give that a shot. Thanks!
  • Harrdarrzarr
    Harrdarrzarr
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    Weren't the vma dual wield weapons bugged? I thought they only empowered the first tick
  • John_Falstaff
    John_Falstaff
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    @LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.

    @Harrdarrzarr , they fixed most bugs related to them in Summerset.
    Edited by John_Falstaff on January 23, 2019 8:54AM
  • templesus
    templesus
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    I would recommend, when testing this setup, to be a redguard and use Ballista as your ultimate. It will likely outperform Standard.
  • SaintSubwayy
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    templesus wrote: »
    I would recommend, when testing this setup, to be a redguard and use Ballista as your ultimate. It will likely outperform Standard.

    tested that but on kahjit, standart ended up in Higher DPS than Ballista.

    But depending on the fight you are in, ballista may be more usefull, like vAS, where you cant throw out your ult even when kiting is up, or when you need to focus a miniboss, but cannot get then...throwing a balista may be neat in that situation
    Edited by SaintSubwayy on January 23, 2019 8:45AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • SaucyMcSauceface
    SaucyMcSauceface
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    interesting idea, but 14k health is rough if you are only just sustaining. Am i wrong, or would you have to kill your sustain in order get enough health?
  • SaintSubwayy
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    If only vMA daggers would regain their 1pcs bonus, or be buffed to grant 2500 instead of 2000 WD on your next DOT, then the difference may be a bit bigger.

    but atleast stamDK seems to have 2 viable options gearwise to pick from, thats an improvement on its own.
    Edited by SaintSubwayy on January 23, 2019 10:26AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Ohhgrizyyy
    Ohhgrizyyy
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    Deadly Strike should work well on stam dk's, I would think stamplars and stam sorcs. I'm curious to see it on a stam sorc
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
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    @LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.

    @Harrdarrzarr , they fixed most bugs related to them in Summerset.

    Nah try this rotation (flames on front bar along with trap)

    Trap, swap, endless hail, la caltrops, la poison inject, swap, la bloodthirst, la claw, la bloodthirst, la bloodcraze/rending, la bloodthirst, la flames, la bloodthirst, la trap, swap

    Repeat. Apply molten armaments every 2nd rotation

    Standard at end of 2nd rotation
    Edited by Ohhgrizyyy on January 23, 2019 1:35PM
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • SaintSubwayy
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    Ohhgrizyyy wrote: »
    Deadly Strike should work well on stam dk's, I would think stamplars and stam sorcs. I'm curious to see it on a stam sorc

    Well DK propbably benefit the most, since they can thow dots left and right, with only spammable not beeing a Dot.

    Stamplar already has Potl, which isnt buffed by DS (but also doesnt krit so jeah its ok there i guess)
    But the synergy from 10% kritdmg, probably goes better with AY than with DS
    not sure if jabs are also buffed, but afaik they are not classified as a DOT

    Stamsorc is not my class, never played one in PVE, but may be an option yes.
    they also just have 1 non dot skill, which is their spammable....however im pretty sure that the sustain will be harder than on a stam DK

    NB and Stamden are both definitly better of with AY.
    NB has 3 non dot dmg skills in Focus, SA and Incap
    Warden has the bird, subterranina assault and the bear.
    Edited by SaintSubwayy on January 23, 2019 1:58PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • LiquidPony
    LiquidPony
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    @LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.

    @Harrdarrzarr , they fixed most bugs related to them in Summerset.

    @John_Falstaff I always light attack before swapping to my backbar. So LA-->Trap, LA-->Rapid Strikes, LA-->Swap. Should really be doing this on all stam builds as it gets you into Endless Hail faster and the LA on the DW bar is more powerful and gives you another proc chance on your poisons/enchants.

    @templesus Ballista is not empowered by Cruel Flurry and is not buffed by Deadly Strike, so there's not much point in using it in this setup.

    For instance, with Deadly Strike equipped:

    You hit Target Skeleton, Khajiit with Ballista for 3378
    You critically hit Target Skeleton, Khajiit with Ballista for 5843

    Without Deadly Strike equipped (swapping one piece out for an identical piece, trait and enchant, from another set):

    You hit Target Skeleton, Khajiit with Ballista for 3378
    You critically hit Target Skeleton, Khajiit with Ballista for 5843

    Ballista is Direct Damage, it scales with Master-at-Arms, not Thaumaturge.
  • John_Falstaff
    John_Falstaff
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    @Ohhgrizyyy , oh, I only was saying about the sort of rotation that places RS on the end of front bar rotation, that's where swap-cancelling causes issues, otherwise it's all right. Hm-m, and in your variant, I see bloodthirst -> FoO -> bloodthirst. Mind, FoO isn't classified as single target DoT, I think (correct me if I'm wrong), so won't be buffed. (But weirdly enough, Noxious Breath is buffed by Cruel Flurry. Go figure.)
  • John_Falstaff
    John_Falstaff
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    @LiquidPony , I usually wasn't doing any weave when swap-cancelling into Hail, but I reckon I really should since otherwise I miss last Hail tick by overcasting, and it's 9th weave that procs off hand enchant and, and... well that's it. ^^
  • LiquidPony
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    Ohhgrizyyy wrote: »
    Deadly Strike should work well on stam dk's, I would think stamplars and stam sorcs. I'm curious to see it on a stam sorc

    It's pretty good on a stamsorc. Hard to tell at this point if it's better than Advancing but it seems that way. Raid scaling with Major Force may negate the difference though.

    My AY parses with the old Rending Slashes spammable setup are around ~44k solo (on a Redguard).

    My Deadly Strikes parses (with both Deadly/Relequen/Velidreth and Deadly/Relequen/Master DW) are around 45k.

    Probably quite a bit of tuning to do ... haven't played much stamsorc lately since they're fairly weak in the meta so I'm rusty, may not have jewelry traits right, may not have CP right, etc.

    Also, worth noting that the vMA setup doesn't really work on a stamsorc. You can really only empower Rending Slashes, Trap, and Poison Injection. Technically you can empower Greater Storm Atro (it is not buffed by Deadly Strikes, though), but it's painful to time that because of the delay. I actually have much better results with Master DW on a stamsorc than Maelstrom.
  • templesus
    templesus
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    LiquidPony wrote: »
    @LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.

    @Harrdarrzarr , they fixed most bugs related to them in Summerset.

    @John_Falstaff I always light attack before swapping to my backbar. So LA-->Trap, LA-->Rapid Strikes, LA-->Swap. Should really be doing this on all stam builds as it gets you into Endless Hail faster and the LA on the DW bar is more powerful and gives you another proc chance on your poisons/enchants.

    @templesus Ballista is not empowered by Cruel Flurry and is not buffed by Deadly Strike, so there's not much point in using it in this setup.

    For instance, with Deadly Strike equipped:

    You hit Target Skeleton, Khajiit with Ballista for 3378
    You critically hit Target Skeleton, Khajiit with Ballista for 5843

    Without Deadly Strike equipped (swapping one piece out for an identical piece, trait and enchant, from another set):

    You hit Target Skeleton, Khajiit with Ballista for 3378
    You critically hit Target Skeleton, Khajiit with Ballista for 5843

    Ballista is Direct Damage, it scales with Master-at-Arms, not Thaumaturge.

    That’s a bug then. And furthermore it should buff on your front bar when you swap, as well as cost being reduced by the redguard passive.
  • LiquidPony
    LiquidPony
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    templesus wrote: »
    That’s a bug then. And furthermore it should buff on your front bar when you swap, as well as cost being reduced by the redguard passive.

    I don't know if it's a bug or if it's intended, but the damage is the same with or without Deadly Strikes equipped and CMX/Constellations report it as Direct Damage.

    It does buff on the front bar with higher front bar stats and it does appear to be reduced by the Redguard cost reduction passive (I think), though.
  • SodanTok
    SodanTok
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    @templesus @LiquidPony
    Ballista was always buffed by Master at Arms ;) Seems to me it was always direct damage. (or bugged to be direct damage)
    Edited by SodanTok on January 23, 2019 5:49PM
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