The change to Deadly Strikes adding a 5 piece bonus for 14% increased DOT damage makes it work extremely well in combination with vMA DW - 'use of flurry adds 2003 weapon damage to your next single target dot'.
Here's the setup:
Redguard
Stage 4 Vampire
5 pieces Deadly Strikes - Jewelry + Shoulders + Helm
Jewelry all Bloodthirsty with weapon damage enchant, armor divines with max stam
5 pieces Relequen - all divines
use purple drink for stam gen
vMA Dual Wield Daggers - MH Nirnhoned, OH Precise - use the two dot damage health poisons in place of enchants
vMA Bow back bar - infused with weapon damage enchant
Rotation for SOLO parsing on 6 mill dummies -
activate flames of oblivion, molten armaments, take potion of weapon power
Rearming trap ->
swap ->
endless hail ->
LA -> poison injection ->
LA -> caltrops ->
LA -> flames ->
swap ->
LA -> noxious breath ->
LA -> rapid strikes ->
LA -> rending slashes ->
LA -> rapid strikes ->
LA -> venomous claw ->
LA -> rapid strikes ->
LA -> rearming trap ->
swap ->
endless hail ->
LA -> poison injection ->
LA -> molten armaments ->
LA -> caltrops ->
LA -> flames of obilivion ->
swap -> REPEAT
Every other rotation you add in LA -> Molten Armaments
Drop standard of might at end of second rotation
use weapon power potions on CD
drop standard again between 25 and 30% - should be up by then and will be the sustain you need
For groups, don't use noxious breath at all, and either move flames of oblivion back to front bar, or place another fighter's guild ability in for the 3% weapon damage.
It's REALLY tight, but you can sustain with this setup using full light attacks and not having to heavy attack even once, you just need to practice.
I've tested out Orc, Woodelf, Khajiit, Redguard - Redguard's passives work well with this because we are using a weapon ability as spammable / proccing damage increase to dots.
two dot poison brings much more damage than poison + absorb stamina enchant with these new changes to DW weapon enchant strength.
Downsides:
-- Lower health and stamina than using 5 med, 1 light, 1 heavy
-- More difficult although still static rotation that takes practice.
-- probably only better than current meta because of incoming nerfs
Upsides:
-- Easier for new players to get deadly strikes than AY
-- Fun, engaging rotation not involving spamming a DOT 4x ( looking at you rending slashes x4 with LA )
-- Makes the best of the new nerfs


LiquidPony wrote: »Been working on the same setup (hi from the other thread). I try to make vMA DW work every patch!
A couple of thoughts/questions ...
Is there any point in using Molten Armaments?
Have you tried switching up the front bar rotation like: LA RS LA Claw, LA RS LA Rending, LA Trap, LA RS LA, swap ...? That way you empower Poison Injection rather than Trap.
Also not sure if you are doing LA before swapping to your bow bar but it fits into the GCD you're already using and gives another chance to proc the poisons.
What kind of numbers are you hitting?
I'm planning on trying out the Deadly Strikes combo with Master and Asylum DW as well (the latter likely on a stamsorc).
I consider myself to be of higher intermediate skill level, and I'm sure that there's many out there that can parse higher than this, but this is what am getting consistently with the setup I listed in OP:
Live setup is 5pc rele, 2pc velidreth, 5 AY, vMA bow. I am able to get around 42k on the PTS with that.
hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
what's your reasoning behind that?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
what's your reasoning behind that?
Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...

LiquidPony wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
what's your reasoning behind that?
Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...
@hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.
I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.
I'm no stamDK expert though, just tooling around with it.
But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.
LiquidPony wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
what's your reasoning behind that?
Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...
@hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.
I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.
I'm no stamDK expert though, just tooling around with it.
But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.
Don't know what I'm doing wrong...how is your mean weapon damage so much higher than mine? I am just testing on my own, so no outside buffs.
LiquidPony wrote: »LiquidPony wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »
I dont think the vMA is worth it...just slot velidreth/deadly/reloquen
what's your reasoning behind that?
Too much of a loss from monster helm plus losing 7 medium. Also I tried one parse without vMA and on the very first try it was 46k...and I messed up...
@hedna123b14_ESO It is 7 medium though. Deadly Strikes is medium now.
I'm hitting around the same numbers with the vMA setup as with Deadly/Relequen/Velidreth, maybe very slightly higher on average. Usually around 48k with Deadly/Relequen/Velidreth (and about the same with Advancing/Relequen/Velidreth), and maybe 500 DPS or so on average higher with the vMA setup.
I'm no stamDK expert though, just tooling around with it.
But I suspect the AY setup still ends up being BiS since it'll scale better in raid, and using Claw/Rending Slashes as a spammable is much more sustainable. The vMA rotation isn't terrible to sustain on a Redguard or Bosmer but it's kind of a pain on an Orc or Khajiit.
Don't know what I'm doing wrong...how is your mean weapon damage so much higher than mine? I am just testing on my own, so no outside buffs.
I'm on an Orc in that parse and I'm using 1 Infused piece of jewelry. That should make the difference. This is also a solo parse.
I would recommend, when testing this setup, to be a redguard and use Ballista as your ultimate. It will likely outperform Standard.
John_Falstaff wrote: »@LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.
@Harrdarrzarr , they fixed most bugs related to them in Summerset.
Ohhgrizyyy wrote: »Deadly Strike should work well on stam dk's, I would think stamplars and stam sorcs. I'm curious to see it on a stam sorc
John_Falstaff wrote: »@LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.
@Harrdarrzarr , they fixed most bugs related to them in Summerset.
Ohhgrizyyy wrote: »Deadly Strike should work well on stam dk's, I would think stamplars and stam sorcs. I'm curious to see it on a stam sorc
LiquidPony wrote: »John_Falstaff wrote: »@LiquidPony , just as a side note - once before I tried rotation of the kind you suggest and one issue with having Rapid Strikes as the last skill was that RS is a channel and Cruel Flurry is awfully sensitive to swap-canceling - if swap-cancel went through before final jab, Cruel Flurry buff doesn't appear.
@Harrdarrzarr , they fixed most bugs related to them in Summerset.
@John_Falstaff I always light attack before swapping to my backbar. So LA-->Trap, LA-->Rapid Strikes, LA-->Swap. Should really be doing this on all stam builds as it gets you into Endless Hail faster and the LA on the DW bar is more powerful and gives you another proc chance on your poisons/enchants.
@templesus Ballista is not empowered by Cruel Flurry and is not buffed by Deadly Strike, so there's not much point in using it in this setup.
For instance, with Deadly Strike equipped:
You hit Target Skeleton, Khajiit with Ballista for 3378
You critically hit Target Skeleton, Khajiit with Ballista for 5843
Without Deadly Strike equipped (swapping one piece out for an identical piece, trait and enchant, from another set):
You hit Target Skeleton, Khajiit with Ballista for 3378
You critically hit Target Skeleton, Khajiit with Ballista for 5843
Ballista is Direct Damage, it scales with Master-at-Arms, not Thaumaturge.
That’s a bug then. And furthermore it should buff on your front bar when you swap, as well as cost being reduced by the redguard passive.