Erm this is a logical and balanced change?
How can a sword have the same enchantment power as a great sword?
jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
SaintSubwayy wrote: »jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
The game is IMO balanced pretty good for casual players. IMO casualy do NOT need vMA staffs neither do they need to push DPS above 20-.25k, which srsly can be achieved by rolling your head arround oon the keyboard
Many of those changes actually buff Casuals, they may have to retrait their DW weapons back to nirn, or precise and use a poison, but if they dont want to min / max, then they will be fine....if you cant sustain then use Camoran throne, and not the blue food.
I hate being a tank and having to use a staff already. Sigh.
How many times did we see the word "max" in the OP?
Thats a symptom of a bigger problem IMO. Everyone needing everything max all the time. Its max or gtfo for some.
I on the other hand like this change as its a slight buff to 2h and my tank wont feel the difference.
Though i am a filthy casual, i assume my opinion is invalid.
jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
@jainiadral
What does this change have to do with PvP?
Isn't this made for PvE to avoid to further increase the gap between 2H and Dual Wield?
The whole point of this 1-hand enchant nerf is to nerf dual wield.
Here's the thing..... SWORD AND BOARD IS NOT DUAL WIELD. Sword and Board is 1 weapon and 1 armor piece (shield).
Sword and Board is NOT a dual wield (2 weapon) set-up. It should NOT be treated as such. It should not be nerfed to fix dual wield's OP.
The enchant on weapon nerf should be applied ONLY when 2 weapons are equipped on a bar.
When it is a Sword and Board, just like 2-Handers, it is counted as 1 weapon and should get the FULL enchant effect.
jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
jainiadral wrote: »SaintSubwayy wrote: »jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
The game is IMO balanced pretty good for casual players. IMO casualy do NOT need vMA staffs neither do they need to push DPS above 20-.25k, which srsly can be achieved by rolling your head arround oon the keyboard
Many of those changes actually buff Casuals, they may have to retrait their DW weapons back to nirn, or precise and use a poison, but if they dont want to min / max, then they will be fine....if you cant sustain then use Camoran throne, and not the blue food.
...and new players?
I don't see them having Camoran Throne-- whatever that is. And they sure as heck don't have anything Nirn-traited.
jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
Maybe, but chances are new players aren't privy to all that is going on as they are more focused on what they are doing at the start, and have no real benchmark to compare things to like those of us that have dumped hundreds of hours into the game. I know that Gina Bruno's wording seems highly suspect in terms of implying that PVP somehow had a direct affect on enchant nerfs by making it seem single hand is in contest with two hand "Enchants on one handed weapons will now be half the potency of those placed on two handed weapons", but really it's the NPC's that have done all the complaining and instigated the nerfs.
jainiadral wrote: »jainiadral wrote: »*speechless*
This is going to destroy casual players, especially new players. As if the game wasn't difficult enough starting out. I wish they'd stop balancing the game around PvP and the uber-1337s.
Maybe, but chances are new players aren't privy to all that is going on as they are more focused on what they are doing at the start, and have no real benchmark to compare things to like those of us that have dumped hundreds of hours into the game. I know that Gina Bruno's wording seems highly suspect in terms of implying that PVP somehow had a direct affect on enchant nerfs by making it seem single hand is in contest with two hand "Enchants on one handed weapons will now be half the potency of those placed on two handed weapons", but really it's the NPC's that have done all the complaining and instigated the nerfs.
They may not be privy, but they sure will be impacted by the change. And if the game's even harder out of the starting gate, they may not stick around. I was borderline about quitting in a lot of tough spots for my first three or four months of playing because leveling was slow, combat was brutal, and showed no signs of getting easier. And I was playing a pre-nerf sorc. I can't imagine being new post-Murkmire
This is going to be even rougher for newbies. I wonder how retention rates are going to be for them. Games flounder without influxes of new players-- you have to have at least enough to compensate for vets on a break or quitting the game. Growth is even better.
The changes won't make much of a difference for me, or maybe for you or long term vets. But that isn't what matters. What matters is what ZOS seems to be missing: make sure your new blood keeps playing.
Maybe I'm weird, but I want this game to be around for awhile.