Crixus8000 wrote: »Could have just buffed 2h enchants. Zos has the option to either buff or nerf to get their desired goal, and they always take the nerf path.
Ohhgrizyyy wrote: »They did say damage. Not buffs, Weapon/spell dmg on weapons and crushing enchant might not be touched
Ohhgrizyyy wrote: »They did say damage. Not buffs, Weapon/spell dmg on weapons and crushing enchant might not be touched
Bigevilpeter wrote: »Magicka DDs already dominated end game trials even though stamina DDs outdamaged them due to survivability, but now there is literally no reason to run stamina DDs for any serious raiding or even challenging DLC dungeons.
Oh well..
Stam best crafters after this patchnud3_voxel wrote: »Bigevilpeter wrote: »Magicka DDs already dominated end game trials even though stamina DDs outdamaged them due to survivability, but now there is literally no reason to run stamina DDs for any serious raiding or even challenging DLC dungeons.
Oh well..
I don't think we play the same game. Except in vAS and vCR (where range dps are better due to mechanics), raid teams bring as many stamblades as possible. vDSA and vBRP are basically 1 tank and 3 melee DPS? UwU?
Bigevilpeter wrote: »
Forget about racials passives, they are all still good and very much usable even if its not BiS the changes are manageable
TombstoneMoonsorrow wrote: »Bigevilpeter wrote: »
Forget about racials passives, they are all still good and very much usable even if its not BiS the changes are manageable
So if Murkmire was known as "Nerfmire" then what shall Wrathstone be known as.. Nerfstone?
MartiniDaniels wrote: »TombstoneMoonsorrow wrote: »Bigevilpeter wrote: »
Forget about racials passives, they are all still good and very much usable even if its not BiS the changes are manageable
So if Murkmire was known as "Nerfmire" then what shall Wrathstone be known as.. Nerfstone?
So is there a contest at zos to see if they can just make people delete their tanks altogether?
For all the cries about "tanking is fine" - every single patch since MW nearly has been a nerf to tanking in some form or another.
The role is already not fun and already hard to find other players doing well. So let's ruin it more.
Let's make Alkosh even more mandatory than it already is.
It's better to adapt to bad news in parts..ruikkarikun wrote: »The better what we can do is not reading any natch potes ever. Seriously.
Just relax, and play. When it will be new update, you will know changes in the game. Don't spend nerves.
MartiniDaniels wrote: »So is there a contest at zos to see if they can just make people delete their tanks altogether?
For all the cries about "tanking is fine" - every single patch since MW nearly has been a nerf to tanking in some form or another.
The role is already not fun and already hard to find other players doing well. So let's ruin it more.
Let's make Alkosh even more mandatory than it already is.
Now tanking will be more dynamic and risky that is good imo. Good for tank player, not for group ofc, since there will be more dead tanks now, that's for sure.It's better to adapt to bad news in parts..ruikkarikun wrote: »The better what we can do is not reading any natch potes ever. Seriously.
Just relax, and play. When it will be new update, you will know changes in the game. Don't spend nerves.
Previous week we adapted that we'll lose 2-3% of dps from maxresource nerfs, then we realised death of madDK, now we are losing part of game fun (implosion) and got DW nerfed.
Moonsorrow wrote: »MartiniDaniels wrote: »So is there a contest at zos to see if they can just make people delete their tanks altogether?
For all the cries about "tanking is fine" - every single patch since MW nearly has been a nerf to tanking in some form or another.
The role is already not fun and already hard to find other players doing well. So let's ruin it more.
Let's make Alkosh even more mandatory than it already is.
Now tanking will be more dynamic and risky that is good imo. Good for tank player, not for group ofc, since there will be more dead tanks now, that's for sure.It's better to adapt to bad news in parts..ruikkarikun wrote: »The better what we can do is not reading any natch potes ever. Seriously.
Just relax, and play. When it will be new update, you will know changes in the game. Don't spend nerves.
Previous week we adapted that we'll lose 2-3% of dps from maxresource nerfs, then we realised death of madDK, now we are losing part of game fun (implosion) and got DW nerfed.
And imagine, all of that after a nice hype start to the year.. just to ruin it with nerfs that were not needed. Race changes that changed nothing (except nerfs). Just.. why?
Bigevilpeter wrote: »Enchants on one handed weapons will now be half the potency of those placed on two handed weapons. This will apply to the damage and effectiveness of enchants, but will not affect the cooldown.
This means an enchant that would normally have a 4 second cooldown and deal 4000 damage on a two handed weapon will deal 2000 Damage, but still have a 4 second cooldown.
Forget about racials passives, they are all still good and very much usable even if its not BiS the changes are manageable, but this??
This is a huge nerf for all PvE Stamina DDs and also a huge Nerf for tanks in PvE as well.
Stamina DDs could switch to 2H now since 2h gives a really good execute and self heal/major brutality buff, but this means that overall stamina dps will drop while Magicka dps is unaffected. Magicka DDs already dominated end game trials even though stamina DDs outdamaged them due to survivability, but now there is literally no reason to run stamina DDs for any serious raiding or even challenging DLC dungeons.
Also tank will have to run ice staff back bar just to get the max crushing effect for max penetration, so new meta will be s&b front bar with weakening enchant and Ice staff backbar with crusher enchant for max penetration.
Oh well..
MartiniDaniels wrote: »Moonsorrow wrote: »MartiniDaniels wrote: »So is there a contest at zos to see if they can just make people delete their tanks altogether?
For all the cries about "tanking is fine" - every single patch since MW nearly has been a nerf to tanking in some form or another.
The role is already not fun and already hard to find other players doing well. So let's ruin it more.
Let's make Alkosh even more mandatory than it already is.
Now tanking will be more dynamic and risky that is good imo. Good for tank player, not for group ofc, since there will be more dead tanks now, that's for sure.It's better to adapt to bad news in parts..ruikkarikun wrote: »The better what we can do is not reading any natch potes ever. Seriously.
Just relax, and play. When it will be new update, you will know changes in the game. Don't spend nerves.
Previous week we adapted that we'll lose 2-3% of dps from maxresource nerfs, then we realised death of madDK, now we are losing part of game fun (implosion) and got DW nerfed.
And imagine, all of that after a nice hype start to the year.. just to ruin it with nerfs that were not needed. Race changes that changed nothing (except nerfs). Just.. why?
I think they plan to overhaul all system to get rid of bonus stacking and make everything plain with variety of builds which will have small difference in efficiency since stacking one stat won't work as good as now. In theory this is not bad, but in practice..
Following this logic they will nerf rebalance passives to plain values after that, and then nerf crit mechanic heavily (since now it almost doubles damage output with major force).
Instead of vertical progression we're getting reverse progression; now your characters can age and wither over the years, just like real people.
Prismatic glyph on Torug infused is just shy of 10k damage. Doubling 2H enchants would be extremely OP.