@Vapirko 3 full value enchants vs 2 full value enchants with no draw back looks like a fairly obvious advantage to me. 3 > 2 isn't the most complicated mathematical proof. As I stated above it would be better if double slotting an enchantment could give the value as a 2h weapon, but it's pretty obvious why they have made the change they made.
I'm pretty sure the PvE dps meta is dual daggers, so the axe bleed nerf will be largely unnoticed. The sword buff isn't going to change anyone's mind about them being sub par either.
I'm going to side step the stamina vs magicka debate however as I think that's an entirely different discussion and will only muddy the waters on this one, very specific change.
@Vapirko 3 full value enchants vs 2 full value enchants with no draw back looks like a fairly obvious advantage to me. 3 > 2 isn't the most complicated mathematical proof. As I stated above it would be better if double slotting an enchantment could give the value as a 2h weapon, but it's pretty obvious why they have made the change they made.
I'm pretty sure the PvE dps meta is dual daggers, so the axe bleed nerf will be largely unnoticed. The sword buff isn't going to change anyone's mind about them being sub par either.
I'm going to side step the stamina vs magicka debate however as I think that's an entirely different discussion and will only muddy the waters on this one, very specific change.
Is it an entirely different discussion? What is the reason for this nerf? You and many others are stating that its obvious that DW is far better than staves and 2H because of enchants. You're saying it's obvious by the numbers. Yet if you look at actual gameplay there is no evidence that DW is better than staves and 2H suffers from problems that have nothing to do with enchants. So winky face all you want but you don't sound smart and it seems like you're just using the old "its so obvious" line which has no real basis when you look at in game results.
LiquidPony wrote: »@Vapirko 3 full value enchants vs 2 full value enchants with no draw back looks like a fairly obvious advantage to me. 3 > 2 isn't the most complicated mathematical proof. As I stated above it would be better if double slotting an enchantment could give the value as a 2h weapon, but it's pretty obvious why they have made the change they made.
I'm pretty sure the PvE dps meta is dual daggers, so the axe bleed nerf will be largely unnoticed. The sword buff isn't going to change anyone's mind about them being sub par either.
I'm going to side step the stamina vs magicka debate however as I think that's an entirely different discussion and will only muddy the waters on this one, very specific change.
Is it an entirely different discussion? What is the reason for this nerf? You and many others are stating that its obvious that DW is far better than staves and 2H because of enchants. You're saying it's obvious by the numbers. Yet if you look at actual gameplay there is no evidence that DW is better than staves and 2H suffers from problems that have nothing to do with enchants. So winky face all you want but you don't sound smart and it seems like you're just using the old "its so obvious" line which has no real basis when you look at in game results.
Seems like a PvP-oriented nerf to me. If this is ZOS's attempt to make 2H more viable in PvE, it's a sad attempt.
@Vapirko Sorry, I'm clearly not making my point clear.
- The benefits from enchants for DW are stronger than other weapon setups, stam or magicka.
- Balance between 2h / DW / staff / bow-bow is a separate issue and would need to be looked at as such.
- It would be good if ZoS could make double stacking an enchant on DW gave the same benefits as 2h enchant
- This is a nerf, but because I feel the first point is valid I don't mind it.
- There will be some initial pain retraiting for the new BiS when this goes live, but ultimately that's beside the point. It's a temporary problem (and yes, I have DW stam dps too)
And lastly some food for thought:
Group dps has increased hugely since this time last year, additional buffs are not good (see CP cap not increasing) so that only leaves nerfs in the near future.
Brace yourselves, this year isn't going to be pretty.
LiquidPony wrote: »@Vapirko 3 full value enchants vs 2 full value enchants with no draw back looks like a fairly obvious advantage to me. 3 > 2 isn't the most complicated mathematical proof. As I stated above it would be better if double slotting an enchantment could give the value as a 2h weapon, but it's pretty obvious why they have made the change they made.
I'm pretty sure the PvE dps meta is dual daggers, so the axe bleed nerf will be largely unnoticed. The sword buff isn't going to change anyone's mind about them being sub par either.
I'm going to side step the stamina vs magicka debate however as I think that's an entirely different discussion and will only muddy the waters on this one, very specific change.
Is it an entirely different discussion? What is the reason for this nerf? You and many others are stating that its obvious that DW is far better than staves and 2H because of enchants. You're saying it's obvious by the numbers. Yet if you look at actual gameplay there is no evidence that DW is better than staves and 2H suffers from problems that have nothing to do with enchants. So winky face all you want but you don't sound smart and it seems like you're just using the old "its so obvious" line which has no real basis when you look at in game results.
Seems like a PvP-oriented nerf to me. If this is ZOS's attempt to make 2H more viable in PvE, it's a sad attempt.
@Vapirko Sorry, I'm clearly not making my point clear.
- The benefits from enchants for DW are stronger than other weapon setups, stam or magicka.
- Balance between 2h / DW / staff / bow-bow is a separate issue and would need to be looked at as such.
- It would be good if ZoS could make double stacking an enchant on DW gave the same benefits as 2h enchant
- This is a nerf, but because I feel the first point is valid I don't mind it.
- There will be some initial pain retraiting for the new BiS when this goes live, but ultimately that's beside the point. It's a temporary problem (and yes, I have DW stam dps too)
And lastly some food for thought:
Group dps has increased hugely since this time last year, additional buffs are not good (see CP cap not increasing) so that only leaves nerfs in the near future.
Brace yourselves, this year isn't going to be pretty.
John_Falstaff wrote: »@Tannus15 , it's not a slight DPS nerf. It's a huge nerf, because enchants don't stack. You can't make a whole enchant out of two halves - they must be different because they share same global cooldown. So basically, DW now conceptually can't do some things 2H can.
You'll still have a full enchant on the bow bar (lets say weapon damage) and then poison & disease on the DW bar for effectively the same damage as 2H
All it really means is you'll need to choose which enchant is the most important for your back bar, probably between absorb stam or weapon damage.
Sure it'll cost you some dps, but not a lot and lets be honest, stam dps could use a slight nerf and this one seems fair.
The only legit complaint I can see is to sword and board enchants, specifically crusher. I think crusher should remain at it's live value on 1h weapons.
@Vapirko 3 full value enchants vs 2 full value enchants with no draw back looks like a fairly obvious advantage to me. 3 > 2 isn't the most complicated mathematical proof. As I stated above it would be better if double slotting an enchantment could give the value as a 2h weapon, but it's pretty obvious why they have made the change they made.
I'm pretty sure the PvE dps meta is dual daggers, so the axe bleed nerf will be largely unnoticed. The sword buff isn't going to change anyone's mind about them being sub par either.
I'm going to side step the stamina vs magicka debate however as I think that's an entirely different discussion and will only muddy the waters on this one, very specific change.
Is it an entirely different discussion? What is the reason for this nerf? You and many others are stating that its obvious that DW is far better than staves and 2H because of enchants. You're saying it's obvious by the numbers. Yet if you look at actual gameplay there is no evidence that DW is better than staves and 2H suffers from problems that have nothing to do with enchants. So winky face all you want but you don't sound smart and it seems like you're just using the old "its so obvious" line which has no real basis when you look at in game results.
Lord_Dexter wrote: »Nerf was needed for balance,
With the rise of dual wield in PVP, it was outshinning in PVE and PVP.
Wolf_Watching wrote: »It's either both or pve only. Just like your precious shields.
John_Falstaff wrote: »@Jeezye , you didn't bother reading anything from the above, didn't you now. And you don't know how enchants work to begin with. Please take your time reading then, everyone will wait. (Short version: enchantments of same type don't stack, so now 2H has enchantment setups that cannot be replicated on DW in principle, which makes DW less flexible in addition to being nerfed in damage.)
John_Falstaff wrote: »@Jeezye , you didn't bother reading anything from the above, didn't you now. And you don't know how enchants work to begin with. Please take your time reading then, everyone will wait. (Short version: enchantments of same type don't stack, so now 2H has enchantment setups that cannot be replicated on DW in principle, which makes DW less flexible in addition to being nerfed in damage.)
I actually totally got thatStill don't see the issue, you can still run wep enchant on bow and poison+desease on dw. Btw, you can also just run double damage poison on dw if you think its gonna hurt that bad (though im not too sure about the dps parse)
John_Falstaff wrote: »John_Falstaff wrote: »@Jeezye , you didn't bother reading anything from the above, didn't you now. And you don't know how enchants work to begin with. Please take your time reading then, everyone will wait. (Short version: enchantments of same type don't stack, so now 2H has enchantment setups that cannot be replicated on DW in principle, which makes DW less flexible in addition to being nerfed in damage.)
I actually totally got thatStill don't see the issue, you can still run wep enchant on bow and poison+desease on dw. Btw, you can also just run double damage poison on dw if you think its gonna hurt that bad (though im not too sure about the dps parse)
Nope, you didn't. Most builds (non-redguards for sure) can't afford weapon enchant on bow, that'd be a hit of close to 400 regen (sic!) - even on live, placing absorb anywhere but bow cuts it by 25-35%. Absorb stamina is all but necessary, and now it can only be put on a bow to keep sustain.
Please do not make such posts if u have obviously NEVER seen an endgame hardmode trial before. Stamina is next to unviable in all mechanic or movement heavy encounters. They do 1-2k dps more on the target dummy - and lose 10k in trials compared to ranged dps.[...]lets be honest, stam dps could use a slight nerf and this one seems fair.