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Upward Progression ?

  • dovakiin5574
    dovakiin5574
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    The answer is clear. We need a new difficulty mode higher than Veteran. Legendary, that has a nice ring to it.
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    I say no to upward progression because all it does IMO is make me grind for xp and gear to give a false sense of accomplishment only to repeat every single DLC or Expansion. Lets say they increase the gear level to 180 from 160. Unless they add a way to upgrade current 160 gear to 180 then sorry but you're SOL on all the gear you collected and have to start farming all over. If they add the ability to upgrade the gear to 180 then you know its gonna be either super expensive or super time consuming basically forcing you to just farm most of the gear anyway. I love this game and see myself sticking with it until the very end and one of the many reason I love it is because of the lack of upward progression. I've been around since day 1 and have experienced the veteran rank system and I was glad it got scrapped.

    I don't mind the CP system, I just think it needs to be reworked with better perks or something. One thing I think would be cool would be to have each class have its own trees for their class skill lines as well as all the other skill lines where you can progress your abilities (both active and passives) even further We will have to wait and see what happens I guess.
  • Facefister
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    The answer is clear. We need a new difficulty mode higher than Veteran. Legendary, that has a nice ring to it.
    This is what I am saying everytime. For example, Legendary scales up vanilla dungeons up to cp300 or more and may drop golden jewelry at the end.
  • CaineCarver
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    I say no to upward progression because all it does IMO is make me grind for xp and gear to give a false sense of accomplishment only to repeat every single DLC or Expansion. Lets say they increase the gear level to 180 from 160. Unless they add a way to upgrade current 160 gear to 180 then sorry but you're SOL on all the gear you collected and have to start farming all over. If they add the ability to upgrade the gear to 180 then you know its gonna be either super expensive or super time consuming basically forcing you to just farm most of the gear anyway. I love this game and see myself sticking with it until the very end and one of the many reason I love it is because of the lack of upward progression. I've been around since day 1 and have experienced the veteran rank system and I was glad it got scrapped.

    I don't mind the CP system, I just think it needs to be reworked with better perks or something. One thing I think would be cool would be to have each class have its own trees for their class skill lines as well as all the other skill lines where you can progress your abilities (both active and passives) even further We will have to wait and see what happens I guess.

    Perhaps they will rework the CP system to somehow make both more meaningful and interesting. As far as reworking gear I guess that is something I do anyway since I try out new sets and builds as they come out. If I had to make or grind the next build in say CP 170 that would not be such a hardship. And playing in CP160 gear till then would not be so bad. I do have 14 mazed tunes but just like I made them one at a time I would update them over time. Playing with old gear is not the worst thing. While playing in say cp150 gear would be less than perfect it would not be unplayable. I think because it has been so long since gear level increased we have developed an unreasonable fear of change.

    Im not saying we need to increase gear cap. Perhaps progression could be in additional morphs or skill lines or some other relevant system. But regardless of how they do it, the change would both provide an opportunity to progress and require some work to gain. To some, the idea of this work is seen as a grind, but to me, I see a goal and enjoyment. It has been said to me in other posts that I should slow down and enjoy the journey... but after 4 years perhaps we should move a little bit, some will move faster and others will get there at their own pace.
  • CaineCarver
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    Katahdin wrote: »
    We do not need a gear treadmill
    Many players have 10+ characters
    If they increase the gear cap and make people grind all their gear over from scratch, the game will die overnight.

    Gear grinds are not interesting and compelling game play.
    They are boring and pointless

    I really did not start this thread just to push for gear cap increases. In fact, to me, that would be a boring form of progression change. I already change gear on my toons as I test new sets and builds. I was hoping we could discuss possible alternatives or changes to the CP system. The possibility of a tiered skill line continuation, or dual class migrations or something else. I would just like the character builds to have some new progression after four years.
  • Thoragaal
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    I really did not start this thread just to push for gear cap increases. In fact, to me, that would be a boring form of progression change. I already change gear on my toons as I test new sets and builds. I was hoping we could discuss possible alternatives or changes to the CP system. The possibility of a tiered skill line continuation, or dual class migrations or something else. I would just like the character builds to have some new progression after four years.

    Yeah me too.
    The CP feels unrewarding towards character progression while leveling. Especially after I've had my CP's capped for the past 2 years.
    I've never cared about achievements, because the meaningful ones are being lumped together with things like "Nose Diver" (https://en.uesp.net/wiki/Online:Nose_Diver). The ones giving a title is nothing but a cosmetic change. In fact, there are so many titles that I don't even bother reading them anymore (they are simply not unique anymore).
    I guess the same thing goes for all cosmestic changes; it doesn't give any character progression and with so many variations of everything there nothing that feels unique anymore.

    I mean, the biggest part of why someone keeps leveling in any rpg game is character progression. "Carrot on a stick" as someone previously claimed to be psychologically unhealthy (which isn't true the least). It makes you feel stronger, you get more opportunities to do various things (more areas opens up, more mobs to take on etc).

    Feeling like you're on a treadmill that leads nowhere is a mentally stagnant state which is very closely related to how someone with depression feels like. Now That's psychologically unhealthy, and a huge reason to why I don't play as much as I once used to and also why none of my in game friends, over the past 4 (close to 5) years, have kept playing any longer than a year. If you look around, it's surprisingly few players above CP 1300 (and I've been gone from ESO for a total of 1½-2 years). The reason is that those people have quit.

    The game is great while there are still things to explore and kill. But once you've done it, and it's easily doable (in order to please the majority of the current crowd), there's very little left to do; It's lacking proper end game character progression.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Tetrafy
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    Nebthet78 wrote: »
    I find that a lot of the times, many end game players who can do the VCR+2 etc achievements, really don't want the middle tier of players being able to progress enough to accomplish them by progressing via a power creep as you would do in any other RPG type game. They want you to work your ass off like they did or not have it at all, even though there may be limiting factors, such as disability or internet lag that works against you greatly to keep you from pulling certain dps numbers to even be allowed into most of these end game trials groups.

    No. They don't want vertical progression because they want content to remain challenging. It's a lot more fun having 34 challenging dungeons than having only 6. Vertical progression reduces the amount of playable content in the game.

    And if you are disabled or playing with lag, you have the normal difficulty setting for all of this content.

    Hold on it doesnt have to though. Ffxiv has like 80 dungeons and 10 raids and 18 trails plus pvp and both vertical and horizontal levelling.
  • Tetrafy
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    Katahdin wrote: »
    We do not need a gear treadmill
    Many players have 10+ characters
    If they increase the gear cap and make people grind all their gear over from scratch, the game will die overnight.

    Gear grinds are not interesting and compelling game play.
    They are boring and pointless

    I really did not start this thread just to push for gear cap increases. In fact, to me, that would be a boring form of progression change. I already change gear on my toons as I test new sets and builds. I was hoping we could discuss possible alternatives or changes to the CP system. The possibility of a tiered skill line continuation, or dual class migrations or something else. I would just like the character builds to have some new progression after four years.

    No it wont if they include new powerful gear youll be grinding not quiting let be real its no different than grinding for gear now. If mats were cheaper and more abundant it would be no issue.
  • Mr_Walker
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    This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.

    If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.

    I haven't read any of the comments after this post, but am just going to hazard a guess hat there are a number of people who just don't get it, and will instead blankly respond "These go to eleven!"
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