This is what I am saying everytime. For example, Legendary scales up vanilla dungeons up to cp300 or more and may drop golden jewelry at the end.dovakiin5574 wrote: »The answer is clear. We need a new difficulty mode higher than Veteran. Legendary, that has a nice ring to it.
FLuFFyxMuFFiN wrote: »I say no to upward progression because all it does IMO is make me grind for xp and gear to give a false sense of accomplishment only to repeat every single DLC or Expansion. Lets say they increase the gear level to 180 from 160. Unless they add a way to upgrade current 160 gear to 180 then sorry but you're SOL on all the gear you collected and have to start farming all over. If they add the ability to upgrade the gear to 180 then you know its gonna be either super expensive or super time consuming basically forcing you to just farm most of the gear anyway. I love this game and see myself sticking with it until the very end and one of the many reason I love it is because of the lack of upward progression. I've been around since day 1 and have experienced the veteran rank system and I was glad it got scrapped.
I don't mind the CP system, I just think it needs to be reworked with better perks or something. One thing I think would be cool would be to have each class have its own trees for their class skill lines as well as all the other skill lines where you can progress your abilities (both active and passives) even further We will have to wait and see what happens I guess.
We do not need a gear treadmill
Many players have 10+ characters
If they increase the gear cap and make people grind all their gear over from scratch, the game will die overnight.
Gear grinds are not interesting and compelling game play.
They are boring and pointless
CaineCarver wrote: »
I really did not start this thread just to push for gear cap increases. In fact, to me, that would be a boring form of progression change. I already change gear on my toons as I test new sets and builds. I was hoping we could discuss possible alternatives or changes to the CP system. The possibility of a tiered skill line continuation, or dual class migrations or something else. I would just like the character builds to have some new progression after four years.
MLGProPlayer wrote: »I find that a lot of the times, many end game players who can do the VCR+2 etc achievements, really don't want the middle tier of players being able to progress enough to accomplish them by progressing via a power creep as you would do in any other RPG type game. They want you to work your ass off like they did or not have it at all, even though there may be limiting factors, such as disability or internet lag that works against you greatly to keep you from pulling certain dps numbers to even be allowed into most of these end game trials groups.
No. They don't want vertical progression because they want content to remain challenging. It's a lot more fun having 34 challenging dungeons than having only 6. Vertical progression reduces the amount of playable content in the game.
And if you are disabled or playing with lag, you have the normal difficulty setting for all of this content.
CaineCarver wrote: »We do not need a gear treadmill
Many players have 10+ characters
If they increase the gear cap and make people grind all their gear over from scratch, the game will die overnight.
Gear grinds are not interesting and compelling game play.
They are boring and pointless
I really did not start this thread just to push for gear cap increases. In fact, to me, that would be a boring form of progression change. I already change gear on my toons as I test new sets and builds. I was hoping we could discuss possible alternatives or changes to the CP system. The possibility of a tiered skill line continuation, or dual class migrations or something else. I would just like the character builds to have some new progression after four years.
Crafts_Many_Boxes wrote: »This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.
If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.