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Upward Progression ?

  • zaria
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
    ESO is not like WOW, WOW just has a couple of gear options and they are leveled.
    While in ESO its tons of gear, most is trash or niche but others are good.

    The later trial sets are very good, they are also leveled as you need to do harder and harder content to get different parts and an perfect and imperfect version. This is an progression system in it self.
    CP is the main progression system.

    You can not have regular gear level upgrades in in ESO as some of the items is very hard to get. Yes its the loot tables. Spell power cure resto staff drops 1/10 of the chance of bows as is an bis level healer set.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    Upward progression for the sake of having it is a poor design.
  • Danikat
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    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Agreed. Levelling up can be useful early on so new players aren't overwhelmed with skills and equipment choices, but I've never seen the appeal of playing the game for the sake of increased numbers on your character sheet, especially in a game like this where you already have access to all the content and can play whatever you choose.

    My main character is coming up on CP160 and I'm really looking forward to not needing to worry about upgrading gear any more. I can pick a couple of sets, craft the gear and then just focus on playing the game instead of stopping every so often to check if any of the drops are needed or craft new pieces to replace ones which are too low level. I can't say the idea of having to start over every few months is appealing.

    If there was another form of progression that didn't invalidate what you've already done that would be ok, but I'm not sure what they could do that people would accept (partially because I don't understand that way of thinking). Apparently new skill lines aren't enough because we get those periodically but that's not counted as progression.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Sibenice
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    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    Someone can like a game but still feel that parts of it need to change to make it better. We're not stuck on just two settings of either like or not like for everything. :P

    I don't know if I'd want an increase in level cap but I do think that the CP system could be improved in such a way to make for more interesting upward progression.
  • Linaleah
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    Sibenice wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    Someone can like a game but still feel that parts of it need to change to make it better. We're not stuck on just two settings of either like or not like for everything. :P

    I don't know if I'd want an increase in level cap but I do think that the CP system could be improved in such a way to make for more interesting upward progression.

    improvements to CP system - sure. just.... this game already has plenty of grinds, adding all fresh and all new gear grind where you pretty much have to start from scratch? (which is what raising gear cp to 170 for instance would do) is just not my idea of fun.

    heck even in WoW, nowadays main reason I don't mind leveling as much is because of heirloom gear. not the extra xp part - the "I don't have to worry about constantly upgrading my gear" part.
    Edited by Linaleah on January 21, 2019 12:51AM
    dirty worthless casual.
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  • D0PAMINE
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    Tetrafy wrote: »
    Linaleah wrote: »
    Tetrafy wrote: »
    Jawshoeuh wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.

    I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!

    It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.

    You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.

    for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.

    no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.

    Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.

    It would be a bad move. Regrinding gear is not progression. New content is. Even sh*tty gear for PvE can be useful in PvP. One Tamriel was the greatest change they made to save the game and get a larger player base. Imo, leveling shouldn't be the main drive, what you do afterwards is where the fun starts. Thats why im maxed with 15 characters and rotate them, rebuild, trying new things.
  • D0PAMINE
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    idk wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    Upward progression for the sake of having it is a poor design.

    This right here. ZoS got rid of it and the popularity skyrocketed.
  • Sanctum74
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    I think this is why so many people struggle with the game. They think progression are things like level, cp, or gear cap, but then they never learn the mechanics, counters, and different classes.

    If you truly think that reaching gear cap in a few weeks is the most you can progress in this game then you are missing out on so much.
  • karekiz
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    If anything they should crunch gear/stats to cap at level 50 rather than 160.
  • Katahdin
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    We do not need a gear treadmill
    Many players have 10+ characters
    If they increase the gear cap and make people grind all their gear over from scratch, the game will die overnight.

    Gear grinds are not interesting and compelling game play.
    They are boring and pointless
    Beta tester November 2013
  • Skwor
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    D0PAMINE wrote: »
    idk wrote: »
    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    Upward progression for the sake of having it is a poor design.

    This right here. ZoS got rid of it and the popularity skyrocketed.

    Oh for petes sake they did not get rid of it and it was never added just to have it. It replaced VR becuase a small few cried about that. Truth is CP is working pretty good and just needs tweaked. ESO has always had upward progression, it has never been removed.

    The quotes above are like one of you passing gas and the other swearing it smells like roses.
    Edited by Skwor on January 21, 2019 5:43AM
  • idk
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    The important aspect that OP has overlooked is Zos froze the CP cap while they reviewed it. We have no idea what will come of this so complaining about it seems to be overkill.
  • WrathOfInnos
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).

    So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.

    I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.

    It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.

    There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.
  • Mayrael
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    Linaleah wrote: »
    like the "real" mmos. really? really?

    in any case, one of my absolute favorite things about this game is that unless I'm trying to chase the ever changing meta - my character's progress is NOT constantly reset with every max level bump, while the rest of the world is rendered obsolete. I LOVE it that older content remains relevant in ESO.

    Exactly this. "OthEr MmOOs" usually raise lvl or gear cap meaning all the stuff you have becomes useless, that's why in that "amazing MMOs" there are people who intentionally stay at lower level because they refuse to grind every update. ESO is amazing in that matter, though CPs are not perfect solution, it is one of the best there is. CPs require adjustments, that's true, maybe bigger overhaul but not complete removal, these are good way to keep the game fun and rewarding.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Crafts_Many_Boxes
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).

    So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.

    I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.

    It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.

    There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.

    This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.

    If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.
  • Mayrael
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    @Nebthet78 yes, but how much of that difficulty comes from players CP level? If anyone thinks that high DPS is just a matter of CPs then I have bad news for you, it's not. Most important factor is mastering rotation and weaving + good gear. I know players with just 300CPs who can pull off better DPS in Trials than me, because I'm straight forward PvP guy who never cared about PvE this way.

    I would say to change mechanics so these will become easier to master but in PvP it made things only worse, changing game into casual friendly can be pretty dangerous IMHO.

    The only solution I see is to have different difficulty dungeons and Trials. Easy, mid and hard ones.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • MLGProPlayer
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).

    So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.

    I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.

    It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.

    There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.

    This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.

    If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.

    They could clear that content on normal.
  • amir412
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    Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.

    Who is so many?
    I know many players that prefer CP and does not prefer noCP, they are just not loud in forums like most noCP players like to cry out loud.
    I think that noCp environment is a fail - Simply because u feel no progress, proc sets carrying players too hard, and u literally have less tools to counter them.
    CP motivates me to play, while i try noCP i just want to kill myself.

  • Nebthet78
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you need upward progression to enjoy new content?

    No reason you can't have both :) Are you opposed to upward progression and if so why?

    It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).

    So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.

    I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.

    It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.

    There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.

    This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.

    If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.

    They could clear that content on normal.

    That's your answer for everything... Clear the content on Normal.

    I'm sorry, but NO!!! That is not the solutiuon.

    When a player reaches a certain level of competence, Normal content becomes waaaaaaaaaaaay to easy. These players shouldn't be shoehorned into only doing Normal content because the game allows for the use of a broken mechanic (like animation cancelling and balancing abilities, resources, etc around it!!!), which 80% of the player base is either technically unable to master, or the other half unwilling to.

    The game itsself has to grow! and has to allow their players to continue to grow and progress as well. I'm sorry, unless ZOS is willing to put in a middle tier of difficulty to trials, then they MUST continue to allow small amounts of vertical progression so that those middle tier of players and the current lower tier, can eventually become powerful enough to do the old content.

    Doing normal dungeons, trials, etc is just as mind numbingly boring as doing all the quests for the 10th time!!
    Far too many characters to list any more.
  • Beardimus
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    Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.

    I don't see how people feel an arbitrary number ticking away is progression.

    Getting better at the game is my progression. It's odd that folks already way past cap are stressing about stalling of CP i just don't get it.

    As for PvE. 99% of content is too easy anyway so its a good thing surely
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  • Aluneth
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    This game would not survive if it started having a clear vertical progression, like adding 10 levels for each chapter. There are many MMOs out there with this type of progression, and ESO is unique in the way it handles progression. The moment ESO joins the ladder of vertical progression (with levels, etc), a lot of the playerbase would leave (me included), and it would have to stand up and fight with other MMOs for the playerbase. It would be downright suicidal of ESO to change it, and just become one of many.

    People aren't staying away from trials because it's too difficult, they're staying away from trials because they honestly don't seem to care. If more people wanted to do trials, there would be a clear increase in %. Most people don't want to do 12 man content, most people don't want to spend hours wiping while raiding. In WoW people do it because of the gear, this isn't the case in ESO, so people don't do them. The majority of playerbase in ESO seems to enjoy playing alone, at their own phase, with a couple of dungeons thrown in once in a while.
    Edited by Aluneth on January 21, 2019 9:14AM
  • GallantGuardian
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    As I said I love the content I just don't get why this game has no upward progression and would like to see that change.

    Do you have end game content clears and achievements?

    I have chased most of the Achievements (excluding a few things I don't enjoy like fishing) but that is not really progressing a character. And with each new DLC I theory craft with the new sets but that is just grinding gear not really advancing or improving my skills or character.

    Agreed


    Chasing fear every three months is not fun for me anyway ... I liked the champion system and hate to see it cease ...

    I don’t like having to constantly upgrade gear to legendary and quite frankly if the only type of “progression” we get is new sets every three months... my gear will stay purple and I’ll never bother making anything legendary ...

    and most of the community accepted sets are are from trials ...which I don’t do cause I’m a Templar tank on my main and most groups unless they are friends or guild mates Wont bother takin a chance with me ....

    So the game will get real stale for me if there is no goal... and I only enjoy running dungeons so long when most dungeon sets aren’t all that great

  • Seraphayel
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    I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.

    The problem is, it gets very repetitive and... useless in the end.

    I like the new storylines and areas as well but the entire game becomes very stale when you reach level 50 and on top of that the gear cap. No with no additional CP points there is basically no reward / progression system anymore which is a huge blow to the entire longevity of the game.
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  • Tandor
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    The key to maintaining progression in MMOs is to take them at a steady pace, savouring the journey rather than chasing the destination. It's the practice of reaching max gear level in a few weeks that is part of the problem here.
  • Faulgor
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    The #1 reason I even have 15 maxed out characters is that they haven't added meaningful vertical character progression in years. Once your important skill lines are maxed out, you're pretty much done with the game, and they only added 1 skill line last year. This year there won't be any. What exactly are you supposed to do with your existing characters?

    The only thing that kept progression going was the champion system, but it failed horribly for that in many regards. For one, it doesn't feel like actually progressing when you're always at cap, which most constant players are. It also doesn't add anything new or unique, but just extends your power in the same direction at a snail's pace. It's good they're finally putting it on hold to rethink what it is actually supposed to accomplish.

    Eventually they'll had to add a new layer for our characters to progress in, like secondary classes or a completely revised champion system, or they'll have to continuously add more character slots so we can create new characters to progress through the same systems we did 4 years ago.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Seraphayel
    Seraphayel
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    Tandor wrote: »
    The key to maintaining progression in MMOs is to take them at a steady pace, savouring the journey rather than chasing the destination. It's the practice of reaching max gear level in a few weeks that is part of the problem here.

    The problem in this case is the game, not the player. ESO has become too easy. And you're leveling incredibly fast. Do the dungeon/battleground daily? There you have at least one free level up. By solely questing it's fine but even that has become very easy in comparison.

    After finishing my new toon and doing one battleground daily I am level 28 and just finished the starter islands and Glenumbra - I should be level ~ 15. I am already outleveled.

    Most likely I will be level 50 before entering Bangkorai and after finishing Coldharbour etc. I am level 50 and the entire progression stops. All of the following zones are just done for gear then which is not very motivating.

    This game has a huge progression problem because none of it works coherently anymore.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • CaineCarver
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    Aluneth wrote: »
    This game would not survive if it started having a clear vertical progression, like adding 10 levels for each chapter. There are many MMOs out there with this type of progression, and ESO is unique in the way it handles progression. The moment ESO joins the ladder of vertical progression (with levels, etc), a lot of the playerbase would leave (me included), and it would have to stand up and fight with other MMOs for the playerbase. It would be downright suicidal of ESO to change it, and just become one of many.

    People aren't staying away from trials because it's too difficult, they're staying away from trials because they honestly don't seem to care. If more people wanted to do trials, there would be a clear increase in %. Most people don't want to do 12 man content, most people don't want to spend hours wiping while raiding. In WoW people do it because of the gear, this isn't the case in ESO, so people don't do them. The majority of playerbase in ESO seems to enjoy playing alone, at their own phase, with a couple of dungeons thrown in once in a while.

    I think you are right in saying most players would prefer solo content over group content and the broken lackluster group finder does not help but that's another issue for another topic. But I think many solo players still want some type of upward goal. I have 14 maxed out fully geared toons that I rotate through reworking as new sets come out but that gets very boring seeing that with the exception of some minor tweaks most can be redone in the time it takes to grab the new gear. I end up playing my main DPS, Tank, and healer most of the time as needed to help friends. With 24 Houses I have spent most my free time between new content crafting and making gold but even that gets old. I want to actually make my toon grow again not just regear or make another class build to occupy my time.

    Unfortunately for most endgame long term players, there is very little to do in this wonderful game.
  • CaineCarver
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    Tandor wrote: »
    The key to maintaining progression in MMOs is to take them at a steady pace, savouring the journey rather than chasing the destination. It's the practice of reaching max gear level in a few weeks that is part of the problem here.

    I love the quests and I do take my time and enjoy new content completely, no rushing to get it done. However, I do not enjoy doing the same content many times over just to kill time. I have done all the story content with my main and much of it again with Alts. I was playing before One Tamriel and my Mains did Caldwells Silver and Gol as they moved through vet ranks. Because I Liked doing the side quest most were maxed out V14 ( Cap at the time) Before they finished gold.

    Perhaps because I have played for over 4 years, perhaps because I have mostly played MMOs for over 30 years and many of them for five to ten years or more, I am simply looking for something to keep me as obsessed with ESO as I have been up till now.
  • Odnoc
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    Like "real" mmos? Really? Do you mean "like WoW" where they can't make their mind up how they want the game to work so they completely redesign the game every expansion instead of expanding current content? If so, no thanks... That's the reason I don't play that game.

    The game is an RPG, it essentially is a story, that's the genre. If you can't enjoy content, you're probably playing the wrong game. If you want progression, work on the achievements, or do you have them all? That's progression too. Sounds to me like you just want to become OP for the content...
  • CaineCarver
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    Odnoc wrote: »
    Like "real" mmos? Really? Do you mean "like WoW" where they can't make their mind up how they want the game to work so they completely redesign the game every expansion instead of expanding current content? If so, no thanks... That's the reason I don't play that game.

    The game is an RPG, it essentially is a story, that's the genre. If you can't enjoy content, you're probably playing the wrong game. If you want progression, work on the achievements, or do you have them all? That's progression too. Sounds to me like you just want to become OP for the content...

    Looks to me like you don't read very well LOL
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