You misunderstand. The ball group playstyle will still be viable, it’s just that snare removal and mobility will now have to be managed by the individual players rather than by a rapids bot. Learning how to do this promotes skillful play on an individual level, and teaches skills needed for other play styles too. Ball groups with players that are comfortable managing this independently will be fine - only the ball groups whose members lack experience with individual-focused PvP will be hurt by this, but again.. they’ll learn.
This change will make all types of PvP doable for players... people like you who play all of them will be fine. People who only play in ball groups will have to learn a new skill set.
I just chatted a bit to @Thorgard and if i understand him Right his Problem is that some bigger Groups (zergs, not ball Groups like dracarys etc) are faster than his smallscale Group and they cant circle around them anymore and hit them.
correct me if i am wrong
my Problem is especially the anti root remove and secondary the Speed of rapids for organized ball Groups like mine and dracarys.
the Question is if we can find a way to buff smallscale Speed without nerfing raid playstyle for it.
some ideas that just come to my mind:
1. make Speed potions great again, so they can Keep up with the Speed of ball Group via potions
2. creating one Morph that is way cheaper (50%ish) than the rapid Morph, just goes to 6 People and increase Speed by 40% and also applies root/Speed immunity
--> basically a smallscale Version that you can actually Sustain without being a dedecated Spammer for it.
Yeah I dont play in raids lol.
I didn't mean to even come comment here. Congratulations, you made me do it.I can see how a lot of the newer PvPers who haven’t really broken away from the large scale zerg mentalities could be worries about this change. But don’t worry! The ball zerg playstyle might be the least demanding of experience or character micro out there (unless you’re leading it), but this change will force the players in each of those groups to learn how to better manage their individual characters in PvP. Once this is improved, this will open up other forms of openworld PvP that were previously too intidimodating, such as medium scale, small scale, and 1vX
So you're saying no one who plays in a ball group knows how to play in medium or small group size? Or solo? I like solo. I also like to play in ball group with my guild. I will be fine. But your view is that everyone who plays the game must play like you do. What if people like playing in a ball group? Is that wrong to do so? People can still do that. What it means is we get a turtle meta where offensive pushing is punished. You create area control around the spots you want to watch and you don't let people through. It will be significantly EASIER to play in one. No movement required. Just camp a spot. It will just become more boring to do so. It will be so much more easier to time your detos and land your negates/novas when your opponents are perma rooted. Your post is *** ***. Go home, you're drunk.Of course you are excited about this. It caters to your way of playing the game. And like I said you want everyone to play the same way you do.I’m very excited about this - more large scale groups developing the skill sets to small scale will be great for the health of the servers, great for GvG, great for fights, and great for the community.
P.S. A forum ban would be a blessing if I got one
Edit: typo
You misunderstand. The ball group playstyle will still be viable, it’s just that snare removal and mobility will now have to be managed by the individual players rather than by a rapids bot. Learning how to do this promotes skillful play on an individual level, and teaches skills needed for other play styles too. Ball groups with players that are comfortable managing this independently will be fine - only the ball groups whose members lack experience with individual-focused PvP will be hurt by this, but again.. they’ll learn.
This change will make all types of PvP doable for players... people like you who play all of them will be fine. People who only play in ball groups will have to learn a new skill set.
That’s all.
VaranisArano wrote: »Yeah I dont play in raids lol.
I didn't mean to even come comment here. Congratulations, you made me do it.I can see how a lot of the newer PvPers who haven’t really broken away from the large scale zerg mentalities could be worries about this change. But don’t worry! The ball zerg playstyle might be the least demanding of experience or character micro out there (unless you’re leading it), but this change will force the players in each of those groups to learn how to better manage their individual characters in PvP. Once this is improved, this will open up other forms of openworld PvP that were previously too intidimodating, such as medium scale, small scale, and 1vX
So you're saying no one who plays in a ball group knows how to play in medium or small group size? Or solo? I like solo. I also like to play in ball group with my guild. I will be fine. But your view is that everyone who plays the game must play like you do. What if people like playing in a ball group? Is that wrong to do so? People can still do that. What it means is we get a turtle meta where offensive pushing is punished. You create area control around the spots you want to watch and you don't let people through. It will be significantly EASIER to play in one. No movement required. Just camp a spot. It will just become more boring to do so. It will be so much more easier to time your detos and land your negates/novas when your opponents are perma rooted. Your post is *** ***. Go home, you're drunk.Of course you are excited about this. It caters to your way of playing the game. And like I said you want everyone to play the same way you do.I’m very excited about this - more large scale groups developing the skill sets to small scale will be great for the health of the servers, great for GvG, great for fights, and great for the community.
P.S. A forum ban would be a blessing if I got one
Edit: typo
You misunderstand. The ball group playstyle will still be viable, it’s just that snare removal and mobility will now have to be managed by the individual players rather than by a rapids bot. Learning how to do this promotes skillful play on an individual level, and teaches skills needed for other play styles too. Ball groups with players that are comfortable managing this independently will be fine - only the ball groups whose members lack experience with individual-focused PvP will be hurt by this, but again.. they’ll learn.
This change will make all types of PvP doable for players... people like you who play all of them will be fine. People who only play in ball groups will have to learn a new skill set.
That’s all.
I mostly agree.
I've played in a large organized raid. Many of us knew how to move and handle snare removal without dedicated support roles, so when, we had those dedicated support skills like rapids, it made us even better.
I often see this misconception that players in large organized raids don't know how to play the game, that we queue up, turn our brain off, and follow crown spamming skills and ults like lemmings in the Disney feature.
That's not how it worked in my experience. Its a lot like how small group tactics work, only we stick together at all costs and we have more people to cover all the bases so we can have more specialized builds. Many of the players I played with were very experienced or became experienced or learned from the other members such that we knew how to play PVP and we chose to do so in an organized raid as a team.
The good organized raids will adjust and quickly because their players already have the gameplay skills needed to do so and the willingness to adjust their builds as well. This change will require adjustment, certainly, but its not the silver bullet or the sky-is-falling some people say it is.
Semi-organized or PUG raids, on the other hand, may or may not struggle depending on how much they were using rapids. If they were and they were dependent on it, their members will need to learn those skills for mobility, breaking free, stamina management, and sticking together that experienced group players already know. Which is not a bad thing.
What will ZOS do when every player, stamina or magicka, uses 2h for forward momentum now?
VaranisArano wrote: »Yeah I dont play in raids lol.
I didn't mean to even come comment here. Congratulations, you made me do it.I can see how a lot of the newer PvPers who haven’t really broken away from the large scale zerg mentalities could be worries about this change. But don’t worry! The ball zerg playstyle might be the least demanding of experience or character micro out there (unless you’re leading it), but this change will force the players in each of those groups to learn how to better manage their individual characters in PvP. Once this is improved, this will open up other forms of openworld PvP that were previously too intidimodating, such as medium scale, small scale, and 1vX
So you're saying no one who plays in a ball group knows how to play in medium or small group size? Or solo? I like solo. I also like to play in ball group with my guild. I will be fine. But your view is that everyone who plays the game must play like you do. What if people like playing in a ball group? Is that wrong to do so? People can still do that. What it means is we get a turtle meta where offensive pushing is punished. You create area control around the spots you want to watch and you don't let people through. It will be significantly EASIER to play in one. No movement required. Just camp a spot. It will just become more boring to do so. It will be so much more easier to time your detos and land your negates/novas when your opponents are perma rooted. Your post is *** ***. Go home, you're drunk.Of course you are excited about this. It caters to your way of playing the game. And like I said you want everyone to play the same way you do.I’m very excited about this - more large scale groups developing the skill sets to small scale will be great for the health of the servers, great for GvG, great for fights, and great for the community.
P.S. A forum ban would be a blessing if I got one
Edit: typo
You misunderstand. The ball group playstyle will still be viable, it’s just that snare removal and mobility will now have to be managed by the individual players rather than by a rapids bot. Learning how to do this promotes skillful play on an individual level, and teaches skills needed for other play styles too. Ball groups with players that are comfortable managing this independently will be fine - only the ball groups whose members lack experience with individual-focused PvP will be hurt by this, but again.. they’ll learn.
This change will make all types of PvP doable for players... people like you who play all of them will be fine. People who only play in ball groups will have to learn a new skill set.
That’s all.
I mostly agree.
I've played in a large organized raid. Many of us knew how to move and handle snare removal without dedicated support roles, so when, we had those dedicated support skills like rapids, it made us even better.
I often see this misconception that players in large organized raids don't know how to play the game, that we queue up, turn our brain off, and follow crown spamming skills and ults like lemmings in the Disney feature.
That's not how it worked in my experience. Its a lot like how small group tactics work, only we stick together at all costs and we have more people to cover all the bases so we can have more specialized builds. Many of the players I played with were very experienced or became experienced or learned from the other members such that we knew how to play PVP and we chose to do so in an organized raid as a team.
The good organized raids will adjust and quickly because their players already have the gameplay skills needed to do so and the willingness to adjust their builds as well. This change will require adjustment, certainly, but its not the silver bullet or the sky-is-falling some people say it is.
Semi-organized or PUG raids, on the other hand, may or may not struggle depending on how much they were using rapids. If they were and they were dependent on it, their members will need to learn those skills for mobility, breaking free, stamina management, and sticking together that experienced group players already know. Which is not a bad thing.
Exactly. The large scale raid players that already know how to do this won’t be affected. If anything, it’s a buff since the zergs they’re fighting won’t be as fast.
Rapids dodged the major expedition nerf last time. This is bringing it in line with what small scale, 1vX, zergs, etc have already gone through.
It’s balance.
VaranisArano wrote: »Yeah I dont play in raids lol.
I didn't mean to even come comment here. Congratulations, you made me do it.I can see how a lot of the newer PvPers who haven’t really broken away from the large scale zerg mentalities could be worries about this change. But don’t worry! The ball zerg playstyle might be the least demanding of experience or character micro out there (unless you’re leading it), but this change will force the players in each of those groups to learn how to better manage their individual characters in PvP. Once this is improved, this will open up other forms of openworld PvP that were previously too intidimodating, such as medium scale, small scale, and 1vX
So you're saying no one who plays in a ball group knows how to play in medium or small group size? Or solo? I like solo. I also like to play in ball group with my guild. I will be fine. But your view is that everyone who plays the game must play like you do. What if people like playing in a ball group? Is that wrong to do so? People can still do that. What it means is we get a turtle meta where offensive pushing is punished. You create area control around the spots you want to watch and you don't let people through. It will be significantly EASIER to play in one. No movement required. Just camp a spot. It will just become more boring to do so. It will be so much more easier to time your detos and land your negates/novas when your opponents are perma rooted. Your post is *** ***. Go home, you're drunk.Of course you are excited about this. It caters to your way of playing the game. And like I said you want everyone to play the same way you do.I’m very excited about this - more large scale groups developing the skill sets to small scale will be great for the health of the servers, great for GvG, great for fights, and great for the community.
P.S. A forum ban would be a blessing if I got one
Edit: typo
You misunderstand. The ball group playstyle will still be viable, it’s just that snare removal and mobility will now have to be managed by the individual players rather than by a rapids bot. Learning how to do this promotes skillful play on an individual level, and teaches skills needed for other play styles too. Ball groups with players that are comfortable managing this independently will be fine - only the ball groups whose members lack experience with individual-focused PvP will be hurt by this, but again.. they’ll learn.
This change will make all types of PvP doable for players... people like you who play all of them will be fine. People who only play in ball groups will have to learn a new skill set.
That’s all.
I mostly agree.
I've played in a large organized raid. Many of us knew how to move and handle snare removal without dedicated support roles, so when, we had those dedicated support skills like rapids, it made us even better.
I often see this misconception that players in large organized raids don't know how to play the game, that we queue up, turn our brain off, and follow crown spamming skills and ults like lemmings in the Disney feature.
That's not how it worked in my experience. Its a lot like how small group tactics work, only we stick together at all costs and we have more people to cover all the bases so we can have more specialized builds. Many of the players I played with were very experienced or became experienced or learned from the other members such that we knew how to play PVP and we chose to do so in an organized raid as a team.
The good organized raids will adjust and quickly because their players already have the gameplay skills needed to do so and the willingness to adjust their builds as well. This change will require adjustment, certainly, but its not the silver bullet or the sky-is-falling some people say it is.
Semi-organized or PUG raids, on the other hand, may or may not struggle depending on how much they were using rapids. If they were and they were dependent on it, their members will need to learn those skills for mobility, breaking free, stamina management, and sticking together that experienced group players already know. Which is not a bad thing.
Exactly. The large scale raid players that already know how to do this won’t be affected. If anything, it’s a buff since the zergs they’re fighting won’t be as fast.
@Thogard i am 100% for making max Group size 12 People as a good raid with 12 People can fight most fights in cyro.
good 16man grp like Zerg Squad was is kinda unkillable and i find it boring if you raid with so many as there isnt a real challenge and single Player skill matters less.
you gotta seperate between 24 solo Players in one Group and 12 man endgame pvp Guild group
I'm not sure I agree with the nerf, but I understand that it was too widely available. it can be cast on an entire raid by any person with assault line.
It heavily reinforces the stamina dominance in pvp, that’s for sure
Izanagi.Xiiib16_ESO wrote: »
Moonsorrow wrote: »Now is the best time ever for everyone to become an Archer and join the zerg. There can spam snipe and get kills from safety of the numbers. When bored, can go do battlegrounds for some "riveting gameplay".