ESO is not like WOW, WOW just has a couple of gear options and they are leveled.CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
MLGProPlayer wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.
I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!
It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.
You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.
for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.
no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.
MLGProPlayer wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.
I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!
It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.
MLGProPlayer wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.
I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!
It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.
Someone can like a game but still feel that parts of it need to change to make it better. We're not stuck on just two settings of either like or not like for everything. :P
I don't know if I'd want an increase in level cap but I do think that the CP system could be improved in such a way to make for more interesting upward progression.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MLGProPlayer wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
Why don't you just say something constructive instead of a passive aggressive comment? If that doesn't motivate you, it sounds like you need to find a new forum.
I'm actually curious on what would happen if Champion points weren't a thing anymore.. What would they do? I'm not as well verse with MMO's besides WoW way back in the day.. So I would have no idea where to even start!
It's not a passive aggressive comment. It's the truth. If you aren't having fun playing something, stop playing it. It's unhealthy to force yourself to do something you don't enjoy. And if you need psychological "carrot on stick" tricks to keep you playing, again, that's not healthy.
You're pretty foolish to believe that people don't like upward progression. Or else you wouldn't have gotten that 50 in Halo. Let's be real here.
for me at least the ONLY reason the ONLY reason i level up in games with upward "progression" is becasue content is level gated. I just want to acess ALL content that the game has to offer and the game forces me to reset my character periodically to do so. meanwhile prior content is rendered obsolete.
no, I'd rather "improve" my character by unlocking new skill lines, new various achievements, etc. resetting my progress every time new expansion comes out, for me at least does NOT feel good. its just tiresome and annoying.
Why not have both? Getting rid of one really does make a game boring over time. Really gear should be increased its been locked at 160 forever. But people woild have a meltdwon because mats are way to overpriced and a terrible marketplace keeps it that way.
CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
Upward progression for the sake of having it is a poor design.
CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
Upward progression for the sake of having it is a poor design.
This right here. ZoS got rid of it and the popularity skyrocketed.
MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).
So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.
like the "real" mmos. really? really?
in any case, one of my absolute favorite things about this game is that unless I'm trying to chase the ever changing meta - my character's progress is NOT constantly reset with every max level bump, while the rest of the world is rendered obsolete. I LOVE it that older content remains relevant in ESO.
WrathOfInnos wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).
So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.
I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.
It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.
There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.
Crafts_Many_Boxes wrote: »WrathOfInnos wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).
So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.
I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.
It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.
There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.
This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.
If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.
CaineCarver wrote: »Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.
MLGProPlayer wrote: »Crafts_Many_Boxes wrote: »WrathOfInnos wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you need upward progression to enjoy new content?
No reason you can't have bothAre you opposed to upward progression and if so why?
It ruins old content by making it too easy. It's not real progression either as new content is designed to be completed at the current max level (completing vMoL at CP 501 was the same difficulty as completing vCR at CP 750).
So, instead of having 34 challenging dungeons and 7 challenging raids in this game, we currently have 6 challenging dungeons and 3 challenging raids. Vertical progression reduces the amount of playable content in a game.
I would argue that is exactly the point of vertical progression. The best players can clear content when it is released, then other groups gradually clear after months of practice and power creep. A couple years later any player dedicated enough to keep trying that long can breeze through things like Craglorn trials to get halfway decent gear like VO.
It would be a terrible practice to maintain the difficulty level of something like vMoL at its initial release. 99% of the player base would never clear it. Even after being out for years and now becoming one of the easiest trials, I doubt even 90% of players have a clear.
There will always be the newest, hardest content for those that want it. Let the rest of the playerbase have the outdated ones.
This cuts to the core of one of the most important reasons why vertical progression is a good thing - content clear. If things were completely stagnant and nobody ever got stronger, assuming content were never nerfed, there would be large groups of not-so-skilled players who could simply never clear that content. They can't get stronger, and it ain't getting nerfed.
If you think they're gonna "git gud" enough to clear it eventually, you're delusional. Most will get discouraged and quit long before that, and your game will suffer for it. Power creep is the ultimate catch-up mechanic.
They could clear that content on normal.
CaineCarver wrote: »Since so many feel the CP system has failed and should be dropped I find myself asking will ESO ever have any end game progression like real MMOs or is this game done after you reach gear cap in a few weeks? I find the game utterly stagnant as far as character growth... Any ideas as to what ZOS could try that would not upset the mass of players always complaining about "power creep" but give the game some new life for development? I Love the new content coming up but miss progressing my mains.
CaineCarver wrote: »Taleof2Cities wrote: »CaineCarver wrote: »MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
As I said I love the content I just don't get why this game has no upward progression and would like to see that change.
Do you have end game content clears and achievements?
I have chased most of the Achievements (excluding a few things I don't enjoy like fishing) but that is not really progressing a character. And with each new DLC I theory craft with the new sets but that is just grinding gear not really advancing or improving my skills or character.
MLGProPlayer wrote: »I look forward to playing every new expansion/DLC. If that doesn't motivate you, it sounds like you need a new game.
The key to maintaining progression in MMOs is to take them at a steady pace, savouring the journey rather than chasing the destination. It's the practice of reaching max gear level in a few weeks that is part of the problem here.
This game would not survive if it started having a clear vertical progression, like adding 10 levels for each chapter. There are many MMOs out there with this type of progression, and ESO is unique in the way it handles progression. The moment ESO joins the ladder of vertical progression (with levels, etc), a lot of the playerbase would leave (me included), and it would have to stand up and fight with other MMOs for the playerbase. It would be downright suicidal of ESO to change it, and just become one of many.
People aren't staying away from trials because it's too difficult, they're staying away from trials because they honestly don't seem to care. If more people wanted to do trials, there would be a clear increase in %. Most people don't want to do 12 man content, most people don't want to spend hours wiping while raiding. In WoW people do it because of the gear, this isn't the case in ESO, so people don't do them. The majority of playerbase in ESO seems to enjoy playing alone, at their own phase, with a couple of dungeons thrown in once in a while.
The key to maintaining progression in MMOs is to take them at a steady pace, savouring the journey rather than chasing the destination. It's the practice of reaching max gear level in a few weeks that is part of the problem here.
Like "real" mmos? Really? Do you mean "like WoW" where they can't make their mind up how they want the game to work so they completely redesign the game every expansion instead of expanding current content? If so, no thanks... That's the reason I don't play that game.
The game is an RPG, it essentially is a story, that's the genre. If you can't enjoy content, you're probably playing the wrong game. If you want progression, work on the achievements, or do you have them all? That's progression too. Sounds to me like you just want to become OP for the content...